=========================================== SEGA VIRTUA FIGHTER CODES, TRICKS, ODDITIES and EASTER EGGS by Rich Williams version 1.10 [last updated 8/24/02] =========================================== DISCLAIMER ---------- This guide is for private and personal use only. It can only be reproduced electronically / placed on a web page or site as long as it is unaltered, with this disclaimer and the copyright notice appearing in full. Any information used from this document, quoted or not, should have this author's name somewhere clearly as acknowledgement. Feel free to distribute between others, but this guide is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. CODES, TRICKS, ODDITIES and EASTER EGGS ======================================= * View The Credits: To view the credits during attract mode hold any start button down. Not possible if machine is set to free play. * Fun With Kage: You can make Kage roll during the attract mode. When you see him onscreen, enter a forward or backward roll (HCF/HCB). Roll, Kage, roll! You can avoid being kicked by Sarah if you enter it quickly enough, and you can even make him roll during the previous-match replays during the attract mode. * More Fun With Kage: After 3000 plays (whether it's 3000 Kage plays or 3000 plays overall is not known), Kage's face mask will fall off along with his headband, if he's knocked down. Note the scar and big fangs. * Choose Your Outfit: You can't. It's just not possible. Go play VF2 or VF3 if you want that sort of thing. Sorry. Although...here's something. Not really even a code or a trick, just a roundabout method of getting the second outfit when you _really_ want it: play a mirror match in vs mode and have the 1P outfit player lose (or beaten). Obvious, eh? * "Arg which one am I?": While you can't select outfits for your character of choice, in VS mode both players can play using the same outfit during mirror matches. Have one player select the character. Then the other should highlight with the cursor, but not select, the character immediately to the left of the character of choice. For example, if you both want to play Pai, then the second person should highlight Akira. If you both want to play Akira, highlight Jacky, and so on. That done, press right+P+K+G simultaneously. Both should be in identical outfits when play begins. * Play as Dural: First, you must beat the computer Dural and have 2 games worth of credits in the machine ready to go (moot if machine is set to free play). After beating the game, have one player press start and pick a character. As soon as that character finishes smiling, and before the game actually starts, player 2 should press start to interrupt the process. Player 2 may or may not come in as Dural. Warning: this code may or may not be bullcrap, incorrect, or it may depend on which revision of VF it is. * Fun With Jeffry: Jeffry's TKoD can be done even with the opponents back turned. After the toe kick hits the opponent in the back, Jeff will materialize in front of the opponent for the XPD. * More Fun With Jeffry: Jeff will sometimes toss his opponent clear across the ring, as in dozen of meters away, after the military press throw (b,b+P or G,b,release G+P). Now, it's not known if this is a bug or a third, intended version of the throw - there are already two known, established versions to the throw. * Even More Fun With Kage: Similar to the phenomena described above concerning Jeffry, Kage also has an alternate version to his TFT. Kage will toss the opponent at a much, much farther and longer, sloping arc than the normal version. And again, it's not known if this is a bug, or an intended version. If it's the latter (likely), it's not known how to get it with any regularity. * On The Ground Taunt: If you win by TO, but were knocked down onto the ground just as the match was called, instead of your character getting up for the taunt sequence, he/she'll just lay on the ground motionless. * Screw You, Akira: You can throw Akira out of his bodycheck during the execution phase of the animation (not during the collision or recovery phase, however), from anywhere in the ring. * Fun With Pai: Pai's reversal is just chock full of bugs and oddities for your amusement. Although it's listed as a "high kick" and "high punch" reversal, she can reverse much more than normal punches and kicks. Here's a list of some of the unusual things you can reverse with Pai's b+P: rising knees, Kage's f,f+P+K+G, Lau's sweep in his P,P,P,d+K. And Jeffry's b,f+P (elbow, hammer) can be reversed, too - the hammer being reversed with a kick animation! It's not known if Sega intended for Pai to be able to reverse some of those more unusual moves above, or if it's the result of a bug. There is also the Pai Reversal Jam. Playing against CPU pai if you continually and rapidly hit K,G you will eventually cause Pai to freeze. She will be stuck for the remainder of the round until TO or until you hit her. Experiment with it. Find all the bugs. A variety of things can happen. Bizarre animations, such as either Pai or the opponent completing their respective animations while one or the other stands still. * Intro Oddities: The VF1 attract sequence is bizarre. It has characters doing moves which don't belong to them, or moves which simply don't exist as shown. Here's a rundown. Sarah vs Kage - Sarah does a punch, then a Lau/Pai/Jacky K+G type crescent. She has no such move. Pai vs Jacky - Pai does her f,f+P,P,P triple punch variation, but ends it with her P,P,P,K type crescent. f,f+P,P,P can only be ended with a mid-kick. Jeffry vs Wolf - Jeffry MC's Wolf with a normal-type elbow (i.e. like Lau/Jacky/Kage/Akira's f+P), then powerbombs Wolf. Jeff has no normal elbow as a stand-alone move, he has to do b,f+P, which does two moves from that one input: an elbow, then an overhead hammer. Wolf also appears to be standing immediately before being powerbombed. There is also a sort of "flash" as Wolf hits the ground, an effect which isn't seen in the normal game. Jacky vs Jeffry - Jacky does P,P,P, then does a crescent. The crescent shown is his far range P,K crescent - but there's no prerequisite punch. Akira vs Lau - Akira MC's Lau out of a K with his own K, then does a Wolf/Jeffry type standing uppercut, then ends it with a SgPm. Akira has no uppercut. -- Sources/Credit/Thanks: GodEater Douglas Rosengard [end of file]