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- Kosōshō
- & KOKEIFukko Sōgeki & Senshin Shajō Sōgeki
- Hi'en Tenshinshō
- &Sako Sōshō Chūsui & Shajō Chūsui
- &Renkan Ko'enshō
- Sōko Reppa
- Honshin Hekiken
- Tōkū Shashō
- Ko'en Tenshinkyaku
- Tōkū Kosenkyaku
- Ko'en Senshi
- Honten Rakutōtai
- Back TurnedKokyaku Haiten
- Ko'en Kasō Renshō
- KOKEIRōko Kensō
- KOKEISenshin Shajō
- KOKEIKokyaku Haiten
- Back Dash Stagger
- Side Crumple
- Wall Hit
- Wall Stagger
- Wall Slump
- Wall Splat
- Wall Side Stun
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Kosōshō
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NH- combo for JA and JN on whom 3KPP doesn't Wall Hit730
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NH- 3KPP whiffs on BL in Closed
- 2P+K doesn't bound Sarah in Open730 -
NH- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK740 -
NH890
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NH910
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NH- you can follow 3PPK Wall Hit with wsK581
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NH- you can follow 3KPP Wall Hit with wsK
- at the Wall you have to delay 3K on LWs otherwise the Wall Splat will scale damage631 -
NH542
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NH//► ► Wall Slump ► ►- not really consistent822
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NH/\►633
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& KOKEIFukko Sōgeki & Senshin Shajō Sōgeki
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or KOKEINHA delay before 6_P is required for 2P+K to cause the Low Bound.780
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or KOKEINH- delay 6_P
- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK790 -
or KOKEINH- 2nd P of 2_3PPK whiffs in Open840
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or KOKEINH780
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or KOKEINH940
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or KOKEINH960
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or KOKEINH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed681
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or KOKEINH681
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Hi'en Tenshinshō
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NH- PPPK as in 44PPPPPK681
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&Sako Sōshō Chūsui & Shajō Chūsui
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orCH- input G after the starter780
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orCH- input G after the starter
- combo doesn't work on AO and LI if the starter was 2_3PP960 -
orCH770
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orCH800
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orCH- PPK is the string continuation after the launcher721
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orCH- input G after the starter
- slightly delay 2nd P of 3PPK821 -
orCH- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
orCH- input G after the starter
- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP841 -
orCH- max damage on Wolf in Closed831
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orCH731
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orCH851
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orCH- end the combo with:
2_3PPK if the starter was 4P+KP
4P+KPK if the starter was 2_3PP911
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&Renkan Ko'enshō
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orRH890
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orRH1000
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orRH1000
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orRH- slight delay on 2nd P of 2_3PPK in Closed, whole string connects for 106pts1030
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orCH850
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orCH1030
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orCH1000
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orRH911
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orRH991
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Sōko Reppa
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NH710
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NH760
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NH- 3KPP works on KA and GO in Open only810
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NH- 3KPP works on KA and GO in Open only830
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NH880
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NH960
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NH811
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Honshin Hekiken
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NH470
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Tōkū Shashō
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NH- slight delay on 2nd P of 2_3PP4PP on SH, KA, GO, AK, JE in Closed590
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NH590
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NH690
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NH- 2nd P of 2_3PPK whiffs in Open750
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Ko'en Tenshinkyaku
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on Side Turned opponentCH- 3PPK connects if opponent's head towards Lau after KK spin760
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Tōkū Kosenkyaku
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NH630
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NH730
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Ko'en Senshi66K+G doesn't launch Taka
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NH640
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NH690
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NH690
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Honten RakutōtaiThe listed combos were tested on Crouching NH
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NH670
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NH- delay 6_P
- 3KPP whiffs on BL in Closed770 -
NH1fk 4P+KPK (by inputting 44P+KPK) on AO.
2fk after the Low Bound on EI; input as 66_P (2fk) > 44P+KPK (1fk)780 -
NH581
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NH/\►672
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Back TurnedKokyaku Haiten
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Back TurnedNH730
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Back TurnedNH780
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Back TurnedNH830
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Back TurnedNH- 1FK 4P+KPK on AO and LI
- 2FK on EI, 1st before 6_P, 2nd before 4P+KPK860 -
Back TurnedCH1030
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Back TurnedNH761
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Ko'en Kasō Renshō
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Wall SlideNH920
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KOKEIRōko Kensō
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KOKEINH630
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KOKEINH680
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KOKEINH- 3KPP works on KA and GO in Open only750
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KOKEINH740
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KOKEICH940
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KOKEINH- 3KPP works on KA and GO in Open only, use 2_3PPK on them in Closed731
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KOKEISenshin ShajōKOKEI PP launches crouched opponent
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KOKEINH710
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KOKEINH551
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KOKEIKokyaku Haitendash in required before 66K+G
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KOKEICH760
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KOKEICH- delay 2nd P of 33PPK770
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KOKEICH820
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Back Dash Stagger
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Back Dash StaggerNH1080
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Back Dash StaggerNH1150
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Side CrumpleLau's gets a Side Crumple with:
3K CH
KOKEI P+K
Back Turned P+K-
Side CrumpleNH850
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Side CrumpleNH- delay 2nd P of 33PPK900
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Side CrumpleNH- delay 2nd hit of 4P+KPK890
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Side CrumpleNH- dash in before 9K
- 2nd P of 33PPK whiffs920 -
Side CrumpleNH- use to Ring Out850
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Wall Hit
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Wall HitNH- replace 33PPK with 4P+KP+K on TA1130
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Tenshinkyaku Wall SplatNH- Tenshinkyaku is the K in PPPK, 3PPPK, 2_3PPPPK, 33PPPPK, 4P+KPPPK
- replace 33PPK with 4P+KP+K on TA1210 -
Wall HitNH670
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Wall HitNH- doesn't work off-axis or if opponent is Side Turned after 2P+K780
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Wall HitNH- doesn't work if parallel to wall
- may not work if opponent is Side Turned after 2P+K
- delay 6P+KP+K971
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Wall Stagger
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Wall StaggerNH1200
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Wall StaggerNH00
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Wall SlumpWall Slump with:
6P+G, wsK, 2K+G, 6K+G, KOKEI P+K, Back Turned P+K-
Wall SlumpNH- this combo works after any Wall Slump00
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Wall SlumpNH- this combo works after any Wall Slump
- delay 2nd P of 33PPK on everyone except JE and WO00 -
Wall SlumpNH830
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Wall SlumpNH- combo works only if 6P+G was done really close to the wall
- delay 6P+KP+K850 -
Back Turned Wall SlumpCH- delay before 4P+KP+K1090
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Back Turned Wall SlumpCH- evade cancel into 33PPK (8/2 33PPK) to make all 3 hits connect1140
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Wall Splat
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WS Wall SplatNH- works after JUMP (ascending) K Wall Splat910
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WS Wall SplatNH- works after JUMP (ascending) K Wall Splat910
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Wall SplatCH- works after Wall Splat from Back Turned K, Back Turned P+K, KOKEI P+K960
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Wall SplatNH970
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Wall SplatNH- delay before 6P+KP+K1000
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Wall Side Stun
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/ / / /NH- replace 33PPK with 4P+KP+K on TA
- continue with normal Side Crumple combos if too far for KK to splat1260 -
Wall Side StunNH- replace 4P+KP+K with KK if Lau's back towards the wall
- replace 33PPK with 4P+KP+K on TA1320 -
Wall Side StunNH- use 1K to get a Wall Side Stun when Lau's back towards the wall
- replace 33PPK with 4P+KP+K on TA1100
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