"Going to school was very boring, but practicing VF2 every day made him endure daily life, for a year he trained every day to finally beat his cousin". Courtesy of this translation by sonigo of a recent Denfami Interview with Tokido, you can't help but think that VF may have shaped Tokido into the fighter he is today, albeit in another fighting game.
I still remember the first issue of Sega Saturn Magazine I ever purchased. It was the Feb 1997 edition, emblazoned with incredible cover art of Akira Yuki, and the title ‘Fighters Megamix’ in the corner. A new fighting game from AM2 was just about the most incredible thing that a Sega fan could ask for in ’97 (and in my opinion, it still is), and this was the first sighting of something that would become a very special game in Sega’s history.
In a recent interview featured on SRK, DEATH CRUNCH! - Smashing Through the Cage of Fighting Vipers 2, James Moses sets out to uncover all those things that made FV2 such a unique, exciting and, in many ways, pioneering 3D fighting game for its time, including many parallel threads with Virtua Fighter. In the first part of the interview, VFDC's @Zero-chan shares some personal history revealing how "VF2 [being] like a message from God" led her onto a journey culminating in a deep passion for the Vipers franchise during "the mid-90s, when fighting game damage was at ridiculous levels." In the second part, VF legend Heruru provides invaluable insight from a high-level player's perspective and reveals why he thinks "Fighting Vipers 2 has one of the best game systems for a 3D fighter."
EDGE recently featured a retrospective article on Virtua Fighter 5 which reflects back on their review of the Virtua Fighter 5 Final Showdown release in 2012. In reconsidering their initial assessment of the title two years later, they write: "but that learning, that process of discovery, refinement and perfection of the vast library of possibilities and potential is at the centre of what makes Virtua Fighter so endlessly rewarding."