legend | frames guide VFDC » Commands » VF5 Ver.C Elblaze
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Name & Command Dmg LvlCls Exe Act Tot Grd Hit CH EscNotes
Attacks
Quick Knee
(offensive move) K
21 M - 16 2 52 -13 +6 +9 b . f  
Hammer Smash
bfP+K
19 M - 16 2 46 -7 +1 cr.s b . f  
Shadow Hammer
DfP+K
20 H - 14 2 46 -9 cr.h cr.h b . f Sober (DP-1).
Quick Combo
fP+KP
14 M - - - - -5 -1 +4 b . f  
Straight
fP+K
12 H - 12 2 31 -3 +1 +3 b . f  
Darkness Hammer
dP+K
20 M - 17 2 43 -3 +4 +8 b . f  
Combo Elbow Upper
P+KPP
18 M - - - - -12 down down b . f  
Double Elbow
P+KP
12 H - - - - -6 -4 -1 b . f  
Elbow
P+K
16 H - 13 3 39 -4 +2 +5 b . f  
Volcano Knee
(while standing) K
25 M - 17 3 54 -15 down down b . f  
Drop Kick
ufK
26 M - 26 4 66 stgr down down b . f On hit, f to Rocket Discharge.
Death Scythe Slash
uK+G
30 H - 19 - 76 stgr down down - . - Sober (DP-1). On hit or guard, f to Rocket Discharge.
Death Scythe Slash
uK
30 H - 20 - 77 stgr down down - . - Sober (DP-1). On hit or guard, f to Rocket Discharge.
Fade Roll Kick
ubK+G
22,16 M - 18 4 57 -17 -9 stmbl b . f f to Rocket Discharge.
Fade Roll Kick
ubK
22,16 M - 19 4 58 -17 -9 stmbl b . f f to Rocket Discharge.
Head Smash Kick
bfK
20 H* - 22 3 50 -3 stmbl stmbl b . f Sober (DP-1). On hit f to Rocket Discharge.
Short Upper
dfP+K
18 M - 15 2 40 -4 -2 +3 b . f  
Combination Blow
dfP+KP
14 H - - - - -4 -2 +3 b . f  
Quick Body
(offensive move) P
16 M - 13 2 41 -3 +5 +8 b . f  
Quick Back Spin Kick
(defensive move) P+K
25 M - 22 - 55 -14 +2 +5 - . - On hit, f to Rocket Discharge. b to Recovers back turned.
Low Drop Kick
dbK+G
20 L - 20 4 65 -22 stgr cr.f b . f  
Low Spin Kick
dK+G
19 L - 21 - 60 -19 -6 down - . -  
Darkness Sword
dfK+G
28 H* - 21 2 49 -3 stmbl stmbl b . f On hit, f to Rocket Discharge.
Jumping Savate
fK+G
24 M - 22 2 51 -3 stmbl stmbl b . - On hit, f to Rocket Discharge. b to Recovers back turned.
High Spin Kick
K+G
25 H - 17 - 47 -6 +5 +8 - . - Opponent side turned after hit.
Demon's Tail
ufP+KK
22 H* - 33 3 57 -3 stgr stgr b . f Sober (DP-1). On hit or guard, f to Rocket Discharge.
Demon Dance
ufP+K
- - - - - - - - - - Recovers back turned.
Jumping Hammer Knuckle
uP+K
22 M - 20 2 49 -9 slam slam b . f  
Rolling Body Press
ubP+K
24 M - 35 4 76 -15 down down b . f  
Volcano Upper
bP+K
20 M - 16 2 42 -6 +5 down b . f Recovers back turned.
Handsome Scratch Rush
bdfP+KfP+G
5x6+10 HIT - - - - - - - - f to Rocket Discharge.
Darkness Smash
bdfP+K
16 H* - 26 2 48 -5 -2 0 - . f  
Shutdown Knee
dfP+KPK
20 M - - - - -13 stmbl stmbl b . f  
Shadow Lance
ffK
20 M - 22 3 51 -8 stmbl stmbl b . - On hit or guard, f to Rocket Discharge.
Jab
P
10 H - 11 2 26 +2 +5 +8 b . f  
Back Spin Low Kick
bfPPdK
18 L - - - - -14 down down - . f  
Rising Back Spin Kick
bfPPK
25 H* - - - - +3 down down - . - Sober (DP-1).
Shouda
bfPP
13 H - - - - -3 -1 +3 b . f  
Inferno Savate
bfPKK
25 M - - - - -9 stmbl stmbl - . f On hit, f to Rocket Discharge. b to Recovers back turned.
Flame Toe Kick
bfPK
21 M - - - - -6 0 +5 b . f  
High-Speed Jab
bfP
10 H - 13 2 26 +2 +6 +7 b . f  
Body Blow
dfP
17 M - 14 2 36 -5 0 +7 b . f  
Sit Jab
dP
9 L* - 12 1 30 -5 +4 +7 b . f  
Rolling Low Knuckle
dbP
18 L - 19 2 46 -10 -3 +5 - . f  
Burnout Combo
PPPK
20 H - - - - -7 down down - . - On hit or guard, f to Rocket Discharge.
Keen Edge Combo
PPP
12 H - - - - -6 -4 +2 b . -  
Quick Hook
PP
10 H - - - - -4 -2 0 b . f  
Jab~Low Kick
PdK
14 L - - - - -15 -3 +3 b . f  
Jab~High Kick
PK
20 H - - - - -4 +4 down b . - G cancel
Jab
FP
10 H - 11 2 26 +2 +5 +8 b . f Advancing forward.
Shadow Strike
fP
16 M - 16 2 41 -5 +1 +4 b . f  
Shadow Fang
fPK
20 M - - - - -14 down down b . f  
Shadow Spear
fK
21 M - 17 3 45 -8 +1 cr.v b . f On hit, f to Rocket Discharge.
Darkness Savate
bKPK
24 H - - - - -5 stmbl stmbl b . - On hit or guard, f to Rocket Discharge. b to Recovers back turned.
Face Smash
bKPP
16 M - - - - -14 slam slam b . f  
Shadow Slash
bKP
15 H - - - - -3 -1 +6 b . -  
Toe Kick
bK
22 M - 18 2 43 -4 0 +5 b . f  
Middle Kick
dfK
21 M - 17 2 43 -6 0 +7 b . f  
Slide Low Kick
D or dbK
12 L - 19 2 53 -14 -5 +1 b . f  
Quick Savate
dKPK
20 M - - - - -12 +2 +6 - . f On hit, f to Rocket Discharge.
Face Hit
dKPP
16 H - - - - -6 +3 +8 b . f Sober (DP-1). Opponent side turned after hit.
Hook
dKP
18 H - - - - -5 -2 0 - . f  
Low Kick
dK
15 L - 19 4 52 -14 -4 -1 b . -  
High Kick
K
22 H - 14 2 40 -3 down down b . -  
Jumping Elbow
ufP
18 M - 38 4 62 -4 down down b . f Sober (DP-1).
Shadow Storm Combo
bPKP
14 H - - - - -12 down down b . f Sober (DP-1).
Shadow Spin Kick
bPK
17 M - - - - -12 -2 +1 - . - On hit or guard, f to Rocket Discharge.
Back Knuckle
bP
16 H - 16 2 41 -5 -1 +4 - . f  
Fake Roll Techniques
Venus Diversion
(Fake Roll) P (hit) K
16 H - - - - - - - -  
Venus
(Fake Roll) P
25 M - 14 3 48 -12 down down b . f Sober (DP-1).
Fake Roll
bdbddffP
- - - - - - - - - - Sabaki versus HP and HK. Sabaki occurs at frames 1-15.
Tornado Spin Techniques
Tornado Spin
P+K+G
- - - - - - - - - - Sabaki.
Heartbreak Smash
(Tornado Spin) P
22 L - 13 3 41 -5 +8 +11 b . - Sober (DP-1). 26 frame window to enter P after Tornado Spin. Opponent side turned after hit.
Fake Savate
(Tornado Spin) K
20 M - 15 4 43 -6 +5 +9 b . -  
Darkness Flame
(Tornado Spin) K (hit) P+G
32+5 HIT - - - - - - - - Sober (DP-1).
Rocket Discharge Techniques
Demon Dance
(Rocket Discharge) P+K
- - - - - - - - - - Recovers back turned.
Demon's Tail
(Rocket Discharge) P+KK
22 H* - 33 3 57 -3 stgr stgr b . f Sober (DP-1). On hit or guard, f to Rocket Discharge.
Fake Roll
(Rocket Discharge) P+K+G
- - - - - - - - - -  
Déjà Vu
(Rocket Discharge) P+G
10x4+15 HCT - - - - - - - - Sober (DP-2).
Tope Mortal
(Rocket Discharge) K+G
25+15 H - 26 3 - - slam slam b . f Sober (DP-2). High Guard Unblockable.
Low Drop Kick
(Rocket Discharge) dK
24 L - 30 3 68 -16 cr.f cr.f b . f  
Drop Kick
(Rocket Discharge) K
26 M - 25 4 65 stgr down down b . f On hit, f to Rocket Discharge.
Flying Cross Chop
(Rocket Discharge) P
30 M - 21 5 - - down down b . f Sober (DP-1).
Backfire
bP+K+G
- - - - - - - - - - All attacks done during Rocket Discharge can be done during Backfire.
Rocket Discharge
fP+K+G
- - - - - - - - - - f - maintains Rocket Discharge maneuver.
Jump Attacks
Hammer Edge
(desc)K
20 M - - - - -6 +4 down b . f  
Toe Crash
(mid) K
25 M - - - - -6 down down b . f  
Rock Punch
(mid) P
25 M - - - - -10 down down b . f  
Step Hammer
(asc) P
25 M - - - - -10 down down b . f  
Back Turned Attacks
Stab Blade
(back turned) K+G
24 H* - 19 5 51 -12 cr.h cr.h - . f  
Back Knuckle
(back turned) P+K
15 H - 14 3 31 +4 +6 +8 b . - Continue with bfP technique series.
Meteor Impact
(back turned) uK
30 M - 26 3 52 -3 slam slam b . f Sober (DP-1)
Rebs Low Kick
(back turned) dK
20 L - 21 - 58 -16 down down - . -  
Behind Heel Kick
(back turned) K
22 M - 15 3 41 -6 +1 cr.v b . f  
Darkness Hammer
(back turned) dP
19 M - 16 2 40 +1 +6 +8 b . f  
Shouda
(back turned) P
12 H - 13 3 31 -3 -1 +5 b . f Continue with P technique series.
Down Attacks
Rolling Body Press
(opponent downed) ubP+K
24 D - - - - down down down -  
450 Splash
(opponent downed) uP
22 D - - - - down down down -  
Tread Smash
(opponent downed) dfK
13 D - - - - down down down -  
Personal Elbow
(opponent downed) dfP
26 D - - - - down down down -  
Throws
Tope Invertida
(facing wall) [bk]fP+G
65 HWT - - - - - 0 down fP+G Sober (DP-1). Blaze side turned after throw escape.
Thunderclap
(right side) P+G
40 HST - - - - - 0 down fP+G Ukemi possible. Blaze back turned after throw escape.
Falchion
(left side) P+G
40 HST - - - - - 0 down bP+G Ukemi possible
Stinging Leap
(right side) bf (or fb) P+G
55 HST - - - - - 0 down fP+G Ukemi possible
Strike Back
(left side) bf (or fb) P+G
55 HST - - - - - 0 down bP+G Ukemi possible. Blaze side turned after throw escape.
Mysterious Rana
(back) P+G
55 HBT - - - - - - down -  
Rolling Clutch
(opponent crouch) dP+K+G
25 LT - - - - - -2 down dP+K+G  
Fantasma
(opponent crouch) dfP+K+G
0 LT - - - - - -2 +18 dfP+K+G  
Spread Wing
(opponent crouch) dfdfP+K+G
65 LT - - - - - +3 down dfP+K+G Blaze back turned after throw escape.
Thunderclap
(right side, opponent crouch) d or df P+K+G
40 LST - - - - - 0 down fP+K+G Ukemi possible. Blaze back turned after throw escape.
Falchion
(left side, opponent crouch) d or dfP+K+G
40 LST - - - - - 0 down bP+K+G  
Diamond Dust
(back, opponent crouch) d or dfP+K+G
60 LBT - - - - - - down - Sober (DP-2).
Rebs Cutter
(facing wall) dfP+G
50 HWT - - - - - 0 down dfP+G Sober (DP-1). Blaze side turned after throw escape.
Swing DDT
(facing wall) fbP+G
65 HWT - - - - - 0 down bP+G Blaze side turned after throw escape.
High-Speed Brain Buster
P+G
40 HT - - - - - 0 down P+G Blaze side turned after throw escape.
Decapitation
fP+G
45 HT - - - - - 0 down fP+G Ukemi possible. Sober (DP-1). Blaze side turned after throw escape.
Hole Drag
fbP+G
45 HT - - - - - 0 down bP+G Ukemi possible. Blaze side turned after throw escape.
Swing DDT
fdfddbbP+G
55 HT - - - - - 0 down bP+G Blaze side turned after throw escape.
Screw Drag
bP+G
40 HT - - - - - 0 down bP+G Ukemi possible. Blaze side turned after throw escape.
44
bdP+G
42 HT - - - - - 0 down dP+G Sober (DP-1). Blaze side turned after throw escape.
Whirlwind
bdbddffP+G
40 HT - - - - - 0 down fP+G Blaze side turned after throw escape.
High-Speed Hurácan Rana
ufP+G
45 HCT - - - - - - - -  
Hammer Through
dbP+G
0 HT - - - - - 0 +10 dbP+G Wall Hit Damage - 22 pts. f to Rocket Discharge. Blaze side turned after throw escape. Opponent back turned.
Head Scissors
dfdfP+G
55 HT - - - - - 0 down dfP+G Blaze back turned after throw escape.
Astro Scissors
dfP+G
45 HT - - - - - +3 down dfP+G Blaze back turned after throw escape.
Just Face Lock
bdbddffP+GP+G
20 HT - - - - - - down - Sober (DP-2).
Rising Attacks
Rebs Low Kick
(face down/head towards, side roll, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Rebs Low Kick
(face down/head towards, side roll) DKKK
20 L - - - - -6 +3 +6 - . -  
Rebs Low Kick
(face down/head towards, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Rebs Low Kick
(face down/head towards) DKKK
20 L - - - - -6 0 +2 - . -  
Behind Low Kick
(face down/feet towards, back roll) DKKK
20 L - - - - -15 -3 +2 - . -  
Behind Low Kick
(face down/feet towards, side roll, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Behind Low Kick
(face down/feet towards, side roll) DKKK
20 L - - - - -3 +4 +6 - . -  
Behind Low Kick
(face down/feet towards, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Rebs Low Kick
(face down/head towards, back roll) DKKK
20 L - - - - -15 -3 +2 - . -  
Rebs Low Kick
(face up/feet towards) DKKK
20 L - - - - -6 +1 +5 - . -  
Rebs Low Kick
(face up/feet towards, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Behind Low Kick
(face up/head towards, back roll) DKKK
20 L - - - - -15 -3 +2 - . -  
Behind Low Kick
(face up/head towards, side roll, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Behind Low Kick
(face up/head towards, side roll) DKKK
20 L - - - - -6 0 +3 - . -  
Behind Low Kick
(face up/head towards, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Behind Low Kick
(face up/head towards) DKKK
20 L - - - - -6 +1 +4 - . -  
Rebs Low Kick
(face up/feet towards, back roll) DKKK
20 L - - - - -15 -3 +2 - . -  
Rebs Low Kick
(face up/feet towards, side roll, delay) DKKK
20 L - - - - -15 -3 +2 - . -  
Rebs Low Kick
(face up/feet towards, side roll) DKKK
20 L - - - - -6 +3 +7 - . -  
Behind Low Kick
(face down/feet towards) DKKK
20 L - - - - -6 +1 +3 - . -  
Behind Kick
(face up/head towards, back roll) KKK
20 M - - - - -15 +6 +9 b . -  
Rebs Blow
(face down/head towards, side roll, delay) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Blow
(face down/head towards, side roll) KKK
20 M - - - - -6 +3 +5 b . -  
Rebs Blow
(face down/head towards, delay) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Blow
(face down/head towards) KKK
20 M - - - - -6 +3 +6 - . -  
Behind Kick
(face down/feet towards, back roll) KKK
20 M - - - - -15 +6 +9 b . -  
Behind Kick
(face down/feet towards, side roll, delay) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Low Kick
(face down/feet towards, side roll) KKK
20 M - - - - -6 +3 +5 b . f  
Behind Kick
(face down/feet towards, delay) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Blow
(face down/head towards, back roll) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Blow
(face up/feet towards) KKK
20 M - - - - -6 +3 +5 - . -  
Behind Kick
(face up/head towards, side roll, delay) KKK
20 M - - - - -15 +6 +9 b . -  
Behind Kick
(face up/head towards, side roll) KKK
20 M - - - - -6 +3 +6 b . -  
Behind Kick
(face up/head towards, delay) KKK
20 M - - - - -15 +6 +9 b . -  
Behind Kick
(face up/head towards) KKK
20 M - - - - -6 +3 +6 b . -  
Rebs Blow
(face up/feet towards, back roll) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Blow
(face up/feet towards, side roll, delay) KKK
20 M - - - - -15 +2 +4 - . -  
Rebs Blow
(face up/feet towards, side roll) KKK
20 M - - - - -6 +3 +5 - . -  
Rebs Blow
(face up/feet towards, delay) KKK
20 M - - - - -15 +2 +4 - . -  
Behind Kick
(face down/feet towards) KKK
20 M - - - - -6 +3 +5 b . f