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#264585 - 2009-10-02 16:35 Re: Character Moves Project [Re: tonyfamilia]
akai Offline

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Registered: 2002-12-15
Posts: 1276
Loc: Cleveland, OH
XBL: Akai JC
PSN: Akai JC
Boy, have time passed. Hopefully I will be less busy in the coming weeks to put some additional stuff/tidbits onto the website.

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#266308 - 2009-10-27 04:22 Re: Character Moves Project [Re: akai]
EfreeteG Offline
Regular

Registered: 2009-10-18
Posts: 42
Loc: Russian federation
XBL: Efreeteg
Thank you very much Akai! This info is very useful for understanding the whole system of each char and his potencial.
To understand how one should do a reversal, fuzzy guard and etc.
p.s Great and useful project indeed=)))
_____________________________________________

Wanna play on the next level etc. Kage 4ever=)

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#274334 - 2010-02-06 12:12 Re: Character Moves Project [Re: EfreeteG]
akai Offline

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Registered: 2002-12-15
Posts: 1276
Loc: Cleveland, OH
XBL: Akai JC
PSN: Akai JC
I need some opinion on viewing images on this website.

Below are images taken at different parameters. I would like to know what image size (50% or 25%) and quality (high/medium/low) do you prefer to view or have on the website. Also take into consideration of download time of images (smaller image size/lower quality = faster loading).

At the moment, for the forum pages, the "4 frame image" at 50% is too large. For the wiki, it fits (at least on a widescreen monitor). There appears to be very little differences between high/medium/low image quality. Seems only noticeable when there is a strong area of contrast (black Dural getting hit with the jab).

Any suggestions on a different format of the images would be welcomed and appreciated. Thanks.

50% image size/high quality/2 frames

50% image size/medium quality/2 frames

50% image size/low quality/2 frames


25% image size /high quality/2 frames

25% image size/medium quality/2 frames

25% image size/low quality/2 frames


50% image size /high quality/4 frames

50% image size/medium quality/4 frames

50% image size/low quality/4 frames


Edited by akai (2010-02-06 12:14)

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#274351 - 2010-02-06 18:57 Re: Character Moves Project [Re: akai]
Beligerent_Feck Online   shocked
Carpal Tunnel

Registered: 2007-11-27
Posts: 2733
Loc: Nottingham, UK
XBL: Beligerent Feck
PSN: B_Feck
Originally Posted By: akai
50% image size/medium quality/2 frames


I vote this one, not much difference between this and the low quality version. Low quality one should be fine smile
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#274379 - 2010-02-07 09:31 Re: Character Moves Project [Re: Beligerent_Feck]
Marlyjay Offline
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Registered: 2008-02-25
Posts: 545
Loc: South East London, UK
XBL: MarlyJay
All of the low qual stuff still looks fine, so i'd go with those. I myself prefer the smaller pics. You can still see what's happening, but can fit more pictures on a screen so it's easier to compare stuff.
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#274454 - 2010-02-08 09:04 Re: Character Moves Project [Re: Marlyjay]
akai Offline

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Registered: 2002-12-15
Posts: 1276
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XBL: Akai JC
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Originally Posted By: Marlyjay
All of the low qual stuff still looks fine, so i'd go with those. I myself prefer the smaller pics. You can still see what's happening, but can fit more pictures on a screen so it's easier to compare stuff.


So you actually prefer to have all the images displayed on the same page? My plan was to normally have one or a couple of images at most to be displayed on a page. Would having a downloadable PDF of all the images be of interest?

Nothing is set in stone, so any comments or suggestions are appreciated. But I want to have a good idea of what would be the most useful/intuitive for others before I go formatting all the images for the web. Thanks again.


Edited by akai (2010-02-08 09:57)

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#274536 - 2010-02-09 01:34 Re: Character Moves Project [Re: akai]
Myke Offline

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Registered: 1999-09-11
Posts: 6707
Loc: Sydney, Australia
XBL: Myke623
PSN: Myke623
My preference is the 25%/low quality image setting.

Use a single image/frame for the majority of moves, and only a sequence (2 or 3 max) of images for the longer animating ones.

The VF5 White Book could be used as a reference. Refer to these sample scans:
Jacky (1)
Jacky (2)
_________________________
Bring the players...

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#275442 - 2010-02-18 20:49 Re: Character Moves Project [Re: Myke]
akai Offline

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Registered: 2002-12-15
Posts: 1276
Loc: Cleveland, OH
XBL: Akai JC
PSN: Akai JC
Okay, reduced size, low quality, and 3 frames(images) max per each move.

Second thing, I would like some opinions on: some moves have longer/dramatic animation (compared to a straight jab or kick) that still images (at least to me) are unable to capture. Does having a drawn line/arrow help visualize the move in motion (top example, first image frame) or do you found it not necessary or even more of a distraction than without additional graphic (bottom example, first image frame)?





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#275521 - 2010-02-19 05:55 Re: Character Moves Project [Re: akai]
Ash_Kaiser Offline
Old Hand

Registered: 2007-09-27
Posts: 1085
Loc: Rotherham, UK
XBL: Kaiser Driver
To me, the arrow looks more distracting than helpful.
_________________________
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#275545 - 2010-02-19 09:25 Re: Character Moves Project [Re: Ash_Kaiser]
akai Offline

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Registered: 2002-12-15
Posts: 1276
Loc: Cleveland, OH
XBL: Akai JC
PSN: Akai JC
Originally Posted By: Ash_Kaiser
To me, the arrow looks more distracting than helpful.


Good! Less work on my part if it is more of a distraction.

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