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(Myke) -
2008-12-23 01:35
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#227448 - 2008-10-10 18:31
Re: need brad advice versus keep-away
[Re: smb_is_me]
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deathsushi
Member
Registered: 2008-03-05
XBL GT: Deathsushi
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One thing that has not yet been mentioned is just standing your ground. Many new players will try and mix up the game by rapidly backing up and waiting on me. I will check the lifebars, and if I'm ahead of them, I'll just stand there waiting.
There's a couple of reasons I do this, but the main one is that I have the leverage. The opponent simply cannot stand there all day, or I am going to win the round. The longer they wait, the greater the pressure is on them to actually do something, and the more pressure on them, the more likely they are to do something stupid, which I will capitalize on.
Griever's suggested moves are okay, but they are not really range moves. Brad's Hunting Kick is definitely strong, but slow to come out, and better suited to situations where you know that you have tricked your opponent into guarding out of fear. Also, Brad's phasing turn options are quite slow, and although you can try to use them to move around the ring, you are generally going to find yourself in trouble quickly because a) they are easy to see coming, and b) he does not have any lightning fast moves that come out of these stances.
One of the options that is good for Brad at distance to close the gap is LD 6K+G. This will move him forward twice and then enter the Sobral kick which has very good range in and of itself. If this kick does not hit, you can either crouch dash away from the opponent to re-introduce space and turn yourself back around, or, if you're feeling aggressive, enter P (and K if you like), to turn around and enter his stance options.
Depending on the range you're finding yourself in, I would avoid 66K and 46K+G. They both reward heavily on contact, but you really want to make sure you know that they are going to connect, otherwise these moves have looooooooong delays, and will leave you wide open for a knock-down, light pounce, and then back into range for your opponent.
Walking forward slowly is one of the best suggestions - if you suspect someone is going to come at you with punches, you can then just hit K and get Brad's excellent semi-circular head kick, which will give you a crumple and a combo-followup. If you just want to play it safe, you can block as soon as you see action from the opponent and then start your offense from a closer range.
_________________________
D-Pad-ing since SFII.. Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com
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#234726 - 2008-12-21 17:12
Re: need brad advice versus keep-away
[Re: Vortigar]
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deathsushi
Member
Registered: 2008-03-05
XBL GT: Deathsushi
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#234789 - 2008-12-22 02:41
Re: need brad advice versus keep-away
[Re: Myke]
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deathsushi
Member
Registered: 2008-03-05
XBL GT: Deathsushi
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Sorry sorry sorry sorry
_________________________
D-Pad-ing since SFII.. Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com
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#234793 - 2008-12-22 03:28
Re: need brad advice versus keep-away
[Re: Seidon]
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deathsushi
Member
Registered: 2008-03-05
XBL GT: Deathsushi
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