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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Sōkyū
- Kirin
- Kurogane Kudaki
- Batōsatsu
- Jibishō
- Karura
- Max ChargeKotetsu
- Shōzuka Okuri
- Zukotsuwari
- Raijinsatsu
- Tsukikage
- Garyū
- Kyōsengeri / Successful Sabaki
- Agitosogi
- Fudōsatsu Arata
- Tsuchikumo
- Back TurnedŌuchigari
- Opponent SideSide Crumple / Inazuma (Migi Hibara) Geri
- Side wall stun
- Wall splat
- Miscalleanous wall combos
- Post Round Sobering
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Sōkyū
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NHBest damage on Taka. Hold slightly on him.532
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NH621
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NH722
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Kirin
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NH461
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NH620
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NHCharge long for LW, brief charge for MW, no charge for HW750
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Kurogane Kudaki
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OM to Goh's BackCH1040
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Batōsatsu
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(Opponent crouching or CH)NH1FK required on Taka ->691
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(Opponent crouching or CH)NH790
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(Opponent crouching / CH)NHCan replace : with . Same damage, sobers 0 but better ring out carry.891
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Jibishō
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NH550
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NH610
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NH660
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NH731
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Karura
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NH640
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NH692
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NH761
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NH771
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NH781
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NH782
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NHMay substitute last part with for equal damage and sober 2 DP831
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NH842
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Max ChargeKotetsu
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(max charge)NH700
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(max charge)NH761
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(max charge)NHDelay760
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(max charge)NHDelay . Works reliably if you dash in before .810
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(max charge)NHDelay , varies on opponent.881
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Shōzuka Okuri
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NHReliable damage on crouching opponents700
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NH752
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NH830
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NH831
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NH842
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NH873
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NH891
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NH902
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NH921
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Zukotsuwari
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NH411
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Raijinsatsu
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NH773
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NH784
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NH863
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Tsukikage
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CH1060
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CH1091
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Garyū
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CHOn Taka, you have to delay the second hit of720
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CH780
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CH830
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CH901
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Kyōsengeri / Successful Sabaki
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NHSlight delay before on Taka, can be accomplished with570
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NH630
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NH680
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NH682
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NH751
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Agitosogi
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CH561
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CHDash in before .621
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CHDash in before .710
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CHTiming of 3P varies depending on character -> earlier on heavier opponents.820
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Fudōsatsu Arata
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+CH591
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+CH622
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CH721
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Tsuchikumo
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NH410
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NH650
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Back TurnedŌuchigari
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BTNH460
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BTNH541
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Opponent SideSide Crumple / Inazuma (Migi Hibara) Geri
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CH911
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CH922
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CH1001
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Side wall stun
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or (side wall stun)NHOther combos also applicable.821
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(side wall stun)NHwith Goh's backside towards the wall.993
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(side wall stun)NHwith Goh's backside towards the wall.1111
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Wall splat
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(wall stagger) -> (wall splat)NHAlso works from other wallsplat starters.1063
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(wall stagger) -> (wall splat)NHAlso works from other wallsplat starters.1062
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(wall stagger) -> (wall splat)NHRecovers backturned. Also works from other wallsplat starters.1062
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wall stagger > wall splatNHAlso works from other wall splat starters. Deals less damage if using 1P+K to cause wall splat.1070
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(wall stagger) -> (wall splat)NHBeing able to end with depends on angle.1133
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Miscalleanous wall combos
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(opponents back to wall)NHOn full fence stages does not allow for combos on Taka when hit right next to the wall.752
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(opponents back to wall)NHOn full fence stages does not allow for combos on Taka when hit right next to the wall.752
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(opponents back to wall)NHOn full fence stages does not allow for combos on Taka when hit right next to the wall.813
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Post Round Sobering
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Standing KO ( or )NH-5 drink points05
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