legend VFDC Combos VF5 Ver.C Lau
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Combo Dmg DP                                   
GeiMenTanSouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
6P+K+G (guard break) → 46P combos 0                                  
HiEnTenShinShouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
44P2PPP2K 590 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n
KoenSenShiEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
66K3PPP2K 680 n n n n n n n n n n   n n n n n n n n   n n n n n n n n n n n n
66K6_P4PP 650 n n n n n n n n n n   n n n n n n n n   n n n n n n n n n n n n
66K2_3PP4PP 770 n n n n n n n n n n   n n n n n n n n n n n n          
KoenTenShinKyakuEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
KK CH → 6_PPPK 700 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
KoKuKoRanSenSouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
46P+K (sabaki) → 2_3PP4PP 660                                  
46P+K (sabaki) → 2_3PPPK 700                                  
46P+K (sabaki) → 2P+K6_P4PP 700                                  
46P+K (sabaki) → 2_3PP+K6_P4PP 730                                  
KoKyakuHaiTenEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
(Kokei) K CH → 662P6_P4PP 620 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
(Kokei) K CH → 6633PP4PP 660 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
(Kokei) K CH → 664P+KP4PP 680 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
(Kokei) K CH → 8P 520                               c c c c
KoSouGekiShouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
(Kokei) 6P+K (hit or guard) → 6_PK 0                                  
KoSouShouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
46P6_P4PP
The KoSouShou (46P) combos are also possible after 3KPP (NH) or 2_3P6P (RH)
510 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n
46P2P6_P4PP 520 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n     
46P2P2_3PPK 530                              n    
46P6_PPPK
Delay in punches required except for heavy weights
53-590 n  n  n  n  n  n  n  n  n  n  n  n  n  n  n  n  n 
46P3PPPK
Delay in punches required for everyone
55-610 n  n  n  n  n  n  n  n  n  n  n  n  n  n  n  n  n 
46P2P6K+G
Sobers Shun by 3 drink points
450                     n             
ShaJouShouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
2_3P CH → PPPK
The ShaJouShou combos can also be performed after 4P+K CH
67-680 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
2_3P CH → P6_P4PP 64-650 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
2_3P CH → P2_3PP4PP
Best damage against heavy weights
71-720 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
2_3P CH → P4PP4PP
Best damage against heavy weights
71-720 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
2_3P CH → P4PPP4PP 760 c c c c c c c c c c                        
2_3P CH → P4P2PPP2K 73-760 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c    
2_3P CH → PP+K+GPPP+K 67-700 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
2_3P CH → P2P+K6_P4PP
Required closed stance if starting off from 2_3P. Required open stance for Eileen and Aoi and closed stance for Vanessa if starting off from 4P+K (doesn't work on Pai). The combo works on Sarah regardless of the requirements.
74-770 c c c c c c c c c c                        
Side CrumpleEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
Side Crumple → 2P+K 6_P4PP
Side Crumple damages shown with 3K CH
760 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
Side Crumple → 2_3PP4PP 730 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
Side Crumple → 4P+KP4PP 750 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
SouKoReppaEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
3P+K3PPP2K 650 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n
3P+K6_P4PP 640 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n
3P+K2_3PP4PP 710           n n n n n n n n n n n n n n n n n n n n    
3P+K6_P2_3PP4PP 740           n n n n n n n n n n n n n n n n n n n n    
3P+K6_P2P+K6_P4PP 770             n n n n n n n n   n n n n n n      
3P+K2_3PP+K2_3PP+K 740  n  n  n                            
3P+K2_3PP+K6_P4PP 780  n  n  n  n  n                        
3P+K CH → 2_3PP+K2P+K6_PK 950 c c c c c c                            
TenShinSenChuuGekiEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
6P+K CH → 2_3PP4PP 720 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c
6P+K CH → 2P2P+K6_P4PP 750 c c c c c c c c c c   c c   c c         c c c c    
6P+K CH → 2_3PPPK 760                                c c c
6P+K CH → 2_3PP+K3PPK 770                           c c      
6P+K CH → 2_3PP+K6_P4PP 790 c c c c c c c c c c c c c c c c c c c c c c c c c c        
6P+K CH → 2P6_P3PPK
Good for applying pressure afterwards and setup a backstagger if opponent TR
660 c c c c c c c c c c     c c   c c   c c          
TouKuuShaShouEIAOPASAVAELGOBRLEKASHLILAJAAKWOJE
8P or 9P6_P4PP
The TouKuuShaShou combos are also possible after 2_46P
470 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n
8P or 9P2_3PP4PP
Second punch is usually whiffed except for some characters
50-530 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n    
8P or 9P6_PPPK 490                                n  n