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#288417 - 2010-07-28 12:08 Re: Blazblue: Continuum Shift (PS3/360) [Re: quash]
Outfoxd Offline
Enthusiast

Registered: 2007-11-29
Posts: 262
Loc: Flint, Michigan
XBL: Outfoxd
PSN: Outfoxd
I got a ps3 copy, supposed to get a 360 one but some jackass sold my preordered copy, so I gotta wait till another gets shipped in.
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GT: Outfoxd

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#288418 - 2010-07-28 14:23 Re: Blazblue: Continuum Shift (PS3/360) [Re: Outfoxd]
Cuz Offline
Old Hand

Registered: 2002-11-06
Posts: 1196
Loc: Montreal, Canada
PSN: KingCuz
Mine got delayed. Sometimes I hate buying games in Quebec.
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#288428 - 2010-07-28 17:51 Re: Blazblue: Continuum Shift (PS3/360) [Re: Cuz]
Gernburgs Offline
Pooh-Bah

Registered: 2007-11-11
Posts: 1631
Loc: Boston, MA
XBL: GERNBURGS
I just got this in the mail. Have never played it, only the first Blaz Blue.

But can it stand up to the multiplayer of Transformers WFC???

Guess I will find out soon.
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#288464 - 2010-07-29 08:44 Re: Blazblue: Continuum Shift (PS3/360) [Re: Gernburgs]
Gernburgs Offline
Pooh-Bah

Registered: 2007-11-11
Posts: 1631
Loc: Boston, MA
XBL: GERNBURGS
I can't tell if I like this game...

I think some of the button inputs to do the combos I want are really difficult.

Damage seems really lowered across the board. I haven't played a match yet but it would seem they are going to be long matches.

I thought they added 4 new characters instead of two??? Was I just wrong?
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"Now we have entered the final phase VF5FS development will be strengthened in the energy ball!"

"The passion of you, my body has ... is so hot! We will be encouraging!"

-VF5:FS Project Lead

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#288470 - 2010-07-29 12:31 Re: Blazblue: Continuum Shift (PS3/360) [Re: Gernburgs]
Shag Offline
Pooh-Bah

Registered: 1999-10-26
Posts: 2283
Loc: Bronx N.Y.
XBL: Shagnificent
PSN: ShagPSN
There are three projected characters to debut in the incoming month or so via DLC.

I believe they retail for $7 each.
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#288526 - 2010-07-30 08:14 Re: Blazblue: Continuum Shift (PS3/360) [Re: Shag]
Gernburgs Offline
Pooh-Bah

Registered: 2007-11-11
Posts: 1631
Loc: Boston, MA
XBL: GERNBURGS
Ok, thanks Shag.

I really can't say I'm feeling this game at all. I really liked the first BB but this game feels clunky and overly difficult to me.

I was using Hazama, doing his trials, and nothing really felt THAT practical to me. I don't know exactly what has changed but I don't see myself playing this game much at all, at least until the DLC characters or balance patch comes out.

I'd skip this one for now honestly.
_________________________
"Now we have entered the final phase VF5FS development will be strengthened in the energy ball!"

"The passion of you, my body has ... is so hot! We will be encouraging!"

-VF5:FS Project Lead

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#288528 - 2010-07-30 10:22 Re: Blazblue: Continuum Shift (PS3/360) [Re: Gernburgs]
EmX Offline
Addict

Registered: 2002-11-09
Posts: 681
Loc: St. Louis, Missouri
XBL: iii EmX iii
PSN: eeemmecks
Eh, it's easy to feel overwhelmed. I know I am, but I figure a few more days of anger at trial mode and then it's time to start enjoying some online.

I really couldn't learn anyone but Slayer in GG. No one in BB is as easy mode for me. Bang is still a lot of fun, though.
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#288530 - 2010-07-30 10:56 Re: Blazblue: Continuum Shift (PS3/360) [Re: EmX]
Arstal Offline
Enthusiast

Registered: 2007-07-16
Posts: 232
Decided the game wasn't worth my efforts. I'm sure it's good if you put the effort into it, but requires more effort then I'm willing to put into a fighting game.

Game also seems much more strict inputwise then CT.

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#288542 - 2010-07-30 13:00 Re: Blazblue: Continuum Shift (PS3/360) [Re: Arstal]
Gernburgs Offline
Pooh-Bah

Registered: 2007-11-11
Posts: 1631
Loc: Boston, MA
XBL: GERNBURGS
Arstal, that's exactly what I'm saying.

The amount of practice I feel like I would need to put in to pull off anything substantial, during a real match, is quite possibly more than I care to do with any of the characters currently in the game. I really loved Rachel in the first BB but she's so terribly nerfed it's almost hard for me to believe the developers have any idea what they're doing at all. I just don't see how they thought that level of utter nerfage was legitimate, it's pretty ridiculous.

If I use anyone, I think it's going to be Hazama in this iteration of BB, he is the most interesting character to me that seems like they're actually viable to use. I haven't totally written this game off at all, but I'm not sure about it either.

ONE QUESTION:

Does anyone know when the supposed balance patch is coming out???

Do we get the DLC characters and balance patch by the end of August? If so, this game has a chance. If not, I can't see how there's even a chance of this game having any staying power. Without some pretty serious rebalancing, to make everyone more equally viable for use, and the addition of a few more new characters, this title will be dead before it even gets started (on console at least, though I hear the Japanese are pretty sick of it in the arcade as well)...

I think adding only two characters was mistake and is really underwhelming. I was disappointed when I went to the character select and there was only two new characters, on top of the fact that this game didn't have many character options to begin with. I seriously could barely tell anything had changed at all cause the select screen seemed so bare.

One of the bright points of the first BB was net coding and online performance. If they don't move quickly to fix these problems, which seem to have existed for a while now, releasing it on console will end up being a waste.

This game strikes me as being somewhat of a paper tiger. You go into the menu and it has modes galore, but there's not as much "meat" inside all of those modes as you would hope. The meat that is there is really overblown, for lack of a better word. It's all rapid, complicated button pressing and ridiculous meters. Maybe I'm speaking out of my depth my here, cause I haven't had a lot of play time, it's totally overcomplicated from what it should be.

The amount of meters and icons this time around is just silly. Give everyone a similar meter and get rid of all the fluff meters that don't do anything to substantially add to the game. There needs to be a more solid system base than having everyone having different meters and icons to control their unique powers. There's not enough of a solid system that I can see that warrants the addition of more fluff-meters, it's not impressive or cool, it's just over done.

If they make another game, I think they need to take a step back and make the game accessible to more people than the hardcore GG fans. Even qualifying as a hardcore fighting gamer is not enough as I can really see even fighting game vets take one look at the screen and decide learning all of the fluff up there isn't worth it, especially when you could have more fun elsewhere. VF is not a simple game but the mechanics and systems are far more solid and accessible. Everything makes sense where BB CS is daunting and confusing.

Maybe I will change my tune as I play more, but this is what I'm feeling right now.
_________________________
"Now we have entered the final phase VF5FS development will be strengthened in the energy ball!"

"The passion of you, my body has ... is so hot! We will be encouraging!"

-VF5:FS Project Lead

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#288558 - 2010-07-30 15:20 Re: Blazblue: Continuum Shift (PS3/360) [Re: Gernburgs]
akai Offline

Veteran

Registered: 2002-12-15
Posts: 1294
Loc: Cleveland, OH
XBL: Akai JC
PSN: Akai JC
Originally Posted By: Gernburgs
Arstal, that's exactly what I'm saying.

The amount of practice I feel like I would need to put in to pull off anything substantial, during a real match, is quite possibly more than I care to do with any of the characters currently in the game. I really loved Rachel in the first BB but she's so terribly nerfed it's almost hard for me to believe the developers have any idea what they're doing at all. I just don't see how they thought that level of utter nerfage was legitimate, it's pretty ridiculous.

If I use anyone, I think it's going to be Hazama in this iteration of BB, he is the most interesting character to me that seems like they're actually viable to use. I haven't totally written this game off at all, but I'm not sure about it either.


1up review done by Haunts (?)

According to the review, Rachel was nerfed because she was overpowered and the two new characters are considered difficult to play...compared to other characters in the game.

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