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- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- / FlamingoDragon Smash Cannon / F-Type Dragon Smash Cannon
- Full Spin Heel Kick
- or BTSerpent Smash Cannon
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- Flamingo or StepEdge Kick Combo Triple
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- Flamingo orSide Neck Cut Sword
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
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Double Joint ButtOnly the 2nd hit is the combo starter
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CH441
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CH672
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High Kick Straight
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CH621
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CH771
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CH791
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CH811
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CHvs Wolf in open stance, requires the closest distance.792
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CH842
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CH862
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CH862
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While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
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while risingCHvs Akira requires 1fk for FL (you may input )
vs Lau, Lei, Brad, Goh and Jean requires 1fk for (you may input )740 -
while risingCHvs Lau, Lei, Brad and Goh in open stance requires 1fk for (you may input )711
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/ FlamingoDragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FL will switch your feet position
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/ FLNH610
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/ FLNH680
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/ FLNH630
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/ FLNHvs Taka it may land but it's techable690
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/ FLNHvs Taka it may land but it's techable650
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/ FLNH690
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/ FLNH660
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/ FLNHvs Jeffry and Wolf Open Stance you can land this combo only in CH.650
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/ FLNH730
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/ FLNH740
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/ FLNH780
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/ FLNHvs Wolf use 1fk for (You mai input instead); In Closed stance requires a bit more distance in order to connect , if too close the opponent won't float enough.730
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/ FLNH701
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Full Spin Heel Kick
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NH650
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NH/\590
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NH/\►630
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NH/\► FL ► FLvs El Blaze requires maximum distance.
vs Kage requires a close distance.
vs Jacky and Jean requires 1fk for FL (you may input instead).710 -
NHvs Akira requires a close distance or won't connect in closed stance.471
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NH701
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NH631
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NH//►661
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NH612
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NH692
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or BTSerpent Smash CannonThe damage shown is from both hits landing.
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/ BTNH640
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/ BTNH611
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/ BTNH682
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Long Snap Side Chop
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CH760
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CH710
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CHvs Goh doesn't require the dash before710
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CHvs Taka requires a small delay before601
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CH681
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CHEvade Cancel To Opponent's Back792
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Crescent Heel
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NH480
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NH630
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NHvs Taka requires a small delay before landing551
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NH651
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Leg Slicer
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CH680
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CH691
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Round Kick
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NHtiming changes depending on the character. This is the only Taka combo.260
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CHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead)730
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CHvs Jeffry requires 1fk for (you may input instead)740
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CH740
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CH721
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CH711
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CH791
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CH//► FL751
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CH702
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CH782
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Flamingo or StepEdge Kick Combo Triple
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FL :: or ST ::NHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead).751
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FL :: or ST ::NH751
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FL :: or ST ::NH722
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FL :: or ST ::NH802
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FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
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FLNHvs Jacky and Wolf requires 1fk for (you may input instead).760
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FLNHvs Jeffry and Wolf requires 1fk for (you may input instead).731
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FLNH811
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FLNH802
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FlamingoCut-In Middle
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FLNH640
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FLNH710
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FLNH/\► ► ►740
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FLNH621
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Flamingo orSide Neck Cut Sword
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FL /CHwork in progress791
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FL /CH871
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FlamingoBacker Shift Combination
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FLNH690
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FLNH/\► FL ► FLvs Kage and Goh requires 1fk for and FL (you may input and FL instead)750
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FLNH661
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FLNH741
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FLNH732
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Backward SlideSnap Back Knuckle
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BSNH460
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BSNH430
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BSCH240
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Backward SlideHigh Angle Knee Kick
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BSNH690
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BSNH660
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BSNH631
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BSNH731
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Backward SliderStep-in Low
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BSCH560
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BSCHvs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720
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BSCH750
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BSCH711
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BSCH731
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BSCH/\►631
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Backward SlideSpinning Elbow
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BSNH800
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BSNH770
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StepCharm Knuckle Chop
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STNH721
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STNH751
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STNH692
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STNH//► FL ► FL772
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STNH//► FL ►792
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DescendingLeap Short Upper
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DescNH480
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DescNH670
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DescNH/\► FL ► FLvs Eileen requires a deep dash before .
vs Kage requires 1fk for (you may input instead).
vs Goh requires a small dash before and 1fk for FL (you may input instead).
vs Jean requires a small dash before .730 -
DescNH641
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DescNH721
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BTDragon Kick
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BTNH760
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BTNHIf the distance is too great the last hit will miss.810
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BTNHvs Eileen,El Blaze, Goh and Jacky you need 1fk for (you main input instead)891
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Back Dash
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CH830
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CH990
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CH1041
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Side Crumple
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CH870
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CH861
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CHMost reliable combo to take 2 drunken points from shun in any scenario.852
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CHvs Shun the combo works both stances if you step towards the opponent's front side.
vs Pai and Lau open stance, it work also if you step towards the opponent's front side.
vs Kage works both stance if you step towards the opponent's front side.
vs Jeffry works both stance if you step towards the opponent's front side.932 -
CHvs Shun the combo works in both stances if you step towards the opponent's front side.
vs Pai the combo works also in open stance if you step towards the opponent's front side.
vs Lau in open stance, the combo works only if you step towards the opponent's front side.
vs Jean in closed stance, the combo works only if you step towards the opponent's back sisde.952
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Back Crumple
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RH870
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RH820
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RH//► ► ► ►880
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RH811
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