Theres even talk on dustloop about how Arakune and v-13 should have their damage adjusted haha. They both can be frustrating as hell to play against. I guess both of them have such a great zoning game and damage that equals whatever you can do once you get in close.
I'm surprised how much bitching they are doing on Dustloop... V-13 has high damage but she's not easy to use. Her bigger attacks have long start-ups so she's vulnerable to counters -- and counter hits are
really dangerous in this game.
If I stab you for a counter with Rachel's "Fork and Knife" move, I get a free combo that can be huge if I can pull it off. If I can combo into the frog (George the XIII) or catch you with more than one lightning rod at once, you're hurting bad.
I agree that the game is very fun... People are starting to throw a lot more which raising the level of difficulty big time. I played some good Taokakas that used their throws well and it really kept me on my heels the whole match because Rachel really does have to block a lot. Also, like someone said before in this thread, there's a whole level of strategy just using barrier block that I haven't mastered yet at all...