Summary: New version on test next week. Not the version that was on test last week, but a totally new one. Will be shown during the same weekend as Kakutou Shinseki 5.
Edited by akai (2009-04-2707:30) Edit Reason: added version B to title
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You know i really think that is what happening on why sega is not brining VF5R on consoles,maybe they're trying to update the game as much as they can so that when the final version of it come out,BAM! VF5R! version 100! lol
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Thanks for the news Reno... After reading this I wouldn't be surprised if an announcement in regards to an updated console version of VF doesn't come within the next 3-6 months. Like Haya said, this could be why they were holding off from announcing anything VF related for consoles. Maybe this version will be a final beta test run with tweaks to come a few months down the line after release.
_________________________ Yomi really is'nt a prediction if i eliminated your strengths. Take what the opponent gives you rather than forcing something to work. - SDS Overfiend
If this game doesn't comeout this summer, 2010 for sure. SEGA can't be that dumb on releasing this game during the holiday season again, especially next to Tekken 6...........Who am I kidding, this is SEGA.
Anyway, I haven't been looking at VF5R videos as of late, so for those who have, or even played the game(Reno)anything stands out that needs to be fix or be added?
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This is clearly about a new revision for the arcade, you guys getting a bit to desperate for console news
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For gods sake, they are probably waiting with the announcement for the consoles, to keep ppl anticipating anf focusing on the arcade version.
Either way with blue blaze and tekken6 being announced for both consoles and sf4 and the current vf5, I will be busy till vf5r comes, which it must!
I've finished quest mode with Akira and I'm definitely not a master with him, I'll just go through quest mode with kage, lion... and the rest! till the good news of vf5r comes!
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#245618 - 2009-03-2720:24Re: New version of 5R (Version B)coming...
[Re: akai]
LostCloud
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Registered: 2008-12-05
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Originally Posted By: akai
Link
Oh, no wonder I didn't see it there. It was in the gallery xD (I should've done a better forum search... Sorry about that Reno & Truesonic2k!)
Thanks for pointing that out akai. Someone should've mentioned that they posted it in the gallery though here in this thread. I was waiting to hear about what they showed at Yappa Sasobi Fest ‘09 and there was never any update in this thread.
I would have thought this sort of news would go on the front page?
I think Myke might have put something on the front page when VF5 ver D was being released, that's only time I remember stuff like that on the front page.
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You can't dangle the bogus carrot of possible reconciliation in front of my face whilst riding some other donkey. -Tim Bisley
#247040 - 2009-04-0811:37Re: New version of 5R (Version B)coming...
[Re: social_ruin]
combo2008
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VF5MegaRemix.
VF5 No holds bars
seriously when it comes it comes. i am okay
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#247056 - 2009-04-0813:28Re: New version of 5R (Version B)coming...
[Re: gl0ry]
L_A
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Registered: 2007-01-28
Posts: 1006
Loc: Sherman Oaks, CA
Originally Posted By: gl0ry
The Tekken community is the same way with T5DR. No one wants to play it anymore.
The key difference is that they actually have arcades in the US and they've had console announcements.
Yeah I can imagine. I think the VF fans got banged the hardest though with the whole lease only deal for the arcade. I tried to buy a VF5r board directly from friends at am2 when I was there in jan but management said NO.
#247089 - 2009-04-0815:45Re: New version of 5R (Version B)coming...
[Re: Shag]
Adio
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Registered: 2001-07-18
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Loc: London, United Kingdom
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Originally Posted By: Shag
I think VF is better off than the DOA community.
Yes and no. I liken Itagaki to Suzuki: Yu's last VF was the 4 series, yet we're possibly half way through the development of VF5's life cycle if we assume there'll be a "FT" after "R".
And with regards to Tecmo; Ninja Gaiden 2 Sigma has already been announced which is going to be superior to the intial 360 version (...Bastards), sans Tomonobu.
My point is that once the IP (Interllectual Property/concept) is made any hack can take over the reigns and run with it. We've just been lucky that Yoshihiro Tsuzuku (VF5's director) hasn't taken any big chances with the series. The argument that VF5 adds little to the series is fair (though it was Suzuki's decision to go backwards in VF4), but I'd rather have more of the same than a dud (though that too is also a matter of taste).
DOA5 might still appear one day. Ayane; a female ninja from that series is set to be an additional character in NG2S, so Tecmo still has a use for (milking) Itagaki's legacy.
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#247350 - 2009-04-0923:33Re: New version of 5R (Version B)coming...
[Re: L_A]
FatalRose
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Originally Posted By: L_A
Originally Posted By: gl0ry
The Tekken community is the same way with T5DR. No one wants to play it anymore.
The key difference is that they actually have arcades in the US and they've had console announcements.
Yeah I can imagine. I think the VF fans got banged the hardest though with the whole lease only deal for the arcade. I tried to buy a VF5r board directly from friends at am2 when I was there in jan but management said NO.
Why did they not sell it to you and how much was it going to cost?
#247529 - 2009-04-1115:18Re: New version of 5R (Version B)coming...
[Re: FatalRose]
L_A
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Registered: 2007-01-28
Posts: 1006
Loc: Sherman Oaks, CA
Originally Posted By: FatalRose
Originally Posted By: L_A
Originally Posted By: gl0ry
The Tekken community is the same way with T5DR. No one wants to play it anymore.
The key difference is that they actually have arcades in the US and they've had console announcements.
Yeah I can imagine. I think the VF fans got banged the hardest though with the whole lease only deal for the arcade. I tried to buy a VF5r board directly from friends at am2 when I was there in jan but management said NO.
Why did they not sell it to you and how much was it going to cost?
They only lease it and when you lease the machine, you get the game as well as the special routers and stuff required to connect to vf.net. They told me that if the game isn't connected to VF.net it wont work but im sure they can easily bypass that if they wanted to. It's just sega being sega imo.
Was he basically reduced to figurehead status on this one?
Yu Suzuki is credited as lead designer for VF4 and a producer for VF4,EVO,FT. He also did tons of interviews for VF4 (and even some for VF5 in its infant stages).
He had much less to do with VF4 than he did with VF3 and according to news reports he wasn't allowed much 'hands on' VF4, whatever that means. And then later was downsized by Sega and now is gone from the company I guess. Sega is so terrible.
So he was reduced to a figurehead, then basically was downsized then retired from the company. I mean he only created VF...
Was he basically reduced to figurehead status on this one?
Yu Suzuki is credited as lead designer for VF4 and a producer for VF4,EVO,FT. He also did tons of interviews for VF4 (and even some for VF5 in its infant stages).
He had much less to do with VF4 than he did with VF3 and according to news reports he wasn't allowed much 'hands on' VF4, whatever that means. And then later was downsized by Sega and now is gone from the company I guess. Sega is so terrible.
So he was reduced to a figurehead, then basically was downsized then retired from the company. I mean he only created VF...
I wonder if this is why many of the ideas he stated early on in VF4's development never came to fruition (I'm pretty sure he wanted to do some kind of active auto blocking feature).
A whole set of new features are being planned for the fighting engine. The effect of a technique will vary with distance, for instance. Also, the team is considering including a system where a character can be downed by means other than just being attacked - we're not 100% sure what this implies, and given the subtlety of Virtua Fighter's gameplay, we're not going to speculate. Finally, AM2 is attempting to make the game more accessible for beginners. By pushing guard, a few of the more advanced techniques will be automated. Suzuki comments that it's difficult in choosing the level of automation. Hopefully, this will be just an option, selecting similar to "Auto Blocking" in the Street Fighter series
Maybe that's where it lead them, but that's not what the original idea sounded like (although in translation something might have been altered). In any case, I don't think continuing to block is an advanced technique.
#247540 - 2009-04-1116:49Re: New version of 5R (Version B)coming...
[Re: dapheenom]
sanjuroAKIRA
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I remember Lau's you only had to block the first ...but wasn't that a change made for evo? Doesn't matter I suppose.
I think when they said "more advanced techniques" perhaps they meant something like throw escapes...in any event it seems a leap to wonder if Yu Suzuki had in mind something like a slow backward walking guard.
Funny to be discussing changes made for evo(?) and/or pre vf4 press release conjecture in the VF5R new version thread.
How about that work Yu Suzuki did on After Burner, huh? And the enhanced explosion sprites on After Burner ver. 2.1? Fucking hot!!
#247541 - 2009-04-1116:56Re: New version of 5R (Version B)coming...
[Re: Zero-chan]
Adio
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Originally Posted By: Zero-chan
Originally Posted By: Adio
Yu's last VF was the 3 series
fixed
Thanks for correcting me. Well, if that's the case then it just goes to show how artistic integrity/creativity can decline when a project's creator is removed from the design process. VF3 from VF2 was a huge leap, Suzuki is "replaced" and we go back a generation, albeit with walls and better graphics...
Itagaki was involved in all the DOA games (right?), so if there is ever a fifth one it'll be an indicator of the "new" Team Ninja's methodology.
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So he was reduced to a figurehead, then basically was downsized then retired from the company. I mean he only created VF...
He also almost bankrupted Sega by spending hundreds of millions developing and marketing Shenmue over the course of many years to the point where there was no chance in hell it would even come close to recouping development costs. And, of course, the huge expenses put Sega in the position it's in now - having to kill off their own hardware and go third party.
So he's hardly an innocent victim in Sega's issues, if anything, he's one of the catalysts.
Let's put it this way: He is, in many ways, the John Romero of Sega. He rose to rockstar-like fame and then used his clout to finance a huge, huge project that turned into a money sink. It got delayed for years but was supposed to carry an entire company on its back. When it didn't meet hype and great expectations, things came crashing down and he never could really recover. At least we can give Yu credit for less bitch-making and not asking us to suck it down.
#247546 - 2009-04-1118:31Re: New version of 5R (Version B)coming...
[Re: Zero-chan]
L_A
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Registered: 2007-01-28
Posts: 1006
Loc: Sherman Oaks, CA
Originally Posted By: Zero-chan
Originally Posted By: InstantOverhead
So he was reduced to a figurehead, then basically was downsized then retired from the company. I mean he only created VF...
He also almost bankrupted Sega by spending hundreds of millions developing and marketing Shenmue over the course of many years to the point where there was no chance in hell it would even come close to recouping development costs. And, of course, the huge expenses put Sega in the position it's in now - having to kill off their own hardware and go third party.
So he's hardly an innocent victim in Sega's issues, if anything, he's one of the catalysts.
Let's put it this way: He is, in many ways, the John Romero of Sega. He rose to rockstar-like fame and then used his clout to finance a huge, huge project that turned into a money sink. It got delayed for years but was supposed to carry an entire company on its back. When it didn't meet hype and great expectations, things came crashing down and he never could really recover. At least we can give Yu credit for less bitch-making and not asking us to suck it down.
Hey, sounds like a familiar theme with some of the japanese developers. Didn't sakaguchi sink square pictures in one go with the final fantasy movie. Wow, what a mistake that was.
So he was reduced to a figurehead, then basically was downsized then retired from the company. I mean he only created VF...
He also almost bankrupted Sega by spending hundreds of millions developing and marketing Shenmue over the course of many years to the point where there was no chance in hell it would even come close to recouping development costs. And, of course, the huge expenses put Sega in the position it's in now - having to kill off their own hardware and go third party.
So he's hardly an innocent victim in Sega's issues, if anything, he's one of the catalysts.
Let's put it this way: He is, in many ways, the John Romero of Sega. He rose to rockstar-like fame and then used his clout to finance a huge, huge project that turned into a money sink. It got delayed for years but was supposed to carry an entire company on its back. When it didn't meet hype and great expectations, things came crashing down and he never could really recover. At least we can give Yu credit for less bitch-making and not asking us to suck it down.
funny to think that what was considered to be crazy ten years ago is something developers strive to do, even brag about now.
(i'm of course talking about spending north of $70 million on making a single game)
funny to think that what was considered to be crazy ten years ago is something developers strive to do, even brag about now.
(i'm of course talking about spending north of $70 million on making a single game)
If any developer is seriously striving to spend upwards of $10 million on a game, then they have a hell of a lot of cash to piss away. I assure you, no company actually wants to dump a Hollywood budget into a game - they want to make a good quality product for as cheaply as possible. Big AAA titles are sometimes exceptions, of course... but if you see a dev bragging about a game's high cost to produce, then they are very stupid, because that's a goddamned huge red flag for financiers to stay the fuck away.
#248134 - 2009-04-1601:33Re: New version of 5R (Version B)coming...
[Re: Leonard_McCoy]
Libertine
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I just skimmed through this thread and didn't see what I wanted. I'm sorry if it has been posted already. Can anyone share any information on the new buffering system?:
#248145 - 2009-04-1604:53Re: New version of 5R (Version B)coming...
[Re: Libertine]
SUGATA
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Registered: 2007-08-19
Posts: 120
Loc: Moscow, Mother Russia
Originally Posted By: Libertine
I just skimmed through this thread and didn't see what I wanted. I'm sorry if it has been posted already. Can anyone share any information on the new buffering system?:
WOW! Does this mean that you no need anymore releasing when throw-escaping: i.e. you just holding (aka "turbo button") and tapping d-rections+ or +.
So, what is a practical profit?! 1)No more random grabbing throw animations while TE-ing. 2)Safer TE-ing- because you are always guarding. 3)Possible more (then 3) Multi-TEs now, because of more simpler an input, i think.
But still is one unanswered question, friends: may be there is only one TE is permissing - for that direction you input before -ing... But, No, i think, in this video guy have inputed directional ("Lower left") after was press and holding. So, i am sure, that there is possible muli-directional inputs during -holding.
#248148 - 2009-04-1605:22Re: New version of 5R (Version B)coming...
[Re: SUGATA]
Libertine
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Heh. I found it a little difficult to understand the uploader's Engrish, but I think you have it. The buffering system for throw escapes looks akin to to the buffering system that was introduced in Tekken 5. You can hold down one button and then press another button and the input will be that of pressing both at the same time.
It looks like the throw escaper had + held down, then shifted the stick to the left and then rolled it to d/f. So is it possible to press the buttons first then the direction and be able to pull of a successful throw escape? It looks like he entered both + and + by just holding down both buttons and rolling the stick, not releasing any buttons or returning the stick to neutral. I may be observing this the wrong way, but that seems like a really piss easy way to enter multiple throw escapes...
It's possible though that the only throw escape that was entered was the one with the last directional input (i.e., rolling the stick to d/f cancelled the f throw escape), so I won't jump to any conclusions.
Edited by Libertine (2009-04-1605:47) Edit Reason: Updated My Observation
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#248152 - 2009-04-1606:56Re: New version of 5R (Version B)coming...
[Re: akai]
SUGATA
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Registered: 2007-08-19
Posts: 120
Loc: Moscow, Mother Russia
Originally Posted By: akai
I think the reason it is not posted in this thread, is because this technique is available in the most current version of VF5R: Link
But what about: -Only one or Multiple TEs during G-ing. -What directions are recognising (4 and 6 only, but...here is 3 on this video?)
Source:
Quote:
What I heard is "simple TE". But either for 4 or 6 direction only.(You can hold your stick on 4 or 6) The best value of this "simple TE" is you can guard and TE at the end with easy input(only for the last one) and that will avoid you creating the throw pose if you fail. But if you wanna do multiple TEs, it only can work for one direction but I can't make sure is only for 4 or 6~??
Location test for Version B starts on Friday! Will be at Shibuya, Shinjuku and Akihabara.
There will be character balance changes implemented, as well as a new mode called Shijin Taisen (Battle between the four gods), which I assume is a single player mode. Also, according to the FAQ the ranking conditions will change a little bit. I assume this is to fix the problem of ranking up after you graduate to the Shogo ranks (named ranks)/
VF5R VERSION B』ロケテスト実施!(4/23) 4/24(金)より、下記店舗にて「VF5R VERSION B」のロケテストを実施いたします。
▼ロケテスト実施店舗
* CLUB SEGA新宿西口(東京都新宿区西新宿) * ハイテクランドセガ渋谷(東京都渋谷区渋谷) * CLUB SEGA秋葉原(東京都千代田区外神田)
★「VF5R VERSION B」の変更点・追加機能に関して ⇒『VF5R VERSION B FAQ』はコチラ
▼ゲームバランス キャラクターの技調整、対戦バランス調整などを行いました。
▼四神大戦 「ビンゴフェスタ」に続く新イベント「四神大戦」を追加しました。 ⇒詳しく
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#248958 - 2009-04-2222:45Re: New version of 5R (Version B)coming...
[Re: Reno]
LostCloud
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Registered: 2008-12-05
Posts: 32
Loc: WA, USA
XBL: Lost Cloud86
Absolutely AWESOME!
Thanks a TON Reno for the information about Version B, and for all the great info on Versus City as well. Balance changes, new animations and now a new game mode...
I can't wait to see Version B! And there's only 1 more day until the location test?? Man, I sure hope someone uploads a video of it somehow! Thanks again.
#249605 - 2009-04-2709:43Re: New version of 5R (Version B) coming...
[Re: Brisal73]
Ash_Kaiser
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Registered: 2007-09-27
Posts: 959
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Originally Posted By: Brisal73
Not sure of the gameplay changes but the intro is a bit new and a weird screen filter when the final round is won.
I thought saw something like that at the end of the Sarah/Vanessa fight but just put it down to YouTube being a bit dodgy. It makes sense now.
_________________________ Windjammer (wind.jam.mer) Noun 1. A large sailing ship. 2. A person throwing a flying disc. 3. The agonising screams of a trapped turd.
Not sure of the gameplay changes but the intro is a bit new and a weird screen filter when the final round is won.
I have a bit of the intro on crap vid, but the i dont have the filter change
Hey Brisal, I'm going to be in Tokyo mid-May! I'm traveling with my GF and some friends, so I doubt I'd get to play much, but nevertheless I'd love to try VF5R out for the first time (and why not Version B right away?).
Where is the Club Sega in Shinjuku located? Is it near Nishispo? I'm staying in Keio Hotel in Shinjuku.
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version B will be out on May 21, I just found out. :X
If it has balance changes might we see a character shift from Sarah, Aoi, Jacky, Lion and Pai? I'd like to see more Vanessa, Taka, Brad and Jeffry players since it seems no one really uses those characters as much anymore.
#251434 - 2009-05-1019:31Re: New version of 5R (Version B) coming...
[Re: Truesonic2k]
CobiyukiOS
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Posts: 451
Loc: Victoria, Australia
RENO: Proof, please?
I feel sorry for Version A, which would probrably have to be overwritten. If it isn't, let's hope they get deported. This could be as close as we might get to ever playing VF5R on console. (Which is as close as VF4:FT)
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It's quite hard to work out but I think he thought you meant May 21st is release date for consoles lol.
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You can't dangle the bogus carrot of possible reconciliation in front of my face whilst riding some other donkey. -Tim Bisley
#251481 - 2009-05-1022:57Re: New version of 5R (Version B) coming...
[Re: CobiyukiOS]
Oioron
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Posts: 909
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XBL: Oioron PSN: Oioron
Once again, why does he need to prove to you? It's not like you get to play it. Are you gonna be in Japan that day? Even if you will be, then you'll know when you're there.
Virtua Fighter 5R VERSION B [schedule] decision 5/21Ver.UP will start running! New event "against神大4" Adjust each character's skills, balance coordination games (1909 May 9)
Basically Ver. B is up and running from 21st of May.
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You can't dangle the bogus carrot of possible reconciliation in front of my face whilst riding some other donkey. -Tim Bisley
I can't find any other proof, apart from your's, that Ver B. will exactly be released on arcades that day. At all.
Since when Reno has given Bullshit info?
_________________________ "When pigua is added to baji, gods and demons will all be terrified. When baji is added to pigua, heroes will sigh knowing they are no match against it."
_________________________
You can't dangle the bogus carrot of possible reconciliation in front of my face whilst riding some other donkey. -Tim Bisley
I thought the same thing reading that last page or so Feck. Damn you guys jumped down his throat for that. Could've just posted a link or said "I heard from someone reliable", instead you all unanimously said "THE FUCK DOES HE NEED TO PROVE IT TO YOU FOR!".
Makes it seem like something else is going on here
If it was just some random guy not supplying evidence, then I'd agree. But this is Reno, he has a strong reputation and always hooks us westerners up with info asap. Not just here, but SRK as well. Between that and the fact this means very little to westerners, I'd say yeah, he doesn't need to prove jack lol.
You know now i'm really thinking sega is waiting for the right moment to make this consle release and keep updating on the game. I'm betting like sega might make this like "OK GUYS IT'S TIME" Ver.D" haha
#251628 - 2009-05-1118:23Re: New version of 5R (Version B) coming...
[Re: VFhayato]
akai
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Posts: 1186
Loc: Cleveland, OH
XBL: Akai JC PSN: Akai JC
If you look at the AM2's VF homepage, there is a note about use of version A revision 1 card being changed over/transitioning (?) on 5/18 in relationship to version B.
The next section down, on 5/21, 2AM a maintenance to version A revision 1 cabinets.....
and on 5/28, they mentioned something about version A revision 1 VF.net related stuff...
#251632 - 2009-05-1118:33Re: New version of 5R (Version B) coming...
[Re: akai]
CobiyukiOS
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Registered: 2008-05-29
Posts: 451
Loc: Victoria, Australia
Reno, of course I believe you. I wanted believe your messenger, but I could'nt. The long question I asked was "Where on earth did you find out about it?". Maybe pictures would be highly unlikely.
Now, AM2 has given us proof. It was just not up yesterday. I'm sorry.
Edited by CobiyukiOS (2009-05-1118:35)
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I'm not saying Reno doesn't have a good reputation and he's always provided awesome info, plus I love his vids But that doesn't justify the responses everyone gave cobiyuki lol. They just seemed so random, like they were responding to a guy who made a complete asshole statement, which he didn't.
Asking for "proof" implies that you don't believe the information that was offered. Cobiyuki even says "I wanted [to] believe your messenger[sic], but couldn't". LOL! WTF? Does this really require huge leap of faith? Please!
Cobiyuki has been around more than long enough to know who Reno is, and the value he adds to this community.
So while Reno didn't offer his source of information (like it matters!), if Cobiyuki was really desperate to know where the information came from (like it matters!) then he could have simply asked:
Reno, mind telling us where you found out?
It's not as direct and interrogatory as asking for "proof".
#251656 - 2009-05-1121:41Re: New version of 5R (Version B) coming...
[Re: Myke]
akai
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Registered: 2002-12-15
Posts: 1186
Loc: Cleveland, OH
XBL: Akai JC PSN: Akai JC
Originally Posted By: Myke
Asking for "proof" implies that you don't believe the information that was offered. Cobiyuki even says "I wanted [to] believe your messenger[sic], but couldn't". LOL! WTF? Does this really require huge leap of faith? Please!
A sarcastic please?
Originally Posted By: CobiyukiOS
RENO: Proof, please?
A non-sarcastic please?
---
...a direct and interrogatory "proof?"
Give me proof.
Either way, if there was any misinterpretation of what Cobi's initial post was, he actually apologized for what's it worth. Props to him.
If you look at the AM2's VF homepage, there is a note about use of version A revision 1 card being changed over/transitioning (?) on 5/18 in relationship to version B.
The next section down, on 5/21, 2AM a maintenance to version A revision 1 cabinets.....
and on 5/28, they mentioned something about version A revision 1 VF.net related stuff...
---
First message is saying that the insurance for cards (you can make backup cards in case you lose yours) made for Version A ends on the 18th so peeps (including me) need to get on that quick before it stops.
Second message says you have until May 21st @ 2am (basically 8 hours before Version B arrives) to save any Version A matches.
Third message says you have until May 28th to process and download any Version A match replays.
_________________________
剣を殺す, 技を殺す, 氣を殺す Personal Blog: http://reno.versuscity.net Arcade Blog: http://www.versuscity.net
#251658 - 2009-05-1122:02Re: New version of 5R (Version B) coming...
[Re: akai]
CobiyukiOS
Addict
Registered: 2008-05-29
Posts: 451
Loc: Victoria, Australia
All I really wanted from you, Reno, was a second source of news. Now that that's proven, the matter is resolved. BTW the messenger was the media that gave you whatever sign of the date, and that please was non-sarcastic. As I said before, I'm sorry.
Warning, Spoiler:
One dollar to Sorry Dude One ass to Sorry Shun in the process
Edited by CobiyukiOS (2009-05-1122:05)
_________________________
Hey baby, check out the gun show going on over here. Boom! Boom! Firepower!
version B is out now, confirmed. Walked past an arcade this morning that had it, and VF.net updated with new command data and a post about it being released today. VF.jp will be updated soon enough.
_________________________
剣を殺す, 技を殺す, 氣を殺す Personal Blog: http://reno.versuscity.net Arcade Blog: http://www.versuscity.net
#252531 - 2009-05-2108:16Re: New version of 5R (Version B) coming...
[Re: akai]
Krye
Addict
Registered: 2007-10-13
Posts: 500
Loc: Purmerend, the Netherlands
XBL: Krye NL
Nice list!
I used google translator to get a basic idea of what changes they made to Lau:
: Changed the damage when hit in the air. (maybe a better choice in juggles now?) : We changed the effect hits. (Changed what happens on hit?)
: Changed the incidence of skill. (No idea what this means. There's an extra kanji that means 'rotation' in the name of the move, though, so maybe it has something to do with it's circular properties)
+: If the animation is still the same, than it's the followup with the same animation as + . Three changes were made: - Changed the damage (it used to do less damage than + , hopefully it got beefed up! - We changed the effect hits. (different effect on hit? Maybe it had an animation change..) - Changed the difference in cure. (changed the recovery, I guess)
: Changed the damage. (Please don't let it be nerfed!)
: Was changed after the cancellation of the deployment. (Some people already talked about this in another thread, I think. It seems this move can now be canceled (into kokei if I'm correct)
: Two changes were made: - We've changed to shake off a sickness. (I guess the second hit puts you into a stagger now. Sounds very good on paper!) - Changed the difference in cure. (recovery is changed. In vanilla 5, the second k gave +5 on block. If it was still the same in R A, I guess they changed that)
(while standing): Two changes were made: - Changed the damage. - We changed the effect hits. (Different effect on hit. Maybe it'll give a juggle opportunity?)
: We change the stiffness of the technique. (I hope this means it's no longer linear now, but for all I know it could mean anything, haha)
: We changed the effect hits. (I love this move in Vanilla 5, I hope this change doesn't mean you now push the opponent away on normal hit or something..)
: Their skills were more downstream. (I guess this means it gets a well deserved nerf. Rejoice, Lau haters (looking at you here, Manji!) )
: Two Changes were made: - Changed the damage. (Ouch..) - Changed the damage when hit in the air. (Also ouch.)
+: Two changes were made, but since the move was already changed in R A, there's not much I can say about these changes. - Changed the damage. - We changed the effect of TAME biggest hit. (wtf? I guess this has something to do with the effect on full charge. Still though, wtf is TAME?)
+: We help each other tricks. (lol. Once again, doesn't make sense. I think this move was also changed in R A, though, so can´t say anything about it).
+: We changed the effect hits. (after seeing this, I'm starting to think it might have something to do with hitboxes, but who knows)
+: We changed the effect hits. (then after seeing this, I think I was right before and it's just change of effect on hit).
+: Three changes were made: - Changed the damage. (Nice) - We changed the effect hits. (Some frame advantage on NH would be nice :X ) - Changed the difference in cure. (recovery change, maybe it recovers faster)
+ Oh boy, here we go... : Changed the difference in cure. (recovery change... I don't think they would want to make the disadv on block bigger than -21, so hopefully it's less unsafe now )
+: Three Changes were made: - We changed the effect hits. (used to knock down, gave p4pp juggle on MC in vanilla 5, so maybe this is no longer possible) - Shake off the sickness has been deleted. (I guess this move was changed in R, so what I said before might not apply) - We help each other tricks. (lololol)
+: Ok so this move was definitely changed in R, no idea what it is now - Was changed to shake off a sickness. (so gives stagger now)
kokei:6:+: The big stagger move from kokei, two changes were made: - Changed the damage. - Was changed after the development of skills. (Ok, no idea what happened here)
kokei+: Assuming this is the fullcircular's followup: Changed the damage.
jumping: Was changed after the development of skills. (Maybe this means that the move was changed completely or something?)
Throws:
+: Changed the damage. (could go either way)
+: Was changed after the development of skills. (I'm starting to think it means animation change, so complete overhaul)
+: Was changed to shake off a sickness. (If this throw now causes a stagger, it's gonna be awesome )
+: Changed the damage when hit the wall. (Hopefully this damage will be beefed a bit, it used to be 15 or something when it hit the wall :X , if it's beefed, it could become really scary with R style wallcombo's afterwards)
That was it. It looks like Lau's game is gonna be really different from now on. Don't know if I like these changes (that is, if I'm even right about most of these things, haha), but I guess I won't find out until we get R on consoles, so no need to worry, haha.
#252537 - 2009-05-2110:58Re: New version of 5R (Version B) coming...
[Re: Krye]
Ash_Kaiser
Old Hand
Registered: 2007-09-27
Posts: 959
Loc: Rotherham, UK
XBL: Kaiser Driver
I've done the same with Wolf's changes:
- Unknown name Has a different effect on hit and cure.
- Screw Hook Changed effect on hit.
- Screw Lariat Changed damage and amount of delay time.
- Clothesline/Lariat Changed damage and effect on hit (possibly always giving head crumple).
- Arrow Knuckle Changed cure.
- Knee Changed the stiffness (probably means that it looks harder).
- Low Drop Kick Changed effect on hit (now sends opponent face first onto the floor instead of performing a foot crumple).
+ - Unknown Move Changed damage and effect on hit.
+ - Toe Kick Side Changed damage and hit effect (probably gives a different knockdown).
++ - RAW -> Low Drop Kick Same as normal Low Drop Kick (assuming).
(Deadly Move) - Clothesline Changed damage.
(backturned) - Back Low Drop Kick Same as normal Low Drop Kick (assuming).
(opponent down) - Guillotine Drop Changed damage (possibly animation change as well).
+ (opponent face down?) - Double Claw Changed difference in cure.
+ - Face Crush Chop Changed damage.
+ - DDT Changed after development of skills (animation change).
270+ - Burning Hammer Changed after development of skills (animation change).
+ - Spinebuster Changed damage.
+ - Jackhammer Changed after development of skills (animation change).
+ - Swing Through Changed damage from wall hit.
+ (on opponent's right side) - Exploder Changed after development of skills (animation change).
+ - Catch Cannot escape the throw and several of the followup throws (I think).
I also think that "changed cure" refers to recovery time. Those are all of Wolf's changes though. I want to see the new Jackhammer and Burning Hammer.
_________________________ Windjammer (wind.jam.mer) Noun 1. A large sailing ship. 2. A person throwing a flying disc. 3. The agonising screams of a trapped turd.
#252540 - 2009-05-2111:28Re: New version of 5R (Version B) coming...
[Re: Ash_Kaiser]
akai
Old Hand
Registered: 2002-12-15
Posts: 1186
Loc: Cleveland, OH
XBL: Akai JC PSN: Akai JC
Originally Posted By: Ash_Kaiser
- Knee Changed the stiffness (probably means that it looks harder).
I think the "stiffness" refers to the frames of being stuck in animation (Based on my noob translation experience). So the knee may take longer or shorter amount of time to recover, imo.
_________________________
"While there is no pot of gold at the end of the rainbow. I think we are all secretly playing to be the best. You can label it best amongst my friends, in your state, region, whatever... but in the end we are all fighting for the same goal." -rodney
I had to quote the image....OMG! Ulala! I want this now god dammit! Oh shit, El Blaze is rocking that Samba De Amigo monkey, lol.
_________________________ "When pigua is added to baji, gods and demons will all be terrified. When baji is added to pigua, heroes will sigh knowing they are no match against it."
#252562 - 2009-05-2114:47Re: New version of 5R (Version B) coming...
[Re: ShinobiFist]
Griever
Old Hand
Registered: 2003-12-07
Posts: 977
Loc: Poland, Poznan
PSN: Griever_PL
Yep, and damn, Vanessa has learned some new combat "drills"
As for the translation "shake off sickness" might also refer to recovering from the sickness, which would be just that: recovery. Can't be sure though, Japanese to Engrish translations tend to be very loose
Edit: Also, here's my rough translation for Vanessa:
DEFENSIVE STANCE
- changed recovery (the cure thing, or whatever) - changed the damage - changed the effect on hit - changed the effect on hit (I guess that means frames) - ok, translator fails here (I laughed really hard ) Something about side turns or whatever. - recovery change - effect on hit and recovery change - "development of skills" thing (animation I guess) and recovery change. / - can be done as both or , effect on hit and recovery change, also "occurance" or "incidence" of the move changed (whatever that means) +++ - recovery change (unless the cure thing means something else) + - NO stagger on guard (now, this is quite big for the noobs) + - animation, hit effect, recovery and damage change (wow, it might be cool now) + - effect on hit changed / (while holding) - I am not sure, but I guess it cannot clash (could it before?) BT - recovery changed BT - on hit effect and damage changed BT + - again the "occurance" or "incidance" + - damage changed + - damage changed + - damage changed on wall hit /+ (after wall throw) - damage changed
OFFENSIVE STANCE
- animation and recovery changed - animation and recovery changed - not sure but the speed changed and the move is "more downstream" (?) / - the same thing as with DS , I'm begining to think it might be guaranteed if there's no delay, but that would be too much I guess, so I don' really know Also, recovery changed - animation and recovery changed - recovery changed + - effect on hit changed + - same as DS one + - same as DS one + - animation and recovery changed IS - animation changed IS + - same as + - same as DS, which is damage change
Sorry for all the mistakes in translation, like most of us I use web translators and MultiTranse
Edited by Griever (2009-05-2115:48)
_________________________
"Besides, sex is old stuff. Nowadays wanking is all the rage." - MatteoJHDY "I wish I was Feck" - MAtteoJHDY "I belive in exploration of your inner-self, there's nothing wrong with experimenting with a man" - Kamais_Ookin
Lmao, what could make ninjas cooler? Jetpacks! And so, SEGA followed suit lol.
Jeffry should be a DLC character for VOOT.
It's weird seeing cool looking katanas now. They always look so generic and out of place in both VF and Tekken, but looks like Jean has some proper ones.
Most are funny, but a lot of them are ugly lol, or out of place. Oh well, more is more, and goofy customizations are always worth seeing.
#252576 - 2009-05-2118:05Re: New version of 5R (Version B) coming...
[Re: MuayThaiFighter]
Griever
Old Hand
Registered: 2003-12-07
Posts: 977
Loc: Poland, Poznan
PSN: Griever_PL
Originally Posted By: MuayThaiFighter
Can someone please translate Brad's new info for me please that would be much appreciated please and thank you.
OK, but it's gonna be as messed up as the one for Van
- damage changed - recovery changed - animation and recovery changed - damage changed - damage and recovery changed - damage and animation changed - damage changed + - effect on hit changed LD + - damage changed SR - effect on hit changed (I guess this goes for all h.c. hits) SL/SR + - effect on hit and recovery changed SL/SR + - recovery changed BT - animation changed + - damage changed + - animation changed. NOTICE - SO FAR I THOUGHT THE PART ABOUT "DEVELOPMENT SKILLS, BLAH BLAH" WAS animation change, BUT I NOTICED NO SUCH THING IN A VER.B BRAD VIDEO. This means it's probably some kind of "total move overhaul" like someone mentioned before, can't be sure though... sorry. + - damage changed on wall hit (wall behind opp.)+ - damage changed
_________________________
"Besides, sex is old stuff. Nowadays wanking is all the rage." - MatteoJHDY "I wish I was Feck" - MAtteoJHDY "I belive in exploration of your inner-self, there's nothing wrong with experimenting with a man" - Kamais_Ookin
#252582 - 2009-05-2119:29Re: New version of 5R (Version B) coming...
[Re: Kamais_Ookin]
Ash_Kaiser
Old Hand
Registered: 2007-09-27
Posts: 959
Loc: Rotherham, UK
XBL: Kaiser Driver
Jeffry's changes:
- Double Upper Changed effect on hit and something else.
- Killing Knee Kick Changed after development of skills.
- Knee Push Changed damage and effect on hit.
- Knee Push Bottle Cut Changed damage.
- Side Kick Changed damage and effect on hit (I think someone said it knocks straight down now).
- Jumping Heavy Kick Changed effect on hit.
+ - Body Crash Changed effect on hit.
+ - Unknown Name Changed after development of skills.
+ - Full Swing Double Hammer Changed difference in cure.
+ - Power Hammer Changed difference in cure.
++ (on hit) - Unknown Name Changed difference in cure and no stagger recovery.
+ - Hell Dunk Elbow Changed damage.
+ - Hell Dunk Knee Changed damage.
+ - Unknown Name (Jumping Punch move) Move toned down.
++ - Rolling Heel Attack Changed damage.
(during Threat Stance) - Unknown Name Changed to avoid guard force (guard break?).
(during Threat Stance) - Unknown Name Changed damage and now linear.
+ (during Threat Stance on guard or hit) - Heavy Knee Strike Changed damage.
+ (opponent face down?) - Double Claw Pick Up Changed difference in cure.
+ - Knee Smash Changed damage.
+ - Front Backbreaker Changed after development of skills.
+ - Back Throw Changed damage (assuming on wall hit).
+ (opponent's back to wall) - Machine Gun Tackle Changed after development of skills and changed damage.
I think that's all of them.
_________________________ Windjammer (wind.jam.mer) Noun 1. A large sailing ship. 2. A person throwing a flying disc. 3. The agonising screams of a trapped turd.
#252583 - 2009-05-2119:46Re: New version of 5R (Version B) coming...
[Re: Griever]
MuayThaiFighter
Member
Registered: 2008-08-11
Posts: 111
XBL: MuayThaiBoxerKO
hmm very interesting on Brad's part...funny thing is his info really doesn't anything bad or good? i mean there isn't any real information that makes you go OOOOOOHHHH, i mean the DMG changes for all the characters we have decoded (maybe) could be bad or good and i guess we know some new animations are coming and recovery changes are coming so i guess there is and isn't, i don't know maybe just me but i can tell you one thing.....BRING THIS FUCKING GAME TO CONSOLES!!!!!!!! OR I KILL YOU SEGA!!!
_________________________
I'm 18, i am also a amatuer/pro Muay Thai Fighter with 18 wins 0 loses with 16 knockouts and 2 des's.
#252588 - 2009-05-2120:52Re: New version of 5R (Version B) coming...
[Re: SilentNephilim]
Ash_Kaiser
Old Hand
Registered: 2007-09-27
Posts: 959
Loc: Rotherham, UK
XBL: Kaiser Driver
Yeah, I want to be John Wolfbo. I'm guessing most if not all of those new items have special win poses (Sarah's definitely will).
_________________________ Windjammer (wind.jam.mer) Noun 1. A large sailing ship. 2. A person throwing a flying disc. 3. The agonising screams of a trapped turd.
#252591 - 2009-05-2121:55Re: New version of 5R (Version B) coming...
[Re: Ash_Kaiser]
CobiyukiOS
Addict
Registered: 2008-05-29
Posts: 451
Loc: Victoria, Australia
Jeanny Time!
(Charge): Animation change (charge): Animation change, (charge) hit change, sober -1 : Was changed to determine the maximum attack of Charge. Animation change at the largest Charge. Sober -1. : Changed damage : Changed damage : animation change. : Sober -1. : Animation change and guard break at largest charge. : Range change. : Animation Change : Hit effect change. (charge): an attribute has been changed. Sober -2. (while charging): Sober -1 : Animation Change, sober -1, and guard break at largest charge. (while charging): Sober -1. : Maximum sober -2 when charged. (charge): At maximum charge, animation change, guard break, and effect of MC has changed. (while charging): Sober -1. : Hit effect change. : Changed damage, sober -1, (charged) animation change, sober -2. :Sober -1 : Animation Change : Animation change, (charge) no guard break. : Animation change, guard break when opponent is crouching. +: Changed damage, incidence of skill, sober -1. +: Range modified, hit effect change. +: Sober -1, upper and mid was removed. +: Damage change, animation change +: Sober -1 +: Sober -1, (charge) Guard break, sober -2. +(while charging): sober -1. +: sober -1 +: Animation change. +: After the state it has set up a techincal. +: Hit effect change While running : Sober -2. +: Changed damage. Surprised Knee of Doom (SKoD)! (+[guard break][hit]): Sober -2. Cherry Blossom Snowstorm! (CBS) (+[hit]): Sober -1. Opponent down : Animation change. +: Damage change. +: Animation change, Sober -1. +: Sober -1. Wall behind Opponent +: Sober -2. BT+: Changed damage. ++: Added sabaki ++(Sabaki): Hit effect change, sober -1. ++: added sabaki ++(sabaki): Hit effect change, sober -1.
Akira Yuki for B Feck: : must hit now for the attack to execute. Animation change. : Damage, hit effect change. : Damage change. : Animation 'toned down'. : Recovery change. +: Hit effect change. +: "I like when you hit straight back or hit the other side.", must be a change in the way it counters or side counters. +: Animation toned down. +: Recovery change. +: Animation change. +: hit effect change. +: Damage change, also when hit in air. +: Mid air damage changed. +()+: Frame change. BT: Skill change, less frames to execute. BT: Damage, animation, recovery and hit effect change.. BT: Skill change, less frames to execute. BT++: Damage, hit effect change. Kuzushi: Animation change. +: Damage change. +: opponent animation changed. +: guaranteed throw reduced damage. +: Changed the timing to be thrown. Opponent BT+: Animation change. Opponent ST+: Animation change. ++: hit effect change, recovery change.
Goh Changes
: Recovery change : Recovery change. : Hit effect, recovery change. : Hit effect change. : hit effect change. +: Skill incidence change. +(): hit effect, recovery change. +: Damage, animation, recovery change. +: Hit effect, recovery change. +: damage change. +(hit or guard)+: Damage, animation change. +: Skill incidence, hit effect change. +: Damage, recovery change, TE atribute changed. ++: Recovery change. ++(hit)+/: Damage change. Opponent down : animation change. +: Damage change +: Animation change. HCB+: Animation change. +: Animation change. HCF+: Animation change. ST+ or ST crouching /++: Animation change. crouching ++: Animation change. Grab +: Animation change. Grab +: Animation change.
End with some Taka...
: Recovery change. : hit effect change. : Sober -1. : Animation change. +: Recovery change. : Damage change. : No longer sobers. : Skill incidence, animation, hit effect change. : Damage change. (hit)+: Damage change, sober -1. : Hit effect change. : Damage change. : Hit effect change. : hit effect change. : Damage change. : Damage change, recovery change, now a linear hit. +: Hit effect change. +: Animation change. +: now a linear attack. +: Sober -2. +: Animation, hit effect, recovery change. +: Animation, hit effect change. +: Damage change +: Sober -1. +: CH change. During Jump : Hit effect change, sober -2. During Jump +: Damage change. +: Damage, animation change. +: Animation change, sober -1. + and after: No more than one throw in + grab. (During +)+: Damage Change (During +)+: Damage Change (During +)+: Damage Change (During +)+: Damage Change
Edited by CobiyukiOS (2009-05-2200:07)
_________________________
Hey baby, check out the gun show going on over here. Boom! Boom! Firepower!
": must hit now for the attack to execute. Animation change."
I'm wondering what this one means though, could it be a just frame now?
_________________________
You can't dangle the bogus carrot of possible reconciliation in front of my face whilst riding some other donkey. -Tim Bisley
#252642 - 2009-05-2300:10Re: New version of 5R (Version B) coming...
[Re: Reno]
MuayThaiFighter
Member
Registered: 2008-08-11
Posts: 111
XBL: MuayThaiBoxerKO
enjoy prison haha i'll make plenty of bitches, but seriously please bring it to consoles it's so unfair your killing us SEGA, and whats up with the lack of videos? just wondering haven't seen many version B fights i mean i have seen some on here but i thought there would be more, i hope i see alot more Version B Brad matches
_________________________
I'm 18, i am also a amatuer/pro Muay Thai Fighter with 18 wins 0 loses with 16 knockouts and 2 des's.
#255693 - 2009-06-1711:51Re: New version of 5R (Version B) coming...
[Re: SuperPanda]
akai
Old Hand
Registered: 2002-12-15
Posts: 1186
Loc: Cleveland, OH
XBL: Akai JC PSN: Akai JC
If you are someone that easily gets depressed about VF5R, do not look at below link.
Click to reveal..
Cool feature with version B....an in game (?) or vf.net replay (?) detailed frame/stat information. Just look at the images, they are pretty self explanatory.
If you are someone that easily gets depressed about VF5R, do not look at below link.
Click to reveal..
Cool feature with version B....an in game (?) or vf.net replay (?) detailed frame/stat information. Just look at the images, they are pretty self explanatory.
#255715 - 2009-06-1716:18Re: New version of 5R (Version B) coming...
[Re: Gernburgs]
Spanky
Member
Registered: 2003-10-15
Posts: 129
Loc: NoVA
XBL: spankminister
That data in the replay does look hot. On the other hand, my experience with VF.NET is that it was cobbled together microtransaction awful garbage. For VF5 at least, requesting a replay of a saved match involved going to a page that looked like it was from Geocities circa 1995 and waiting hours for it to be done, so don't be too jealous. I await the day this comes to a dojo mode as epic as VF4:E's.
_________________________
Gamertag: Spankminister on XBL
That data in the replay does look hot. On the other hand, my experience with VF.NET is that it was cobbled together microtransaction awful garbage. For VF5 at least, requesting a replay of a saved match involved going to a page that looked like it was from Geocities circa 1995 and waiting hours for it to be done, so don't be too jealous. I await the day this comes to a dojo mode as epic as VF4:E's.
I don't know man, my experience with it was fine. The web page for VF.Net is bare bones so that its mobile phone friendly. And the 24hr turn around to have a replay rendered into a movie was acceptable for me.
Anyway, this new VF.Net replay feature looks interesting. I guess it's only a matter of time before video command lists start cropping up from VF players in Japan.
#255811 - 2009-06-1813:31Re: New version of 5R (Version B) coming...
[Re: Myke]
Spanky
Member
Registered: 2003-10-15
Posts: 129
Loc: NoVA
XBL: spankminister
You're right, the page and the delay weren't the bad part. VF.Net was not THAT bad, but I envisioned something futuristic and tightly integrated for the most popular arcade fighting game. Also, the two separate isao and VF.net logins was kind of annoying and inelegant-- kind of like how Konami does MGO. I'm mainly bitching because they charge for every small thing you want to do, and never listened to my multiple attempts to cancel and kept charging me months after I left Japan. I had to call my credit card company and stop payment. All told, I probably gave them like $30, and got one random match replay because of the 1 per day limit. Well, anyway, that's just me bitching.
I was happy when command and input data was visible in VF4:E, so if anything, Sega's raised the bar for themselves, and at least they know their community is interested in getting as technical look as possible at matches. VF5's replay save function is still way better than SF4's which is a joke.
_________________________
Gamertag: Spankminister on XBL
Just to clarify things because there's a lot of misinformation floating around here...
The frame data display thing is NOT a new VF.net thing nor will it show up on replays as of right now. There are no options for it when making a replay. They basically did this to show readers how the frame data changes between version A and B.
Secondly, Sega operates a TON of games that require network access, which is why you you need two accounts for VF. There is one account for ISAO and then one account for each game you play, i.e. VF, Mahjong, other random games.
Finally, like Myke said, the page was built with mobile phones in mind, which is why it doesn't contain any fancy design, and honestly I like it like this because it means pages load faster. Also, there is a web-based game that you can play and the simple page design means this goes faster. The replay function, considering all that it is doing, is IMO really good. Considering you're getting a 60fps, high quality WMV file for your trouble, it's pretty damn good, and far beyond what any other fighting game is offering.
_________________________
剣を殺す, 技を殺す, 氣を殺す Personal Blog: http://reno.versuscity.net Arcade Blog: http://www.versuscity.net
#255852 - 2009-06-1820:30Re: New version of 5R (Version B) coming...
[Re: Reno]
akai
Old Hand
Registered: 2002-12-15
Posts: 1186
Loc: Cleveland, OH
XBL: Akai JC PSN: Akai JC
Originally Posted By: Reno
The frame data display thing is NOT a new VF.net thing nor will it show up on replays as of right now. There are no options for it when making a replay. They basically did this to show readers how the frame data changes between version A and B.
Not a new VF.net thing, so frame data has been available for a while now?
Who's to say they can't suspend the timer in this so-called debug mode?
I must say that the interface looks awfully polished not to be targeted towards an end user.
I agree. If the interface was pasted on, then the timer wouldn't be at 45:00. It would be less than that because clearly time has expired as Wolf is doing his shoulder charge.
It's most likely in debug mode and the interface is likely in-game.
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Check out my games start-up, Playtiva, at http://www.playtiva.com. Play games like Blind Date and The Break-Up Game with your significant other!
#256095 - 2009-06-2118:30Re: New version of 5R (Version B) coming...
[Re: ice-9]
CobiyukiOS
Addict
Registered: 2008-05-29
Posts: 451
Loc: Victoria, Australia
Seems fit for a console feature anyway.
No matter, we've got our new target for Operation "I Want my VF5R": The Director of VF5R himself, D.K. Greenshirt! (click on the mail link, it's underlined, and do what you did to the Japanese.)
Edited by CobiyukiOS (2009-06-2118:31)
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Hey baby, check out the gun show going on over here. Boom! Boom! Firepower!
No matter, we've got our new target for Operation "I Want my VF5R": The Director of VF5R himself, D.K. Greenshirt! (click on the mail link, it's underlined, and do what you did to the Japanese.)
I'm not sure I can be bothered anymore, i'll see if I can gather the energy for it.
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You can't dangle the bogus carrot of possible reconciliation in front of my face whilst riding some other donkey. -Tim Bisley
Who knows, it may be part of Sega's debugging menu, so if it is they may implement it at some point...
And like clockwork... it turns out this assumption was correct.
I will have a video online soon.
A little off topic, but did Ver.B get a new intro? I heard that it did, but no one really uploaded anything yet. Edit: didn't think it would be up so soon, thanks a lot Reno.
the intro is not new, there's one new sequence to promote the new single player mode (which has only appeared fucking once... good job Sega) but otherwise it's the same thing.
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Originally Posted By: Reno
Originally Posted By: Reno
Who knows, it may be part of Sega's debugging menu, so if it is they may implement it at some point...
And like clockwork... it turns out this assumption was correct.
I will have a video online soon.
Awesome... thank you!
And it's on my favorite stage too! sheesh when are they going to release a R soundtrack? me wants it really badly...
_________________________ Yomi really is'nt a prediction if i eliminated your strengths. Take what the opponent gives you rather than forcing something to work. - SDS Overfiend
the intro is not new, there's one new sequence to promote the new single player mode (which has only appeared fucking once... good job Sega) but otherwise it's the same thing.
Interesting that Jacky's mid spin kick is -15 normally and -10 from the side!
Do side hits always give an automatic +5? Or is it proportional? Arbitrary?
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Did I just see a SDE be -5? Is that for real? Very first move of the match.
EDIT: I remember Konjou saying "How do they make it look so safe!?" While we were watching R matches at WCG Fighter Club. This would certainly explain it...
Considering the amount of dmg he can do off that move alone (close to 50%) Akria players at this point would be considered retarded to still complain about him. -5...I know what character I will switch to if this games ever comes out just spam SDE all day lol
The SDE was also shown to have an execution of 15f in the video.
Now was this because of the 1f "penalty" from the dash input, or has it really been changed from 14f to 15f exe? If the latter, then I can sort-of-maybe understand reducing the recovery on guard to -5.
#256513 - 2009-06-2500:47Re: New version of 5R (Version B) coming...
[Re: Myke]
sanjuroAKIRA
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Registered: 2002-09-14
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They give the adv/dis for escaped throws!
This is such a wicked tool for training new players! Imagine being able to turn this on in game or in a 2 player dojo & being able to teach a new enthusiast. Imagine fixing all (some!) of the stupid things you did to lose the match you saved.
I like how the bar turns yellow when there's guaranteed damage to be had.
The SDE was also shown to have an execution of 15f in the video.
Now was this because of the 1f "penalty" from the dash input, or has it really been changed from 14f to 15f exe? If the latter, then I can sort-of-maybe understand reducing the recovery on guard to -5.
Maybe it's because P was slowed down for most (all?) characters?
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The SDE being -5 doesn't surprise me at all. In R, the reward/risk ratio has been upgraded across the board for all characters. For example, Wolf's [df][df]+ is safe and nets 70+ points. Goh's knee is safe and can inflict 80+ points damage. Etc.
Considering the amount of dmg he can do off that move alone (close to 50%) Akria players at this point would be considered retarded to still complain about him. -5...I know what character I will switch to if this games ever comes out just spam SDE all day lol
Yeah Konjou, listen to your boy
The new replay option is pretty slick though. A mook would be so easy to do now..
#256756 - 2009-06-2706:35Re: New version of 5R (Version B) coming...
[Re: Combolammas]
Manjimaru
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Registered: 2003-06-11
Posts: 2783
Loc: Helsinki, Finland
Originally Posted By: Combolammas
I don't think defensive techniques are down the drain. I feel like they are on the rise to avoid stuff like that.
If a move like SDE requires you only do fuzzy, which is about as safe as it gets, why do you think there are other 'worse' situations you have to defend after? I really don't know what to think anymore. Only way to get some guaranteed damage thru must be succesful evade then. Kind of like Tekken.
and ice-9: that kind SDE is basically high reward-no risk.
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I bet Akira can just shoulder through the conventional counterattacks in R after that move. Who knows, but he's definitely really really fast thanks to the SDE already anyway.
If it's truly that slow now, does that leave him more open to low kicks?
I don't see the problem in the move being -5. When players like Reno and Ice 9, already mention that other characters, if not all, got more safer moves now. I personally think is a good thing to make the game very offense orientated. The way I see it, VF5 is chess, VF5R is speed chess. Because the fundaments are still there. The player has to fuzzy or ETEG(for example)after that move, And we all know there's ways to beat those techniques. But of course, you have to guess right, paper-scissors-rock, becomes a major factor in this game. And to me, that's exciting, because this time around, you really need to know your opponent habits now.
_________________________ "When pigua is added to baji, gods and demons will all be terrified. When baji is added to pigua, heroes will sigh knowing they are no match against it."
#256790 - 2009-06-2805:04Re: New version of 5R (Version B) coming...
[Re: ShinobiFist]
Manjimaru
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Registered: 2003-06-11
Posts: 2783
Loc: Helsinki, Finland
Originally Posted By: ShinobiFist
The player has to fuzzy or ETEG(for example)after that move, And we all know there's ways to beat those techniques. But of course, you have to guess right, paper-scissors-rock, becomes a major factor in this game. And to me, that's exciting, because this time around, you really need to know your opponent habits now.
Funny how when I said the same thing regarding VF5 ver.B to all of those who were quitting VF at the advent of vf5, I was told off.. But then it was a case of having SOME moves that you could fuzzy after. Now fuzzy (and d+G fuzzy at that) is expanding to extremely good launchers.. Alarm bells are ringing in my head I cant help it. If this is an Akira-only thing then maybe not but people keep saying other characters have good safe stuff now too, is that true?
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-5 wah wah wah wwwwaaaaaaaaaaaaahhhhhhhhhhhhhhhh!
FUCK YEAH! WWWAAAAHHHHHHHOOOOOOOOOO! GO AKIRA GOOOOOOOOOO!
BRING ON THE PAIN.... HOLLA!
damn Akira punk sucking fucking haters!
to quote CidKid " mashing equals winning " LOL god damn I'm gonna be a masher
I've never been so excited!
_________________________ Yomi really is'nt a prediction if i eliminated your strengths. Take what the opponent gives you rather than forcing something to work. - SDS Overfiend
Funny how when I said the same thing regarding VF5 ver.B to all of those who were quitting VF at the advent of vf5, I was told off.. But then it was a case of having SOME moves that you could fuzzy after. Now fuzzy (and d+G fuzzy at that) is expanding to extremely good launchers.. Alarm bells are ringing in my head I cant help it. If this is an Akira-only thing then maybe not but people keep saying other characters have good safe stuff now too, is that true?
Ice-9, gave a example that Wolf's 33P+K is safe now(-6?)Same with Goh's Knee. And, from the conversations I had with Gutti, regarding VF5R, it seems like is across the board. Do you think that's a bad thing?
_________________________ "When pigua is added to baji, gods and demons will all be terrified. When baji is added to pigua, heroes will sigh knowing they are no match against it."