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#164334 - 2007-06-05 00:28 Vane Oki and Anti-Rising Attack Strats
CGB_Spender Offline
Pooh-Bah

Registered: 2005-08-24
Posts: 1796
zzz


Edited by Sebo (2008-05-31 02:16)
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#164366 - 2007-06-05 11:35 Re: Vane Oki and Anti-Rising Attack Strats [Re: CGB_Spender]
Kay Offline
Journeyman

Registered: 2007-03-29
Posts: 59
Loc: Cambridge, UK.
I'm at work now, and can't test anything, but!

I always liked in DS to snuff out rising attacks. It's all a timing thing, I find. Sabaki attacks are probably better as they'd be easier to time, especially if people side/back/front roll before standing, reversals a bit less so.

My tactic when in OS is to just get in their face to pressure them, and use which works pretty well, but not as well as I'd like.

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#164626 - 2007-06-08 11:43 Re: Vane Oki and Anti-Rising Attack Strats [Re: Kay]
J6Commander Offline
Enthusiast

Registered: 2000-08-07
Posts: 210
Loc: Toronto, Canada
Also K+G will interrupt any delay rising attacks. This move hits special-high and it is available in both stance too.

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#164671 - 2007-06-08 23:52 Re: Vane Oki and Anti-Rising Attack Strats [Re: J6Commander]
CGB_Spender Offline
Pooh-Bah

Registered: 2005-08-24
Posts: 1796
 Originally Posted By: Plasma
Also K+G will interrupt any delay rising attacks. This move hits special-high and it is available in both stance too.


Oh shit, I guess this move has a use outside of Anti-AI.

Anymore strats peeps?

Does the Head Facing, Face Down Tech equal a Back Stagger?
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#164759 - 2007-06-11 03:44 Re: Vane Oki and Anti-Rising Attack Strats [Re: CGB_Spender]
Vortigar Offline
Addict

Registered: 2006-03-09
Posts: 583
Loc: THE Netherlands
My general anti-rise mixups consist of the following three moves:
1. + mixing this one up on its own is possibly enough, between normal execution, max-charge and step-in-cancel-throw (0-frame throw? gotta check!) this move covers all the bases in of itself. On any hit (!!!) you get a stomach crumple combo and you can cancel it all together if you think you're too late. In general I think this move is hugely under appreciated.

2. + is especially useful for when your opponent has a habit of evading on rise (possibly in response to eating + crumples). I absolutely love this moves list of properties: Full circular, special high, stagger on guard, side turning on hit (the latter is an oft forgotten little detail).

3. + as Sebo already mentioned this one is great on people who like their low down attacks as it hops clean over them. This one has the shortest execution of the three and usable in a pinch when you're too late with the longer execution ones.

The beauty of these three moves in concert is that they work in DS as well as OS so you don't need to remember two specific sets of moves for the two for a change.


Edited by Vortigar (2007-06-11 03:46)
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#164764 - 2007-06-11 06:42 Re: Vane Oki and Anti-Rising Attack Strats [Re: Vortigar]
Kay Offline
Journeyman

Registered: 2007-03-29
Posts: 59
Loc: Cambridge, UK.
I must practice judging the distance so that I can jump in with a cancelled +, then go straight into a throw. I've trained my roomie to try and reverse it any time I throw it out, so the throw would be funny. Especially if it's zero-frame!

I still have a lot of success with in DS to wipe out rising attacks, though. Haven't got the hang of low-throwing techrollers, though. I don't know if it's even still possible, after they changed Vanessa's low-throw properties.

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#164962 - 2007-06-13 23:28 Re: Vane Oki and Anti-Rising Attack Strats [Re: Kay]
CGB_Spender Offline
Pooh-Bah

Registered: 2005-08-24
Posts: 1796
zzz


Edited by Sebo (2008-05-31 02:15)
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#184050 - 2007-12-13 16:57 Re: Vane Oki and Anti-Rising Attack Strats [Re: CGB_Spender]
erdraug Offline
Old Hand

Registered: 2007-10-01
Posts: 1118
Loc: Lyon (FR) - Athens (GR)
XBL: erdraug
Actually ALL of Akira's rising attacks are Side kicks or mid kicks - thus + sabaki is possible.

I'm checking the other char's movelist ATM to see if this applies to anybody else.

Hmm, seems like Aoi too

Lau seems to be only able to do mid crescents when he's face up feet towards - everything else can be sabakied.

That's it. Anyway, what's more important, is that, like Sebo pointed out NOBODY is be able to do anything else than sidekicks and mid kicks when in a face up, had towards position.

This means, once again after a successful they are in an ideal position. I was wondering about how to get the opponent to get up with a rising mid kick when i had an idea "how about baiting him?" I am willing to bet that if i follow up with another most opponents would try to rise with a mid kick to punish vanessa for whiffing, right? (if they roll and it hits them, well even better)

So, my real question is the following: after whiffs over their head, will the 5-20 frames sabaki window of + have time to kick in?

Of course this would work only once per opponent, but still, xbox live is a big place


Edited by erdraug (2008-01-10 15:04)
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#184060 - 2007-12-13 17:38 Re: Vane Oki and Anti-Rising Attack Strats [Re: erdraug]
CGB_Spender Offline
Pooh-Bah

Registered: 2005-08-24
Posts: 1796
zzz


Edited by Sebo (2008-05-31 02:15)
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#184069 - 2007-12-13 17:57 Re: Vane Oki and Anti-Rising Attack Strats [Re: CGB_Spender]
erdraug Offline
Old Hand

Registered: 2007-10-01
Posts: 1118
Loc: Lyon (FR) - Athens (GR)
XBL: erdraug
OOPS! My bad http://virtuafighter.com/commands/index.php?chara=aoi&ver=5c didn't have the move type for her rising attacks so i tried to look at her version B stats but the webpage defaulted me to Akira when i switched versions

OK, the opponent is also face up, head towards after those throws but i don't see the point of doing a since they can't techroll, that's why i didn't care to mention it when i was trying to figure if the + sabaki window will kick in.

I'm trying to do it in free training (two shadow slicers then a leopard strike) but i keep getting hit - which should mean the sabaki window hasn't kicked in, right? But maybe i'm just doing it too slow - somebody with faster inputting skills than my (notoriously slow) own should try to see.

If it works it means that after a DS vane could always follow up with a second without fear of getting retaliation, right?
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a.k.a. Eärandir Tough Distance Tranny Eurotrash Rump Ranger

Maybe there's an item where Aoi is pregnant!!! -- 124
In R Jacky became Sarah. -- lolfiend
3P+G does nothing? that sucks - Richkwond'oh

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