#204304 - 2008-04-22 21:50
VF5R Brad changes
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Member
Registered: 2007-05-17
Posts: 146
XBL: Blahzie
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So basically, I was sick of no Brad info, and wanted to start a little speculation on the things that are changed for Brad in R. If this isn't the appropriate place, I trust the mods will do whatever makes sense. Onto business. So just based on this:  I can't tell what's different about  , as it still shows it hitting high, high, high, mid-mid. Same for  . Probably frame changes... have no idea. Although the second symbol for hit location on  looks a little different from the first. Special high maybe? That would be fantastic, since you'd be able to delay the  without too much fear of being interrupted by low punch. But here's where it gets interesting:  +  . Both seem to hit mid, and unless one of the symbols means "special mid" (probably the second one?) i assume this means that people can't just crouch the second hit. I assume this move replaces  or that  has different properties. If I know AM2, then  +  replaces his  +  ... not sure how useful this is, seems like a nerf. Now for the stuff that seems like a bonus:  +  is very interesting, since we all know how great  +  is (one of the fastest full circulars in the game, and safe). Now it seems you can follow up with a mid kick! Dare I dream that you can enter clinch off it as well? Might I also dream that  +  is a mid full circular? Even if it isn't, it's the one move he's been lacking... assuming it has better range than  and is at least half-circular, which would make it better than  at range against people with movement. Also, I'm not sure what changes are being made to  +  but I hope they're not too dramatic as that's my staple throw. Anything that anyone would like to add would be greatly appreciated, as I can't read Japanese.
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#204309 - 2008-04-22 22:16
Re: VF5R Brad changes
[Re: Blahzie]
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Pooh-Bah
Registered: 2005-08-24
Posts: 1793
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But here's where it gets interesting:  +  . Both seem to hit mid, and unless one of the symbols means "special mid" (probably the second one?) (where?) i assume this means that people can't just crouch the second hit. I assume this move replaces  or that  has different properties. If I know AM2, then  +  replaces his  +  ... not sure how useful this is, seems like a nerf. (can you be so sure? it can be a new high attack... we don't know yet)Now for the stuff that seems like a bonus:  +  is very interesting, since we all know how great  +  is (one of the fastest full circulars in the game, and safe). Now it seems you can follow up with a mid kick (read it again, it is probably +  + 's new notation [much like Dural's])! Dare I dream that you can enter clinch off it as well? Might I also dream that  +  is a mid full circular? Even if it isn't, it's the one move he's been lacking... assuming it has better range than  and is at least half-circular, which would make it better than  at range against people with movement. Also, I'm not sure what changes are being made to  +  but I hope they're not too dramatic as that's my staple throw. Anything that anyone would like to add would be greatly appreciated, as I can't read Japanese. (you know enough now) This is "Shita," it means under or low. This is "ue," it means on or above (high). The first Kanji is "Chuu," meaning middle or center. ---edit because I'm retard--- Chinese/kanji compound reading is "chuu," it is "naka" alone.
Edited by Sebo (2008-04-22 22:49)
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#204311 - 2008-04-22 22:41
Re: VF5R Brad changes
[Re: CGB_Spender]
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Veteran
Registered: 2007-01-03
Posts: 1572
Loc: Aurora, Colorado.
XBL: KrsJin
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The symbols on   ,  +  are just 'naka', which is middle. No mention of special middle, here anyway. If that helps. I don't think   +  will be a full-circular, but just that's just me speculating like you. Unless this is out of his ducking. I'm thinking Sebo's right on the idea they just changed his high low full circulars to  +
Edited by KrsJin (2008-04-22 22:44)
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#204335 - 2008-04-23 04:25
Re: VF5R Brad changes
[Re: KrsJin]
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Addict
Registered: 2006-03-09
Posts: 576
Loc: THE Netherlands
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I already have some speculation in the vf5r thread, but here goes: When I saw    +  I thought of something like his long ducking  +  . A massive long straight, possibly guard stagger. Maybe a Jeffry's bottlechop style hook, would that be too powerful? If it merely replaces   +  that'd be really sad.   +  I guess it'll be a quick knee, sway right  animation type thing. A more advancing version of   +  but without followup, maybe it can go into clinch, but I think they'd mention that in this list.   +  this is one I'm excited about. A heavy lowkick? High evasion properties? PLZ?!    +  a mid to mix with the normal  follow-up, nice!    they finally got rid of the utterly useless   . Even if they just replaced    with this I'll be happy, accidentily hitting that freak of a low was always a pain. They changed properties on   +  . I hope they made it a LP crusher, but I don't really think so. I like this one currently, hope they don't mess with it too much.
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#204386 - 2008-04-23 17:28
Re: VF5R Brad changes
[Re: Vortigar]
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Addict
Registered: 2007-11-02
Posts: 533
Loc: Seattle
XBL: Sorias
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Since the OP doesn't seem to understand... that flyer is *NOT* a changelist. It's just a "here's how to play the game" info sheet for people who hasn't experience VF before the loketest. Moves included there are just a small sampling of staple moves for the character that AM2 figured people might use, it does not, in any way, indicate that those moves are different at all from VF5.
EDIT: Now I see other threads where people are saying the flyer is listing changed moves... can someone confirm, since I will admit I can't read the entire header?
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#204396 - 2008-04-23 19:08
Re: VF5R Brad changes
[Re: Sorias]
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Veteran
Registered: 2007-01-03
Posts: 1572
Loc: Aurora, Colorado.
XBL: KrsJin
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Since the OP doesn't seem to understand... that flyer is *NOT* a changelist. It's just a "here's how to play the game" info sheet for people who hasn't experience VF before the loketest. Moves included there are just a small sampling of staple moves for the character that AM2 figured people might use, it does not, in any way, indicate that those moves are different at all from VF5.
EDIT: Now I see other threads where people are saying the flyer is listing changed moves... can someone confirm, since I will admit I can't read the entire header? Do you just look for posts just to tell someone they've done something wrong? lol Always see you say "Your thinking isn't right', 'you're not quite right "since the OP doesn't seem to understand." Sometimes even if the issue has already been corrected or brought to light already. Give that a rest unless you're ok with that image.
Edited by KrsJin (2008-04-23 19:11)
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#204402 - 2008-04-23 20:25
Re: VF5R Brad changes
[Re: KrsJin]
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Addict
Registered: 2007-11-02
Posts: 533
Loc: Seattle
XBL: Sorias
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Since the OP doesn't seem to understand... that flyer is *NOT* a changelist. It's just a "here's how to play the game" info sheet for people who hasn't experience VF before the loketest. Moves included there are just a small sampling of staple moves for the character that AM2 figured people might use, it does not, in any way, indicate that those moves are different at all from VF5.
EDIT: Now I see other threads where people are saying the flyer is listing changed moves... can someone confirm, since I will admit I can't read the entire header? Do you just look for posts just to tell someone they've done something wrong? lol Always see you say "Your thinking isn't right', 'you're not quite right "since the OP doesn't seem to understand." Sometimes even if the issue has already been corrected or brought to light already. Give that a rest unless you're ok with that image. Yeah, I'm fine with that image... it's called playing Devil's Advocate, and I quite enjoy it. I find most people don't think things all the way through, or think about them in a far too 1-dimensional way. Criticizing them for it tends to be the easiest way to get them to look deeper. I'm still 90% sure that's not a change list... for example, I think every character has their PP/PPP/PPPK combo listed, with all the same attack heights we've been using for years. I think it's just included because it's considered the most basic attack, not because they've changed the move for every character. I could be wrong, since one post in the long thread implied that standing jabs woudl be universally getting slower? It just doesn't make any sense to me to start speculating on how Brad's 33P+G throw could be different, based on it's inclusion on that list, when most likely it's not different at all, it's on there because every character has 1 throw listed, and that's his strongest one.
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If you give a man a fire, he's warm for a day. If you set a man on fire, he's warm for the rest of his life.
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#204405 - 2008-04-23 20:51
Re: VF5R Brad changes
[Re: Sorias]
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Member
Registered: 2007-05-17
Posts: 146
XBL: Blahzie
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Hm. Well, 1. AFAIK Brad doesn't have a    +  move, so the list you see above certainly has some moves that are new to R. 2. "It just doesn't make any sense to me to start speculating"Then don't. I don't remember calling you at home to ask you if you'd post in here.
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