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(Myke) -
2008-12-23 01:35
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#218095 - 2008-07-27 13:44
VF5R Aoi discussion
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Lars
Regular
 Registered: 2007-12-22
Loc: Chicago, Illinois. XBL GT: Lars VFDC Rhua
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I have seen very little VF5R information/discussion about Aoi so far, so I thought making a thread about it here could help rectify that, and get some discussion going and now that we have the official VF5R movelist (http://koti.mbnet.fi/~jplaukka/vf5r_all.pdf) we can see what is new and what is gone.
With that out of the way, I wonder if anyone can help me determine what this new move is? Have a look at 0:52 in this movie.
http://dogalog.excite.co.jp/viewvideo.jspx?Movie=48240995/48240995peevee184080.flv
_________________________
~ Lars XBL GT: Lars VFDC Rhua"There's no amount of rudeness in the world that can not be cured by the judicious application of extreme violence."
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#218123 - 2008-07-27 15:58
Re: VF5R Aoi discussion
[Re: Lars]
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Mecha_G
Regular
Registered: 2006-12-05
Loc: Houston, TX
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How about a Vanessa thread? There hasn't been any talk about her at all.
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#218156 - 2008-07-27 21:04
Re: VF5R Aoi discussion
[Re: Chefboy_OB]
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HamalSharatan
Regular
 Registered: 2008-04-03
Loc: Miami, FL, USA XBL GT: Hamal Sharatan
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What will be gone from Aoi's repertoire?
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#218161 - 2008-07-27 21:34
Re: VF5R Aoi discussion
[Re: Lars]
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kingo
Member
Registered: 2006-02-25
Loc: France XBL GT: kingofvf4
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From some vidz and the official command list...
+ + is the new command for her YY stance
+ + , , launcher on NH
+ + , , is a low kick Seems like while she steps forward with + + , Aoi can avoid high attack and throws.
+ + , , launcher on NH
+ + , , high punch attack, looks like her  + or  + , staggers (on NH or MC ?)
  is a sabaki against low punch ( and maybe high punch too ?)
+ new move, can combo on MC, cause bounce in juggles!
Cancelled move -> : high attack out her cancel, automatic hit throw if it hits Cancelled move -> : mid knee attack, looks like her OM from VF5
 new animation, KN on MC
 MC: no more free 
 + slight different animation, lead to a wall throw when the opponent is back to the wall.
  + only 35 damage now I think.
  + damage toned down
+ has a new animation, can be teched
Last hit of    and   + can be cancelled now.
And Aoi can add more hits in her juggle what begin with  +
I think she can do her ground reversal even if she is attacked on her side ( no need to be facing toward or feets toward)
Some information from the location test thread:    + is unsafe now,   + no longer KN on NH, and  is now a high attack instead of special high
I'm happy with the sabaki against 2P, the   + cancel ( finally a Mid, Mid attack with a cancel on the last hit, it reminds me her VF4  + ) and the YY stance,4,K
Edited by kingo (2008-07-27 21:46)
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#218188 - 2008-07-27 23:59
Re: VF5R Aoi discussion
[Re: kingo]
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Lars
Regular
 Registered: 2007-12-22
Loc: Chicago, Illinois. XBL GT: Lars VFDC Rhua
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#218201 - 2008-07-28 04:28
Re: VF5R Aoi discussion
[Re: Lars]
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Sp00n
Enthusiast
 Registered: 2007-07-22
Loc: Netherlands, Apeldoorn XBL GT: Orbitalflame
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#218285 - 2008-07-28 16:45
Re: VF5R Aoi discussion
[Re: kingo]
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Sorias
Addict
Registered: 2007-11-02
Loc: Seattle XBL GT: Sorias
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Would of been more surprised to hear these didn't get toned down... they were both heavily spammable.
 +  has a new animation, can be teched
Cool, should lead to more interesting oki.
  is now a high attack instead of special high
NOOOOOOOOOooooooo.... I'm gonna go cry now;;
All the new tenchi stuff and guard-cancel moves sound generally awesome. Just more variety in all the most fun ways to use Aoi. Now we just pray the game sees a console release;;
Also...
As for missing moves..   +  big pounce is gone it looks like.
Is it just me... or does it look like they're removing all of the remaining shared attacks between Pai and Aoi in this version? I would definitely consider that a welcome change.
_________________________
If you give a man a fire, he's warm for a day. If you set a man on fire, he's warm for the rest of his life.
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#218290 - 2008-07-28 17:28
Re: VF5R Aoi discussion
[Re: Sorias]
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kingo
Member
Registered: 2006-02-25
Loc: France XBL GT: kingofvf4
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My mistake, I just look at the command list, and  is still special high. Also   : + hit-throw doesn't need MC to connect the throw. Yeah, I forgot the YY stance, , + , looks like a fast sweep haha. I watch some vidz and   + is 37 ( used to be 42 in VF5 )
From the location test thread, I hear + MC doesn't allow free   anymore, but it still works in the recent AOI VF5R movies.
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#218969 - 2008-08-01 20:54
Re: VF5R Aoi discussion
[Re: kingo]
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kingo
Member
Registered: 2006-02-25
Loc: France XBL GT: kingofvf4
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Nooooooo ! the knee of    doesn't cause a wall splat anymore if the third punch staggers
  + during juggles recovers better, so that you can do launcher,P,33P+K,KK ( replace KK by KPK, 6KK or 64P+KP )
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