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Help - Combo ender 2_36P → 66 → 66K+G

Discussion in 'Wolf' started by ultralewis, Jan 16, 2014.

  1. ultralewis

    ultralewis Well-Known Member

    PSN:
    InfamousGeezer
    XBL:
    Infamous Geezer
    I have trouble doing 2_36P fast. I`m not sure of the timing. I also do the command as 33 half circle P on a stick. The last part is also difficult. I often miss with 66K+G since I have the training dummy tech recover to his back as fast as possible.
     
  2. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    in case you missed me on the shoutbox...

    just do just 336P

    OR

    u can do 236236P like ryu's super fireball
     
    IcKY99 likes this.
  3. Kanoppio

    Kanoppio Well-Known Member

    PSN:
    Kanoppio
    XBL:
    Kanoppio
    For moves like these I usually do 63236 (2_6) as a unique moviment or 6323 (2_3) depending of the character's moves.
    Easy to buff, if you do it smooth and fast the char didn't even crouch
     
  4. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    As those above me stated. Usual "shortcuts" are
    3536
    2365236
    3236
    63236
     
  5. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    [2_] can almost always be replaced with [3][3] or [1][1] if you're buffering.
     
  6. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    I see that everybody already answered the part about [2_][3][6][P]

    Now let's move on the [6][6][K][+][G] part.

    It really depends also from the character so i suggest you to practice with one specific character before moving to the next one. Also taking notes on how the timing works may help.

    Usually to get 66K+G I input 666K+G. However there are some smaller combos that requires only 66. [6][6][K][+][G] alone usually won't get you far enoght to hit your opponent and that's the reason you should input a dash before. However if you don't buffer perfectly the move, you'll always get 1 frame delay due to the 66 input. Doing 666 take more than one frame and this helps with the timing. Also inputing the move slower than usual helps. There was also a period when i just tried to look for a visual clue to input the move, but that was too hard (altought i had some success sometimes), which is the reason behind a timing trick.
     

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