#146386 - 2006-10-07 17:54
VF5 Version A
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Enthusiast
Registered: 2003-04-08
Posts: 268
Loc: Gold Coast, Australia
PSN: noodalls
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Article - Version A Changes Introduction Arcadia 78 Author - Yanaga Source - Myke Translation - Noodalls
Tournament mode in Ver A In this second updated version, VF terminal and VF.TV have both been upgraded, and it is now possible to use the "Tournament Mode". You can enter by simply putting your card into the VF terminal. The next match and tournament brackets will be displayed on VF.TV, a smooth system for running the tournament. The opening movie was also changed.
System Changes There are numerous changes. The biggest system changes is, during execution for tsukami throws, there is now invincibility time against 0F throws. This means that now when you succesfully evade and go for a throw, or pressure a stagger with a throw, you won't be thrown during your attempt. There are also changes to the OM. The recovery after the movement has been reduced so it is easier to use, but you can no longer go for a 0F throw immediately afterwards. After escaping a throw, the thrower? is now at a slight disadvantage. This also means that the time after a throw escape where you can't connect a throw has been altered. Also, the discrepancies in ducking time talked about in the last issue have been removed.
Universal Changes Other than the system changes, some cahnges were made across characters. One of these is, moves that on block are heavy-weight punch or elbow counterable have largely had there there recovery increased. Until now, where a throw was only just guaranteed at -13, it is now easier to connect with throws containing a dash motion, such as *df df P+G or *ffP+G. For characters like Shun and Aoi, these are better than their striking retaliations, so they are strengthened in their matchups.
- Against Shun's *uK, throws including dash motions such as Jeffrey's *df dfP+G were difficult to connect. - Now it is much easier. With a character's striking retaliations, there will be changes to character's strengths. One more changes is *dP on normal hit. Originally it was something of a nothing situation, but it has now been increased to the same recovery as a minor counter. Other changes are discussed in the individual character pages.
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#146388 - 2006-10-07 21:00
Re: VF5 Version A
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Old Hand
Registered: 2005-02-24
Posts: 919
Loc: Tyresö, Sweden
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Any changes to bounce combos and it's damage?
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#146389 - 2006-10-08 05:21
Re: VF5 Version A
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Veteran
Registered: 2003-05-15
Posts: 1537
Loc: Northern Lights (Sweden)
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Thanks for the info noodalls
/KiwE
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#146390 - 2006-10-08 10:00
Re: VF5 Version A
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Veteran
Registered: 2002-03-18
Posts: 1310
Loc: Ohio
XBL: ULTRA cawmbow
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Thanks Noodalls! Quote:
noodalls said: The biggest system changes is, during execution for tsukami throws, there is now invincibility time against 0F throws. This means that now when you succesfully evade and go for a throw, or pressure a stagger with a throw, you won't be thrown during your attempt.
Thanks AM2.
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Get the fear out of your heart and punch them in the face!
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#146391 - 2006-11-14 02:37
Re: VF5 Version A
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Enthusiast
Registered: 2002-08-13
Posts: 222
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The current Arcadia magazine has all the Version A character specific changes. If people are interested and someone isn't already in the process of getting the information on this site, I will try to pick it up this weekend and post them.
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#146392 - 2006-11-14 04:34
Re: VF5 Version A
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Pooh-Bah
Registered: 2002-07-30
Posts: 2414
Loc: Tokyo
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Version A changes are listed on the Japanese home page. If the new arcadia goes into more details, then by all means pass along the information.
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Srider
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#146393 - 2006-11-15 00:48
Re: VF5 Version A
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Enthusiast
Registered: 2002-08-13
Posts: 222
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I mean in more detail obviously. The only page I could find on the Japanese homepage just states something like:
"The below moves have been adjusted in Version A:" then: List of moves
It doesn't state how they were adjusted, does it? Maybe I'm not clicking on the correct link?
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#146394 - 2006-11-15 19:57
Re: VF5 Version A
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New Challenger
Registered: 2006-07-28
Posts: 10
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No you're right, we need specific informations about each characters ver A so please ^^
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#146395 - 2006-11-15 21:39
Re: VF5 Version A
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Member
Registered: 2002-02-28
Posts: 107
Loc: ORIGIN
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i need frame data>_<
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(kingo) -
2010-05-23 10:20
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(akai) -
2010-04-17 16:53
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(akai) -
2010-04-17 16:51
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2010-04-17 16:50
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2010-04-17 16:49
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2010-04-17 16:48
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2010-04-17 16:46
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2010-04-17 16:45
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2010-04-17 16:43
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2010-04-17 16:29
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