1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
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Shoutai

Discussion in 'Akira' started by akai, Mar 28, 2010.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Work in Progress – The Character Moves Project is to provide an organized and intuitive way to view and discuss the game system.

    [​IMG]

    [​IMG]
    Description – Executes in 14 frames. Akira high kicks with rear leg. The images representing the move is the 8th frame(right), 14th frame(middle), and the 16th frame(left).

    Properties - standing

    Miscellaneous
    Commonly referred as: high kick

    [​IMG]
    Description – Depending on when the [G] input is registered, ~6-11 frames of the high kick is animated (middle), before Akira lowers his rear leg (left).

    Properties - standing

    Miscellaneous
     

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