Log file opened at: 3/11/02 10:03:09 PM *** Topic for #vfhome: ftp://vf.dyndns.org/Comedy%20-%20Funny%20Bear%20Commercial.mpeg *** Topic for #vfhome set by RedKen on Sunday, March 10, 2002 11:36:49 PM #vfhome: rsw ghostdog @Reno- number_6 @GLC UnCauzi uk-kid Ketsui @CreeeD @ChoiBoy @Shou-sama Oxb INH @[jhk] ironpalm noman333 @GE-cook @siLE-pai @Yasakani @dodee @VFidle @clo @toFU_bkf Mirkan *** End of /NAMES list. *** Mode is +stn *** Channel created at Thursday, July 12, 2001 1:30:16 PM *** Mode change "+o rsw" on #vfhome by GLC *** rsw is now known as rswafk *** Mode change "+o rswafk" on #vfhome by clo CreeeD: oioioi INH: hello Reno-: god damn Reno-: i never realized that this game is so fucking ugly compared to arcade version rswafk: pusherman *** kil20 (n_a@sdn-ar-003okocitP262.dialsprint.net) has joined channel #vfhome CreeeD: yes. CreeeD: unfortunately. kil20: sup peepz CreeeD: howdy. UnCauzi: what is RTCW? kil20: hey creeed kil20: i got 1 of those d/l's u want CreeeD: rtcw? wha? CreeeD: kil20: which ? UnCauzi: return to castle wolfenstein UnCauzi: apparently CreeeD: oh? kil20: creeed lemme find it CreeeD: ok kil20: i got tha leifei vs akira CreeeD: oh those! CreeeD: yeah I got those kil20: ok CreeeD: turns out you just gotta keep clicking refresh kil20: good vids tho CreeeD: those were good. Try to get the sarah vs. lei UnCauzi: so many damn fps games on this machine UnCauzi: argh kil20: ok kil20: ok i got it i'm d/l'ing it now kil20: sarah vs lei right creeed CreeeD: up CreeeD: yup kil20: ok CreeeD: also if you want another good pai movie... and you missed it.. there's a great one at CreeeD: http://www.beat-tribe.com/vfr/2002bay/index.html CreeeD: click the first movie link below the photo *** bonano (fanboy@200.218.41.97) has joined channel #vfhome bonano: hello... CreeeD: hi there. bonano: #tekkenhome CreeeD: no. bonano: hi bonano: yes CreeeD: no. bonano: yes CreeeD: no. *** GE-cook is now known as GodEater| bonano: yes dodee: no *** GodEater| has left channel #vfhome CreeeD: hell no. dodee: tekkenconverthome maybe GLC: no bonano: hell yea dodee: yo spelled banana wrong GLC: bonano, why are you being an idiot again? kil20: lol bonano: lol bonano: okay sorry kil20: it happens bonano: sure *** CrewNYC (crewnyc@66-108-96-235.nyc.rr.com) has joined channel #vfhome *** bonanoway (fanboy@200.218.37.30) has joined channel #vfhome CrewNYC: hey people CreeeD: sup bonanoway: what *** Signoff: bonano (Ping timeout: 240 seconds) CrewNYC: hey creed Reno-: are Pai's stances worth anything? I haven't seen too many movies where a pai player uses the stance =\ *** bonanoway is now known as bonano CrewNYC: nah they suck balls CrewNYC: completely useless CrewNYC: problem is you can use them but she has other moves that are better CrewNYC: so no one uses those stances and combos CreeeD: they're confusing tho CreeeD: the first time you do whirly hands into hoppy crescent into sweep CrewNYC: yeah its tekkenish CreeeD: they will eat the whole thing. CreeeD: ehehe yeah it is CreeeD: very ling bonano: ling bonano: very ling kil20: damn i did have it but it went 2 shit after 25%. *** Signoff: GLC () CreeeD: doh CreeeD: damn modems. *** Mode change "+o CrewNYC" on #vfhome by siLE-pai bonano: #tekkenhome CreeeD: #bannedlosers CreeeD: eheh bonano: hahaha CrewNYC: I think shang wants some more playing bonano: im right there CrewNYC: I heard hes coming to nyc again siLE-pai: hehe siLE-pai: heyee andy CrewNYC: heya jen siLE-pai: wassup? *** siLE-pai is now known as Fudd-Pai CrewNYC: I dunno CrewNYC: you know in the first year of vf3 CrewNYC: it was all vf talk CrewNYC: 1st year of vf4 theres more quake talk than vf4 CrewNYC: whats going on... CrewNYC: sigh *** Signoff: CreeeD (Ping timeout: 180 seconds) *** CreeeD (blo@ip142167016079.prexar.com) has joined channel #vfhome [jhk]: there's ppl that don't like vf4 as much as they liked vf3 CreeeD: yaaay shitty dsl! CreeeD: yee. Fudd-Pai: i love vf4 =) CreeeD: It's growing on me. CrewNYC: your dsl is growing on you? [jhk]: vf4 kinda reminds me of soul calibur CrewNYC: good observation CrewNYC: there is a similarity in the pace and 8 way movement [jhk]: i didn't like soul calibur that much CreeeD: crew: my DSL is shrinking on me. I meant VF4. CrewNYC: go cable CrewNYC: I had dsl CrewNYC: and I just got my cable CrewNYC: its much faster CreeeD: yeah I should, but it's literally twice the price and my job is shit. CrewNYC: twice!!!!!!! CrewNYC: whoa CrewNYC: its like around $10-15 more here CreeeD: it's not any faster, it's just that dsl relies on shitty ancient copper phone line technology CreeeD: so it drops dead like 4x a day CreeeD: crew: well my DSL is a great deal. 35 bux. CrewNYC: who anot bad CrewNYC: mine is like 59 CreeeD: yeh it's the only reason I tolerate this crap CrewNYC: soon vf4 will be online! bonano: neh Fudd-Pai: how so> Fudd-Pai: ? CrewNYC: sega should charge a 9.95 annual fee CrewNYC: to host the player data CrewNYC: wins losses etc CreeeD: laff you can develop a crappy vibrating hand syndrom from video game controller vibration CreeeD: eh, the stats can go online, but the game? no wei CreeeD: it has to be played on a lan to be truly accurate CrewNYC: it'll be close CrewNYC: sega can work on the code to optimize it CreeeD: no code in the world can overcome lag CrewNYC: xbox is more than powerful enough and using basic vf2 play code ad says it runs close to 60fps rswafk: lalala CrewNYC: with some random hicups CrewNYC: but very playable rswafk: *whumpwhumpwhump* CreeeD: random hiccups that lose your game. CreeeD: I know, we've beaten this horse. rswafk: andy beats the dead horse some more CrewNYC: yeah but it can be reduced alot CrewNYC: nah not anymore rswafk: bullshit, you are rswafk: right now CreeeD: it's like quake dude, 1/10th of a second lag is very, very common and very, very deadly. CrewNYC: actually rich since the last time I talked about this I worked on the idea myself rswafk: same old shit CrewNYC: with a few of the guys here clo: vf engine game design does not tolerate latency rswafk: oh really! what did you come up with, professor? CreeeD: nobody's found a way around 1/10th of a second lag in quake, so six frames of lag in VF, when so many moves are like -8 frames when blocked.. it's worthless clo: it's obvious to anyone that understand the game design CrewNYC: I developed a precaching idea clo: whereas VOOT/VOOM tolerates some CreeeD: sounds like pushlatency. CreeeD: which also doesn't work. *** rswafk is now known as rsw UnCauzi: voot ahhhhhh UnCauzi: the majesty clo: pushlatency only works if the predicitve buffer is never flushed CrewNYC: I saw croteam's work in serious sam second encounter multiplayer CreeeD: pushlatency never works. CrewNYC: theres practically .001% lag in the game clo: yes it does creed clo: when the predicitve buffer is not flushed it works CreeeD: no it doesn't. We played dozens and dozens of games with it. rsw: just not in quake1 :) clo: but obvious the buffer gets flushed a lot CreeeD: it can't compensate for more than few frames. clo: b/c the prediciton is not 100% accurate CreeeD: of course, which is why it doesn't work. clo: the frame compensation is not hte problem clo: it's the prediction clo: it works read it works SOME TIMES clo: but not always CreeeD: but also because it can't do anything about 150 lag. The other guy shot first. It never predicts that you "wanted" to click the mouse 150 milleseconds ago. CrewNYC: clo has the idea right about prediction clo: no it doesn't creed clo: that's not how it works clo: it pipelines the server data xxx ms ahead clo: just like a processor uses cache clo: it's the same idea CreeeD: clo: I get the gist of it, what I'm saying is it's STRICTLY movement prediction. Ok, maybe a bit is in there to keep the lightning gun from stuttering. clo: you get a chache miss, you have to flush the cache CreeeD: it can't predict firing timing, which is the key CreeeD: if I see the guy come around the corner and push the button, no amount of code will make me shoot "on time" if he's 19 and I'm 150 clo: with complex code you can but it still doesn't make it 100% even if you did CreeeD: he will shoot me first and I will lose. clo: quake doesn't have complex predicitve code CreeeD: anyway, it's a moot point. For VF we need no worse than the equivalent of 10 ping. CreeeD: which means lan. clo: nor does any game engine for that matter but the point being even if you did have "perfect" predicitve code clo: it still won't make vf playable with latency CrewNYC: Creed: I did think about the HUGE difference is lag, when this happens its easy the entire match is called off if the lag has a huge range CreeeD: exactly. CreeeD: tha'ss what I'm saying clo: b/c of flushes CrewNYC: but with cable and dsl clo: not b/c of predicitve code complexity CreeeD: crew: but see, realistically, none of us can afford a T1 right? so every single match will be called off CrewNYC: it makes the experience much more possible CreeeD: because typical cable lag is 1/10th of a second, maaaaybe less if you're reeeeaallly lucky. clo: no it still wouldn't work with t1 CrewNYC: nah it should take 384 dsl and cable to pull it off clo: has nothing to do with bandwidth... it's the latency stupid. CrewNYC: and its just up to the coders to make a good precaching system clo: crew read again. even with perfect prediciton, it won't work on vf. clo: vf game engine tolerates NO latency CreeeD: .. don't call me stupid, asshole. I understand latency. You ACKNOWLEDGE that lag is LESSER when you have a T1 vs. a cable, do you not? clo: it's a latencyless system CreeeD: ok, thank you, that's ALL I said. clo: duuurrrr CrewNYC: higher bandwidth = a higher probability of lower latency clo: does it? CrewNYC: well you can take mulitple paths to a backbone CrewNYC: on a 56k you're pretty limited clo: 56k is a different problem with latency clo: it's not bandwidth.. it's latency. CrewNYC: and a dsl network is setup to connect to a different backbone *** rsw has set the topic on channel #vfhome to http://www.omaha.com/index.php?u_np=0&u_pg=36&u_sid=336167 dodee: there's no seperate dsl backbone... CrewNYC: before it hops around the world clo: the sampling from analog to digital suffers and adds latency so even if you had a 384k modem, the latency would sitll be the same clo: hence not always does higher bandwidth = a higher probability of lower latency CrewNYC: nah there is dodee when you dial into an isp they have whatever connection to the net dodee: that's not a backbone though CrewNYC: but like verizon or something has some huge direct connections to the net with their dsl clo: dsl versus cable as a medium is usually moot CrewNYC: well okay a connection to connect you to the backbone dodee: there you go clo: the ISP is what counts as the 99% over riding factor rsw: technical shit aside, how the fuck are you ever gonna do a knee with a ping of even 10? how the fuck will you ever be able to mC anything with a ping of 10? it's NOT gonna happen dodee: as long as electrons take time to get from one place to another there's no possibility for latency-less connections clo: dsl/cable bigots usually don't understand the point b/c they are ignorant, hence bigots. rsw: err, akira knee, even clo: negiligable latency dodee you semantic whore clo: :D CrewNYC: well hopefully you wont have a ping of 10 in the forst place and if you do you shouldnt be allowed to play, certain checks should be in place dodee: rich: things that require specific timing on one client aren't effected by latency rsw: okay, knee aside dodee: its getting the two clients to agree on what happened when rsw: but the mC example stands perfectly rsw: and you'll have the players constantly screaming BULLSHIT at eachother over MC's clo: vf on TCP/IP or UDP on a non perr to peer network is useless and unplayable without bastardizing the game system dodee: yeah you would clo: that point will not change dodee: its just not possible to have vf as we know it, yeah clo: someone else explain it to crew CrewNYC: ythereah precaching idea is wierd cause you do a knee but the person on the other side might see it 10 seconds later and react CreeeD: yeah, minor counters will be tough... again, you have eight frames block advantage, that's barely a throw if you're perfect. If there's just 3 or 4 milleseconds of lag, a throw counterable move becomes completely uncounterable, and that's a huge difference. rsw: laff, crew...not have a ping of 10 in the first play. bullshit clo: b/c he's the only one here that doesn't understand it CrewNYC: the whole thing is that BOTH clients are playing a match that had input thats 30 seconds to a minute delayed CreeeD: crew: lol crew clo: lol you don't get pipelining at all crew CrewNYC: the vf4 softwarethen interprets the timing CreeeD: ok I see the guy's knee thirty minutes later CrewNYC: and frame of the events CreeeD: and then counter CreeeD: dude are you smoking something? rsw: he's the one in his own alternate, bullshit reality, clo - it's supremely difficult to penetrate his bubble CreeeD: I can't react to an attack thirty minutes in the future CrewNYC: no BOTH of you are playing matches with data entered up to 30 seconds later CreeeD: and you can't react to a move thirty minutes in the past. CrewNYC: but the clients are constantly syncing dodee: 30 seconds...? clo: lol 30 sec delayed input clo: that's good CrewNYC: NONO CrewNYC: but you see it as real time clo: i hit my knee and wait 30 secs for it to come out dodee: it takes longer for the clients to sync than it does for a counter to take place CrewNYC: it exists in a simultaneous buffer for both players clo: meanwhile i have to buffer 30 secs of commands based on 30 sec old data from the opp. clo: that's just like vf2 dodee: 1/60th of second versus even PERFECT connections of 30ms CrewNYC: it actually could be a ten minute buffer clo: it's delayed 30 sec... but it's REAL TIME at the same TIME! CreeeD: crew, you don't get it. I can't press a button and wait 30 seconds or ten minutes to see it. clo: OMG CrewNYC: its just a trick to get the gameplay to work smoothly CreeeD: do you get how dumb this is? clo: brillinat! clo: it's a trick allright clo: lol dodee: you can have a buffer all you want, andy dodee: that's not the problem clo: n/m i'm out CreeeD: it's not viable crew. READ. You cannot make a knee happen in the future CreeeD: or any attack. CreeeD: you can't press the button for a punch and wait thirty seconds to see it. CreeeD: it's not normal. dodee: the problem is having two buffers that react to each other's contents as they happen dodee: you cant say CrewNYC: its not gonna happen that way rsw: we need to set up a CrewNYC hall of insanity alongside jeff's CrewNYC: the way I see it is like streaming video dodee: andy no CrewNYC: the forst few seconds of play its all real time dodee: its NOTHING like streaming video CrewNYC: cause like you said when you hit p dodee: at all CreeeD: I see exactly what you mean crew, but streaming video nobody has to react. CrewNYC: you have to see a punch CreeeD: prebuffer 2 mins and you're AOK dodee: streaming video doesn't care if you received it or not dodee: that's why it's STREAMING CrewNYC: but thats where a precaching idea starts to take form dodee: it says "here's the video! good luck!" CrewNYC: suddenly vf4 is always trying to predict what you are trying to do CrewNYC: then slowly it builds a buffer CreeeD: lol CrewNYC: and seperates the time up to a few seconds CreeeD: and then decides you wanted to spod when you really wanted to guard, right? CrewNYC: thats why I used 30 as an example dodee: andy, how can you play like that? dodee: that's like playing a prerecorded match CreeeD: crew, think for a second. I react to something I see and press attack. How in god's name can the game magically make the opponent see that attack 1/100th second later? it can't. CrewNYC: nah its not as bad as im making it sound like CrewNYC: a co. callec croteam successfully implemented this idea CrewNYC: in what is claimed to be the forst lag free fps CreeeD: they didn't successfully do anything dude. They're using predictive code that makes your movement not stutter from lag. dodee: there's no such thing as lag free, andy CreeeD: but they STILL can't PREDICT when you wanted to attack, dodee: it CANT exist *** Three-11 (grassroots@lsanca1-ar19-4-62-073-087.lsanca1.vz.dsl.gtei.net) has joined channel #vfhome CrewNYC: near lag free dodee: the best you can do is predict what's gonna happen, then see if it really did CrewNYC: nothing is completely lag free dodee: and in a game where 1/60th of a second makes a difference, you cant play like that CreeeD: dude, if it's near lag free, your connection was near lag free in the first place. CreeeD: 1/10th of a second lag in an FPS and 1/10th of a second lag in VF is sooo different. dodee: appearing to not be lagged is worlds apart from really be lagged CrewNYC: well I dunno vf2 seemed pretty playable right compared to like 1997 or something? dodee: andy CreeeD: Vf2 online? no way. I consider it a joke :p dodee: quake 3 samples every 30 ms Fudd-Pai: geez is it me or do most ppl work out at gyms? CreeeD: I can block elbow-knee and punch, and you guard it .That's basic Lag 101. CrewNYC: if some of this tech was added I think we could get acceptable playing online CreeeD: fudd: as opposed to at home? Fudd-Pai: creed, yah i dunno most of my cali fwiends actually physically drag their butts to the gym and work out Fudd-Pai: never got that on the east coast hehe =) CrewNYC: I'm still gonna try and figure out a way to do it dodee: vf, as it's current system is not playable even at 30ms CrewNYC: the knowledge is good to know CreeeD: crew: depends on your definition of acceptible then. If having throw counterable attacks like akira's shoulder ram become uncounterable, and if it means having a kickflip happen 6 frames late and lose to a sidekick, then yes. CrewNYC: did that happen when you played with ad? CrewNYC: he seriously said it was highly playable rsw: crew: work on cold fusion and world peace and levitating potatoes, while you're at it CreeeD: crew: read wha tI said... I can block elbow-knee and punch, and you guard it .That's basic Lag 101. CreeeD: normally I can get a PK-pounce minor counter for 30% CreeeD: thanks to lag, I get nothing. CreeeD: I lose. CrewNYC: hmm is that a random situation or is that like all the time? CreeeD: all the time. CrewNYC: I was also thinking a new version of vf4 could compensate for some of this CreeeD: every simple exchange, except for clear cut "I win" situations (like sarah's u+K over a whiffed rising sweep) dodee: compensate how? dodee: you cant compensate for being seperated in time by a bare minimum of 30ms CreeeD: the only compensation is to have the game "predict" what you wanna do... and no game's smart enough to predict when I wanna high punch vs. low punch vs. elbow. vs. do nothing. CrewNYC: well I looked at the blue book and it seems like in certain situations you have a limited number of follow ups *** Mode change "+o CreeeD" on #vfhome by Fudd-Pai CrewNYC: so take for example CrewNYC: Jackys SS Mirkan: oh well, good night people and peoplesses =) CrewNYC: you only have certain attacks that can be executed from SS or it can be stopped dodee: andy...it doens't matter WHAT move it is *** Mirkan is now known as Mirk|zzz CrewNYC: I guess sega made a stab at it in vf2 dodee: it matters that the person did or didn't do it CrewNYC: I dunno why they should stop when tech has gotten so much better *** jidan (jidandan@oh-newphiladelphia3b-234.wre.adelphia.net) has joined channel #vfhome rsw: because it wasn't a serious attempt, it was just for fun rsw: it's not serious rsw: people dick around with it for shits and giggles dodee: andy, even on a direct connection, assuming no hub or anything, you still have lag of milliseconds CrewNYC: why wouldn't it be serious I dont think they would spend time in dev to not think it was gonna work dodee: one ethernet crossover cable CreeeD: yeah. Even playing quake on a lan I see 10, or 13 millesecond lag. *** toFU_bkf is now known as SummAh SummAh: YEAH! SummAh: FINALLY HOME! dodee: and that's not counting the inheren't 30ms that's built in CreeeD: crew: because the guys who made VF2 PC just wanted a conversion with neat options, something ppl would play for fun and maybe buy because it says "internet play!" on the box CrewNYC: well I dont know what vf2 samples at dodee: nice fabricated contraction there CreeeD: not because they expect ppl to have tournament-level play. dodee: vf2 HAS to sample at less than quakes dodee: the id guys are REALLY good at networking code dodee: and vf2 pc was done by total hacks *CreeeD* I hope you logged some of this, laff. *** Signoff: uk-kid (Ping timeout: no data for 252 seconds) CrewNYC: well its gotten much smoother, and I still dont see how a 30ms refresh isnt good enough dodee: FPSish client prediction *only* operates on that something in motion stays in motion dodee: everything's linear CrewNYC: 30ms is like a hair of a fraction dodee: a rocket has to continue straight, so that can be predicted dodee: someone busting out a move with 8 frames execution cant be CrewNYC: so if the rocket tries to be heat seaking or something it wouldn't work? hehe j/k dodee: even something like a slow curve fucks up the prediction dodee: try playing aliens vs predator 2 dodee: all that's done by known equations dodee: so the curve a grenade follows after it's shot the client can still predict CrewNYC: well the rocket might follow the same predictive path dodee: as long as it has a set path, its easily predicted CreeeD: crew: 30 ms = 3/100ths of a second. That's a frame or two. dodee: 1 frame is .0166666666666 seconds CrewNYC: so the data has to be passed in under 80ms CreeeD: nope, it needs to be passed in under 30 to be frame perfect CrewNYC: or held in a buffer somehow dodee: 30ms is 0.033333333333 CreeeD: 10 ping is 'acceptible' for VF, maybe. CrewNYC: this is much better when I drew it out dodee: so it at least TWICE as slow as even acceptable rsw: acceptible, but still not vf *** tigeraid_ (tigeraid@24.146.17.223) has joined channel #vfhome UnCauzi: #pcisos dodee: for one frame to matter andy, you'd need 1.5MS ping UnCauzi: argh tigeraid_: hey all CreeeD: hey scrip dodee: errr dodee: 10, yeah. UnCauzi: man this sucks UnCauzi: can't find the kingpin iso anywhere dodee: 16ish. UnCauzi: gimme a good warez place dodee: kingpin's oldie UnCauzi: huhuhu UnCauzi: yeah but fun dodee: hard to find old anything on irc, unc UnCauzi: well UnCauzi: i was looking elsewhere UnCauzi: and the share ware proggies CreeeD: unc: try winmx yet? UnCauzi: yeah CreeeD: bummer UnCauzi: nothin CreeeD: let's try trippymx UnCauzi: morpheus blows mad nads now dodee: so theoretically vf could work at sampling every 16.66666666666ms on a direct connection CreeeD: yeah it does, there's a prog called grokster that works on the same network tho INH: hola ! CreeeD: normally it's loaded with ads, but there's a way to kill all that. UnCauzi: ahhh CreeeD: searching now CreeeD: found it using grokster CreeeD: one dude on winmx has it so far.. UnCauzi: oh? UnCauzi: horee CreeeD: try this link *** DevilRei (FV2Fanatic@dhcp80ffc37a.residence-rooms.uiowa.edu) has joined channel #vfhome CreeeD: http://www.project-insomnia.com/grokster.html CreeeD: tells you how to get grokster working without spyware ... and it's a LOT like morpheus CreeeD: the non ballsucking morpheus at least. DevilRei: meep DevilRei: goog CreeeD: f00t. DevilRei: fudd-pai? DevilRei: Does anyone know how the CPU judges ring outs? rsw: first to hit the ground rsw: not first out of ring CreeeD: yeh UnCauzi: bah DevilRei: Ihad an opponent on the edge with Van and did F+P+G throw... and it nailed me for the RO >_< UnCauzi: kingpin can't cost anymore than 10 bucks nowadays CreeeD: yup UnCauzi: heh CreeeD: happens a lot CreeeD: lau's has done that to me too. DevilRei: Fighting Lau is fun with Van BTW. DevilRei: If he stats a string, just let go of G and let the hijinx begin UnCauzi: does the inashi beat elbows? CreeeD: whose? UnCauzi: nan UnCauzi: van Ketsui: sup CreeeD: I didn't even know she had one, doh Ketsui: woah im not disconnected *** Signoff: Shou-sama (Excess Flood) CreeeD: woot, divX 5 is out. UnCauzi: maybe my terminology is wrong UnCauzi: inashi is standing still CreeeD: unc: oh I know UnCauzi: and beating certain moves no? CreeeD: automatic reversal CreeeD: inashi = no damage reversal UnCauzi: ahhh k CreeeD: altho ppl also call 'tiny bit of damage' reversals inashis too UnCauzi: so what is damaging reversal called? CreeeD: reversal :) DevilRei: Nope DevilRei: No elbow reversal. DevilRei: That's the one issue it has. UnCauzi: ahhh *** feixaq (fx@adsl-63-206-212-209.dsl.snfc21.pacbell.net) has joined channel #vfhome UnCauzi: bah DevilRei: IIRC, her reversals don't beat elbows either. clo: n UnCauzi: i like my misuse UnCauzi: lol UnCauzi: thought not UnCauzi: i was raping a van who thought i would punch a lot huhu DevilRei: fei, did you ever get a response from those arcade guys? UnCauzi: then again that's not much to say UnCauzi: vf play here has dumb downed x 10 as of late feixaq: zero - yeah, $20 for stick DevilRei: They never responded to me ;_; DevilRei cries DevilRei: still.... $20 is a good price feixaq: Hi, We are located in Los Angles, we do sell Japanese joystick for $20 each. feixaq: It is $20 each. Let me know if you need anything, thanks *** Mode change "+o feixaq" on #vfhome by Fudd-Pai *** Mode change "+o DevilRei" on #vfhome by Fudd-Pai feixaq: ty *** Signoff: Ketsui (Ping timeout: 180 seconds) Fudd-Pai: hey feixaq feixaq: hi DevilRei: d'oh UnCauzi: feixaq u work for AI? Fudd-Pai: do they sell pink pai stix? *** Fudd-Pai is now known as siLE-pai feixaq: lol DevilRei: Oooh! DevilRei: I want a pink stick! siLE-pai will gladly pay more for pink pai stix =) DevilRei bounces up and down with glee siLE-pai: Rei, that makes 2 of us =) CreeeD: gay divX went with ad/spyware to support it. siLE-pai: Rei, i think we need to petition as a group though . . . DevilRei high-fives siLE feixaq: unc - nope, i just emailed them siLE-pai hi-baps Rei back =b UnCauzi: ahhh gotcha feixaq: get the regular divx feixaq: not the ad "supported" one UnCauzi: i don't dig ai much CreeeD: the advanced encoding with extra compression sounds happy tho. *** Signoff: ironpalm (Read error: 54 (Connection reset by peer)) UnCauzi: i guess i'm to american CreeeD: maybe I'll see if I can trick it. CreeeD: worked for gator. CrewNYC: I didnt even see feiaxq around feixaq: hey ady feixaq: andy CrewNYC: you been on the # the whole time chris? CreeeD: err qorked for grokster I meant rsw: tellure seems to be shrugging off his quake responsibilities feixaq: andy - just logged in siLE-pai: feixaq, hey where would u recommend getting a PS2 and the american VF4 when it comes out? CrewNYC: ohh CrewNYC: okay siLE-pai: feixaq, u think they sell pink pai stix in asia? more chickies play VF there . . . DevilRei: quake is a responsibility? feixaq: sile -- dunno? all ps2s are 299 right now, unless you know of a place w/ discounts feixaq: sile -- doubt it, hehe DevilRei: There's supposedly a PS2 price drop a comin' soon siLE-pai: feixaq, okie . . . CrewNYC: did you see the new clips of lei fei vs akira, from like biglobe.ne.jp or something? kil20: creeed: i got that vid finally lol siLE-pai: hrmm . . . AT&T cable or direct TV? feixaq: over xmas you could get ps2s for 210 from virgin if you had amex blue siLE-pai: Rei, NE idea when? feixaq: yeah, saw the lei vs akira clip siLE-pai: Xmas? last Xmas or upcoming hehe? feixaq: last siLE-pai: oh well kil20: i just got tha sarah vs leifei 1 siLE-pai: man i was so disappointed when I got my blue card DevilRei: I think in a month or two siLE-pai: it wasn't transparent 'n as kewl as the commercial DevilRei: definitely by E3 time siLE-pai: Rei . . . hrmm . . . hard for me to wait that long hehe =) CrewNYC: that lei fei was pretyy good against that akira Log file closed at: 3/11/02 11:47:36 PM