1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Aoi Umenokouji

Virtua Fighter 5 Final Showdown (Ver.A) Command List

  • Normal
    1. 0
      Special
      0
      0
      34
      0
      Recovers Back Turned
    2. 40
      AT
      0
      0
      0
      1
      On Successful Sabaki
    3. [4][6][P] (2nd Strike, Hit) [P][+][G]
      30
      AT
      0
      0
      0
      1
    4. [2_][3][P] (hit) [P][+][G]
      35
      AT
      0
      0
      0
      0
    5. 0
      Special
      0
      0
      34
      0
      Recovers Back Turned
    6. 18
      M
      20
      1
      54
      -13
      down
      down
      back
      1
      Sundome options possible; Against Taka, -3 on hit.
    7. 10
      M
      17
      1
      21
      8
      12
      16
      any
      0
    8. 9
      L*
      12
      1
      33
      -5
      4
      7
      any
      0
    9. 10
      L
      14
      1
      49
      -15
      -6
      -2
      any
      0
    10. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
    11. 10
      H
      9
      2
      30
      -7
      -3
      1
      any
      0
    12. 20
      M*
      19
      2
      52
      -13
      down
      down
      any
      0
      [P][+][K][+][G] to Tenchi In'yō
    13. 16
      H
      23
      2
      49
      -4
      -2
      4
      *
      0
      Sundome options possible; After Sundome, recovers back turned; Evade away from attack
    14. 18
      H
      14
      2
      43
      -4
      4
      down
      any
      0
    15. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
      Steps in; Has same options as [P]
    16. 16
      M
      14
      2
      36
      -4
      0
      7
      any
      0
      Opponent crouching (H: 6F)
    17. 21
      M
      17
      2
      46
      -6
      6
      9
      front
      0
      Sundome options possible
    18. 21
      M
      25
      2
      57
      -7
      6
      down
      any
      1
      Sabaki
    19. 19
      H
      17
      2
      46
      -2
      2
      4
      none
      0
      [P][+][K][+][G] to Tenchi In'yō; Recovers Back Turned
    20. 14
      H
      16
      2
      33
      -2
      0
      5
      any
      0
      Recovers Back Turned
    21. 16
      M
      13
      2
      39
      -4
      0
      stagger
      any
      0
      Super Replay; Opponent crouching (H: Stagger)
    22. 15
      M
      15
      2
      40
      -2
      4
      8
      any
      0
    23. 10
      H
      15
      2
      40
      -4
      3
      5
      any
      0
    24. 19
      M
      19
      2
      49
      -9
      -1
      down
      any
      0
      Sundome options possible
    25. 20
      M
      18
      2
      46
      -8
      -2
      down
      any
      0
      [P][+][K][+][G] to Tenchi In'yō
    26. 16
      L
      16
      2
      50
      -14
      -4
      -2
      any
      0
    27. 18
      M
      21
      2
      52
      -9
      -3
      down
      any
      1
      Sundome options possible
    28. 18
      M
      21
      2
      52
      -10
      down
      down
      back
      1
      Sundome options possible; Against Taka, -3 on hit.
    29. 21
      M
      18
      2
      45
      -6
      -1
      down
      any
      0
      Opponent crouching (H: Stagger)
    30. 20
      H
      20
      2
      50
      -9
      down
      down
      any
      1
    31. 20
      M
      18
      2
      53
      -15
      down
      down
      any
      0
      Sundome options possible
    32. 20
      M
      23
      2
      49
      -6
      down
      down
      any
      0
    33. 16
      M
      16
      2
      43
      -7
      1
      down
      any
      0
    34. 10
      H
      21
      2
      47
      -6
      -1
      down
      any
      1
      Super Replay; Sundome options possible
    35. 21
      M
      22
      2
      54
      -7
      -2
      1
      any
      0
      Sabaki
    36. [3] or [9][P][+][K]
      16
      H
      23
      2
      49
      -4
      -1
      4
      *
      0
      Sundome options possible; After Sundome, recovers back turned; Evade away from attack
    37. 20
      M
      22
      2
      54
      -6
      down
      down
      any
      0
      Sabaki
    38. 20
      M
      14
      2
      41
      down
      down
      any
      0
    39. 25
      M
      16
      2
      46
      -7
      down
      down
      any
      0
      Super Replay
    40. 10
      H
      13
      3
      40
      -9
      -8
      -5
      any
      0
    41. 16
      M
      19
      3
      47
      -6
      -5
      3
      back
      0
      Sundome options possible; Opponent crouching (H: 6F ; CH: 6F)
    42. 21
      M
      23
      3
      58
      -13
      -1
      6
      any
      0
      Sundome options possible
    43. 20
      H
      16
      3
      47
      -9
      down
      down
      back
      0
    44. 15
      H
      19
      3
      47
      -5
      -1
      6
      front
      0
      Sundome options possible
    45. 15
      M
      16
      3
      47
      -6
      -1
      5
      any
      0
      Sundome options possible; Opponent crouching (H: Stagger)
    46. 15
      M
      6
      3
      32
      -6
      2
      4
      any
      0
    47. 18
      M
      16
      3
      50
      -13
      -2
      2
      any
      0
    48. 16
      L
      23
      3
      55
      -9
      -2
      down
      front
      0
    49. 18
      H
      14
      3
      42
      -4
      -2
      2
      back
      0
    50. 20
      M
      20
      3
      49
      -6
      3
      8
      any
      0
    51. 15
      M
      20
      3
      52
      -10
      5
      down
      any
      1
    52. 20
      H
      13
      3
      50
      -16
      down
      down
      any
      0
    53. 20
      M
      18
      3
      54
      -13
      down
      down
      any
      0
      Super Replay
    54. 17
      H*
      16
      3
      42
      -4
      stagger
      stagger
      back
      0
    55. 10
      H
      15
      3
      45
      -6
      -1
      3
      any
      0
    56. 21
      M
      17
      3
      44
      -6
      0
      8
      any
      0
      Opponent crouching (H: 8F); Recovery CH: 2F
    57. 12
      H
      13
      3
      36
      -1
      3
      6
      back
      0
    58. 15
      M
      15
      3
      45
      -6
      -2
      4
      any
      0
      Recovers Back Turned
    59. 20
      H
      19
      3
      52
      -13
      down
      down
      any
      1
      Sundome options possible
    60. 16
      M
      15
      3
      43
      -5
      3
      stagger
      any
      0
    61. 21
      M
      14
      3
      37
      down
      down
      0
      Super Replay (successful Sabaki)
    62. 21
      M
      23
      3
      58
      -13
      -1
      6
      any
      0
      Sundome options possible
    63. 23
      M
      18
      3
      51
      -13
      down
      down
      any
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō
    64. 20
      M
      23
      3
      52
      -8
      down
      down
      any
      1
    65. 20
      L
      19
      4
      60
      -18
      down
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō
    66. 20
      M
      21
      4
      49
      -3
      4
      down
      any
      1
    67. 20
      L
      20
      4
      61
      -18
      -6
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō; Recovery CH: -6F
    68. 22
      H
      25
      5
      52
      -2
      6
      9
      none
      1
  • Tenchi In'yō
    1. 0
      Special
      0
      0
      15
      0
      High and Mid Inashi; hold [P][+][K][+][G] to maintain stance
    2. (Tenchi In'yō) [6]
      0
      Special
      0
      0
      38
      0
    3. (Tenchi In'yō) [4]
      0
      Special
      0
      0
      39
      0
      Recovers Back Turned
    4. (Tenchi In'yō) [2] or [8]
      0
      Special
      0
      0
      35
      0
    5. (Tenchi In'yō) [2] or [8][P]
      20
      M
      20
      2
      50
      -9
      down
      down
      0
      Super Replay; Crumple on Hit; Input to Aoi's front side - Execution: 21F Total: 51F
    6. (Ryū'in) [P]
      20
      M
      16
      3
      46
      -8
      down
      down
      any
      1
    7. (Ryū'in) [K]
      21
      L
      18
      3
      55
      -15
      4
      down
      any
      0
    8. (Ryūka) [P]
      20
      H
      26
      3
      53
      15
      down
      down
      any
      1
    9. (Ryūka) [K]
      23
      M
      26
      3
      56
      -7
      down
      down
      any
      0
    10. (Ryūka) [K][+][G]
      24
      L
      28
      3
      66
      -16
      down
      down
      none
      0
  • Sundome
    1. (Sundome) (hold [G]) [P] (hit)
      30
      AT
      0
      0
      0
      1
    2. (Sundome) (hold [G]) [P]
      15
      H
      15
      2
      41
      -2
      -1
      4
      any
      0
      Option not available after technqiues in which Sundome cause Aoi to recover back turned
    3. (Sundome) (hold [G]) [K]
      21
      M
      15
      2
      41
      -4
      4
      8
      any
      0
      Option not available after technqiues in which Sundome cause Aoi to recover back turned; Opponent crouching (H: Stagger)
  • Jumping
    1. (ascending) [P]
      10
      H
      26
      0
      0
      -4
      5
      9
      any
      0
    2. (ascending) [K]
      25
      M
      28
      0
      0
      -5
      down
      down
      any
      0
    3. (descending) [P]
      20
      M
      41
      3
      0
      -5
      11
      11
      any
      0
    4. (descending) [K]
      21
      L
      46
      3
      0
      -15
      4
      down
      any
      0
  • Back Turned
    1. (back turned) [2] or [8][P][+][K][+][G]
      0
      Special
      0
      0
      46
      0
    2. (back turned) [P]
      10
      H
      12
      1
      24
      0
      5
      8
      any
      0
      Has same options as [P]; Recovery CH: 5F
    3. (back turned) [P][+][G]
      20
      HCT
      14
      1
      48
      11
      0
    4. (back turned) [2_][K]
      12
      L
      21
      2
      54
      -14
      -6
      0
      any
      0
    5. (back turned) [P][+][K]
      16
      M
      16
      2
      41
      -7
      -3
      1
      any
      0
    6. (back turned) [P][+][K][P][4][P][P]
      20
      M
      18
      2
      51
      -13
      down
      down
      any
      0
      Sundome options possible
    7. (back turned) [2] or [8][P][+][K][+][G][P]
      19
      M
      21
      2
      50
      -8
      1
      down
      0
      Opponent crouching (H: Stagger)
    8. (back turned) [2][P]
      14
      L
      11
      3
      33
      -4
      2
      5
      any
      0
    9. (back turned) [K]
      20
      H
      13
      3
      42
      -6
      down
      down
      any
      0
    10. (back turned) [2][K]
      16
      L
      14
      3
      48
      -14
      -4
      -2
      any
      0
      Has same options as [2][K]
    11. (back turned) [P][+][K][P][P]
      20
      H*
      19
      3
      40
      3
      6
      down
      any
      1
      Sundome options possible
    12. (back turned) [P][+][K][P][4][P]
      18
      M
      22
      3
      52
      -6
      -2
      4
      any
      0
      Recovers Back Turned
    13. (back turned) [P][+][K][P]
      10
      H
      16
      4
      42
      -6
      -4
      0
      back
      0
    14. (back turned) [2][K][+][G]
      20
      L
      22
      4
      63
      -16
      -4
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō; Recovery CH: -6F
  • Opponent Down
    1. (opponent down, face up, feet) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    2. (opponent down, face up, head) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    3. (opponent down, face up, right or left) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    4. (opponent down, face down, feet) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    5. (opponent down, face down, head) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    6. (opponent down, face down, right or left) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    7. (opponent down) [3][P]
      10
      DA
      19
      2
      46
      any
      0
    8. (opponent down) [8][P]
      20
      DA
      0
      3
      0
      -17
      down
      down
      any
      0
  • Throws
    1. (chougarami or wakigarami) [6][2] or [4][2][P][+][G]
      20
      TC
      0
      0
      0
      0
    2. (chougarami or wakigarami) [6][8] or [4][8][P][+][G]
      35
      TC
      0
      0
      0
      0
    3. (yumigatame) [2][8][P][+][G]
      25
      TC
      0
      0
      0
      0
    4. (yumigatame) [8][2][P][+][G]
      26
      TC
      0
      0
      0
      0
    5. (taiboku taoshi) [4][1][2][3][6][K][+][G]
      25
      TC
      0
      0
      0
      0
    6. (opponent crouching) [2][P][+][G]
      55
      LT
      0
      0
      0
      0
    7. (opponent crouching) [3][P][+][G]
      60
      LT
      0
      0
      0
      0
    8. (opponent crouching) [1][P][+][G]
      60
      LT
      0
      0
      0
      0
    9. (opponent crouching, right) [2][P][+][G]
      45
      LT
      0
      0
      0
      0
    10. (opponent crouching, left) [2][P][+][G]
      45
      LT
      0
      0
      0
      0
    11. (opponent crouching, back) [2][P][+][G]
      60
      LT
      0
      0
      0
      0
    12. 40
      HT
      10
      1
      0
      0
    13. [6][P][+][G] ([4] or [2] or [8]to change throw direction)
      0
      HT
      10
      1
      0
      *1
      0
      *1: [6] - 15F / [2] or [8] - 12F / [4] - 11F; Input joystick direction to control throw direction; Damage on wall hit: 10
    14. 55
      HT
      10
      1
      0
      0
    15. 30
      HT
      10
      1
      0
      0
      0
    16. 20
      HT
      10
      1
      0
      5
      0
    17. 50
      HT
      10
      1
      0
      0
    18. 55
      HT
      10
      1
      0
      1
    19. 42
      HT
      10
      1
      0
      0
    20. 45
      HT
      10
      1
      0
      0
    21. 60
      HT
      10
      1
      0
      1
    22. 40
      HT
      10
      1
      0
      0
    23. (opponent back to wall) [4][6][P][+][G]
      70
      HT
      10
      1
      0
      2
    24. (opponent right) [P][+][G]
      45
      HT
      10
      1
      0
      0
    25. (opponent left) [P][+][G]
      45
      HT
      10
      1
      0
      0
    26. (opponent back) [P][+][G]
      60
      HT
      10
      1
      0
      0
  • Reversals
    1. (Tenchi In'yō) (against high/mid punch/elbow)
      0
      Inashi
      0
      0
      0
      13
      0
    2. (Tenchi In'yō) (against high/mid kick)
      0
      Inashi
      0
      0
      0
      22
      0
    3. (Tenchi In'yō) (against side kick)
      0
      Inashi
      0
      0
      0
      12
      0
    4. (Tenchi In'yō) (against knee)
      0
      Inashi
      0
      0
      0
      19
      0
    5. (back turned) [6] or [3][P][+][K] (against high/mid punch)
      25
      Rev
      1
      14
      30
      0
      Damage: 25+
    6. (back turned) [6] or [3][P][+][K] (against high/mid kick)
      25
      Rev
      1
      14
      30
      0
      Damage: 25+
    7. (on the ground, face up, head) [P][+][K] (against punch down attack)
      0
      Rev
      1
      14
      74
      20
      0
    8. (on the ground, face up, head) [P][+][K] (against kick down attack)
      0
      Rev
      1
      14
      74
      20
      0
    9. (on the ground, face up, leg) [P][+][K] (against punch down attack)
      0
      Rev
      1
      14
      74
      20
      0
    10. (on the ground, face up, leg) [P][+][K] (against kick down attack)
      0
      Rev
      1
      14
      74
      20
      0
    11. [4] or [1][P][+][K] (against right high/mid punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    12. [4] or [1][P][+][K] (against left high/mid punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    13. [4] or [1][P][+][K] (against right high/mid kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    14. [4] or [1][P][+][K] (against left high/mid kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    15. [4] or [1][P][+][K] (against high/mid elbow)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    16. [4] or [1][P][+][K] (against high/mid circular kicks)
      0
      Rev
      1
      15
      30
      19
      0
    17. [1][P][+][K] (against right side kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    18. [1][P][+][K] (against left side kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    19. [1][P][+][K] (against right knee)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    20. [1][P][+][K] (against left knee)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    21. [1][P][+][K] (against somersault)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    22. [4] or [1] or [2][P][+][K] (against high/mid/low two hands)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    23. [4] or [1] or [2][P][+][K] (against high/mid/low two feet)
      0
      Rev
      1
      15
      30
      0
    24. [1][P][+][K] (against shoulder)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    25. [4] or [1] or [2][P][+][K] (against high/mid/low head)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    26. [1][P][+][K] (against back)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    27. [2][P][+][K] (against low punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    28. [2][P][+][K] (against low kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    29. [2][P][+][K] (against low circular)
      0
      Rev
      1
      15
      30
      25
      0
  • Rising Attacks
    1. (face down / feet forward) [K][K][K]
      20
      M
      31
      2
      57
      -6
      3
      6
      any
      0
    2. (face down / feet forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    3. (face up / head forward, side roll) [K][K][K]
      20
      M
      31
      2
      61
      -6
      3
      6
      back
      0
    4. (face up / head forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    5. (face up / head forward, side roll) [2_][K][K][K]
      20
      L
      27
      2
      53
      -6
      3
      6
      none
      0
    6. (face down / feet forward, side roll) [K][K][K]
      20
      M
      28
      3
      54
      -6
      3
      6
      back
      0
    7. (face down / head forward, side roll) [K][K][K]
      20
      M
      32
      3
      59
      -6
      3
      6
      back
      0
    8. (face up / feet forward) [K][K][K]
      20
      M
      36
      3
      58
      -6
      3
      6
      none
      0
    9. (face up / feet forward, side roll) [K][K][K]
      20
      M
      23
      3
      45
      -6
      3
      6
      none
      0
    10. (face up / head forward) [K][K][K]
      20
      M
      36
      3
      66
      -6
      3
      6
      back
      0
    11. (face down / head forward, side roll) [2_][K][K][K]
      20
      L
      28
      3
      54
      -6
      3
      6
      none
      0
    12. (face down / head forward, back roll) [2_][K][K][K]
      20
      L
      21
      3
      56
      -15
      3
      6
      none
      0
    13. (face up / feet forward, back roll) [2_][K][K][K]
      20
      L
      21
      3
      56
      -15
      3
      6
      none
      0
    14. (face up / head forward) [2_][K][K][K]
      20
      L
      36
      3
      62
      -6
      3
      6
      none
      0
    15. (face down / head forward) [K][K][K]
      20
      M
      30
      4
      57
      -6
      3
      6
      none
      0
    16. (face down / head forward, back roll) [K][K][K]
      20
      M
      18
      4
      49
      -15
      3
      6
      none
      0
    17. (face up / feet forward, back roll) [K][K][K]
      20
      M
      18
      4
      49
      -15
      3
      6
      none
      0
    18. (face down / feet forward, side roll) [2_][K][K][K]
      20
      L
      22
      4
      47
      -6
      3
      6
      none
      0
    19. (face down / feet forward, forward roll) [2_][K][K][K]
      20
      L
      19
      4
      54
      -15
      3
      6
      none
      0
    20. (face down / head forward) [2_][K][K][K]
      20
      L
      36
      4
      63
      -6
      3
      6
      none
      0
    21. (face up / feet forward) [2_][K][K][K]
      20
      L
      35
      4
      61
      -6
      3
      6
      none
      0
    22. (face up / feet forward, side roll) [2_][K][K][K]
      20
      L
      20
      4
      46
      -6
      3
      6
      none
      0
    23. (face up / head forward, forward roll) [2_][K][K][K]
      20
      L
      19
      4
      54
      -15
      3
      6
      none
      0
    24. (face down / feet forward) [2_][K][K][K]
      20
      L
      30
      5
      58
      -6
      3
      6
      none
      0
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice