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#274433 - 2010-02-08 02:37 Re: Virtua Fighter popularity... Relaunch? [Re: TheWorstPlayer]
Marlyjay Offline
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Registered: 2008-02-25
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Both Nina's ws 1 carry combos and julia's shotgun combos are for me harder than anything in VF input wise. I've not tried all the characters but i've no reason to believe there isn't other tough stuff in the game. I've heard Bryans taunt stuff is difficult well.

Tekken doesn't really have a buffer window as i understand it. You can input 1 direction early and that's it AFAIK. It makes stuff more difficult than it would be using VFs system.
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#274434 - 2010-02-08 02:44 Re: Virtua Fighter popularity... Relaunch? [Re: Marlyjay]
Seidon Offline
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Registered: 2007-11-08
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I found Bryan's taunt stuff difficult, you need to be very precise with your cancel. You can't be too early or too late. Need to be bang on.

If you fuck up you'll eat a launch.


Edited by Seidon (2010-02-08 02:44)
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Originally Posted By: 124
Do you mean the one written on it's lower part? I translated it from Google and got this:

All rights reserved photos and video download site article published.


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#274437 - 2010-02-08 04:44 Re: Virtua Fighter popularity... Relaunch? [Re: Seidon]
HokutoNoCat Offline
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Registered: 2008-02-18
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The core of VF is option select. Tekken is a spacing and juggle game. Even if Tekken is more difficult in execution, the game is obviously poor compared to VF.

In the interview of Fuu~do that Tetra made, Fu said that SF4 required a lot more exeuction than VF, and that's true. But still, who cares if there are difficult inputs or not ^^
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#274442 - 2010-02-08 07:01 Re: Virtua Fighter popularity... Relaunch? [Re: akai]
zoning Offline
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Registered: 2010-02-04
Posts: 6
Originally Posted By: akai

Sounds like Street Fighter IV.


Well, they did do a bit of procedural animation (or at least faking it with canned animation) for their ultras.

I think its a good technology to borrow. Apart from its ugly art style, I dont think theres much aesthetically wrong with SF4. Your oneline dismissal is pretty mindless.

----------

hahah, maybe i should have made my own thread. My necro has gotten lost in the replies and people are just replying based off the OP.

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#274446 - 2010-02-08 08:02 Re: Virtua Fighter popularity... Relaunch? [Re: zoning]
akai Offline

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Originally Posted By: zoning
Originally Posted By: akai

Sounds like Street Fighter IV.


Well, they did do a bit of procedural animation (or at least faking it with canned animation) for their ultras.

I think its a good technology to borrow. Apart from its ugly art style, I dont think theres much aesthetically wrong with SF4. Your oneline dismissal is pretty mindless.



I actually like Street Fighter IV art style and I agree that there is nothing aesthetically wrong with SFIV. My comment was not a dismissal. It was just merely an observation after reading what you wrote.

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#274452 - 2010-02-08 08:59 Re: Virtua Fighter popularity... Relaunch? [Re: Seidon]
TheWorstPlayer Offline
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Registered: 2007-11-29
Posts: 1733
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Oh so it's a juggle thing, Eh okay sure. Do these hard juggles necessarily do more damage? For me the mechanics of movement and defense trump anything I've had to do in Tekken. The hit throws can be fierce too.
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#274458 - 2010-02-08 09:37 Re: Virtua Fighter popularity... Relaunch? [Re: TheWorstPlayer]
Seidon Offline
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Registered: 2007-11-08
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Loc: Glasgow, Scotland
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Well, Bryan's taunt isn't a juggle.
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Originally Posted By: 124
Do you mean the one written on it's lower part? I translated it from Google and got this:

All rights reserved photos and video download site article published.


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#274459 - 2010-02-08 10:14 Re: Virtua Fighter popularity... Relaunch? [Re: Seidon]
Hyunster Offline
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Registered: 2007-02-09
Posts: 60
Loc: Eastern Massachusetts
re: TWP

A lot of difficult inputs in Tekken happen during combos for sure, but I know there are many things outside juggles that are quite difficult as well. iWS, CD-cancel stuff, or f,f,f moves from close range are considered staple techniques outside juggles as well, but I find them much harder to do correctly than the VF equivalents. On AVERAGE the STAPLE VF moves and combos are heck a lot easier to do than comparable Tekken or SF moves. There simply is no comparison.

As Myke said long ago, the only thing really more difficult or complex in VF compared to any other game is DEFENSE, but even than there is some room for debate. (Compared to Tekken, Oki game is somewhat simpler, sidestepping works in a discreet way, and there are far, far less moves to learn to defend against.)




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#274495 - 2010-02-08 14:50 Re: Virtua Fighter popularity... Relaunch? [Re: TheWorstPlayer]
Marlyjay Offline
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Registered: 2008-02-25
Posts: 545
Loc: South East London, UK
XBL: MarlyJay
Originally Posted By: TheWorstPlayer
Oh so it's a juggle thing, Eh okay sure. Do these hard juggles necessarily do more damage? For me the mechanics of movement and defense trump anything I've had to do in Tekken. The hit throws can be fierce too.


Yes, a lot more. The thing i was talking about with Nina gives her crazy wall carry on combos. More necessary than doing dbl plm in combos with Akira. Harder imo as well.
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Now an offline player. Refusing to use what I see as online gimmicks.

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#274503 - 2010-02-08 16:45 Re: Virtua Fighter popularity... Relaunch? [Re: HokutoNoCat]
EmpNovA Online   content
Veteran

Registered: 2003-05-06
Posts: 1235
Originally Posted By: HokutoNoCat
The core of VF is option select. Tekken is a spacing and juggle game. Even if Tekken is more difficult in execution, the game is obviously poor compared to VF.

In the interview of Fuu~do that Tetra made, Fu said that SF4 required a lot more exeuction than VF, and that's true. But still, who cares if there are difficult inputs or not ^^

Originally Posted By: WCG Interview

Tetra: What do think you of SF4 gameplay as compared to VF5?
Fuudo: SF4 and VF5 requires different mindset to play. It is important to understand and make use of all the set ups for SF4. Also SF4 requires a lot of techniques to play effectively. Whereas VF requires a lot of yomi and how you can find other player’s bad habits.

The core of Street Fighter is option select. SFIV, 3S, and ST are filled to the brim with option select. Safe jump, safe reversal, built in dragon punch, auto correct, super jump low parry, far too many to list and some of them are 100% effective. In ST the game is like playing rock, paper, scissors, but if you use option select, you can choose rock and scissors, or even all three at once, while your opponent can choose one only. VF has no option selects that are that powerful.

The core of VF is not option select and I don't think Fuudo implied that at all.

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