1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Vanessa - Ask a question, get an answer

Discussion in 'Vanessa' started by MakiLeSushi, Mar 7, 2013.

  1. RafaelLew

    RafaelLew Well-Known Member

    PSN:
    RafaelLew
    Is there any favorite situation you like to use the [6][6][+][G][P] catch? Id like to use it more often since its a very powerfull catch
     
  2. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Personally i use it after:

    (i) after DS [6][P][+][K][+][G] stagger.

    IMHO it's a decent mixup with [6][6][K], most opponents don't have time to duck if they expect the mid floater. This is probably a decent mixup after OS Intruder Step/jump [K] stagger too - but again, personally, i tend to go for a regular throw in those cases (since the opponent is not pushed back that much).

    (ii) after breaking an (experienced) opponent's throw.

    Some opponents always break sidethrows and feel confident just standing there holding their throw escape. The catch throw cannot be escaped. Similarly, it can also be used after sideturning these types of opponents (but i keep forgetting to do that :oops:).

    I guess i could also use the catch throw:

    (iii) when i anticipate the opponent will backdash.

    ...but i tend to use [6][6][K][+][G] or [9][P] in those cases.

    and

    (iv) randomly substituting a normal throw once in a while.

    I've seen it in vids, and it works, but again, i just keep forgetting about it :oops:

    EDIT: completely forgot about oki (see below) thanks Maki!

    (v) While the opponent techrolls. Particularly if you've scared them with a meaty attack beforehand.

    I tend to forget about that too - too much [3][K] on wakeup :oops:
     
  3. RafaelLew

    RafaelLew Well-Known Member

    PSN:
    RafaelLew
    Thanks dude! I really need to practice my sideturns too... =/
     
  4. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    [6][6][P][+][G] is a very efficient move, i usually use it after the opponent tech roll if i know that he will guard or evades. it s efficient too for ringouts ur opponent will be under stress and will think that u ll attack...
    Try to learn to use the intruder step, u can get a takedown (like with [6][6][P][+][G]) and u can mix it with some powerful moves.
    To finish u can use it after any stagger too =)
    Hope it will be helpful =)
     
    RafaelLew and erdraug like this.
  5. RafaelLew

    RafaelLew Well-Known Member

    PSN:
    RafaelLew
    yeah dude i really need to work on my intruder step too, thanks!
     
  6. Alstein

    Alstein Well-Known Member

    What's a good mixup for the mount, preferably a meaty?

    Right now I'm looking at 66K, but any better options?
     
  7. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
  8. Chefboy_OB

    Chefboy_OB Well-Known Member

    XBL:
    Truewiseman
    66K+G is definitely good if you have an aggressive opponent. If you opponent is defensive though 66k is going to be safer. I've been murdered for using 66k+g and having it evaded.
     
  9. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    In Os it s good to use both and near to the wall also use 66P
    In ds i like to use 3K+G P+G as meaty or 66P if ur timing is good u get a stagger =)
     
  10. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    @Chefboy_OB you are right as usual, OS [6][6][K] is great for oki, i just didn't mention it because the OP had already mentioned it. Besides, Alstein asked "what to mixup with mount" so i was thinking along the lines of a hard 50/50 guess :cool: But yeah, OS [6][6][K] is awesome, a chance to float without any downsides - i keep reminding myself to use it more! In fact...

    @Alstein [6][6][K] can be cancelled to mount! So, technically speaking, you don't even have to mix it up with anything else, you alrady have your 50/50 :D If an opponent is being defensive or guards on reaction when they see [6][6][K] coming, you can start cancelling it to mount (something that's impossible to do with [6][6][K][+][G])!

    Other than that, since Chefboy mentioned the possibility of an opponent evading OS [6][6][K][+][G], i'd like to remind everyone that OS [6_][K] is still a valid option vs opponents who like to press buttons/evade to vane's stomach on wakeup. And if they block/evade to vane's back there's OS [2][K][+][G]. Anyway, to be fair, these are considerably less safe options (since they can be ducked) and i tend to stick to 50/50 myself.

    Maki, IMHO in DS [4][P] is better than DS [3][K][+][G]:

    (i) if it lands as a meaty (ie. normal side hit) [P][K] is guaranteed which deals the same damage as the hit-throw. So the midkick does 20+30=50 dmg and the midpunch does 28+30=58. So 8 points of dmg more for [4][P] (and vanessa ends up at +4 with the opponent sideturned as a bonus).

    (ii) if it lands as a CH the shoulder ram is guaranteed. It does 24 dmg instead of 30 BUT on CH [4][P] is fairly more damaging than [3][K][+][G]. Being conservative (50% damage bonus) we have 20*1.5+30=60 dmg for the midkick and 28*1.5+24=66. So the midpunch does 6 additional damage (and the opponent is staggered as a bonus).

    (iii) if [4][P] is blocked vanessa has the advantage (-8 vs +3 for normal block). I don't hink meaties are sideblocked are they? If they are, then the situation on block difference is even larger (-5 vs +9).

    (iv) if it's evaded, eh, same situation as with [3][K][+][G] - vanessa is in trouble :)

    But i guess it's kinda harder to use because you have to really look for the hit effects (white, yellow, blue flash etc.).

    There's also DS [6][K][+][G] which behaves more like [3][K][+][G] (meaning that when it lands, it lands, you get the same combo no matter what, no need to pay attantion to the hit type) but i haven't had much success landing in on wakeup :( In theory it's potentially very damaging so if anyone has any tips on the timing/after which particular floats it can land as a meaty i would be VERY grateful.
     
    Last edited: Jul 26, 2017
  11. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    The [4][P] is good for sure i didn t mentionned it but it takes long time to do it. For exemple if i use this combo : [1][P][+][K]->[2][P]->[K][K] to succeed the meaty u do : OM -> [6][6][P] or [3][K][+][G] [P][+][G] In this situation the [4][P] is useless coz too slow (or i didn t find the way to use it) and the [3][K][+][G] [P][+][G] gives u around 50 damage so why not =)

    For the [6][K][+][G] yes it s usefull but against an heavyweigth u won t get a big dmg around 50 too but not sure too succeed, coz this move is slow too. I advice the [3][K][+][G] [P][+][G] coz it s faster and u got 50 easy dmg points.

    That doesn t mean to not use [4][P] or [6][K][+][G] as meaty. In fact u have to use each meaties for one combo. Like for the [1][P][+][K]
    For exemple u can use for this combo: [4][P][+][K]->[P]->[6][P][K][K] the meaty [6][K][+][G] u just have to crouch dash once very fastly first and u ll get a meaty...
    There is a lot of situation but i think to make a thread about it will be better
     
    erdraug likes this.
  12. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Thanks for warning me about DS [4][P] being too slow in these siatuations Maki! I'll try [3][K][+][G] more.

    I have a somewhat relevant question. After a short discussion in the shoutbox i realized that i only use DS [3][K] against sideturned opponents...

    ...so my question is: are there OTHER uses for DS [3][K] besides fishing for sidecrumples after [K][K]?
     
  13. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    I m not sure that u can get a side crumple with another move... By definition u obtain a sidecrumple with a mid on CH (or NH for some moves and not all chars). In fact you can get one more but there is a condition, with the [4][P] when the opponent is ST u can get a crumple if the opponent is staggering... like when u re parallele to the wall [2][K][+][G]->[4][P] (not sure that u ll succeed, or do a [4][P] at 45° of the wall to get a wall stagger + ST and once again [4][P]) but if u use the [3][K] u ll get the same result (maybe more dmg with [4][P], but more frame to connect)
     
  14. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    I apologize. I tried the meaties with 6k+g and with 4p it connects with combo 1p+k. It s a ggood news for me =))))))
     
  15. RafaelLew

    RafaelLew Well-Known Member

    PSN:
    RafaelLew
    What are the best stuff i could use to have a bigger combo window?

    Shes got an elbow attack thats very useful, but i dont know the command, did it by mistake... o_O
     
  16. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Rafael, look, if u wanna become a good player u have to learn step by step. U cannot learn combos if u don t know the command list. Mainly for van, she s got 2 stances and more moves than all cast. Combos come once the command list is learnt... I advice u to choose a stance first and everyday before starting to play online, go to dojo commands, finish it, remind u of 2 or 3 moves and try to use it online... Once u re feel good with one stance, do the same for the second. do it everyday until u know the whole command list. Btw the move ur re talking about is the pile bunker in offensive stance [6][P][+][K]
     
    RafaelLew likes this.
  17. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Do you mean combo starters that are easier to time against opponents who techroll? You could just look at the command list for moves that have more than 3 active frames.

    Here's a quick list (i skipped high attacks and attacks that don't yield a combo or a float or something intersting):

    DS [4][P] mid, 4 active frames, combo on side hit
    DS [6][6][K] mid, 4 active frames, knock down on hit
    DS [1][P][+][K] special low, 4 active frames, crumple on counter hit
    DS [6][K][+][G] mid, 4 active frames, slam on hit
    DS [4][4][K][+][G] mid, 4 active frames, crumple on hit (too slow, i'm guessing it's impossible to time this move in order to connect vs techrolling opponents)

    OS [4][6][K] mid, 4 active frames, hit-throw on counter hit
    OS [K][+][G] special high, 4 active frames, [P][P][K] guaranteed on counter hit
    OS [9][K] mid, 4 active frames, float on hit
    OS [6][K][+][G] mid, 4 active frames, slam on hit (practically identical to DS version, except the range is shorter)
    OS [4][4][K][+][G] mid, 4 active frames, crumple on hit (identical to DS version, the float is more damaging though)


    Now, i was about to write something similar to what Maki just wrote, but i'll go into greater detail: the above question is formulated VERY badly. "an elbow attack that's very useful". Which stance? What sort of usefulness?

    Here are vanessa's elbow class moves:

    DS [4][P][+][K] a high counter hit launcher
    DS [1][P] an evasive mid poke (this is what I though of when i read your question)
    DS BT [2][P] an evasive mid poke, identical to [1][P] but performed from the back turned position
    DS BT [P][+][K] a special high counter hit launcher
    DS [2][K][P] a high launcher, guaranteed if [2][K] lands as a counter hit.

    OS [6][P][+][K] a high launcher (this is what Maki thought of when he read your question)
    OS [2][P][+][K] a mid poke
    OS BT [P][+][K] a special high counter hit launcher

    But you could also be referring to:

    DS [6][P][+][G] a throw, named "Elbow Rush"
    OS [6][P] a mid poke, frequently referred to as her "elbow speed" move
    OS takedown [6][P][+][G] a multipart throw, i admit i'm stretching it a bit here but i've seen players refer to it as "mount elbows".

    As you can see, two different people thought of two different things because your question was so abstract.

    So please remember, Vanessa has a LONG command list and it's very hard for other vanessa players to help you when you don't take the time to phrase your questions in coherent manner.

    Going through her command list in the dojo once doesn't hurt either ;)
     
    Last edited: Jul 26, 2017
    RafaelLew likes this.
  18. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Or just learn 9P combos.:p
     
    RafaelLew and MakiLeSushi like this.
  19. RafaelLew

    RafaelLew Well-Known Member

    PSN:
    RafaelLew
    Maki and Erdraug, thanks! You solved my questions, thanks for the tips!
     
  20. RafaelLew

    RafaelLew Well-Known Member

    PSN:
    RafaelLew
    And im sorry for the messy question, the elbow i was talking about was some sort or uprising elbow that put the anemy in to the air giving a good combo window, i think on the DS maybe.

    As im not with my playstation right now, im playing at my friend Hotrod666's tattoo shop, so i cant practice the dojo at home yet :( in lie a month ill be with my own ps3

    thanks again!
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice