1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Aoi Umenokouji

Virtua Fighter 5 Final Showdown (Ver.A) Command List

  • Normal
    1. 0
      Special
      0
      0
      34
      0
      Recovers Back Turned
    2. 40
      AT
      0
      0
      0
      1
      On Successful Sabaki
    3. [4][6][P] (2nd Strike, Hit) [P][+][G]
      30
      AT
      0
      0
      0
      1
    4. [2_][3][P] (hit) [P][+][G]
      35
      AT
      0
      0
      0
      0
    5. 0
      Special
      0
      0
      34
      0
      Recovers Back Turned
    6. 15
      M
      6
      3
      32
      -6
      2
      4
      any
      0
    7. 10
      H
      9
      2
      30
      -7
      -3
      1
      any
      0
    8. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
    9. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
      Steps in; Has same options as [P]
    10. 9
      L*
      12
      1
      33
      -5
      4
      7
      any
      0
    11. 10
      H
      13
      3
      40
      -9
      -8
      -5
      any
      0
    12. 16
      M
      13
      2
      39
      -4
      0
      stagger
      any
      0
      Super Replay; Opponent crouching (H: Stagger)
    13. 20
      H
      13
      3
      50
      -16
      down
      down
      any
      0
    14. 12
      H
      13
      3
      36
      -1
      3
      6
      back
      0
    15. 18
      H
      14
      2
      43
      -4
      4
      down
      any
      0
    16. 16
      M
      14
      2
      36
      -4
      0
      7
      any
      0
      Opponent crouching (H: 6F)
    17. 18
      H
      14
      3
      42
      -4
      -2
      2
      back
      0
    18. 10
      L
      14
      1
      49
      -15
      -6
      -2
      any
      0
    19. 21
      M
      14
      3
      37
      down
      down
      0
      Super Replay (successful Sabaki)
    20. 20
      M
      14
      2
      41
      down
      down
      any
      0
    21. 15
      M
      15
      2
      40
      -2
      4
      8
      any
      0
    22. 10
      H
      15
      2
      40
      -4
      3
      5
      any
      0
    23. 10
      H
      15
      3
      45
      -6
      -1
      3
      any
      0
    24. 15
      M
      15
      3
      45
      -6
      -2
      4
      any
      0
      Recovers Back Turned
    25. 16
      M
      15
      3
      43
      -5
      3
      stagger
      any
      0
    26. 20
      H
      16
      3
      47
      -9
      down
      down
      back
      0
    27. 15
      M
      16
      3
      47
      -6
      -1
      5
      any
      0
      Sundome options possible; Opponent crouching (H: Stagger)
    28. 14
      H
      16
      2
      33
      -2
      0
      5
      any
      0
      Recovers Back Turned
    29. 18
      M
      16
      3
      50
      -13
      -2
      2
      any
      0
    30. 17
      H*
      16
      3
      42
      -4
      stagger
      stagger
      back
      0
    31. 16
      L
      16
      2
      50
      -14
      -4
      -2
      any
      0
    32. 16
      M
      16
      2
      43
      -7
      1
      down
      any
      0
    33. 25
      M
      16
      2
      46
      -7
      down
      down
      any
      0
      Super Replay
    34. 21
      M
      17
      2
      46
      -6
      6
      9
      front
      0
      Sundome options possible
    35. 19
      H
      17
      2
      46
      -2
      2
      4
      none
      0
      [P][+][K][+][G] to Tenchi In'yō; Recovers Back Turned
    36. 10
      M
      17
      1
      21
      8
      12
      16
      any
      0
    37. 21
      M
      17
      3
      44
      -6
      0
      8
      any
      0
      Opponent crouching (H: 8F); Recovery CH: 2F
    38. 20
      M
      18
      2
      46
      -8
      -2
      down
      any
      0
      [P][+][K][+][G] to Tenchi In'yō
    39. 20
      M
      18
      3
      54
      -13
      down
      down
      any
      0
      Super Replay
    40. 21
      M
      18
      2
      45
      -6
      -1
      down
      any
      0
      Opponent crouching (H: Stagger)
    41. 20
      M
      18
      2
      53
      -15
      down
      down
      any
      0
      Sundome options possible
    42. 23
      M
      18
      3
      51
      -13
      down
      down
      any
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō
    43. 20
      M*
      19
      2
      52
      -13
      down
      down
      any
      0
      [P][+][K][+][G] to Tenchi In'yō
    44. 20
      L
      19
      4
      60
      -18
      down
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō
    45. 16
      M
      19
      3
      47
      -6
      -5
      3
      back
      0
      Sundome options possible; Opponent crouching (H: 6F ; CH: 6F)
    46. 15
      H
      19
      3
      47
      -5
      -1
      6
      front
      0
      Sundome options possible
    47. 19
      M
      19
      2
      49
      -9
      -1
      down
      any
      0
      Sundome options possible
    48. 20
      H
      19
      3
      52
      -13
      down
      down
      any
      1
      Sundome options possible
    49. 18
      M
      20
      1
      54
      -13
      down
      down
      back
      1
      Sundome options possible; Against Taka, -3 on hit.
    50. 20
      M
      20
      3
      49
      -6
      3
      8
      any
      0
    51. 15
      M
      20
      3
      52
      -10
      5
      down
      any
      1
    52. 20
      H
      20
      2
      50
      -9
      down
      down
      any
      1
    53. 20
      L
      20
      4
      61
      -18
      -6
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō; Recovery CH: -6F
    54. 18
      M
      21
      2
      52
      -9
      -3
      down
      any
      1
      Sundome options possible
    55. 20
      M
      21
      4
      49
      -3
      4
      down
      any
      1
    56. 18
      M
      21
      2
      52
      -10
      down
      down
      back
      1
      Sundome options possible; Against Taka, -3 on hit.
    57. 10
      H
      21
      2
      47
      -6
      -1
      down
      any
      1
      Super Replay; Sundome options possible
    58. 21
      M
      22
      2
      54
      -7
      -2
      1
      any
      0
      Sabaki
    59. 20
      M
      22
      2
      54
      -6
      down
      down
      any
      0
      Sabaki
    60. 16
      H
      23
      2
      49
      -4
      -2
      4
      *
      0
      Sundome options possible; After Sundome, recovers back turned; Evade away from attack
    61. 21
      M
      23
      3
      58
      -13
      -1
      6
      any
      0
      Sundome options possible
    62. 16
      L
      23
      3
      55
      -9
      -2
      down
      front
      0
    63. 20
      M
      23
      2
      49
      -6
      down
      down
      any
      0
    64. [3] or [9][P][+][K]
      16
      H
      23
      2
      49
      -4
      -1
      4
      *
      0
      Sundome options possible; After Sundome, recovers back turned; Evade away from attack
    65. 21
      M
      23
      3
      58
      -13
      -1
      6
      any
      0
      Sundome options possible
    66. 20
      M
      23
      3
      52
      -8
      down
      down
      any
      1
    67. 21
      M
      25
      2
      57
      -7
      6
      down
      any
      1
      Sabaki
    68. 22
      H
      25
      5
      52
      -2
      6
      9
      none
      1
  • Tenchi In'yō
    1. 0
      Special
      0
      0
      15
      0
      High and Mid Inashi; hold [P][+][K][+][G] to maintain stance
    2. (Tenchi In'yō) [6]
      0
      Special
      0
      0
      38
      0
    3. (Tenchi In'yō) [4]
      0
      Special
      0
      0
      39
      0
      Recovers Back Turned
    4. (Tenchi In'yō) [2] or [8]
      0
      Special
      0
      0
      35
      0
    5. (Ryū'in) [P]
      20
      M
      16
      3
      46
      -8
      down
      down
      any
      1
    6. (Ryū'in) [K]
      21
      L
      18
      3
      55
      -15
      4
      down
      any
      0
    7. (Tenchi In'yō) [2] or [8][P]
      20
      M
      20
      2
      50
      -9
      down
      down
      0
      Super Replay; Crumple on Hit; Input to Aoi's front side - Execution: 21F Total: 51F
    8. (Ryūka) [P]
      20
      H
      26
      3
      53
      15
      down
      down
      any
      1
    9. (Ryūka) [K]
      23
      M
      26
      3
      56
      -7
      down
      down
      any
      0
    10. (Ryūka) [K][+][G]
      24
      L
      28
      3
      66
      -16
      down
      down
      none
      0
  • Sundome
    1. (Sundome) (hold [G]) [P] (hit)
      30
      AT
      0
      0
      0
      1
    2. (Sundome) (hold [G]) [P]
      15
      H
      15
      2
      41
      -2
      -1
      4
      any
      0
      Option not available after technqiues in which Sundome cause Aoi to recover back turned
    3. (Sundome) (hold [G]) [K]
      21
      M
      15
      2
      41
      -4
      4
      8
      any
      0
      Option not available after technqiues in which Sundome cause Aoi to recover back turned; Opponent crouching (H: Stagger)
  • Jumping
    1. (ascending) [P]
      10
      H
      26
      0
      0
      -4
      5
      9
      any
      0
    2. (ascending) [K]
      25
      M
      28
      0
      0
      -5
      down
      down
      any
      0
    3. (descending) [P]
      20
      M
      41
      3
      0
      -5
      11
      11
      any
      0
    4. (descending) [K]
      21
      L
      46
      3
      0
      -15
      4
      down
      any
      0
  • Back Turned
    1. (back turned) [2] or [8][P][+][K][+][G]
      0
      Special
      0
      0
      46
      0
    2. (back turned) [2][P]
      14
      L
      11
      3
      33
      -4
      2
      5
      any
      0
    3. (back turned) [P]
      10
      H
      12
      1
      24
      0
      5
      8
      any
      0
      Has same options as [P]; Recovery CH: 5F
    4. (back turned) [K]
      20
      H
      13
      3
      42
      -6
      down
      down
      any
      0
    5. (back turned) [2][K]
      16
      L
      14
      3
      48
      -14
      -4
      -2
      any
      0
      Has same options as [2][K]
    6. (back turned) [P][+][G]
      20
      HCT
      14
      1
      48
      11
      0
    7. (back turned) [P][+][K]
      16
      M
      16
      2
      41
      -7
      -3
      1
      any
      0
    8. (back turned) [P][+][K][P]
      10
      H
      16
      4
      42
      -6
      -4
      0
      back
      0
    9. (back turned) [P][+][K][P][4][P][P]
      20
      M
      18
      2
      51
      -13
      down
      down
      any
      0
      Sundome options possible
    10. (back turned) [P][+][K][P][P]
      20
      H*
      19
      3
      40
      3
      6
      down
      any
      1
      Sundome options possible
    11. (back turned) [2_][K]
      12
      L
      21
      2
      54
      -14
      -6
      0
      any
      0
    12. (back turned) [2] or [8][P][+][K][+][G][P]
      19
      M
      21
      2
      50
      -8
      1
      down
      0
      Opponent crouching (H: Stagger)
    13. (back turned) [P][+][K][P][4][P]
      18
      M
      22
      3
      52
      -6
      -2
      4
      any
      0
      Recovers Back Turned
    14. (back turned) [2][K][+][G]
      20
      L
      22
      4
      63
      -16
      -4
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō; Recovery CH: -6F
  • Opponent Down
    1. (opponent down) [8][P]
      20
      DA
      0
      3
      0
      -17
      down
      down
      any
      0
    2. (opponent down, face up, feet) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    3. (opponent down, face up, head) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    4. (opponent down, face up, right or left) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    5. (opponent down, face down, feet) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    6. (opponent down, face down, head) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    7. (opponent down, face down, right or left) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    8. (opponent down) [3][P]
      10
      DA
      19
      2
      46
      any
      0
  • Throws
    1. (chougarami or wakigarami) [6][2] or [4][2][P][+][G]
      20
      TC
      0
      0
      0
      0
    2. (chougarami or wakigarami) [6][8] or [4][8][P][+][G]
      35
      TC
      0
      0
      0
      0
    3. (yumigatame) [2][8][P][+][G]
      25
      TC
      0
      0
      0
      0
    4. (yumigatame) [8][2][P][+][G]
      26
      TC
      0
      0
      0
      0
    5. (taiboku taoshi) [4][1][2][3][6][K][+][G]
      25
      TC
      0
      0
      0
      0
    6. (opponent crouching) [2][P][+][G]
      55
      LT
      0
      0
      0
      0
    7. (opponent crouching) [3][P][+][G]
      60
      LT
      0
      0
      0
      0
    8. (opponent crouching) [1][P][+][G]
      60
      LT
      0
      0
      0
      0
    9. (opponent crouching, right) [2][P][+][G]
      45
      LT
      0
      0
      0
      0
    10. (opponent crouching, left) [2][P][+][G]
      45
      LT
      0
      0
      0
      0
    11. (opponent crouching, back) [2][P][+][G]
      60
      LT
      0
      0
      0
      0
    12. 40
      HT
      10
      1
      0
      0
    13. [6][P][+][G] ([4] or [2] or [8]to change throw direction)
      0
      HT
      10
      1
      0
      *1
      0
      *1: [6] - 15F / [2] or [8] - 12F / [4] - 11F; Input joystick direction to control throw direction; Damage on wall hit: 10
    14. 55
      HT
      10
      1
      0
      0
    15. 30
      HT
      10
      1
      0
      0
      0
    16. 20
      HT
      10
      1
      0
      5
      0
    17. 50
      HT
      10
      1
      0
      0
    18. 55
      HT
      10
      1
      0
      1
    19. 42
      HT
      10
      1
      0
      0
    20. 45
      HT
      10
      1
      0
      0
    21. 60
      HT
      10
      1
      0
      1
    22. 40
      HT
      10
      1
      0
      0
    23. (opponent back to wall) [4][6][P][+][G]
      70
      HT
      10
      1
      0
      2
    24. (opponent right) [P][+][G]
      45
      HT
      10
      1
      0
      0
    25. (opponent left) [P][+][G]
      45
      HT
      10
      1
      0
      0
    26. (opponent back) [P][+][G]
      60
      HT
      10
      1
      0
      0
  • Reversals
    1. (Tenchi In'yō) (against high/mid punch/elbow)
      0
      Inashi
      0
      0
      0
      13
      0
    2. (Tenchi In'yō) (against high/mid kick)
      0
      Inashi
      0
      0
      0
      22
      0
    3. (Tenchi In'yō) (against side kick)
      0
      Inashi
      0
      0
      0
      12
      0
    4. (Tenchi In'yō) (against knee)
      0
      Inashi
      0
      0
      0
      19
      0
    5. [4] or [1][P][+][K] (against right high/mid punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    6. [4] or [1][P][+][K] (against left high/mid punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    7. [4] or [1][P][+][K] (against right high/mid kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    8. [4] or [1][P][+][K] (against left high/mid kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    9. [4] or [1][P][+][K] (against high/mid elbow)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    10. [4] or [1][P][+][K] (against high/mid circular kicks)
      0
      Rev
      1
      15
      30
      19
      0
    11. [1][P][+][K] (against right side kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    12. [1][P][+][K] (against left side kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    13. [1][P][+][K] (against right knee)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    14. [1][P][+][K] (against left knee)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    15. [1][P][+][K] (against somersault)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    16. [4] or [1] or [2][P][+][K] (against high/mid/low two hands)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    17. [4] or [1] or [2][P][+][K] (against high/mid/low two feet)
      0
      Rev
      1
      15
      30
      0
    18. [1][P][+][K] (against shoulder)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    19. [4] or [1] or [2][P][+][K] (against high/mid/low head)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    20. [1][P][+][K] (against back)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    21. [2][P][+][K] (against low punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    22. [2][P][+][K] (against low kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    23. [2][P][+][K] (against low circular)
      0
      Rev
      1
      15
      30
      25
      0
    24. (back turned) [6] or [3][P][+][K] (against high/mid punch)
      25
      Rev
      1
      14
      30
      0
      Damage: 25+
    25. (back turned) [6] or [3][P][+][K] (against high/mid kick)
      25
      Rev
      1
      14
      30
      0
      Damage: 25+
    26. (on the ground, face up, head) [P][+][K] (against punch down attack)
      0
      Rev
      1
      14
      74
      20
      0
    27. (on the ground, face up, head) [P][+][K] (against kick down attack)
      0
      Rev
      1
      14
      74
      20
      0
    28. (on the ground, face up, leg) [P][+][K] (against punch down attack)
      0
      Rev
      1
      14
      74
      20
      0
    29. (on the ground, face up, leg) [P][+][K] (against kick down attack)
      0
      Rev
      1
      14
      74
      20
      0
  • Rising Attacks
    1. (face down / feet forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    2. (face down / head forward, back roll) [K][K][K]
      20
      M
      18
      4
      49
      -15
      3
      6
      none
      0
    3. (face up / feet forward, back roll) [K][K][K]
      20
      M
      18
      4
      49
      -15
      3
      6
      none
      0
    4. (face up / head forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    5. (face down / feet forward, forward roll) [2_][K][K][K]
      20
      L
      19
      4
      54
      -15
      3
      6
      none
      0
    6. (face up / head forward, forward roll) [2_][K][K][K]
      20
      L
      19
      4
      54
      -15
      3
      6
      none
      0
    7. (face up / feet forward, side roll) [2_][K][K][K]
      20
      L
      20
      4
      46
      -6
      3
      6
      none
      0
    8. (face down / head forward, back roll) [2_][K][K][K]
      20
      L
      21
      3
      56
      -15
      3
      6
      none
      0
    9. (face up / feet forward, back roll) [2_][K][K][K]
      20
      L
      21
      3
      56
      -15
      3
      6
      none
      0
    10. (face down / feet forward, side roll) [2_][K][K][K]
      20
      L
      22
      4
      47
      -6
      3
      6
      none
      0
    11. (face up / feet forward, side roll) [K][K][K]
      20
      M
      23
      3
      45
      -6
      3
      6
      none
      0
    12. (face up / head forward, side roll) [2_][K][K][K]
      20
      L
      27
      2
      53
      -6
      3
      6
      none
      0
    13. (face down / feet forward, side roll) [K][K][K]
      20
      M
      28
      3
      54
      -6
      3
      6
      back
      0
    14. (face down / head forward, side roll) [2_][K][K][K]
      20
      L
      28
      3
      54
      -6
      3
      6
      none
      0
    15. (face down / head forward) [K][K][K]
      20
      M
      30
      4
      57
      -6
      3
      6
      none
      0
    16. (face down / feet forward) [2_][K][K][K]
      20
      L
      30
      5
      58
      -6
      3
      6
      none
      0
    17. (face down / feet forward) [K][K][K]
      20
      M
      31
      2
      57
      -6
      3
      6
      any
      0
    18. (face up / head forward, side roll) [K][K][K]
      20
      M
      31
      2
      61
      -6
      3
      6
      back
      0
    19. (face down / head forward, side roll) [K][K][K]
      20
      M
      32
      3
      59
      -6
      3
      6
      back
      0
    20. (face up / feet forward) [2_][K][K][K]
      20
      L
      35
      4
      61
      -6
      3
      6
      none
      0
    21. (face up / feet forward) [K][K][K]
      20
      M
      36
      3
      58
      -6
      3
      6
      none
      0
    22. (face up / head forward) [K][K][K]
      20
      M
      36
      3
      66
      -6
      3
      6
      back
      0
    23. (face down / head forward) [2_][K][K][K]
      20
      L
      36
      4
      63
      -6
      3
      6
      none
      0
    24. (face up / head forward) [2_][K][K][K]
      20
      L
      36
      3
      62
      -6
      3
      6
      none
      0
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice