Page 18 of 23 < 1 2 ... 16 17 18 19 20 22 23 >
Topic Options
#257404 - 2009-07-05 20:30 Re: BlazBlue: Calamity Trigger [Re: SDS_Overfiend1]
NuclearRaven Offline
Journeyman

Registered: 2009-01-19
Posts: 57
Loc: Missouri, USA
XBL: NuclearRaven
I'm sorry if this question has already been asked but how would you set up controls on an arcade stick for this game? The default controls are okay for now but I'd like to see what you guys would recommend.
_________________________
Spock it, lock it, rocket, explode it, reload it.

Top
#257405 - 2009-07-05 21:09 Re: BlazBlue: Calamity Trigger [Re: NuclearRaven]
quash Offline
Addict

Registered: 2008-02-26
Posts: 545
Loc: norcal, california
XBL: quash VFDC
Originally Posted By: NuclearRaven
I'm sorry if this question has already been asked but how would you set up controls on an arcade stick for this game? The default controls are okay for now but I'd like to see what you guys would recommend.


in the arcade version you get to choose between type a and type b.

type a is snk style:

(B) (C) (D)
(A) (x) (x)

type b is melty blood style:

(A) (B) (C)
(D) (x) (x)

just choose whichever you feel is most comfortable.
_________________________
bad players mash all the buttons; good players mash one button.

Top
#257407 - 2009-07-05 21:20 Re: BlazBlue: Calamity Trigger [Re: quash]
SDS_Overfiend1 Offline
Veteran

Registered: 2007-12-13
Posts: 1526
Loc: Brooklyn
XBL: SDS Overfiend
GG Style Quash
(A) (C) (C+B)
(B) (D) (X)
_________________________
Colorful_Tengu: u have to pay 300 bucks for a three hour train ride.. shit japan is expensive.. I'd pay that money to travel to another country!
SDS_Overfiend1: 300 hundred bucks? No wonder they kept VF5R to themselves.

Top
#257431 - 2009-07-06 02:12 Re: BlazBlue: Calamity Trigger [Re: SDS_Overfiend1]
KrsJin Offline
Veteran

Registered: 2007-01-03
Posts: 1572
Loc: Aurora, Colorado.
XBL: KrsJin
^GG used the rainbow layout, not a block.

Man, BB is way fun. I can see why it's so played in Japan land now.


Edited by KrsJin (2009-07-06 02:14)
_________________________
改善

Top
#257432 - 2009-07-06 02:24 Re: BlazBlue: Calamity Trigger [Re: KrsJin]
Johoseph Offline
Enthusiast

Registered: 2007-11-19
Posts: 316
Loc: Pennsylvania
XBL: Johoseph
Yeah it is great fun. But playing ranked is getting boring, we need more VFDC rooms going on laugh

Theres even talk on dustloop about how Arakune and v-13 should have their damage adjusted haha. They both can be frustrating as hell to play against. I guess both of them have such a great zoning game and damage that equals whatever you can do once you get in close.


Edited by Johoseph (2009-07-06 02:24)
_________________________
->Watch my Goh get beat up by various XBL players!
http://www.youtube.com/user/Johoseph

-- "Gohs just like, I'm gonna throw my dick over this fence" -Sanjuro

Top
#257435 - 2009-07-06 02:58 Re: BlazBlue: Calamity Trigger [Re: Johoseph]
quash Offline
Addict

Registered: 2008-02-26
Posts: 545
Loc: norcal, california
XBL: quash VFDC
for what it's worth as a hakumen player, i think the biggest problem with arakune is that he can re-mark you at the end of his combos. his damage output isn't all that out of whack so i don't think the proration on his moves needs to be all that more aggressive.

nu, on the other hand...


Edited by quash (2009-07-06 02:59)
_________________________
bad players mash all the buttons; good players mash one button.

Top
#257444 - 2009-07-06 07:50 Re: BlazBlue: Calamity Trigger [Re: quash]
shadowmaster Online   content
Old Hand

Registered: 2006-08-26
Posts: 954
Loc: Woodbridge, VA
XBL: shadoolord1979
Would the fact that she doesn't have very much defense make up for her high damage potential from a distance. That might be the reason damage for her wasn't scaled down very much. This is soully speculation however
_________________________
A balanced offense and defense is best regardless of the character. Go! Pai! Go!

Pai, Vanessa, Lion, and Jacky

PSN- animelord79 (used mainly for SSF4)



Top
#257458 - 2009-07-06 11:31 Re: BlazBlue: Calamity Trigger [Re: Johoseph]
Gernburgs Offline
Pooh-Bah

Registered: 2007-11-11
Posts: 1617
Loc: Boston, MA
XBL: GERNBURGS
Originally Posted By: Johoseph
Theres even talk on dustloop about how Arakune and v-13 should have their damage adjusted haha. They both can be frustrating as hell to play against. I guess both of them have such a great zoning game and damage that equals whatever you can do once you get in close.

I'm surprised how much bitching they are doing on Dustloop... V-13 has high damage but she's not easy to use. Her bigger attacks have long start-ups so she's vulnerable to counters -- and counter hits are really dangerous in this game.

If I stab you for a counter with Rachel's "Fork and Knife" move, I get a free combo that can be huge if I can pull it off. If I can combo into the frog (George the XIII) or catch you with more than one lightning rod at once, you're hurting bad.

I agree that the game is very fun... People are starting to throw a lot more which raising the level of difficulty big time. I played some good Taokakas that used their throws well and it really kept me on my heels the whole match because Rachel really does have to block a lot. Also, like someone said before in this thread, there's a whole level of strategy just using barrier block that I haven't mastered yet at all...
_________________________
"Now we have entered the final phase VF5FS development will be strengthened in the energy ball!"

"The passion of you, my body has ... is so hot! We will be encouraging!"

-VF5:FS Project Lead

Top
#257461 - 2009-07-06 12:36 Re: BlazBlue: Calamity Trigger [Re: Gernburgs]
Ash_Kaiser Offline
Old Hand

Registered: 2007-09-27
Posts: 1085
Loc: Rotherham, UK
XBL: Kaiser Driver
Originally Posted By: Gernburgs
the game is very fun...

I'm sure I've heard this before but about another game.
_________________________
Originally Posted By: Plague
This means the show is full of gay fuckscenes that you enjoy. I appreciate you being up front about the things you like. Takes balls to do that in such a testosterone-charged environment. thumbs_up

Top
#257462 - 2009-07-06 12:44 Re: BlazBlue: Calamity Trigger [Re: Ash_Kaiser]
Slide Offline
Veteran

Registered: 2007-03-18
Posts: 1394
Loc: Los Angeles
XBL: ACTION KUNGFU
PSN: ACTION_KUNGFU
Originally Posted By: Ash_Kaiser
Originally Posted By: Gernburgs
the game is very fun...

I'm sure I've heard this before but about another game.


He says it about every single game there is, it's like the boy who cried wolf except it's that guy that says every game is good.

Or something like that.

Top
Page 18 of 23 < 1 2 ... 16 17 18 19 20 22 23 >


Moderator:  KoD, Plague, Shag 
Events
Who's Online
8 registered (Beligerent_Feck, Cuz, MAtteoJHDY, Kobi, dapheenom, 2 invisible), 30 Guests and 6 Spiders online.
Key: Admin, Global Mod, Mod
Active Topics
VF5 Final Showdown Videos
by steelbaz
6 min 31 sec ago
Blazblue: Continuum Shift (PS3/360)
by akai
9 min 28 sec ago
Something To Know When Playing Against Shun!
by JHow77
55 min 4 sec ago
<<Team XLP (Xiao Long Pao)>> {NYC VF} thread.
by Plague
Today at 13:59
Goh Players of All Countries, Unite!
by tonyfamilia
Today at 11:55
Graphical comparison(Arcade vs Console)
by SicilianVizzini
Today at 07:36
VFDC StarCraft II Thread
by Vortigar
Today at 06:11
Help TFT combo
by 124
Today at 06:11
Final Showdown impressions
by steelbaz
Yesterday at 23:26
Who here prefers/still plays the older VF games?
by Adio
Yesterday at 20:16
Wiki Updates
(kingo) - 2010-05-23 10:20
(akai) - 2010-04-17 16:53
(akai) - 2010-04-17 16:51
(akai) - 2010-04-17 16:50
(akai) - 2010-04-17 16:49
(akai) - 2010-04-17 16:48
(akai) - 2010-04-17 16:46
(akai) - 2010-04-17 16:45
(akai) - 2010-04-17 16:43
(akai) - 2010-04-17 16:29
Forum Stats
12611 Members
61 Forums
14855 Topics
280280 Posts

Max Online: 389 @ 2010-01-09 12:11
Newest Members
mdieses, painmaker450, Hitmarv, Omnis, PaulMartinKPG
12611 Registered Users