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#214669 - 2008-07-07 21:52 VF5 Ver.C Sarah Combos
Myke Offline

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VF5 Ver.C Sarah Combos

The Xbox 360 port is based on Version C.

If you have any corrections or additions then please post in this thread.

More information about the VFDC Combo lists can be found in the VF5 Combo Lists announcement.
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#214784 - 2008-07-08 13:23 Re: VF5 Ver.C Sarah Combos [Re: Myke]
Combolammas Offline
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Registered: 2007-05-22
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Loc: Finland
Open b+K+G, P, FC f+K+G,K on Brad does 60.

Manjimaru found out some b+K+G combo with PPb+PK but I'll leave that to him since he probably knows the character / stance details better than me.

This one is also by Manjimaru so props for him (sorry for presenting it in your stead)
FL df+K, G, df+P,K, PPb+PK
Closed stance, at least on Lei and Brad. Doing G-cancel times the hits for df+P,K right for both hits so it's recommended.

After d+P+K,K both "df+P,K, f+P+K,K" and "df+P,K, P,P,d+K hit Pai from both stances.

d+P+K,K, df+P,K, P,b+K does 59 and works from open stance up to Jacky.

As useless as it is, since F+K,K is mentioned in there I'll say that d+P+K,K, d+K,K is same damage and IIRC works up to Lau from both stances.

MC u+K+G, df+P,K, P,P,d+K works on Eileen and probably other LW's too on both stances.
MC u+K+G, df+P,K, f+P+K,K works on MW's from closed stance for 64 but I don't remember who is the heaviest it works on.
There's also MC u+K+G, df+P,K, P,b+K from open stance. 63 damage up to Akira.

d+K+G, d+K,K is not stance specific on anyone. It always hits.
d+K+G, db+K+G,K, u+K isn't guaranteed on Jeffry, the somersault can be teched. Probably not Wolf or maybe even Akira either.

You can do some of DC combos out of f+K on late hit.

MC (F+)K,P and mc F+K,P combos are not identical. mc float is lower. Therefore there should be 2 different sections for this.
I remember you can do bounces on MC on LW's but I don't remember the best combos.

DC, K,P, d+K,K is closed stance up to Akira. Hits LW's from both stances but I haven't tested all, Pai for sure. When done in combos you should use (and note) K,P instead of F+K,P since for some weird reason the float is a bit better on aerial K,P (some side hit bounce juggles works with K,P but not F+K,P IIRC).

uf+K and (b+P,K)MC b+K also give combos similar to serpent and u+K+G with a bit lower float. Could make own section if I find my list of combos somewhere...

Step (K,K,)K cr.v:
- d+K,K 43 damage on everyone. No stance requirements.
- b+K, PPb+P,K 52 damage on LW's and Lion. No stance requirements.

I'm a bit tired so I didn't check it out throughly but there's something.

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#214839 - 2008-07-08 17:35 Re: VF5 Ver.C Sarah Combos [Re: Combolammas]
Manjimaru Offline
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 Originally Posted By: Combolammas

This one is also by Manjimaru so props for him (sorry for presenting it in your stead)
FL df+K, G, df+P,K, PPb+PK
Closed stance, at least on Lei and Brad. Doing G-cancel times the hits for df+P,K right for both hits so it's recommended.


Closed stance flamingo counterhit, apparently works on all characters except Jeff and Wolf for 66. For Jeff and Wolf you can do
FL df+K, G, df+P,K, PP2K for 62. (But this is already listed)

Why are the second and third FL df+K comboes listed as "normal hit"? FL df+K is a combostarter only on counter..

That b+K+G PPb+PK combo is under further testing... but apparently its a 61 point combo on heavyweights.
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#221415 - 2008-08-21 10:20 Re: VF5 Ver.C Sarah Combos [Re: Manjimaru]
Manjimaru Offline
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Pointing it out that
CH FL -> -> + on lightweights is always exact recoverable. Its not a real combo on any character. Id rather keep it on the lists though, just add "exact recoverable" to it.
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#221835 - 2008-08-25 01:14 Re: VF5 Ver.C Sarah Combos [Re: Manjimaru]
akai Offline

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 Originally Posted By: Manjimaru
Pointing it out that
CH FL -> -> + on lightweights is always exact recoverable. Its not a real combo on any character. Id rather keep it on the lists though, just add "exact recoverable" to it.


Note added.

Thanks Combolammas and Manjimaru for the feedback. While the combo lists may take a while before it gets updated (still have not tested/update the info from the the first two posts you guys made), comments and feedback are greatly appreciated.

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#256843 - 2009-06-29 02:23 Re: VF5 Ver.C Sarah Combos [Re: akai]
Manjimaru Offline
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Some corrections and additions:

4K+G -> 6_P -> KK
Is listed as open stance combo. However it works in both stances against Eileen, Aoi, Pai, Sarah, Vane, Lion, Lei,Brad, Lau, blaze. Pressing 6_ for the punch is required only against Shun I believe. It doesnt work against Akira. (as is listed)

4K+G -> P -> 2_6K+GK works in open stance against Lau, Brad, Vanessa and Sarah. It seems to be however range dependant. Against Vanessa it works only in medium-long range. Against Sarah at maximum range only. Damage is 60 on normal hit.
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#256846 - 2009-06-29 02:40 Re: VF5 Ver.C Sarah Combos [Re: Manjimaru]
Yupa Offline
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Thanks for the confirmation vs. Shun... I figured as much, but never bothered to research it.
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#256847 - 2009-06-29 02:41 Re: VF5 Ver.C Sarah Combos [Re: Yupa]
Manjimaru Offline
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GRR I made a mistake. YOu need to do 4K+G -> 6_P -> 2KK against shun. That threw me off. Ignore what I said about that combo.

*mumble* this is why I hate doing combo lists. Theres so much stuff to test and changing characters takes too much time. Just testing two combos on all characters took me a hour.
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#256848 - 2009-06-29 02:45 Re: VF5 Ver.C Sarah Combos [Re: Manjimaru]
Yupa Offline
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laugh

heh! ... I never finished the verB combo table...

What gets me, is that Shun and Blaze are similar physically... at least in terms of height and weight, right? Those 2 don't really group together for combos tho... they both have short stubby legs.
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#256882 - 2009-06-29 11:54 Re: VF5 Ver.C Sarah Combos [Re: Yupa]
Slide Offline
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Not sure, but I think you can just put a delayed gap inbetween 4K+G and P vs Shun for the combo.

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