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Blaze VF5FS Version A Change Log

Discussion in 'El Blaze' started by akai, Feb 7, 2012.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [4][P][K] - Properties pertaining to the technique (post execution) were changed.

    [4][P][K][P] - Hardening difference was changed. Damage was changed:14 → 21.

    [1][P] - Hardening difference was changed. Properties pertaining to the technique (post execution) were changed. H:-2 -> -4

    [K] - Properties pertaining to the technique (post execution) were changed. Hit effect was changed. H:+3 -> down

    [K][K] - Shift timing was changed. Delay input timing was changed. Hit effect was changed.

    [K][K][K] - Damage was changed:20 → 22. Shift timing was changed. Delay input timing was changed. (Guard or Hit)[6] to Rocket Discharge option.

    [4][K][P] - Hit effect was changed.

    [2][K] - Hit effect was changed. Evade direction was changed (back to both).

    [7][K] - Strike attack level/type was changed.

    [6][P][+][K][P] - Strike attack active frame was changed.

    [2][P][+][K] - Hardening difference was changed. G:-3 -> +1 H:+4 -> +5

    [9][P][+][K][K] - Rocket Discharge shift timing was changed.

    [4][3][K][+][G](hit)[P][+][G] - Damage was changed:38 → 45.

    [3]or[9][P][+][K][+][G] - Earlier shift timing for derived options from move.

    [3]or[9][P][+][K][+][G][P][+][G] - Properties pertaining to the technique (post execution) were changed. Strike attack execution frame was changed. Throw interval was widen.

    (rocket discharge)[K] - Hardening difference was changed. H:+4 -> +6

    (rocket discharge)[P][+][K][K] - Rocket discharge shift timing was changed.

    (rocket discharge)[9][K][+][G] - Hardening difference was changed. Damage was changed:10 → 5. Hit effect was changed. H:down -> stagger CH:down -> stagger

    (rocket discharge)[9][K][+][G][P] - Hardening difference was changed. Damage was changed:25 → 20. Strike attack level/type was changed.

    (rocket discharge)[9][K][+][G][K] - Technique avoids opponent’s technique was made more difficult.

    (momentary touchdown)[P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (back turned)[8][K] - Hit effect was changed. Strike attack active frame was changed.

    (back turned)[K][+][G] - Hardening difference was changed. H:-12 -> -8

    (opponent down)[3][P][+][K] - Hardening difference was changed. Properties pertaining to the technique (post execution) were changed.

    (opponent down, face up, feet)[2]or[3][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (opponent down, face down, feet)[2]or[3][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    [6][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    [4][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    [4][6][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    [4][4][P][+][G] - Cannot be thrown time was adjusted.

    [9][P][+][G] - Technique avoids opponent’s technique was made more difficult.

    (opponent back to wall)[6][4][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (opponent back to half wall)[6][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (opponent right)[P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (opponent crouching)[3][P][+][G] - Properties pertaining to the technique (post execution) were changed. Cannot be thrown time was adjusted.

    (opponent crouching)[3][3][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (opponent crouching)[1][P][+][G] - Properties pertaining to the technique (post execution) were changed.

    (opponent crouching, right)[2][P][+][G] - Properties pertaining to the technique (post execution) were changed. 
     
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    Above is the list of moves that were adjusted in Version A (From AM2's Website). The purpose of this thread is to keep a record of the changes to later update FS command lists (based on the Masters Guide). Note: "Hardening Difference" refers to actual frame change related to the attack being guarded (GD), hit opponent(H), or counter hit opponent (CH).

    Edit: Added additional information from Lettuce's Blog (mainly the actual frame changes to execution of a move and the "hardening differences."
     
  2. Kruza

    Kruza Well-Known Member

    XBL:
    Kruza
    The movelist for El Blaze can be seen at the link below:

    FS El Blaze's movelist

    I'll continue to make updates to this GDS file on whatever comes to mind.

    Kruza
     
  3. 001

    001 Well-Known Member Content Mgr El Blaze

    thanks for translation stuffs. i'mma do my best to make use of this info. [​IMG]
     
  4. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    I was going over the command list Kruza posted and realized Blaze's new [K] string could replace his [P][+][K] string as a 14f punisher.

    In fact now [K] looks superior to the [P][+][K] in general since it knocks down on normal hit, is semicircular and its string is HMH instead of HHM.

    Also, wow, @ [6][P][K] being 14f [​IMG]
     
  5. nou

    nou Well-Known Member

    Thanks Kruza! It's nice to look at the ver.C info and the FS info and be able to see what changed on exisiting moves with a side-by-side comparison.
     

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