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(kod) -
2008-10-22 14:10
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(csnape) -
2008-09-26 06:31
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(csnape) -
2008-09-25 07:00
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(csnape) -
2008-09-25 05:30
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#175677 - 2007-11-05 22:19
5 Steps Introducing Virtua Fighter's game system
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akai
Old Hand
 Registered: 2002-12-15
Loc: Cleveland, OH XBL GT: Akai JC
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5 STEPS to Memorize – An Introduction to Virtua Fighter’s Game System
STEP 1 - Basic Rules Concerning Strikes, Throws, and Defense


A. On Offense: the basic offense revolves around the use of throws and mid strikes as a two-choice offense (more commonly known as nitaku). - Anticipating opponent will stand and guard, use throws as your offense. - Anticipating opponent will crouch and guard, use mid strikes as your offense. B. On Defense: - Anticipating opponent to strike you, use standing guard and crouching guard as your defense. - Anticipating opponent to throw you, crouch or use strikes as your defense. - Move away from your opponent so that their technique entirely misses you -- a good opportunity to counterattack.
STEP 2 - Advantage and Disadvantage A. In general, you are most likely at an advantage, if 1) your attack successfully hits opponent, 2) opponent attack is successfully defended, and 3) opponent attack entirely misses you. - When you have the advantage, it is your chance to go on the offense. B. In general, you are most likely at a disadvantage, if 1) opponent attack successfully hits you, 2) your attack is successfully defended by opponent, and 3) your attack entirely misses your opponent. - When you are at a disadvantage, it is your turn to focus on defense.
STEP 3 - Evading and Circular Strikes (Evading is also known as Defensive Move) A. Evade – On the defense, aim to evade opponents’ linear strikes. Successfully evading opponent’s strikes give you an opportunity to counterattack. Use evade to quickly go on the offense. B. Circular Strikes – On the offense, anticipating opponent will evade, use throws or circular strikes. Full circular strikes will successfully hit an evading opponent, where as linear strikes will be easily avoided.
STEP 4 - Consistently Inflict Damage to Opponent A. Use 1) combos for guaranteed damage, 2) hit confirmation (also known as hit checking) for counter hits (look for the yellow light when your hit strikes your opponent), and 3) decisive counterattacks (also known as guaranteed hits) to reliably damage your opponent. B. Recognize the type of advantage situation you have: - small advantage use common 2-choice offense - medium advantage use counter 2-choice offense (not to be mistaken with reverse nitaku term) - large advantage use decisive counterattacks for guaranteed damage
Opponent big technique is defended = you have large advantage opportunity for guaranteed damage
STEP 5 - Basic Flow of Competition A. Relatively Even Situations, act first! 1. Use Standing Punch and Low Punch - opponent blocks attack relatively even*** - successfully hit opponent you have advantage, use your two-choice offense. - successfully counter hit opponent you have advantage, use your counter two-choice offense. - opponent strike hits you instead you are at a disadvantage, focus on defense. 2. Anticipating opponent to guard or evade - expecting opponent to guard, use two-choice offense. - expecting opponent to evade, use full circular strikes. 3. Use low strikes to effectively disrupt opponent. - successfully hit opponent relatively even*** - failed to hit opponent you are at a disadvantage, focus on defense. B. Offensive Direction in Advantageous Situations - Use decisive counterattacks in guaranteed damage situations. - Use two-choice offense in non-guaranteed damage situations. - Use full circular attacks to discourage opponent from evading. C. Defensive Direction in Disadvantageous Situations - Against opponent’s two-choice offense - mid strike standing guard or evade as your defense - Against opponent’s two-choice offense – throw crouching guard or strikes as your defense
*** = Exceptions or oversimplification by the 5 steps. While it is listed as "relatively even," you will find out that your low punch on guard will put you at a small disadvantage while high punch on guard will put at a very small advantage. In addition, your low strikes successfully hitting your opponent, generally will put you at an disadvantage.
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The 5 steps or rules listed above are basic guidelines in how to approach the Virtua Fighter 5 game system. It summarizes the information from the pocket guides “Virtua Fighter Instructions” Volume 1 and 2, freely available on virtuafighter.jp website. An adapted and translated version of these beginner guides is being worked on.
Do you have to follow these guidelines to be successful? Nope, but I do think it simplifies the game, that at times can be overwhelming.
These rules are meant to give a player a solid foundation on how to play Virtua Fighter. Having a good understanding and application of the fundamental aspects of Virtua Fighter, one can then effectively use and counter advanced techniques and tactics.
For advanced techniques, tactics, and “exceptions to the rules” go to the strategy forums for information and discussion.
For more organized information, look at the comprehensive command move lists and VFDC wiki pages (upper left corner of the website) that members of the VFDC community took time to translate and organize.
Finally, how much time you are willing to put into this game, physically and mentally, will be a major factor on your success in this game.
Welcome to Virtua Fighter!
Edited by akai (2008-01-19 06:28) Edit Reason: Test: Adding Images
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#175681 - 2007-11-05 22:23
Re: 5 Steps Introducing Virtua Fighter's game system
[Re: akai]
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ZeroEx
Enthusiast
 Registered: 2007-03-22
Loc: London, UK XBL GT: Zeextremekid & XG0
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Thnx for the info, I'll keep these tips in mind as a practice more.
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#176057 - 2007-11-07 05:35
Re: 5 Steps Introducing Virtua Fighter's game syst
[Re: Myke]
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Tricky
Old Hand
 Registered: 2007-03-31
Loc: Pittsburgh, PA XBL GT: Tricky VFDC
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it's be real nice to have nitaku set up vids for each character in their threads. I'd gladly do one for eileen but I actually don't know all her nitaku situations. Also be good to have vids of which moves to fuzzy guard after and which ones you crouchdash fuzzy guard after. It'd be easier for new players since the command list can be overwhelming
I've recently learned the POWER of nitaku
Edited by Tricky (2007-11-07 05:36)
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#176512 - 2007-11-08 16:32
Re: 5 Steps Introducing Virtua Fighter's game syst
[Re: akai]
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Robyrt
Enthusiast
Registered: 2001-09-25
Loc: VA, US
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There are some really wonderful beginner diagrams in the 360 manual (possibly PS3 as well.) I'll see if I can scan 'em.
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#177512 - 2007-11-12 16:45
Re: 5 Steps Introducing Virtua Fighter's game syst
[Re: akai]
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sasuka
New Challenger
Registered: 2007-11-12
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io help me how do i play these game
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#177524 - 2007-11-12 17:30
Re: 5 Steps Introducing Virtua Fighter's game syst
[Re: sasuka]
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sasuka
New Challenger
Registered: 2007-11-12
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hello evry one can u all tell me wat the fisrt step so that i can play these game?
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