VF3 [ print friendly ] [ command view ] Xref: world rec.games.video.arcade:144725
From: jirawat@hep01.phys.ufl.edu (Jirawat Uttayaya)
Newsgroups: rec.games.video.arcade
Subject: VF3: So what version am I playing anyway?
Date: 26 Jan 1997 15:42:41 GMT
Organization: Department of Physics, University of Florida
Lines: 85
Message-ID: <5cfu1h$d0u@thunder.cise.ufl.edu>
NNTP-Posting-Host: osf1.phys.ufl.edu
Just What Revision Do I Have Anyway?
trans. Jirawat Uttayaya (jirawat@phys.ufl.edu)
"Play nice. Don't steal. Ask before you use for profit."
From the Original to Revision A
1. Fixed: Certain characters' rising kick hanging the game.
2. Fixed: Kage's face distortion in his winning pose.
3. Fixed: Castle stage Ring Out no longer infinite like the Construction
stage.
4. Fixed: Screen scrolling weirdness when a new opponent challenges.
5. Fixed: Unable to exit Test Mode.
6. Fixed: Scrolling off the screen during name entry.
7. Fixed: Test Mode screwing up the endings.
Rev A to Rev C
1. Country - Asia in the Game Assignment added for the Korean market.
The announcer and characters do not speak Japanese in this mode.
2. To counter unscrupulous arcades, the lower limit of the life bar
is set to 160 for the CPU and 180 for competetion.
3. Fixed: If you moved the joystick a lot when starting a new game during
the advertize mode, sometimes you can move the character select
screen and screw up the colour and texture map.
4. Fixed: Starting the game during the portion of the advertize mode
showing ring outs will sometime cause weird scrolling
problems.
5. Difficulty lowered for Hard and Hardest settings.
6. Move cancels now adds 2 frames to the rigour time.
7. Button barrage during the down portion of a sacrifice move will no
longer result in a rising kick.
8. Ranking screen duration changed from 10 seconds to 4 seconds.
Game Over screen changed from 4 to 3 seconds.
9. CPU Shun can use all his moves now. Before Shun would never
use his extra moves he got from drinking.
10. Missed down throws have longer recovery time.
11. Sliding fixed for reversed bodychecks or several other throws.
Collision bugs fixed in Taka vs Aoi battles.
12. Catch throws period of vulnerability decreased to 4 frames from
10 frames.
13. Stats of various moves, not the least of which was Lion's u/f+K,
were changes. Most changes were designed to further promote close
fighting and prevent abuse.
Changes from Rev C to Rev D
1. Fixed: Move cancel glitches.
2. Fixed: Polygons becoming white.
3. Fixed: When Taka reversed Wolf's body slam, Wolf became stuck and
Taka would transport to a new location.
4. Fixed: Certain of Jeffry's crouching attacks hitting Taka in the back.
5. Fixed: A wall throw throw or ring out throw in the old castle stage
would freeze the throw.
6. Fixed: Infinite flipkick reverse. Now the range is 1.8 m.
7. Fixed: If Kage KOs CPU Lau at the wall edge with the b+P+G --> u/b+K+G
combo, the replay will show Lau vs Lau.
8. Fixed: Stage select defaults to off. Now the first stage during versus
competition is always the cave, then cycles through a predetermined
set.
9. Fixed: Pai's f+P+K of Lion's punches bug.
10. Fixed: Total time miscalculations.
11. Fixed: During continue screen, the other player can not speed up
the time.
Sincerely,
Jirawat Uttayaya a.k.a. Peaking Duck
|