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#227448 - 2008-10-10 18:31 Re: need brad advice versus keep-away [Re: smb_is_me]
deathsushi Offline
Member
Registered: 2008-03-05
XBL GT: Deathsushi
One thing that has not yet been mentioned is just standing your ground. Many new players will try and mix up the game by rapidly backing up and waiting on me. I will check the lifebars, and if I'm ahead of them, I'll just stand there waiting.

There's a couple of reasons I do this, but the main one is that I have the leverage. The opponent simply cannot stand there all day, or I am going to win the round. The longer they wait, the greater the pressure is on them to actually do something, and the more pressure on them, the more likely they are to do something stupid, which I will capitalize on.

Griever's suggested moves are okay, but they are not really range moves. Brad's Hunting Kick is definitely strong, but slow to come out, and better suited to situations where you know that you have tricked your opponent into guarding out of fear. Also, Brad's phasing turn options are quite slow, and although you can try to use them to move around the ring, you are generally going to find yourself in trouble quickly because a) they are easy to see coming, and b) he does not have any lightning fast moves that come out of these stances.

One of the options that is good for Brad at distance to close the gap is LD 6K+G. This will move him forward twice and then enter the Sobral kick which has very good range in and of itself. If this kick does not hit, you can either crouch dash away from the opponent to re-introduce space and turn yourself back around, or, if you're feeling aggressive, enter P (and K if you like), to turn around and enter his stance options.

Depending on the range you're finding yourself in, I would avoid 66K and 46K+G. They both reward heavily on contact, but you really want to make sure you know that they are going to connect, otherwise these moves have looooooooong delays, and will leave you wide open for a knock-down, light pounce, and then back into range for your opponent.

Walking forward slowly is one of the best suggestions - if you suspect someone is going to come at you with punches, you can then just hit K and get Brad's excellent semi-circular head kick, which will give you a crumple and a combo-followup. If you just want to play it safe, you can block as soon as you see action from the opponent and then start your offense from a closer range.
_________________________
D-Pad-ing since SFII..

Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com

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#234726 - 2008-12-21 17:12 Re: need brad advice versus keep-away [Re: Vortigar]
deathsushi Offline
Member
Registered: 2008-03-05
XBL GT: Deathsushi
@Vortigar

Vortigar, I just reread your post about long range choices with Brad and it's really great advice! I've been working on putting this to use throughout the day and have had great success. Starting to use the hunting kick and his knee out of SR and SL opens up a whole new dimension of delay and flow to use with Brad during the match, and makes things much less predictable. Thanks!

One thing I've had good success with is using the SL and, on guard, following that up with (+) - After the block, people almost always attack and get caught with the follow-up kick on CH. Include the gesture for the clinch and you can drain their life bar significantly in a short time-span.

If I've been using swayback effectively, I can tie this routine in with his Radjamanon (however you spell that thing) combination and cause even more confusion about the break points that my opponent is trying to discover in my flow.
_________________________
D-Pad-ing since SFII..

Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com

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#234742 - 2008-12-21 18:48 Re: need brad advice versus keep-away [Re: deathsushi]
Seidon Offline
Addict

Registered: 2007-11-08
Loc: Glasgow, Scotland
XBL GT: Seidon VFDC
I've been using the Sorbal kick from crouch dashes with good results recently.
_________________________
SDS_Overfiend1:
"@ B-Feck you already know how we do on the game. Its all in fun to me. I never forget that Day we was trashing each other which lead to some good ass games."


What the hell?

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#234786 - 2008-12-22 02:09 Re: need brad advice versus keep-away [Re: Seidon]
deathsushi Offline
Member
Registered: 2008-03-05
XBL GT: Deathsushi
Yo, same here! It's an excellent move towards the end of rounds when both lifebars are down and your opponent starts to back off and avoid you.

I've noticed that some players will sit back and wait for you to come to them. I usually look towards the clock and determine how much time I have that I can wait out and still feel comfortable. Oddly enough, my own experience is that a lot of players start to feel a lot of pressure the longer they sit and don't do anything. If you can outwait your opponent, you can pressure them into attacking hastily, and most players misjudge the range that they are at, netting you easy strikes at the the end of a round when you only need to connect with one or two low attacks to clinch the victory.

One thing I like a lot about the sobral kick is that you have so many options after you enter back-turned stance - you can kick again and maintain range, to travel far and begin more stance mix-ups, to sweep for a free knock-down, etc.

Brad is a great character to play eh?
_________________________
D-Pad-ing since SFII..

Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com

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#234787 - 2008-12-22 02:34 Re: need brad advice versus keep-away [Re: deathsushi]
Myke Administrator Offline
Carpal Tunnel

Registered: 1999-09-11
Loc: Sydney, Australia
XBL GT: Myke623
Sorbal? Sobral?

It's Sobat!

Just had to get that off my chest! \:D
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Bring the players...

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#234789 - 2008-12-22 02:41 Re: need brad advice versus keep-away [Re: Myke]
deathsushi Offline
Member
Registered: 2008-03-05
XBL GT: Deathsushi
Sorry sorry sorry sorry \:\)
_________________________
D-Pad-ing since SFII..

Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com

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#234792 - 2008-12-22 03:24 Re: need brad advice versus keep-away [Re: deathsushi]
Seidon Offline
Addict

Registered: 2007-11-08
Loc: Glasgow, Scotland
XBL GT: Seidon VFDC
I knew sorbal sounded wrong!

What character in what game had a move called sobat carnival?

It's annoying me now.

I best lrn2google.

And yeah Sushi, I'm liking Brad.

EDIT:

Deejay's super!!


Edited by Seidon (2008-12-22 03:28)
_________________________
SDS_Overfiend1:
"@ B-Feck you already know how we do on the game. Its all in fun to me. I never forget that Day we was trashing each other which lead to some good ass games."


What the hell?

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#234793 - 2008-12-22 03:28 Re: need brad advice versus keep-away [Re: Seidon]
deathsushi Offline
Member
Registered: 2008-03-05
XBL GT: Deathsushi
Well, I believe Sobral was the name of a mixed martial arts fighter - I know there was some discussion on this a while back in the forums.

In any case, this is a great move, and well worth learning the best way to enter it:

, or,

This allows you to adjust your range either forward or backward prior to actually unleashing the kick itself.


Edited by deathsushi (2008-12-22 03:29)
_________________________
D-Pad-ing since SFII..

Interested in reading scrubby thoughts from a scrubby Brad player? Check out my Brad blog: http://deathsushi.blogspot.com

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#234794 - 2008-12-22 03:58 Re: need brad advice versus keep-away [Re: deathsushi]
Seidon Offline
Addict

Registered: 2007-11-08
Loc: Glasgow, Scotland
XBL GT: Seidon VFDC
Back crouch dash sobat destroys people rushing in at you.

Brad has telescopic legs.
_________________________
SDS_Overfiend1:
"@ B-Feck you already know how we do on the game. Its all in fun to me. I never forget that Day we was trashing each other which lead to some good ass games."


What the hell?

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#235064 - 2008-12-24 17:49 Re: need brad advice versus keep-away [Re: Seidon]
TheUgg Offline
Member

Registered: 2008-11-30
XBL GT: ughil
yeah its renato "babalu" sobral your thinking of.
I think its wicked that they named all brad's moves using thai words.... his lumpinee combination for example. lumpinee is the top 145 lb division muay thai stadium in thailand. (that weight class being the most competitive division).

I saw a post a while back by "ciscorey" I believe claiming that he had trained in Muay thai but believed brads moves to be highly unrealistic. I would have to disagree with this, brads moves(for the most part) are rooted in real life muay thai techniques.... of course they are exaggerated to some extent as this is a fighting game after all.

I like how they included the mongkon as well...( a part of buddhist/thai muay thai culture) its part of a pre fight ceremony where do the Ram Muay, a dance which is traditionally a prayer as well as a vessel to ask forgiveness to the king or onlookers for the barbarity of the match. Its the thing that most people think is an upside down tennis racket on your head.



Edited by TheUgg (2008-12-24 18:16)
_________________________
hes hot, hes spicy, he tastes great!

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