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#204304 - 2008-04-22 21:50 VF5R Brad changes
Blahzie Offline
Member

Registered: 2007-05-17
Posts: 146
XBL: Blahzie
So basically, I was sick of no Brad info, and wanted to start a little speculation on the things that are changed for Brad in R. If this isn't the appropriate place, I trust the mods will do whatever makes sense.

Onto business. So just based on this:

I can't tell what's different about , as it still shows it hitting high, high, high, mid-mid. Same for . Probably frame changes... have no idea. Although the second symbol for hit location on looks a little different from the first. Special high maybe? That would be fantastic, since you'd be able to delay the without too much fear of being interrupted by low punch.

But here's where it gets interesting: + . Both seem to hit mid, and unless one of the symbols means "special mid" (probably the second one?) i assume this means that people can't just crouch the second hit. I assume this move replaces or that has different properties.

If I know AM2, then + replaces his + ... not sure how useful this is, seems like a nerf.

Now for the stuff that seems like a bonus: + is very interesting, since we all know how great + is (one of the fastest full circulars in the game, and safe). Now it seems you can follow up with a mid kick! Dare I dream that you can enter clinch off it as well?

Might I also dream that + is a mid full circular? Even if it isn't, it's the one move he's been lacking... assuming it has better range than and is at least half-circular, which would make it better than at range against people with movement.

Also, I'm not sure what changes are being made to + but I hope they're not too dramatic as that's my staple throw.

Anything that anyone would like to add would be greatly appreciated, as I can't read Japanese.






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#204309 - 2008-04-22 22:16 Re: VF5R Brad changes [Re: Blahzie]
CGB_Spender Offline
Pooh-Bah

Registered: 2005-08-24
Posts: 1793
 Originally Posted By: Blahzie


But here's where it gets interesting: + . Both seem to hit mid, and unless one of the symbols means "special mid" (probably the second one?) (where?) i assume this means that people can't just crouch the second hit. I assume this move replaces or that has different properties.

If I know AM2, then + replaces his + ... not sure how useful this is, seems like a nerf. (can you be so sure? it can be a new high attack... we don't know yet)

Now for the stuff that seems like a bonus: + is very interesting, since we all know how great + is (one of the fastest full circulars in the game, and safe). Now it seems you can follow up with a mid kick (read it again, it is probably ++'s new notation [much like Dural's])! Dare I dream that you can enter clinch off it as well?

Might I also dream that + is a mid full circular? Even if it isn't, it's the one move he's been lacking... assuming it has better range than and is at least half-circular, which would make it better than at range against people with movement.

Also, I'm not sure what changes are being made to + but I hope they're not too dramatic as that's my staple throw.

Anything that anyone would like to add would be greatly appreciated, as I can't read Japanese. (you know enough now)




This is "Shita," it means under or low.



This is "ue," it means on or above (high).



The first Kanji is "Chuu," meaning middle or center. ---edit because I'm retard--- Chinese/kanji compound reading is "chuu," it is "naka" alone.


Edited by Sebo (2008-04-22 22:49)
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#204311 - 2008-04-22 22:41 Re: VF5R Brad changes [Re: CGB_Spender]
KrsJin Offline
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Registered: 2007-01-03
Posts: 1572
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The symbols on , + are just 'naka', which is middle. No mention of special middle, here anyway. If that helps.

I don't think + will be a full-circular, but just that's just me speculating like you. Unless this is out of his ducking.

I'm thinking Sebo's right on the idea they just changed his high low full circulars to +


Edited by KrsJin (2008-04-22 22:44)
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#204335 - 2008-04-23 04:25 Re: VF5R Brad changes [Re: KrsJin]
Vortigar Offline
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Registered: 2006-03-09
Posts: 576
Loc: THE Netherlands
I already have some speculation in the vf5r thread, but here goes:

When I saw + I thought of something like his long ducking +. A massive long straight, possibly guard stagger. Maybe a Jeffry's bottlechop style hook, would that be too powerful? If it merely replaces + that'd be really sad.

+ I guess it'll be a quick knee, sway right animation type thing. A more advancing version of + but without followup, maybe it can go into clinch, but I think they'd mention that in this list.

+ this is one I'm excited about. A heavy lowkick? High evasion properties? PLZ?!

+ a mid to mix with the normal follow-up, nice!

they finally got rid of the utterly useless . Even if they just replaced with this I'll be happy, accidentily hitting that freak of a low was always a pain.

They changed properties on +. I hope they made it a LP crusher, but I don't really think so. I like this one currently, hope they don't mess with it too much.
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#204386 - 2008-04-23 17:28 Re: VF5R Brad changes [Re: Vortigar]
Sorias Offline
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Registered: 2007-11-02
Posts: 533
Loc: Seattle
XBL: Sorias
Since the OP doesn't seem to understand... that flyer is *NOT* a changelist. It's just a "here's how to play the game" info sheet for people who hasn't experience VF before the loketest. Moves included there are just a small sampling of staple moves for the character that AM2 figured people might use, it does not, in any way, indicate that those moves are different at all from VF5.


EDIT: Now I see other threads where people are saying the flyer is listing changed moves... can someone confirm, since I will admit I can't read the entire header?
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#204392 - 2008-04-23 18:34 Re: VF5R Brad changes [Re: Sorias]
Blahzie Offline
Member

Registered: 2007-05-17
Posts: 146
XBL: Blahzie
Anyway, what would be fantastic is if + ended up being his SL (Hunting Middle Kick), which is probably his best single attack, even if it is one of his slowest.

And I agree that if + has high evasion properties and isn't as slow as , that move will definitely become a staple.

As for , I think it's safe to assume that this replaces both and . I hope it ends up with better frames though, since kickboxers are known for dangerous leg kicks. Right now it seems like his best low attack is actually a punch. (Low sweep still kicks ass though)

With respect to +, if it's a new command for high>low sweep, this is a good thing, but I suspect we'll see a lot of spamming of this move on Live...


Edited by Blahzie (2008-04-23 18:39)
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#204396 - 2008-04-23 19:08 Re: VF5R Brad changes [Re: Sorias]
KrsJin Offline
Veteran

Registered: 2007-01-03
Posts: 1572
Loc: Aurora, Colorado.
XBL: KrsJin
 Originally Posted By: Sorias
Since the OP doesn't seem to understand... that flyer is *NOT* a changelist. It's just a "here's how to play the game" info sheet for people who hasn't experience VF before the loketest. Moves included there are just a small sampling of staple moves for the character that AM2 figured people might use, it does not, in any way, indicate that those moves are different at all from VF5.


EDIT: Now I see other threads where people are saying the flyer is listing changed moves... can someone confirm, since I will admit I can't read the entire header?

Do you just look for posts just to tell someone they've done something wrong? lol

Always see you say "Your thinking isn't right', 'you're not quite right "since the OP doesn't seem to understand." Sometimes even if the issue has already been corrected or brought to light already. Give that a rest unless you're ok with that image.


Edited by KrsJin (2008-04-23 19:11)
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#204402 - 2008-04-23 20:25 Re: VF5R Brad changes [Re: KrsJin]
Sorias Offline
Addict

Registered: 2007-11-02
Posts: 533
Loc: Seattle
XBL: Sorias
 Originally Posted By: KrsJin
 Originally Posted By: Sorias
Since the OP doesn't seem to understand... that flyer is *NOT* a changelist. It's just a "here's how to play the game" info sheet for people who hasn't experience VF before the loketest. Moves included there are just a small sampling of staple moves for the character that AM2 figured people might use, it does not, in any way, indicate that those moves are different at all from VF5.


EDIT: Now I see other threads where people are saying the flyer is listing changed moves... can someone confirm, since I will admit I can't read the entire header?

Do you just look for posts just to tell someone they've done something wrong? lol

Always see you say "Your thinking isn't right', 'you're not quite right "since the OP doesn't seem to understand." Sometimes even if the issue has already been corrected or brought to light already. Give that a rest unless you're ok with that image.


Yeah, I'm fine with that image... it's called playing Devil's Advocate, and I quite enjoy it. I find most people don't think things all the way through, or think about them in a far too 1-dimensional way. Criticizing them for it tends to be the easiest way to get them to look deeper.

I'm still 90% sure that's not a change list... for example, I think every character has their PP/PPP/PPPK combo listed, with all the same attack heights we've been using for years. I think it's just included because it's considered the most basic attack, not because they've changed the move for every character. I could be wrong, since one post in the long thread implied that standing jabs woudl be universally getting slower? It just doesn't make any sense to me to start speculating on how Brad's 33P+G throw could be different, based on it's inclusion on that list, when most likely it's not different at all, it's on there because every character has 1 throw listed, and that's his strongest one.
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#204405 - 2008-04-23 20:51 Re: VF5R Brad changes [Re: Sorias]
Blahzie Offline
Member

Registered: 2007-05-17
Posts: 146
XBL: Blahzie
Hm. Well,

1. AFAIK Brad doesn't have a + move, so the list you see above certainly has some moves that are new to R.

2. "It just doesn't make any sense to me to start speculating"

Then don't. I don't remember calling you at home to ask you if you'd post in here.
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#204406 - 2008-04-23 21:01 Re: VF5R Brad changes [Re: Sorias]
Myke Offline

Carpal Tunnel

Registered: 1999-09-11
Posts: 6707
Loc: Sydney, Australia
XBL: Myke623
PSN: Myke623
It's 100% definitely not a complete list of changed moves. In my recent Kage related post there were many changes listed which did not appear on the flyer.

The flyer was just an aid to help people try shit out. That is all!

Just keep in mind that things can, and invariably do, change after the first location test. VF5 underwent two separate Location Tests from memory, and things like the command for OM changed from 3 or 9P+K+G into what we have today.
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