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- Banchu Renkanshu
- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- or CHRyusei Kōshugeki or Taitō Bōgetsu
- CH or CHRensui Hachihon Or Haishin Senshō
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senkyūtai
- Senpūtai
- CHTōsentai
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tōkū Rigō Bantaiteitsu
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- or BT () or VS Back Turned OpSide Crumple
- Wall Splat
- Tōsō Kobikyaku
- /Tenshin Bokutai Sōchōshu
- Jūchō Teishitsu
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Banchu Renkanshu
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RH//640
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RH/\580
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+NH600
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Senshippo
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NH760
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NH/\► ►1fK790
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NH/\►►Bad oki790
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NHDelay last hit to hit Taka OTG in closed stance681
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NHFor Akira611
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NHReplace by on Akira. On jean in open stance you need to wait a bit before doing .711
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Kishitsu Kasensō
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NHneeds CH on Taka ?400
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NH610
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NH590
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Opponent against the wallNH820
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Opponent against the wallNH//►►►860
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Opponent against the wallNH//►►►780
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Opponent against the wallNH/\►►770
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Opponent against the wallNH/\DASH►►►►►740
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Opponent against the wallNH650
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NH471
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NHFor super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591
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Rakugekishō
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NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Damage with CH850 -
Opponents againts wallNHwill knock down for combo if the first hit is CH OR if the second hit connects.
95 pts with CH 87 pts in normal950 -
NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Damage if is Counter. with Nh works too601 -
NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Since Sarah to Lion needs 0fD doing fast after await like 0.2s (12f) and press . Works with in NH too661 -
NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Damage with connects as Counter.701
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Shippo Shōsenshu
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CHWorks on super lights and Aoi, must wait before doing PKP on EI and BL.840
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CHFor Aoi and Blaze it is preferable to turn to their back for easier timing.880
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CH/\►More damage For Heavyweights, Jeffrey and Wolf. Open stance only.780
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CH720
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CH631
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CHFor Taka671
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CH711
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CH831
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CHEasy and with good carry. Wait for PKP on EI and BL791
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CH/\►►831
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CHThis combo can be done to all lighter weight characters if you input quickly before .
Timing between and will vary per each character.721 -
CHEasy to confirm, with very good carry. Wait before entering PKP on EI and BL762
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CH752
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CHAkira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fD doing fast after or await like 0.2s (12f) and press792
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or CHRyusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu
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NHVersus Jacky use instead of the second works on Jeffry without670
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NH631
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NHNeeds delay until the head of the opponent down at the high of your crouching punch. Difficult on Jean691
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NHNeeds delay until the head of the opponent down at the high of your crouching punch.681
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or CH Opponent againts the wallNHDelay until the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with CH882
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CH or CHRensui Hachihon Or Haishin SenshōContinue with Combos
- There are no combos in this category
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Heimonkyaku
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CH680
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CH710
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CHTiming vary with distance and character. To do Dash press don't release and press . Hard; not recommended versus most characters so use at your own risk770
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>Opponent Back to the WallCH980
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>Opponent Back to the WallCH//►►►►1070
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CH731
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CH761
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CH//Dash►►►►►Versus Lion end with 1fK for 79pts and better oki801
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CHNo need timing, in open fail and combo deal 69 dmg751
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Opponents back to the wall.CHSince Akira Use instead of Versus Jeffry and Wolf need to delay or Dash before but very dificult962
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Jōchū
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NHNeed 1fk and 0fD510
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NH//1fK ►►0fD560
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Opponent againts the wallNHBlaze in open needs star the combo very near the wall640
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Opponent againts the wallNH630
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Opponent againts the wallNH590
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NH66 with ch411
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NHNeed 1fk and 0fD471
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Tanhikyaku
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NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
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NH710
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NH540
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NHVery inconsistent versus Eileen and El Blaze790
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NHAkira // need or 1fk /\ works
Jacky //\1fk or only open630 -
NH/\Dash►►►►660
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NH/\480
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NHVersus Eileen use or 1fK in open use for 75pts730
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NH/\DM to Opponent's Back ►►Delay or Versus Akira instead of610
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NH/\OM to Opponent's Back ►►Versus Akira instead of620
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NH//►when you hear first punch connectswork versus more characters and stances630
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NHFor Taka441
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NH581
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NHOn Eileen replace the P with 2P. Better doing very near of the opponent use crouching dash to approach, Can use as ender vs some characters and stance731
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NHNEED TO CHECK WORK IN PROGRESS631
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NHNeed to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783
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Kōshūtai
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NH/\► ►In open versus Lion and Vanessa can be ender with Dash for 73 pts and better oki. Need to check Jean for now740
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NH521
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NHreplace by in open stance on Goh, Brad, Jacky and Jean701
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Senkyūtai
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CH711
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CH01
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Opponents againts the wallCHfor Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/ For Lau Brad y Akira for 91pts932
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Senpūtai
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CHVa, Aoi=small dash on 2P to allow bounce580
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NH560
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NH570
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CH/\►690
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CHAkira, Jacky and Jean needs 0 frames Delay ,720
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CHSince Sarah you need 0 frames Delayed with normal input the combo turns green (escapable)740
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CH521
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CH681
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CH//►751
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CH661
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CH581
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CHTōsentaiOpponent side turned only need RCH
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CH890
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CHCH950
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CHCH960
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CHCHUse for better oki or make the opponent hit the wall and follow with920
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CH731
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CH791
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Back TurnedKōsenkyaku
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BTCH790
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BTCH780
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BTCH/\►For Jeffrey780
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BTCH751
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BTCHVersus Akira, Jacky and Jean without851
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BTCH/\►►Versus Lion and Van can end with for 96pts931
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BTCH/\►851
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Sōji Senpū
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NH00
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NHNeeds 0fD and 1fD ? or is enough with00
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NHFor Taka01
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NHHeavy middle weights to heavyweights combo581
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NHSuperlights to midweights combo651
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NHSuperlights to midweights combo + Jean versus him can be ender with (Dash) in open631
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Taizan Sōkōshu
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or Full chargeNHSee Side crumple combos section00
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HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
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CH00
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CH870
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CHNeeds 0fD in open760
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CHversus some light characters works too instead of841
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CHsome heavy characters needs instead of931
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Tōkū Rigō Bantaiteitsu
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NHSeems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit of in open.751
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NH681
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Tozan Honshakyaku
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NHSmall dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the .660
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NHFor Jacky and Akira, you have to substitute with a670
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NHModerately hard590
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NHAoi and Blaze only combo, Sarah must exact tech roll to avoid it. For El Blaze replace by dash P (harder). End with for easier inputs710
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NHLion's special don't need timing but needs speed690
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NH780
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Opponent Against WallNH750
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Opponent Against WallNHDo for for timing after or your own combination depending how fast are your inputs. Eileen Needs instead of And Pai need 1fk ()810
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NH541
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NH731
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NHShun's special, can also be done on Lion but VERY difficult.741
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Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
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NHEnding with deal 69pts730
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Opponent back to the wallNHFor Lau and Brad790
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NHTaka combo441
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NHJeffry and Wolf combo501
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NHAkira Combo511
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NHSince Shun to Jean Recommended661
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NHSince Eileen to Sarah Recommended671
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Opponent back to the wallNH831
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Opponent back to the wallNHOnly tested on Akira may work in lighter characters671
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Opponent back to the wallNHVersus Aoi can insert a after FOR 85pts811
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Opponent back to the wallNHOnly Eileen891
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or BT () or VS Back Turned OpSide Crumple
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RHUse / towards Wolf's front in CS and towards his back in OS.890
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RHALL: / not required to combo in most cases.
GO: Only use / towards his front.
JN: If not using /, slightly delay .
LW except for PA and EL: Slightly delay to combo.
EL: Substitute / for failed evade.880 -
RHOnly works if you use / towards her front in CS or if you don't use / in OS.850
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RH832
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RH792
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RH862
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BT () Side Hit Opponent againts the wallNHBoth players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with . OM to put you more front the wall vs Eileen and lights character work better DM1202
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RHCan also be done with RCH on side or with on NH.933
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Wall Splat
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Wall SplatNH380
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Wall SplatNH583
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Wall SplatNHFor some characters like Wolf it seems possible to do the combo only after the throw ?613
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Tōsō Kobikyaku
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NHVersus Eileen is easy.760
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NHAoi Especial easier for 76pts760
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NH//(Dash)►640
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NHJean Combo, versus Lau and Brad only possible if reversal a high punch in some stances720
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NHOnly works if reversals a punch820
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NHFor Taka541
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NH611
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NHFor some character is easier with instead of for 68pts691
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/Tenshin Bokutai SōchōshuNeeds Counter Hit
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/CH690
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/CHEasy versus Kage, Goh, and Jean.need test in more characters with 662p. Lei need 662p670
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/CHOnly tested on Taka490
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/CH570
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/CHUse for Ring Out550
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/CHNeed test in more characters620
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/ Opp back tothe wallCHOnly works in some stances/turning some opponents side900
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/ Opp back to the wallCHEasier and consistent VS Shun // possible >>>> for 86pts850
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/ Opp back to the wallCHIn Open Stance turn opponents Back and Dash instead . Vs Vanessa820
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/ Opp back to the wallCH/\ turn opponent's Back and Delay second of
// turn stomach
Jean turn his Back720 -
/CH00
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/CH551
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/CHGood versus Vanessa. Shippo Shōsenshu must be input Or instead of671
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/CH671
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/CH731
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/CH//1fK ►►621
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/CH//►1fK ►621
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/ Opp back to the wallCHTested on Kage turning his Back. Must work versus lighters characters711
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Jūchō Teishitsu
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RHLong Dash, you need to timing it.
Use to punish Eileen's
In Closed use as ender820 -
CH810
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CHPunish only works in closed stance860
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CH70pts in Rch. Sarah needs exact roll to avoid. in Rch Pai can avoid with exact roll too761
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