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Sober combos

Discussion in 'Dojo' started by Dennis0201, Aug 1, 2012.

  1. Dennis0201

    Dennis0201 Well-Known Member

    SOBERING COMBOS

    The objective of these combos is to sober up Shun after a KO. So you have to end the rounds with one of the KO Enders, and then you do the followup (After Ender).

    AKIRA
    KO Ender: [3][K] etc
    • [2][1][4][P] > [2][1][4][P] > [1][P] (3 drinks)

    AOI
    KO Ender: [3][K], [4][3][P] etc
    • [4][4][P][+][K] > [P][+][K] > [P][+][K] (3 drinks)

    BRAD
    KO Ender: [3][K] etc
    • Slipping [P][+][K] > [9][P][+][K] > [9][P][+][K] (3 drinks)
    • Slipping [P][+][K] > [9][P][+][K] > [4][P] > [9][K] [9][K]'s 2nd hit whiffs (TL Note: Corrected, since it was [9][K][+][G])
    • Slipping [P][+][K] > [9][P][+][K] > [3][P][P] > [9][K] sobers 4 drinks (TL Note: but there's not enough time, so use it if you end with slipping [P][+][K] instead, for example).
    [K], [4][K] SKO Enders don't work anymore


    EILEEN
    KO Ender: [3][K] etc
    • [4][6][K][+][G] > [4][3][P][+][K] > [4][3][P][+][K] (3 drinks)
    If you do [4][6][K][+][G] > [4][3][P][+][K] cancel into [2][3][6][P][+][K][P], the last won't hit.


    EL BLAZE
    KO Ender: [3][K] etc
    • [2_][6][P][+][K] > [2][P][+][K] > [3][K][+][G] > [3][K][+][G] (4 drinks)
    Last [3][K][+][G] timing is not precise (TL: Unknown timing?)


    GOH
    KO Ender: [K] etc
    • [6][K][+][G] > [9][P][+][K] > [6][K][+][G] (5 drinks)

    JACKY
    KO Ender: [3][K] etc
    • [4][P][+][K] > [3][K][+][G] > [9][K] (3 drinks)

    JEAN
    KO Ender: [K], [3][K] etc
    • [6][K][+][G] Max Charge > [3][K][+][G] > [P][+][K] (5 drinks)
    Bound was changed, so [P][+][K]'s 2nd hit will connect now!


    JEFFRY
    KO Ender: [2][K] etc
    • [4][6][P] > [4][3][P][+][K] > [K][+][G] (Closed Stance) (4 drinks)
    • [4][6][P] > [4][6][P][+][K] > [K][+][G] (Open Stance) (4 drinks)
    Proper Feet positioning required! For a consistent combo use:
    • [4][6][P] > [4][3][P][+][K] > [4][3][P][+][K] (3 drinks)

    [4][6][P] > [2][1][4][P][+][K] slam won't fit in between.


    KAGE
    KO Ender: [3][K], [4][K][K][K] (1st or 2nd hits) etc
    • OM > [P][+][K] > [6][6][P][+][K] >[P][+][K] (3 drinks)

    LAU
    KO Ender: [3][K], [4][K] etc
    • [P][+][K] (Max Charge) > [9][K][+][G][P] (3 drinks)
    • [4][6][P] > [2][P] > [6][K][+][G] (Closed Stance) (3 drinks), but the above combo is viable in any foot positioning.
    TL note: So this one is good if you don't intend to end in a particular way, and you have the opportunity to land [4][6][P] in closed stance.)


    LION
    KO Ender: [3][K] etc
    • [4][6][K][+][G] > [P][P][4][P] > [4][6][K][+][G] (6 drinks)
    [8][K] SKO Ender doesn't work anymore


    LEI
    KO Ender: [4][K] etc
    • Hai Shiki [P][+][K](Max Charge) > [4][P][+][K] > [4][P][+][K] (4 drinks)
    Kyo [6][P] and Dokuritsu [K][P] are difficult to get in.


    PAI
    KO Ender: [3][K], [9][K][K] (2nd hit) etc
    • [1][P] > [K][K] (3 drinks)
    [1][P] > [P] > [P][+][K] > [4][K][+][G] (5 drinks) usually works, but not when [1][P] is After Ender, since the float is too low.


    SARAH
    KO Ender: [4][K], [6][6][K], [3][K][K] (2nd hit)
    • [6][K][+][G] > [3][P][K] > FL [8][K] (TL Note: erroneously noted as "closed stance only", but it's the opposite: Open Stance only) (3 drinks)
    If you are in closed stance, just do [P][+][K][+][G] right after the KO Ender to swap to Open stance.

    KO Ender: [4][K]
    • FL[8]/[2][P][+][K] > [3][P][K] > [3][P] (3 drinks)

    [8][K][+][G] SKO Ender doesn't work anymore (TL Note: it used to, I suppose?)


    SHUN
    KO Ender: [3][K] etc
    • [4][6][P][+][K] > Choukarou [P] (3 drinks)
    Obviously, if Shun doesn't go for this, he should just drink himself.


    TAKA
    KO Ender: [K] etc
    • [3][3][P] > [3][3][P] > [3][3][P] (3 drinks)
    • [3][3][P] > [P] > [4][3][P]'s [4][3][P] won't hit OTG (bound)
    [3][3][P] > [3][3][P] > [2_][4][6][P][+][K] won't get in.


    VANESSA[D]
    KO Ender: [3][K], [6][6][K][+][G] etc
    • [3][P][+][K] > [2][P][+][K] > [6][P] (3 drinks)

    VANESSA[O]
    KO Ender: [4][K], [3][K][K] (2nd hit), [6][6][K][+][G] etc
    • [4][1][2][3][6][P](Max Charge) > [2][K][P][P] (4 drinks)

    WOLF
    KO Ender: [3][K], [4][K] etc
    • [4][3][P] > [9][P][+][K] > [8][K][+][G] (4 drinks)
    [6][P], [4][6][P] SKO Enders don't work anymore.


    --------------------------------
    I only change the names from Japanese, if someone can do complete translation please don't hesitate :)
     
  2. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    Thanks for sharing Dennis, this is helpful!! [​IMG]
     
  3. Ribx

    Ribx Well-Known Member

    PM me the original text in full japanese, please. I'll translate it.
     
  4. Dennis0201

    Dennis0201 Well-Known Member

    Ribx, this is all I have. I just write down the names and hopefully they are correct.
     
  5. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    I used one of the jeffry -4DP combo's the other day, I dedicate that win to dennis. [​IMG]
     
  6. Dennis0201

    Dennis0201 Well-Known Member

    It's not easy to figure out these maximum dp drop by yourself [​IMG]
     
  7. Ribx

    Ribx Well-Known Member

    This was boring. Also, this should be posted elsewhere. Only Shun players come here, for the most part.

    Sobering Combos
    The objective of these combos is to sober up Shun after a KO. So you have to end the rounds with one of the KO Enders, and then you do the followup (After Ender).

    AK:
    KO Ender:3K etc
    After Ender:214P ~ 214P ~ 1P (3drinks)

    LA:
    KO Ender:3K, 4K etc
    After Ender:P+K(Max Charge) ~ 9K+GP (3drinks)
    ※46P~2P~6K+G(Closed Stance)also works (3drinks as well), but the above combo is viable in any foot positioning. (TL note: So this one is good if you don't intend to end in a particular way, and you have the opportunity to land 46P in closed stance.)

    PA:
    KO Ender:3K, 9KK (2nd hit), etc
    After Ender:1P ~ KK (3drinks)
    ※1P ~ P ~ P+K ~ 4K+G (5drinks) usually works, but not when 1P is After Ender, since the float is too low.

    JA:
    KO Ender:3K, etc
    After Ender:4P+K ~ 3K+G ~ 9K (3drinks)

    SA:
    KO Ender:4K, 66K, 3KK (2nd hit)
    After Ender:6K+G ~ 3PK ~ FL 8K (TL Note: erroneously noted as “closed stance onlyâ€, but it's the opposite: Open Stance only)(3drinks)
    ※If you are in closed stance, just do P+K+G right after the KO Ender to swap to Open stance.
    ※From 4K ender, regardless of foot positioning:
     FL8/2P+K ~ 3PK ~ 3P (3drinks)
    ※8K+G SKO Ender doesn't work anymore (TL Note: it used to, I suppose?)

    KA:
    KO Ender:3K, 4KKK (1st or 2nd hits), etc
    After Ender:OM ~ P+K ~ 66P+K ~P+K (3drinks)

    WO:
    KO Ender:3K, 4K, etc
    After Ender:43P ~ 9P+K ~ 8K+G (4drinks)
    ※6P, 46P SKO Enders don't work anymore.

    JE:
    KO Ender:2K, etc
    After Ender:46P ~ 43P+K ~ K+G (Closed Stance)(4drinks)
    After Ender:46P ~ 46P+K ~ K+G (Open Stance)(4drinks)
    ※Proper Feet Positioning required。
    ※For a consistent combo use: 46P ~ 43P+K ~ 43P+K (3drinks)
    ※46P ~ 214P+K slam won't fit in between.

    SH:
    KO Ender:3K, etc
    After Ender:46P+K ~ Choukarou P (3drinks)
    ※Obviously, if Shun doesn't go for this, he should just drink himself.

    LI:
    KO Ender:3K, etc
    After Ender:46K+G ~ PP4P ~ 46K+G(6drinks)
    ※8K SKO Ender doesn't work anymore

    AO:
    KO Ender:3K, 43P, etc
    After Ender:44P+K ~ P+K ~ P+K (3drinks)

    LE:
    KO Ender:4K, etc
    After Ender:Hai Shiki P+K(Max Charge) ~ 4P+K ~ 4P+K (4drinks)
    ※Kyo 6P and Dokuritsu KP are difficult to get in.

    VA[D]:
    KO Ender:3K, 66K+G, etc
    After Ender:3P+K ~ 2P+K ~ 6P(3drinks)

    VA[O]:
    KO Ender:4K, 3KK (2nd hit), 66K+G etc
    After Ender:41236P(Max Charge) ~ 2KPP (4drinks)

    GO:
    KO Ender:K, etc
    After Ender:6K+G ~ 9P+K ~ 6K+G (5drinks)

    BR:
    KO Ender:3Ketc
    After Ender:Slipping P+K ~ 9P+K ~ 9P+K (3drinks)
    ※Slipping P+K ~ 9P+K ~ 4P ~ 9K 's 9K 2nd hit whiffs (TL Note: Corrected, since it was 9K+G)
    ※Slipping P+K ~ 9P+K ~ 3PP ~ 9K sobers 4 drinks (TL Note: but there's not enough time, so use it if you end with slipping P+K instead, for example).
    ※K, 4K SKO Enders don't work anymore

    EI:
    KO Ender:3K, etc
    After Ender:46K+G ~ 43P+K ~ 43P+K (3drinks)
    ※If you do 46K+G ~ 43P+K cancel into 236P+KP, the last won't hit.

    EL:
    KO Ender:3K, etc
    2_6P+K ~ 2P+K ~ 3K+G ~ 3K+G (4drinks)
    ※Last 3K+G timing is not precise (TL: Unknown timing?)

    JEAN:
    KO Ender:K, 3Ketc
    After Ender:6K+GMax Charge ~ 3K+G ~ P+K(5drinks)
    ※Bound was changed, so P+K's 2nd hit will connect now。

    TAKA:
    KO Ender:K, etc
    After Ender:33P ~ 33P ~ 33P(3drinks)
    ※33P ~ P ~ 43P's 43P won't hit OTG (bound)
    ※33P ~ 33P ~ 2_46P+K won't get in.
     
  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    9K is the same as 9K+G, also it can still hit. No reason not to go for a more reliable hit though.

    If Shun has back to a wall Jacky can get 3 points supereasy with 3K+G (wallsplat) 2P+K 3K+G
     
  9. Ribx

    Ribx Well-Known Member

    9K+G is the same as 9K, the same way you can get a P+K if you do 2P+K with a character who has no 2P+K. But I don't see a reason to list 2P+K instead of P+K, and the same applies to 9K+G. For Vane it made sense when her Knee was 1f faster. Here, it doesn't. It's just a mistype, and I corrected it.

    About the whiff: I was a moron and attempting sommersault. It was 4am by then, and I wasn't really thinking. 9K connects just fine.

    I'm gonna add a new one for jacky without all that stupid 44P whiffing (if I can find a Mod to do it).
     
  10. J6Commander

    J6Commander Well-Known Member

    Thanks Dennis! And to report character encoding seems not coming out right after the board upgrade.
     
  11. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I've moved this from the shun forum to the general dojo one, as it's not about playing shun, just sobering him, And is applicable to all characters.
     
  12. Sudden_Death

    Sudden_Death Well-Known Member

    guys, when doing all of this remember not to to this on training mode. try arcade mode. The time you have to perform these combos might not be enought. I remember trying to come up with a sober combo and I got a 5 drinks off. Then i tried to do it on arcade mode and was able to get only 3.
     
  13. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    In training mode, If you set the CPU's health bar to Type B, the dummy's health won't recover. After the dummy is KOed the game will reset position with the same timing as in the other modes.
     
    Mister, Elite and MarlyJay like this.
  14. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I suggest this combo for eileen. Takes off 4 drinks
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]+[​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
     
  15. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    For Pai:
    [1][P] >[3][P][K] full charged = 4 drinks
     
  16. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I am using P 1P+K 8K+G with wolf for 3 drinks
    Iwill give that combo of yours a try for sure :)
     
  17. WiZzYx

    WiZzYx Well-Known Member

    PSN:
    WiZzYx3DG
    XBL:
    WiZzYx3DG
    My favorite sober combo with Akira:

    KO Ender: [3][K]
    • [2][1][4][P] > [2][1][4][P] > [4][6][P][+][K] (full charged)
    Very easy, and takes off 4 drinks.
     
  18. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Van sober combo (4 drinks)
    • [9][P]->[2][P][+][K]->[2][K][P][P]
     
  19. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    With Akira if you finish a round with the "Shun yoho combo" : [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] you can add a 3K+G,P+K to hit him on the ground for one more drinking point for a total of 4.
     
  20. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Can you update the first post for Eileen to have

    I suggest this combo for eileen. Takes off 4 drinks
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]+[​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
     
    HomebredTripod likes this.

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