-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Shichi Sei Ho Attacks
- Teirou Kanpo Attacks
- Stun Palm of Doom (SPOD)
- Dragon Lance Combo (DLC)
- Akira Special 3 (AS3)
- Jump Attacks
- Back Turned Attacks
- Wall Attacks
- Down Attacks
- Throws
- Reversals
- Rising Attacks
-
-
12H11226258any0
-
12H11226258any0Advancing forward
-
12M-813any0
-
20H-44downany0cancel.
-
or9L*12130-547any0
-
19M16241-536any0
-
0
-
12Hstaggerany0High Guard Stagger
-
20M-62downany0
-
0To Teirou Kanpo stance
-
20M14238-548any0Crouch stagger
-
20M14242-8downdownany0Crouch guard stagger
-
22H142411slamslamany0Sober (DP - 1)
-
25M242500214any0Sober (DP - 1). Force Crouch. Recovers crouching.
-
0To Shichi Sei Ho stance
-
22~35M*16246-848any0Damage decreases to 22 with distance. Even situation after crouch guard.
-
(kuzushi)20M*313cr.sany0Crouch Guard: +6
-
(guard or hit)20M-6downdownany0
-
30M13350-15downdownany0
-
(kuzushi)30M-12downdownany0
-
25M234543cr.hcr.hany0
-
30M18254-15downdownany0
-
20H14241-4downdownany0cancel
-
18M19349-8downdownany0
-
18H-1166any0
-
25M14552-15downdownany0
-
(kuzushi)20M-10downdownany0
-
20M-25downdownany0
-
14L16250-14-40any0Recovers standing
-
or10L14146-15-60any0
-
24M16243-608any0Recovery Counter Hit: +2
-
16M18243-3-18any0
-
14H-8312any0
-
16M-516any0
-
22H4slamslamany0Sober (DP - 1)
-
18M19349-14-4-1front0
-
18M-746any0Sober (DP - 1)
-
0To Shichi Sei Ho stance
-
25M19246-4downdownback0Charge Attack
-
(max charge)45M49278staggerslamslamback0Sober (DP - 2). Side Knockdown
-
20~45M13263-24downdownany0Damage decreases to 20 with distance
-
27M16248-9staggerstaggerany0
-
24M27358-9downcr.sany0Sabaki (5-15) vs MP, EL
-
21L25251-54cr.fany0
-
10,15MM18260-4downdownany0Recovers crouching
-
18M16345-6-1downany0
-
20M-14downdownany0
-
(max charge)30M4downdownany0
-
(release within 1 frame)27M17350-13downdownany0
-
5M*16240stagger-8-8any0High Guard Stagger, Kuzushi
-
5H12340stagger-4-2any0High Guard Stagger, Kuzushi
-
26M19349-758front0Opponent Side Turned on hit
-
16M19346-625any0Sabaki (8-16) vs. HP, HE, LP. Force Crouch. Sober (DP - 1)
-
18M-13downcr.sany0
-
(defensive move)20M19257-15slamslamback0Side Knockdown
-
(offensive move)16M13241-358any0
-
(offensive move)21M16252-1369any0
-
-
-
(shichi sei ho)19M13238-5-25any0
-
(shichi sei ho)14H-616back0
-
-
-
0To Teirou Kanpo stance
-
(teirou kanpo)20M10339-73downany0
-
(teirou kanpo) (delay)19M7333-336any0to Teirou Kanpo stance
-
(teirou kanpo)17L24460-17-5-3any0Recovers crouching
-
(teirou kanpo) (hit)30HITdown0
-
-
-
18M20155-13-8-8any0
-
22HIT-60Opponent Back Turned
-
27HITdown0
-
-
-
16M*16144-6-42any0
-
16M-12-40any0
-
30M-17downdownany0
-
15M-17downdownany0
-
00Recovers Back Turned
-
-
-
10L*16244-16-12-9any0
-
10M-17-17-15any0
-
15M-1526any0Force Crouch. Slams on Float. Recovers Low.
-
-
-
(asc or mid)25M35-9downdownany0
-
(desc)25M26-8downany0
-
(asc or mid)25M10-3downdownany0
-
(desc)20M10-64downany0
-
-
-
(back turned)12H11127-112any0Continue with sequence
-
(back turned)14M17240-325any0Sober (DP - 1)
-
(back turned)30H15244-3downdownfront0
-
(back turned)10L17243-12-3-3any0
-
(back turned) or20L15352-17downdownback0
-
(back turned)30M11360-26downdownany0
-
(back turned)18M20157-15-11-4any0Continue with Stun Palm of Doom combo
-
-
-
(facing wall)20M4369staggercr.hcr.hnone0
-
-
-
(opponent down)12Ddowndowndown0
-
(opponent down)20Ddowndowndown0
-
-
-
40HT0down0Recovers Side Turned after throw escape
-
30+10HT0down0Recovers Side Turned after throw escape. Ukemi reduces damage.
-
20HT40Opponent Side Turned after throw
-
15+10HT-25down0Recovers Back Turned after throw escape. Ukemi reduces damage.
-
10HT-3stagger0Kuzushi
-
28HT-2110Opponent Back Turned after throw. Akira Side Turned after throw escape.
-
40HT-2down0
-
(back to wall)65HWT-2down0
-
0HT050Opponent Back Turned. Kuzushi
-
50+10HT-2down0Just Ukemi reduces damage. Sober (DP - 1)
-
0HCT50
-
20HTC-12130Sober (DP - 1)
-
0HTC50Opponent Side Turned.
-
15HT-9180Opponent Back Turned.
-
15HT-9180Opponent Back Turned.
-
(right side)40HST0down0Instant Recovery possible
-
(left side)40HST0down0Instant Recovery possible
-
(back)55HBTdown0
-
-
-
(left HP)20+a11030down0Just Ukemi possible
-
(right HP)20+a11030down0Just Ukemi possible
-
(HK)20+a11030down0Just Ukemi possible
-
(left MP)20+a11030down0Just Ukemi possible
-
(right MP)20+a11030down0Just Ukemi possible
-
(left MK)20+a11030down0Just Ukemi possible
-
(right MK)20+a11030down0Just Ukemi possible
-
(left SK)20+a11030down0Just Ukemi possible
-
(right SK)20+a11030down0Just Ukemi possible
-
(LP)20+a11030down0
-
(LK)20+a11030down0Just Ukemi possible
-
(HE)20+a11030down0Just Ukemi possible
-
(EL)20+a11030down0Just Ukemi possible
-
(KN)20+a11030down0Just Ukemi possible
-
(SM)20+a11030down0Just Ukemi possible
-
(HP, HE, HK, LP)113449~210Sabaki (1-13)
-
(sabaki)30Mcr.s0
-
(teirou kanpo)0220477~260Sabaki (8-13) vs. HP, HE, MP, EL, HK, KN, HKN
-
(teirou kanpo) (sabaki)30Mdown0Sober (DP - 1)
-
-
-
(face down feet towards)20M-635any0
-
(face down feet towards, delay)20M-524back0
-
(face down feet towards, side roll)20M-635any0
-
(face down feet towards, side roll, delay)20M-524back0
-
(face down feet towards, back roll)20M-1525back0
-
(face down head towards)20M-635back0
-
(face down head towards, delay)20M-524back0
-
(face down head towards, side roll)20M-635back0
-
(face down head towards, side roll, delay)20M-524back0
-
(face down head towards, back roll)20M-524back0
-
(face up feet towards)20M-613back0
-
(face up feet towards, delay)20M-524back0
-
(face up feet towards, side roll)20M-567back0
-
(face up feet towards, side roll, delay)20M-524back0
-
(face up feet towards, back roll)20M-524back0
-
(face up head towards)20M-636back0
-
(face up head towards, delay)20M-1569back0
-
(face up head towards, side roll)20M-636back0
-
(face up head towards, side roll, delay)20M-1569back0
-
(face up head towards, back roll)20M-1569back0
-
(face down feet towards)20L-14cr.fcr.fany0
-
(face down feet towards, delay)20L-12-11back0
-
(face down feet towards, side roll)20L-15cr.fcr.fany0
-
(face down feet towards, side roll, delay)20L-12-11back0
-
(face down feet towards, back roll)20L-1542any0
-
(face down head towards)20L-10cr.fcr.fany0
-
(face down head towards, delay)20L-12-11back0
-
(face down head towards, side roll)20L-18cr.fcr.fany0
-
(face down head towards, side roll, delay)20L-12-11back0
-
(face down head towards, back roll)20L-12-11back0
-
(face up feet towards)20L-1224back0
-
(face up feet towards, delay)20L-12-11back0
-
(face up feet towards, side roll)20L-1313back0
-
(face up feet towards, side roll, delay)20L-12-11back0
-
(face up feet towards, back roll)20L-12-11back0
-
(face up head towards)20L-14cr.fcr.fany0
-
(face up head towards, delay)20L-15-4-2any0
-
(face up head towards, side roll)20L-603none0
-
(face up head towards, side roll, delay)20L-15-4-2any0
-
(face up head towards, back roll)20L-15-4-2any0
-