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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Yōgeki
- Shippūzan
- Dōkudaki
- Ura Tsumujigeri
- Sōmenwari
- Kasumi Yaiba
- Engetsugeri
- Furikakato Otoshi
- Fusen Renkyaku
- Ryūbisen
- Ryūgakuha
- Jungyaku Jizai
- Ko'enraku
- ShippūjinShōryūzan
- ShippūjinKusanagigiri
- ShippūjinRyūjin
- JūmonjiKama'itachi
- JūmonjiDōnuki
- JūmonjiSuigetsuhō
- JūmonjiMyō'ōjin
- JūmonjiChiryū
- JūmonjiHi'en
- Back TurnedHairyūsō
- Back TurnedHaisen Sōkyaku
- Back TurnedHangetsugeri
- Back TurnedShin'yōshu
- Back TurnedIn Senpūgeri
- Back Turned JūmonjiUra'ate
- Side Crumple
- Wall Slump
- Wall Splat
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Yōgeki
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CH700
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CH820
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Shippūzan
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NH64 damage on counter hit.572
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Dōkudaki
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CH/\Replace with if no wall hit will occur for 1pt extra damage.720
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CH63 damage and no Sober if is used.651
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Ura Tsumujigeri
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CH460
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Sōmenwari
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NH441
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CHRequires wall.1151
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CHAlso works from the side on normal hit for 59 damage.662
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Kasumi Yaiba
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NH69 damage on counter hit.601
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Engetsugeri
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NH601
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Furikakato Otoshi
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NH460
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NHBad oki.480
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NH571
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Fusen Renkyaku
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NHExact recovery possible after . Combo not guaranteed.640
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Ryūbisen
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CHUse to turn back around after550
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Ryūgakuha
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NHSobers 1pt.651
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(maximum charge)NH951
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Jungyaku Jizai
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NH410
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(back to wall)NHWall stagger can be struggled. Combo not guaranteed.1271
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(side)NH592
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Ko'enraku
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NH68 damage if is used.700
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ShippūjinShōryūzan
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(Shippūjin)NH451
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(Shippūjin)NH552
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ShippūjinKusanagigiri
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(Shippūjin)NHReplace with if no wall hit will occur for 1pt extra damage.650
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(Shippūjin)NH581
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ShippūjinRyūjin
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(Shippūjin) (high guard break)NH441
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JūmonjiKama'itachi
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(Jūmonji)NH470
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(Jūmonji)NHBad oki.490
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(Jūmonji)NH581
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JūmonjiDōnuki
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(Jūmonji)CH/\Replace with if no wall hit will occur for 1pt extra damage.840
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(Jūmonji)CH75 damage and no Sober if is used.771
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JūmonjiSuigetsuhōSuccessful sabaki against High Punch, High Kick, Mid Punch, or Elbow
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(Jūmonji) (successful sabaki)NH660
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(Jūmonji) (successful sabaki)NH591
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JūmonjiMyō'ōjinSuccessful reversal against High Kick, Side Kick and Knee
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(Jūmonji) (successful reversal)NH*Reversal damage varies. Replace with if no wall hit will occur for 1pt extra damage.1113
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(Jūmonji) (successful sabaki)NHReversal damage varies.1025
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JūmonjiChiryūSuccessful reversal against High Punch or Mid Punch
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(Jūmonji)(successful reversal)NH610
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(Jūmonji)(successful reversal)NH641
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JūmonjiHi'en
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(Jūmonji)NHReplace with if no wall hit will occur for 1pt extra damage.741
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(Jūmonji)NH673
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Back TurnedHairyūsō
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(BT)NH470
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(BT)NH601
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Back TurnedHaisen Sōkyaku
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(BT)NH65 damage and no Sober if is used.671
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Back TurnedHangetsugeri
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(BT)NHSmall delay required in open stance (except against Taka).581
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Back TurnedShin'yōshu
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(BT)NH561
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Back TurnedIn Senpūgeri
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(BT)NH700
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(BT)NH711
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Back Turned JūmonjiUra'ate
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(BT) (Jūmonji)NH/\Replace with if no wall hit will occur for 1pt extra damage.620
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(BT) (Jūmonji)NH551
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Side Crumple
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(side) OR (side)CHSobers 1pt if is used to begin combo. Damage calculated using to cause Side Crumple.880
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Wall Slump
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NHSobers 1pt. Wall Slump can be created with various moves , including, /. Damage calculated using to cause Wall Slump. Skip against Taka for 53 damage. Can replace with vs Shun for 70 damage and 1pt extra Sober.720
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Wall Splat
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NHSobers 1pt. All damages calculated using to cause Wall Splat. Wall Splat can be created with various moves, including, / (BT) / / . Short dash needed before (hit) against Aoi, Shun, Eileen and Blaze. Replace with against Shun, Akira and Blaze for 98 damage. Replace with and skip +(hit) against Taka for 87 damage. Slight pause needed during command against Blaze to increase distance or just replace with for 97 damage.1050
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