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#213076 - 2008-06-29 19:21 VF5R Goh Changes
Jide Offline
Old Hand

Registered: 2002-09-19
http://anime.geocities.jp/henachok/goh/htm/vf5rlc/goh-vf5rlc-review.htm

+ biggest damage throw. 70Pts. I'm assuming his 2nd 270 is gone.


+ The throw input has changed.


combos on normal hit, downs opponent. You can do this from crouching. I'm sure you've seen it in the clips now.


+ is a new headbutt. Guard break seems p,k is guranteed.


new string. The third hit is a hit throw. The damage isn't very big.


+ New elbow. Staggers crouching opponents most likely better range maybe better stats? The goh player says its a better move.


+ + He has a catch throw after the first two hits of the string.


+ New down attack. Seems slower than + . Guaranteed after +


+ Low Punch cut now recovers high so you can't duck throws and highs.


+ Seems to be his new command for his knee sabaki. Seems to have had a animation change and is faster.


+ Is his new elbow sabaki. Throws are much easier to connect from it now. P,K still looks guaranteed.


+ Much easier to recover to avoid ground throw.


> + Command change for his hit throw. Apparently it now ducks under highs? Still requires Counter hit though.


+ . Catch throw can be blocked high?. Although it connects on a yellow flash hit. The guy isn't sure of the property change.


+ New shoulder ram command. The guy finds this annoying as the old command will give you his new headbuttt.


+ + Nothing has changed with the roll. Although you can't use it to escape when you escape a throw.


+ Apparently on flyer this is now supposed to knock down on normal hit. But it still causes stagger.


+ Removed now. The 3rd hit Still exists.

+ . New wall throw. 70pts

+ Second wall throw. 70pts

You cannot combo of either of them.


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#213085 - 2008-06-29 20:28 Re: VF5R Goh Changes [Re: Jide]
Lucky_GT Offline
Journeyman
Registered: 2002-03-23
XBL GT: GentlemanThief
If Goh's backturned game is still intact means alot now that OM P is gone. Also knee sabaki has to be within 17 frames now as I saw it combo from CH knee, if it still crumples on normal hit, it will be a very good move. has a use now that it ducks highs, before knee was almost always the better option at 17 frames. The new elbow definitely has better range which was needed. The 270's seem 100% gone which is a good thing as I wont get 0-frame throws now when I need them.

I can't see any uses for the headbutt unless it's fairly safe on block as it looks kinda slow.

Overall it seems like a slight tone up for Goh.

Edit: What was that about the catch throw? that can be right...can it?


Edited by Lucky_GT (2008-06-29 20:40)

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#213090 - 2008-06-29 20:55 Re: VF5R Goh Changes [Re: Lucky_GT]
Fulan Offline
Old Hand

Registered: 2007-10-27
Loc: the Netherlands
XBL GT: Fulaani
 Originally Posted By: Lucky_GT
I can't see any uses for the headbutt unless it's fairly safe on block as it looks kinda slow.

It's a guard break, stagger on block.


Edited by Fulan (2008-06-29 20:55)
_________________________
[23:43] <@ogi> i let my gurad down
[23:43] <@ogi> vs fulan
[23:43] <@ogi> fulan is leeet






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#213092 - 2008-06-29 20:58 Re: VF5R Goh Changes [Re: Fulan]
Jide Offline
Old Hand

Registered: 2002-09-19
Well the catch throw used to be escapable before in evo/ft days and it was pretty easy to spam the escape on reflex.
I guess they're re-balancing it. The damage he can get off on it all the way up to akira is a bit tasty \:D

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#213093 - 2008-06-29 21:08 Re: VF5R Goh Changes [Re: Jide]
Lucky_GT Offline
Journeyman
Registered: 2002-03-23
XBL GT: GentlemanThief
Oh...the headbutt guard breaks, that's pretty good.

So it sounds like the catch throw can't be throw escaped but can be guarded and will primarily be a move against etegs? Probably good on wakeup as well since it works on counter hit and could work on people who tech roll then attack.

Do you mean the damage he gets now up to Akira is good or do you mean how much he gets in R?

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#213094 - 2008-06-29 21:14 Re: VF5R Goh Changes [Re: Jide]
HONTO Offline
New Challenger
Registered: 2008-06-21
Why oh WHY did they change the hit throw ?? Now it's way too easy, and contradicts the direction of the throw. This tweak takes away most of the challenge of the move. Oh well. Just hurry up the home port, SEGA.
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#213099 - 2008-06-29 21:46 Re: VF5R Goh Changes [Re: Jide]
Gernburgs Offline
Old Hand

Registered: 2007-11-11
Loc: Boston, MA
XBL GT: GERNBURGS
 Originally Posted By: Jide
http://anime.geocities.jp/henachok/goh/htm/vf5rlc/goh-vf5rlc-review.htm

+ biggest damage throw. 70Pts. I'm assuming his 2nd 270 is gone.


I was watching a Goh vid and the throw that used to be + is now just
+ and still does 60 dmg...

Goh vs Jean @ 0:51
http://www.youtube.com/watch?v=w0MIIU9jarY


Edited by Gernburgs (2008-06-29 21:47)
_________________________
Ever So Clear

"Futsu, sunomama yukawo nametena... --Goh Hingomi
"Lick the floor while you're down there..."

Core gamer supreme.

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#213101 - 2008-06-29 22:07 Re: VF5R Goh Changes [Re: HONTO]
Fulan Offline
Old Hand

Registered: 2007-10-27
Loc: the Netherlands
XBL GT: Fulaani
 Originally Posted By: HONTO
Why oh WHY did they change the hit throw ?? Now it's way too easy, and contradicts the direction of the throw. This tweak takes away most of the challenge of the move. Oh well. Just hurry up the home port, SEGA.
i dont think they took out basara, they just added another hitthrow.
_________________________
[23:43] <@ogi> i let my gurad down
[23:43] <@ogi> vs fulan
[23:43] <@ogi> fulan is leeet






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#213102 - 2008-06-29 22:16 Re: VF5R Goh Changes [Re: Fulan]
KrsJin Offline
Veteran

Registered: 2007-01-03
Loc: Aurora, Colorado.
XBL GT: KrsJin
Which hit throw are you talking about Honto? Read too quick, I know which hit throw you meant now. Not sure what's wrong with making it + though? And ducking high's is a really nice addition. Not really sure how it got easier either >.> lol. I mean, the ducking highs helps but still requiring CH, seems basically the same in terms of 'difficulty.'

And if the catch throw can be blocked high :\ that doesn't even make sense though lol. A blocked, throw? I get the purpose of it though. And as Lucky_GT pointed out, it'll be good for etegs and Oki options most likely.


Edited by KrsJin (2008-06-30 01:11)
_________________________
改善

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#213124 - 2008-06-30 00:04 Re: VF5R Goh Changes [Re: KrsJin]
Reno Offline
Enthusiast

Registered: 2001-09-24
Loc: Osaka
sigh, so much bitching by people who don't matter. :P
_________________________
[22:41] オギ(*)OGI: interduce me not hot japanese girls

^-- lol.

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