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#146396 - 2006-11-15 23:43 Re: VF5 Version A
CGB_Spender Offline
Pooh-Bah

Registered: 2005-08-24
Posts: 1793
That'd be niiiiice, or maybe not.

I'm kinda worried about the slower throw speed and how that kinda changes everything. BACKDASH
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#146397 - 2006-11-16 01:41 Re: VF5 Version A
noodalls Offline
Enthusiast

Registered: 2003-04-08
Posts: 268
Loc: Gold Coast, Australia
PSN: noodalls
The thing is, who's to say that these moves won't change again in version B/2 or whatever is next. While time is the main reason that I haven't been doing many translations recently, the fact that I could be spending time that later becomes wasted is also there. I translated the article about differences in ducking speed only to have it removed in version A.

At this point, I'm more tempted to do general system translations (hopefully some next month) and leave moves etc. until a final stable version comes out.

If you still want to do version A translations then I'm sure everyone appreciates it and it can only help, but I wonder if the effort wouldn't be better spent some other way.

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#146398 - 2006-11-16 07:40 Re: VF5 Version A
Unicorn Offline
Enthusiast

Registered: 2004-03-11
Posts: 326
Loc: Czech Republic
AFAIK PS3 version will be Ver A., no? So I think for most of us translatzions about Ver A will be most important
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#146399 - 2006-11-16 15:51 Re: VF5 Version A
akiralove Offline
Veteran

Registered: 1999-12-02
Posts: 1320
Loc: Los Angeles, CA
I think what Noodals means is that there's a lot of time between now and March, when most of us will be playing VF5 for the first time. Who's to say there won't be even more changes, or a new version by then? Translating every change for every character is a lot of work, especially since most of us can't even play, and it might change again sometime soon.
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#146400 - 2006-11-17 09:53 Re: VF5 Version A
Jeneric Offline
Old Hand

Registered: 2005-02-24
Posts: 919
Loc: Tyresö, Sweden
Quote:

Unicorn said:

AFAIK PS3 version will be Ver A., no? So I think for most of us translatzions about Ver A will be most important


It seems a lot more probable that there will be one if not two more versions before the PS3 version comes out, and the PS3 version will of course be based on the latest available.
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#146401 - 2006-11-19 01:53 Re: VF5 Version A
ice-9 Offline
Carpal Tunnel

Registered: 1999-09-11
Posts: 4282
Loc: Singapore
XBL: Goliath Slayer
There might be a Version B....but if you do decide to translate the Version A info I would definitely appreciate it greatly!
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#146402 - 2006-11-19 07:25 Re: VF5 Version A
Srider Offline
Pooh-Bah

Registered: 2002-07-30
Posts: 2414
Loc: Tokyo
The December issue of Arcadia actually has more details for all the changes to Version A.

I'll start with Kage for you Ice-9.

K+G - frames after guard, hit, or counter hit adjusted.
dfP+K - air hit float is adjusted.
dfP - Now clashes with throws.
bP - Recovery after normal and counter hit decreased.
PPbP - Recovery after normal and counter hit decreased.
bPK - Recovery after normal and counter hit decreased.
fK+G - Recovery on guard increased.
(Jumonji) K+G - Avoids low attacks, crumples on counter hit, staggers on crouch hit.
(Shippujin) fP - Recovery on guard increased.
(Shippujin) dfP - Recovery on guard increased.
bfP+KP - Recovery on guard increased.
bKK - Advantage on hit increased.
(Back turned) P+KK - Recovery on guard increased. Slower execution.
bK+G (on hit or guard) bP+G - Smaller input window for hit throw.
fP - Damage decreased from 19->17.
dK+G - Damage decreased from 28->25.
bdP+G - Grab animation now same as other throws.
ufP+G - Range for successful throw decreased.
(Jumonji) P+G - Range for successful throw decreased.
(Shippujin) P+G - Range for successful throw decreased.
(Back to wall) bdP+G - Distance to wall for this throw has been increased.
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