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#275547 - 2010-02-19 09:31 Re: Character Moves Project [Re: akai]
Seidon Offline
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Registered: 2007-11-08
Posts: 1860
Loc: Glasgow, Scotland
XBL: Seidon VFDC
Yeah, I agree with Ash.
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Originally Posted By: 124
Do you mean the one written on it's lower part? I translated it from Google and got this:

All rights reserved photos and video download site article published.


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#277789 - 2010-03-14 18:09 Re: Character Moves Project [Re: Seidon]
akai Offline

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Registered: 2002-12-15
Posts: 1294
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XBL: Akai JC
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High Strikes

Mid Strikes

Low Strikes


Dural Album View

This was previously called "system notes," but after talking to Myke, renaming the project to "character moves." At the moment, it is just a big picture gallery. Expect something similar to the above slides for each character (I hope the moving slides, don't give people a headache...) Currently, the images are only striking attacks from the default stance. Thanks to Plague on suggestion on capturing images.

There is a lot of trial and error, so any constructive criticism on the images would be appreciated. For example, does the individual "image frames" used to represent the move good enough or should a different frame be used?

Things that I am already aware of that is planned to be fixed in the second round of recordings:
1. moves in which the character is cropped off at the top.
2. blurry images




Edited by akai (2010-03-15 12:29)

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#277791 - 2010-03-14 18:21 Re: Character Moves Project [Re: akai]
Seidon Offline
Pooh-Bah

Registered: 2007-11-08
Posts: 1860
Loc: Glasgow, Scotland
XBL: Seidon VFDC
That is some awesome work.

One question, in the finished product, will we be able to scrol through the moves ourselves or will we have to wait for a specific move to come past?

I think it will look better with the actual characters, dural is to shiny and can be hard to make out at times.
_________________________
Originally Posted By: 124
Do you mean the one written on it's lower part? I translated it from Google and got this:

All rights reserved photos and video download site article published.


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#277795 - 2010-03-14 18:59 Re: Character Moves Project [Re: Seidon]
Ash_Kaiser Offline
Old Hand

Registered: 2007-09-27
Posts: 1114
Loc: Rotherham, UK
XBL: Kaiser Driver
ARGH! THE PAIN! MY HEAD HURTS!

Just kidding. They look really nice, and the image frames you're using are definitely suitable.
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#277801 - 2010-03-14 19:16 Re: Character Moves Project [Re: Seidon]
akai Offline

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Registered: 2002-12-15
Posts: 1294
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Originally Posted By: Seidon
One question, in the finished product, will we be able to scrol through the moves ourselves or will we have to wait for a specific move to come past?


My current plans can be seen somewhat with the Akira page. You will have a list or table of some sort where you can directly click and bring you to a topic specifically related to that move. The long term goal is to have everything linked.

Aoi, Blaze, and Brad will be up tonight.

Also, I think if you mouse over the slide, it will pause it...and if you click on it, it will bring you to the photobucket webpage where you can manually view all the images.


Edited by akai (2010-03-14 19:24)

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#277805 - 2010-03-14 20:16 Re: Character Moves Project [Re: akai]
Leonard_McCoy Offline
Old Hand

Registered: 2007-04-08
Posts: 811
Loc: Berlin, Germany
XBL: Leonard UK
I would set the training stage to no walls. This makes it easier to distinguish the darker-looking characters (Dural -- alternate costume but also others, I imagine) from the background.
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#277828 - 2010-03-15 01:49 Re: Character Moves Project [Re: Leonard_McCoy]
Dennis0201 Online   confused
Pooh-Bah

Registered: 2007-11-03
Posts: 1910
Loc: CA, USA
XBL: Dennis0201
PSN: Dennis0201
Nice works!!!
If it can be put on VFWIKI that will be great~

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#277835 - 2010-03-15 08:39 Re: Character Moves Project [Re: Dennis0201]
akai Offline

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Registered: 2002-12-15
Posts: 1294
Loc: Cleveland, OH
XBL: Akai JC
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Originally Posted By: Dennis0201
Nice works!!!
If it can be put on VFWIKI that will be great~


If the project pans out for what I intended it to be, it will be on both the wiki and in the forums. The wiki has more format options that make organization/viewing a lot easier than on the forums. The threads in the forums allow the entire community to give their input and have discussion on the topic of particular interest.

The current plan and priority is:
1. Set Goal: Have an image file for every move/situation in the game (estimate over 3000+ moves, so far have ~700+ moves in the process of being put on the web). Basically the picture gallery. (For Wiki/Forums)

2. Planned (not set in stone) Experiment on the the "topic threads" (if this pans out, expect somewhere in the ball park figure of 1000 topic threads). This will also be the part where I will put all the good information already in the forums into organized/linkable threads. (For Wiki/Forums)

3. Planned (not set in stone) Experiment on the idea of actual game play situation/options analysis. This supplements the topic threads). This idea came from Maddy when I asked him: what he would like to see on VFDC or what would be the most helpful to other users on VFDC. (For Forums)

This is a long term project. Priority/Goal 1 will definitely be finished. Goal 2 and 3, I will play around with.

I think I have sufficient organizational skills, but, at my best, I am an intermediate level player that do not know everything. So in the end, I hope that I can provide a core backbone that is attractive and easily navigable (for both beginners and experienced members), but the main part of this project will still come from the entire community.

Also, if there is a new VF5 game to be released outside of Japan, this project will provide a good start-up for it. A lot of the game play remains the same such that information can easily be transferred/modified.

---

Leonard - I will take the stage with no walls into consideration for the second video recordings (not anytime soon). Except for the somewhat reflective Dural, though, I think the wall does not distract the viewing of the other characters. The other characters should be subsequently be put up today and during the rest of the week, so we can see if a stage with no wall should be used for subsequent recordings.


Edited by akai (2010-03-15 08:43)

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#277848 - 2010-03-15 13:14 Re: Character Moves Project [Re: akai]
tonyfamilia Offline
Carpal Tunnel

Registered: 2006-03-22
Posts: 2938
Loc: Miami, FL, USA
XBL: DrFamilia
PSN: tonyfamilia
Looks great. Thanks so much for doing this, Akai.
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#277867 - 2010-03-15 16:13 Re: Character Moves Project [Re: tonyfamilia]
Hazzerone Offline
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Registered: 2009-08-03
Posts: 274
Loc: Leicester, UK
XBL: Hazzerone
PSN: Hazzerone (rarely go on)
Could you make each move a video in .gif format so that it should still be able to be used the same way you're doing the pics?

I ask because I'm looking at these pics and I'm just thinking "what the hell is this move".

I don't mean to put you down or anything I'm just trying to give you constructive criticism here; I cannot see what the hell those pics are trying to show me.
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