BURNING HAMMER! What has become Wolf's most iconic throw, and the most damaging move in the game of Virtua Fighter, is the Burning Hammer. While many people know this is based on a real professional wrestling move, there are probably a lot more signature moves in the series than you'd think!
"Going to school was very boring, but practicing VF2 every day made him endure daily life, for a year he trained every day to finally beat his cousin". Courtesy of this translation by sonigo of a recent Denfami Interview with Tokido, you can't help but think that VF may have shaped Tokido into the fighter he is today, albeit in another fighting game.
I still remember the first issue of Sega Saturn Magazine I ever purchased. It was the Feb 1997 edition, emblazoned with incredible cover art of Akira Yuki, and the title ‘Fighters Megamix’ in the corner. A new fighting game from AM2 was just about the most incredible thing that a Sega fan could ask for in ’97 (and in my opinion, it still is), and this was the first sighting of something that would become a very special game in Sega’s history.
In a recent interview featured on SRK, DEATH CRUNCH! - Smashing Through the Cage of Fighting Vipers 2, James Moses sets out to uncover all those things that made FV2 such a unique, exciting and, in many ways, pioneering 3D fighting game for its time, including many parallel threads with Virtua Fighter. In the first part of the interview, VFDC's @Zero-chan shares some personal history revealing how "VF2 [being] like a message from God" led her onto a journey culminating in a deep passion for the Vipers franchise during "the mid-90s, when fighting game damage was at ridiculous levels." In the second part, VF legend Heruru provides invaluable insight from a high-level player's perspective and reveals why he thinks "Fighting Vipers 2 has one of the best game systems for a 3D fighter."