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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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10H121580
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15M16-5-130
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or9L*12-4350
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17M15-6-430
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20M16-10-150Sober (DP - 1)
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22M16-6140
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(counter hit)30HITdown0
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16M17-64110Sober (DP - 1). Low Throw guaranteed on MC
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15H13-5-2slam0Sober (DP - 1)
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22L23-6-220
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19M14-4040
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24M16-6080Wall Break
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13L15-14-400
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20M17-101cr.c0Wall Break
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22M22-62cr.s0Sabaki vs HK, MK, SK
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22M16-6downdown0
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20L18-12-4120Low Throw guaranteed on MC
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01110Sabaki vs HP, HE, MP, EL. The earlier the input of Kumiteharai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+11 to +25 frames).
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0HCT190To Tsukami
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20L26-1536front0
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20M16-4140Sober (DP - 1)
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20M15-14downdown0Wall Break
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27M16-10stumblestumble0Wall Break
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16M16-3440Wall Break
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25M24-5downdown0Charge attack
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45M41stagger9130Maximum Charge. Fast attacks guaranteed after MC
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23M24-10cr.scr.s0Sabaki vs KN
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01200Sabaki vs LP. The earlier the input of Yamibarai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+20 to +33 frames).
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(hit)0HIT0To Tsukami
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20L26-1536front0
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15M20-10240Sabaki vs MP, EL
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25H26-515none0
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15M16-12cr.scr.s0
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10L16-6downdownfront0Shift to throw after hit +20 damage
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25H26-603back0
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(guard or hit)40HITdown0
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10L16-6downdownback0Shift to throw after hit +20 damage
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20L24-16-42back0
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(counter hit)40HITdown0
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23L24-16-4downfront0
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()25M21-1424none0
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()25M21-1424none0
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or or0HTC-420
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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50HTCdown0
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60HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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40HTCdown0
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65HTCdown0
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70HTCdown0
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25HTCdown0
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25HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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60HTCdown0
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35HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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35HTCdown0
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60HTCdown0
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40HT-6down0
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(right side)50HST-6down0
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(left side)50HST-6down0
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(back)65HBTdown0
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47HT-6down0
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65HT-6down0
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70HT-6down0Sober (DP - 2)
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27HCT21-5down0
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45HT-6down0
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40HT-6down0Sober (DP - 1)
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65HT-6down0
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45HT-6down0Sober (DP - 1)
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40HT-6down0
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0LT00To Tsukami
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50LT0down0
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(right side) or50LSTdis.ldown0
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(left side) or50LSTdis.ldown0
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(back) or60LBTdown0
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(asc or mid)25M-10downdown0
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(desc)25M-9downdown0
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(asc or mid)25M-5downdown0
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(desc)20M-10-6down0
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12Ddowndown0
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25Ddowndown0
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(face up feet towards) or30DT0down0
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(face up head towards) or30DT0down0
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(face up right side) or30DT0down0
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(face up left side) or30DT0down0
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(face down feet towards) or30DT0down0
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(face down head towards) or30DT0down0
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(face down right side) or30DT0down0
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(face down left side) or30DT0down0
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12H-7-410Continue with sequence
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14M-9110
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30H-2downdownfront0
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10L-9-1-40
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(face down feet towards)<br>20M-6350
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(face down feet towards, delay)<br>20M-1525back0
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(face down feet towards, sideroll)<br>20M-6350
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(face down feet towards, backroll)<br>20M-1525back0
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(face down head towards)<br>20M-636none0
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(face down head towards, delay)<br>20M-1524none0
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(face down head towards, sideroll)<br>20M-635back0
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(face down head towards, backroll)<br>20M-1524none0
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(face up feet towards)<br>20M-635none0
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(face up feet towards, delay)<br>20M-1524none0
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(face up feet towards, sideroll)<br>20M-635none0
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(face up feet towards, backroll)<br>20M-1524none0
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(face up head towards)<br>20M-636back0
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(face up head towards, delay)<br>20M-1525back0
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(face up head towards, sideroll)<br>20M-636back0
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(face up head towards, backroll)<br>20M-1525back0
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(face down feet towards)<br>20L-613none0
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(face down feet towards, delay)<br>20L-15-32none0
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(face down feet towards, sideroll)<br>20L-346none0
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(face down feet towards, backroll)<br>20L-15-3-2none0
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(face down head towards)<br>20L-602none0
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(face down head towards, delay)<br>20L-15-32none0
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(face down head towards, sideroll)<br>20L-636none0
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(face down head towards, backroll)<br>20L-15-32none0
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(face up feet towards)<br>20L-615none0
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(face up feet towards, delay)<br>20L-15-32none0
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(face up feet towards, sideroll)<br>20L-637none0
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(face up feet towards, backroll)<br>20L-15-32none0
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(face up head towards)<br>20L-614none0
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(face up head towards, delay)<br>20L-15-32none0
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(face up head towards, sideroll)<br>20L-603none0
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(face up head towards, backroll)<br>20L-15-32none0
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