legend | frames guide VFDC » Commands » VF5 Ver.C Sarah
Filter
Name & Command Dmg LvlCls Exe Act Tot Grd Hit CH EscNotes
Attacks
Crush Tornado
(while standing) K+G (max charge)
42 M MCR 63 - 100 stgr down down - . - Sober (DP - 2)
Double Rise Kick
bP+K
17,10 M,M SK,SK 22 2 50 +4 +8 +10 b . f To Flamingo Stance. Crouch Stagger
Switch Kick
bK
15 M SK 17 4 35 +4 +6 +10 b . f To Flamingo Stance. Crouch Stagger.
Combo Reverse High Kick
PPKK
13 H* HK - - - +3 +4 +10 - . f To Flamingo Stance
Feather Scarecrow
uK
20 M MK 18 4 39 +2 +4 +8 b . f To Flamingo Stance
Straight Lead
P
10 H HP 10 2 25 +2 +5 +8 b . f  
Hide Side Kick
P+K
20 M SK 27 4 44 +2 +4 +8 b . f To Flamingo Stance. Sabaki (13-23) vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
Straight Lead
FP
10 H HP 10 2 25 +2 +5 +8 b . f Advancing forward
Setup Combination
dfPK
20 H HK - - - -1 +6 +8 b . - To Flamingo Stance. P+K+G to Step Stance
Back Knuckle Turn
bbP
14 H HP 10 1 26 -1 +4 +5 - . f Recovers Back Turned
Breeze Shot
fP+K
10 H HP 12 2 32 -2 0 +5 b . f  
Valkyrie Sword
dbK+GK
16 H HK - - - -2 +5 +9 b . f To Flamingo Stance. P+K+G to Step Stance
Snap Side Chop
dfP
10 H HP 12 2 32 -3 +3 +5 b . - Sober (DP - 1)
Elbow Hook Kick
fPbK
18 H HK - - - -3 +3 +6 - . f To Flamingo Stance. P+K+G to Step Stance
Spinning Scarecrow
K+G
20 H HK 19 3 44 -3 +5 +9 - . - To Flamingo Stance. P+K+G to Step Stance. Opponent Side Turned after hit.
Side Step Slash
(offensive move) P
16 M MP 13 2 41 -3 +5 +8 b . f  
Valkyrie Flight
ufK+G
18 M MK 24 3 49 -3 +2 +5 b . f  
Quick Knee
bfK
18 M KN 15 3 38 -3 +1 +4 b . f  
Valkyrie Jab
ufK+GP
10 H HP - - - -3 0 +3 b . f  
Crush Tornado
(while standing) K+G
30 H HCR 43 - 72 -3 down down - . - Charge Attack
Back Knuckle
bP
12 H HP 16 3 36 -3 +2 +5 - . f  
Vertical Hook Kick
K
21 H HK 14 3 39 -4 +1 down - . f G-cancel
Mirage Kick
dfKK
8,12 H,H HK,HK - - - -4 +2 +6 b . f To Flamingo Stance
Sharp Sword
bbK
21 H HK 13 2 37 -4 0 +3 - . f Recovers Back Turned
Storm Combination
fP+KPK
21 H HK - - - -4 down down b . - G-cancel to Flamingo Stance
Round Kick
uK+G
20 M SK 20 3 45 -4 down down b . -  
Serpent Bite
PPdKK
18 M MK - - - -4 +2 down b . f  
Sword Slash Combo
ufK+GKK
20 H HK - - - -4 +5 +9 - . f G-cancel to Flamingo Stance
Combo Back Spin Kick
PPK
20 H HCR - - - -4 +4 +6 - . -  
Punch High Kick
PK
20 H HK - - - -4 +4 down b . - G-cancel
Elbow Side Chop
fPP
12 H HP - - - -4 -1 +5 b . - Sober (DP - 1)
Jab Straight
PP
10 H HP - - - -5 -3 -1 b . f Situation +1 after medium or heavy counter hit
Punch Knee Kick
PbK
16 M KN - - - -5 -1 +5 b . f Crouch Stagger
Heel Slash
fK+G
20 M MK 25 5 51 -5 +3 +6 b . f  
Squat Straight
d or DP
9 L* LP 12 1 30 -5 +4 +7 b . f  
Valkyrie Straight
ufK+GPP
12 H* HP - - - -5 -3 +3 b . f  
High Kick Straight
KP
8 H HP - - - -5 +1 +5 b . f  
Sharp Sword Combo
bbKK
18 H* HK - - - -5 +2 +5 b . - G-cancel to Flamingo Stance
Spear Kick
ffK+G
18 H HK 17 3 44 -6 stgr stgr b . f Sober (DP - 1)
Wind Knuckle
fP+KP
10 H HP - - - -6 -6 +3 b . f  
Rising Upper
fP+KdfP
18 M MP - - - -6 -3 +2 b . f  
Middle Kick
dfK
16 M SK 16 2 43 -6 0 +6 b . f Crouch Stagger
Spin Turn Kick
DbK
15 H HK 12 1 36 -6 -3 +1 b . - Recovers Back Turned
Vertical Hook Kick
FK
21 H HK 14 3 43 -6 -3 down - . f G-cancel. Knocks down on recovery counter hit
Combo Scarecrow
PPPuK
20 H HK - - - -6 0 +4 b . f To Flamingo Stance
Rising Elbow
fP
16 M EL 14 2 36 -6 -3 +7 b . f Crouch Stagger
Tail Sweep
bPK (after 2nd hit) KK+G
20 H HCR - - - -7 down - - . - Can go directly from bPK
Serpent Frenzy
bPK (after 2nd hit) K
8 H* HCR - - - -7 down - b . f  
Flash Piston Punch (C)
PPuP
10 H HP - - - -8 -8 -1 b . f  
Serpent Rage
bPK
8,8 M,H MK,HK - - - -8 -4 +2 b . f  
Sword Slash
ufK+GK
16 M MK - - - -8 -5 +3 - . f  
Flash Piston Punch (B)
PPbP
10 H HP - - - -8 -8 0 b . f  
Flash Piston Punch (A)
PPP
10 H HP - - - -8 -8 -3 b . f  
Running Knee
(run) FK
25 M KN 17 3 51 -8 down down b . f  
Double Spin Kick
DbKK
15 H HK - - - -8 -5 +1 - . f Sober (DP - 1)
Crescent Heel
bK+G
22 M MK 20 5 49 -9 slam slam b . f G-cancel to Flamingo Stance
Dash Knee
ffK
25 M KN 17 3 51 -9 down down b . f  
Jack Knife Kick
dK
20 M MK 15 4 46 -9 -2 down b . f  
Valkyrie Strike
ufK+GPPK
17 M MK - - - -12 stmbl stmbl b . f  
Shadow Slash
fK+GK
20 M MK - - - -12 +5 +8 b . - Opponent Side Turned
Full Spin Heel Kick
ufK
21 M MDK 21 9 52 -12 down down b . f  
Serpent Toe Kick
dP+K
16 M SK 16 2 49 -12 -4 +1 b . f  
Serpent Claw
bPK (after 2nd hit) KbK
20 M MK - - - -12 down down b . f Can go directly from bPK
Side Step Knee
(offensive move) K
21 M KN 16 2 52 -13 +6 +9 b . f  
Spear Kick Combo
ffK+GK
21 M MCR - - - -13 down down - . - G-cancel to Flamingo Stance. Sober (DP - 1)
Blizzard Kick
fP+KdfPK
21 M MCR - - - -13 down down - . - G-cancel to Flamingo Stance. Sober (DP - 1)
Valkyrie Low
dbK+G
12 L LK 15 4 49 -14 -6 0 b . f  
Rising Knee Double
DfK+GK
19 M KN - - - -14 down down b . f  
Side Step Kick
(defensive move) P+K
25 M SK 22 - 55 -14 +3 +5 - . -  
Double Thrust Kick
KK
17 M MCR - - - -14 -3 +1 b . -  
Knee Kick
fK
20 M KN 18 4 53 -14 down down b . f  
Jack Knife Middle Kick
dKK
17 M SK - - - -14 -2 down b . f Crouch Stagger
Low Kick
D or dbK
12 L LK 16 1 50 -14 -6 0 b . f  
Leg Slicer
dK+G
18 L LK 20 2 57 -15 -6 cr.f b . f Foot crumble after side counter hit
Serpent Smash Cannon
dP+KK
10 H HK - - - -15 down down b . f  
Dragon Smash Cannon
dfdfK
27 M MK 17 2 54 -15 down down b . f  
Rising Knee
DfK+G
30 M KN 16 4 57 -15 down down b . f  
Rising Knee Combo
DfK+G , K
19 M KN - - - -17 down down b . f Enter K immediately after landing
Low Spin Kick
dfK+G
20 L LK 24 - 65 -18 down down - . -  
Serpent Tail
PPdK
21 L SW - - - -18 -4 down - . -  
Combo Rising Knee
PPPK
24 M KN - - - -18 down down b . f  
Double Joint Butt
fPK
18 M* KN - - - -18 down down b . f Crouch Guard: -6
Combo Somersault Kick
PPub or u or bPK
28 M SM - - - -29 down down b . f  
Combo Somersault Kick
PPPub or bK
28 M SM - - - -29 down down b . f  
Somersault Kick
ubK
32 M SM 15 4 64 -31 down down b . f  
Somersault Kick
ubK+G
32 M SM 14 4 64 -31 down down b . f  
Moonsault
ufP+K+G
- - - - - - - - - -  
Heel Kick Moonsault
ufKP+K+G
- - - - - - - - - -  
Flamingo Stance
Guard Crush Sword
(flamingo) fK
25 H HK 24 - 44 stgr +8 +17 - . - To Flamingo Stance. Turns opponent around on hit.
Reverse High Kick
(flamingo) K+GK
13 H* HK - - - +3 +4 +10 - . f To Flamingo Stance
Heel Sword
(flamingo) dfK+G
20 M MK 35 2 56 +2 +4 +6 b . f Sober (DP - 1)
Heel Sword Slash
(flamingo) fK+G
30 M MK 32 5 50 +2 slam slam b . f  
High Kick Shift Combination
(flamingo) KfK
12 H HK - - - +1 +6 +9 b . - To Flamingo Stance
Cut-in Punch
(flamingo) P
8 H HP 9 2 25 +1 +4 +7 b . f Continue with P sequence
Rapid Kick
(flamingo) K
12,8 H*,H HK,HK 14 - 41 0 +8 +11 - . f To Flamingo Stance
Back Knuckle
(flamingo) fP+K
9 H HP 12 2 34 -2 +1 +4 b . f  
Turn Knuckle
(back turned flamingo) P
10 H HP 10 1 25 -3 +1 +5 b . - Continue with P sequence
Switch Low
(flamingo) dbK
16 L LK 22 3 43 -3 +8 cr.f b . f To Flamingo Stance
Turn Kick
(back turned flamingo) K
25 H HK 11 2 46 -3 down down b . -  
Cut-in Chop
(flamingo) dfP
10 H HP 12 2 32 -3 +3 +5 b . - Continue with dfP sequence.
Valkyrie Lancer
(flamingo) bK
21 M MK 20 3 43 -3 +4 +8 - . f To Flamingo Stance
Back Spin Kick
(flamingo) K+G
20 H HCR 16 - 45 -4 +2 +4 - . -  
Cut-in Middle
(flamingo) dfK
17 M SK 17 3 39 -5 0 cr.s b . f To Flamingo Stance. Crouch Stagger
Side Kick Combination
(flamingo) KK
17 M MK - - - -6 +1 +5 - . f To Flamingo Stance
Turn Low Straight
(back turned flamingo) dP
12 L LP 13 1 35 -6 -5 +2 b . f Recovery Counter Hit: -2
Back Knuckle Side Kick
(flamingo) fP+KK
19 M SK - - - -6 -1 +5 b . f  
Crush Low
(flamingo) dK
16 L LK 17 2 43 -6 -4 -1 b . f To Flamingo Stance
Cannon Combination
(flamingo) KK+G
17 M MK - - - -9 down down b . f To Flamingo Stance
Low Spin Kick
(flamingo) dK+G
20 L LK 26 - 58 -11 down down - . - To Flamingo Stance
Low Cut Combination
(flamingo) KdK
13 L LK - - - -12 -3 +3 b . - To Flamingo Stance
Back Knuckle Low Kick
(flamingo) fP+KdK
10 L LK - - - -13 -6 -2 b . f  
Side Neck Cut Sword
(flamingo) d or uP+K
23 M MK 30 - 65 -15 +5 +8 - . - To Flamingo Stance. G-cancel. Opponent turned on hit.
Turn Low Spin Kick
(back turned flamingo) dK
20 L SW 17 - 53 -15 down down - . -  
Somersault Kick
(flamingo) u or ubK
30 M SM 14 4 63 -31 down down b . f  
Hand Hold Neck Cut
(flamingo) dK (hit) P+G
30 HIT - - - - - down - b . f Back hit: damage 35
Mirage Step
(flamingo) K+Gu or d
- - - - - - - - - -  
Moonsault
(flamingo) ufP+K+G
- - - 43 - - - - - - To Flamingo Stance
Back Roll Escape
(flamingo) bP+K+G
- - - - - - - - - -  
Step-in Menace
(flamingo) f
- - - - - - - - - - To Flamingo Stance
Flamingo Cancel
(flamingo) G
- - - 15 - - - - - -  
Neck Cut Slash
(flamingo) dfK+G (guard or hit) P+G
40 HIT - - - - - down - - Can also be performed from the sides and back.
Edge Kick Combo Double
(flamingo) fP+KdK (hit) K
10 M - - - - - -3 - b . f  
Edge Kick Combo Triple
(flamingo) fP+KdKK (hit) K
10 H - - - - - +4 - b . f To Flamingo Stance
Step Stance
Step Round Spin Kick
(step) K+G
20 H HCR 18 - 45 +2 down down - . -  
Step Cross Straight
(step) P
10 H HP 12 1 27 +1 +4 +6 b . f  
Cross Straight Hook Kick
(step) PK
18 H* HK - - - -3 +3 +6 - . f To Flamingo Stance. P+K+G to Step Stance
Step Toe Kick
(step) K
16 M MK 14 2 40 -4 -1 +4 b . f G-cancel to Flamingo Stance
Toe Kick Back Spin Kick
(step) KK
20 H* HCR - - - -4 -1 +4 - . -  
Step Serpent Bite
(step) dK+GK
18 M MK 30 4 58 -4 +2 down b . f  
Tornado Spin Kick
(step) K+GK
20 H* HDK - - - -6 down down - . - Sober (DP - 2)
Step Low Kick
(step) dK
10 L LK 17 2 48 -13 -6 -2 b . f Continue with Flamingo fP+KdK sequence. Recovers standing
Toe Kick Combination
(step) KKK
16 M MK - - - -15 cr.v cr.v b . f G-cancel to Flamingo Stance
Step Serpent Tail
(step) dK+G
21 L SW 19 - 59 -18 -4 down - . - Recovers standing
Step
(flamingo) P+K+G
- - - - - - - - - - To Step Stance
Jump Attacks
Step Heel Kick
(desc) K
20 M SK - - - -6 +4 down b . f  
Step Hook Kick
(mid) K
20 M MDK - - - -6 +5 down b . f  
Step Straight
(mid) P
25 M MP - - - -10 down down b . f  
Elbow
(asc) P
25 M MDK - - - -10 down down b . f  
Back Turned Attacks
Dragon Kick
(back turned) fK
25 H HK 16 - 43 -1 down down - . -  
Turn Hook Kick
(back turned) K+G
20 H HK 14 3 39 -2 +3 +6 b . - To Flamingo Stance. P+K+G to Step Stance
Turn Knuckle
(back turned) P
10 H HP 10 1 25 -3 +1 +5 b . - Continue with P sequence
Turn Kick
(back turned) K
25 H HK 11 2 46 -3 down down b . -  
Turn Low Straight
(back turned) dP
12 L LP 13 1 35 -6 -5 +2 b . f Recovery Counter Hit: -2
Turn Low Spin Kick
(back turned) d or DK
20 L LK 17 - 53 -15 down down - . -  
Turn Rising Kick
(back turned) dfK
25 M MK 18 2 60 -16 down down b . f  
Moonsault
(back turned) P+K+G
- - - - - - - - - -  
Wall Attacks
React Round Kick
(facing wall) fP+K+G
30 M MDK 42 - - stgr down down - . -  
Wall Back Roll
(facing wall) ufP+K+G
- - - - - - - - - -  
Down Attacks
Soccer Ball Kick
(opponent down) dfK
13 D DK - - - - down down -  
Jumping Knee Stomp
(opponent down) uP
25 D - - - - - down down -  
Reversals
Fake
(flamingo) P+K
- - - 1 - - - +35~54 - - Sabaki (1-20) vs LP
Step Fake
(step) P+K
- - - 1 - - - +35~54 - - Sabaki (1-20) vs LP
Throws
Neck Breaker Drop
ffP+G
40 HT - - - - down down - fP+G  
Front Suplex
fbP+G
45 HT - - - - 0 down - bP+G Recovers Side Turned after throw escape
Lightning Knee Smash
(facing wall) bP+G
55 HWT - - - - 0 down - bP+G  
Shell Break Elbow
(right side) P+G
40 HST - - - - 0 down - fP+G  
Shell Break Elbow
(left side) P+G
40 HST - - - - 0 down - bP+G  
Sweet Pain
dbuf or ubdfP+G
60 HT - - - - 0 down - fP+G Recovers Side Turned after throw escape
Leg Hold Throw
bfP+G
50 HT - - - - 0 down - fP+G Recovers Side Turned after throw escape
Mermaid Phalanx
bP+G
30 HT - - - - 0 down - bP+G Recovers Side Turned after throw escape
Fallen Angel Throw
fdbP+G
40 HT - - - - 0 down - dbP+G Recovers Side Turned after throw escape
Requiem
fP+G
25 HT - - - - 0 down - fP+G Recovers Side Turned after throw escape
Valkyrie Rage
P+G
25+5 HT - - - - 0 down - P+G Just Ukemi reduces damage. Sober (DP - 1). Recovers Side Turned after throw escape.
Rolling Face Crush
ufP+G
45 HCT - - - - - down - -  
Requiem ~ Mirage Step Kick
fP+Gu or d
25 HT - - - - - +4 - - Opponent Side Turned after throw
Back Drop
(back) P+G
50 HBT - - - - - down - - Recovers Down
Leg Hook Throw
(flamingo stance) P+G
45 HCT - - - - - down - -  
Gatling Kick Beat
(flamingo stance) ubdf (or dbuf) P+G
60 HCT - - - - - down - - Sober (DP - 2)
Rising Attacks
Low Spin Kick
(face down feet towards, side roll) DKKK
20 L SW 18 - - -3 +4 +6 - . -  
Low Spin Kick
(face down head towards, side roll) DKKK
20 L SW 18 - - -6 +3 +6 - . -  
Slide Low Spin Kick
(face down feet towards) DKKK
20 L SW 29 - - -6 +1 +3 - . -  
Rising Back Kick
(face up head towards, side roll) KKK
20 M SK 16 - - -6 +3 +6 b . -  
Low Spin Kick
(face up feet towards) DKKK
20 L SW 34 - - -6 +1 +5 - . -  
Low Spin Kick
(face up feet towards, side roll) DKKK
20 L SW 18 - - -6 +3 +6 - . -  
Vertical Spin Kick
(face up feet towards, side roll) KKK
20 M MCR 16 - - -6 +3 +5 - . -  
Vertical Spin Kick
(face up feet towards) KKK
20 M MCR 34 - - -6 +3 +5 - . -  
Rising Back Kick
(face up head towards) KKK
20 M SK 16 - - -6 +3 +6 b . -  
Low Spin Kick
(face up head towards) DKKK
20 L SW 18 - - -6 +1 +4 - . -  
Rising Back Kick
(face down feet towards) KKK
20 M MCR 27 - - -6 +3 +5 - . -  
Rising Back Kick
(face down feet towards, side roll) KKK
20 M MK 16 - - -6 +3 +5 b . f  
Low Spin Kick
(face down head towards) DKKK
20 L SW 33 - - -6 0 +2 - . -  
Low Spin Kick
(face up head towards, side roll) DKKK
20 L SW 18 - - -6 0 +3 - . -  
Vertical Spin Kick
(face down head towards) KKK
20 M MCR 28 - - -6 +3 +6 - . -  
Vertical Spin Kick
(face down head towards, side roll) KKK
20 M SK 16 - - -6 +3 +5 b . -  
Low Spin Kick
(face up feet towards, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face down head towards, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face up head towards, back roll) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face up feet towards, back roll) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face down head towards, side roll, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face down head towards, back roll) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face up head towards, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face up feet towards, side roll, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face up head towards, side roll, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face down feet towards, back roll) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Rising Back Kick
(face down feet towards, side roll, delay) KKK
20 M SK 16 - - -15 +2 +4 - . -  
Rising Back Kick
(face down feet towards, back roll) KKK
20 M SK 16 - - -15 +6 +9 b . -  
Vertical Spin Kick
(face down head towards, delay) KKK
20 M MCR 16 - - -15 +2 +4 - . -  
Vertical Spin Kick
(face down head towards, side roll, delay) KKK
20 M MCR 16 - - -15 +2 +4 - . -  
Vertical Spin Kick
(face up feet towards, delay) KKK
20 M MCR 16 - - -15 +2 +4 - . -  
Vertical Spin Kick
(face up feet towards, side roll, delay) KKK
20 M MCR 16 - - -15 +2 +4 - . -  
Vertical Spin Kick
(face up feet towards, back roll) KKK
20 M MCR 16 - - -15 +2 +4 - . -  
Vertical Spin Kick
(face down head towards, back roll) KKK
20 M MCR 16 - - -15 +2 +4 - . -  
Rising Back Kick
(face up head towards, delay) KKK
20 M SK 16 - - -15 +6 +9 b . -  
Rising Back Kick
(face up head towards, side roll, delay) KKK
20 M SK 16 - - -15 +6 +9 b . -  
Rising Back Kick
(face up head towards, back roll) KKK
20 M SK 16 - - -15 +6 +9 b . -  
Low Spin Kick
(face down feet towards, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Low Spin Kick
(face down feet towards, side roll, delay) DKKK
20 L SW 18 - - -15 -3 +2 - . -  
Rising Back Kick
(face down feet towards, delay) KKK
20 M SK 16 - - -15 +2 +4 - . -