VIRTUA FIGHTER 4 EVOLUTION GLOSSARY

By Darrius Cole

This is a compilation of information from several sources that I have organized into a working glossary. I began with the In-game guide that was originally keyed in by Cephiros_VII. I added information from The Frames Guide; The Sabaki, Reversal, and Inashi Chart; and VF4 Evolution Ranking Faq, by Myke. I also used the Abbreviation Guide by Wojciech Dworak (GLC) and posts from various threads throughout the site. Wherever it is appropriate, links to more in-depth information are provided.

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1-frame delay

When using dash ff, crouching dash dfdf, back dash bb or crouching back dash dbdb, if you enter the dash command and then enter an attack command, there will be a delay of one frame even if you buffer the command. This is called 1-frame delay. But by entering the directional button portion of the attack command in the first half of the buffer period (when only directional buttons are recognized), you can avoid this delay, and launch your attack as quickly as possible.

1P / 2P

Indicates which side you start on. Player 1 (1P) starts on the left, and Player 2 (2P) starts on the right.

A

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Advantageous

Describes a situation in which you can move before your opponent can. This usually happens after one character block an attack, or is hit by an attack.

Active Phase

Hit Phase VF Frames Guide the time during which the opponent can be hit by, guard, or reverse an attack.

A.I. or AI

Artificial Intelligence – Software that governs the actions of the computer controlled characters. The more sophisticated AI will be a more difficult opponent.

ARM

Abbreviation for All-Range Movement. By holding down the directional buttons while walking, you can walk in any direction you want.

Attack attribute

Categories that describes the properties of attack, such as high or mid.

Attack potential

Describes the part of the move that can do damage to an opponent if it hits. The opposite of this is damage potential, which is the window where your opponent can take damage.

Attacking a recovering opponent

Timing an attack to hit an opponent as they are recovering from a fall.

Attacking a rising opponent

Timing an attack to hit an opponent as they are getting up after a fall.

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Back attack

An attack performed while facing away from your opponent.

Back dash

A quick backward movement performed by entering bb. It's useful for quickly backing away from an opponent.

Back reversal

Used in command lists. Indicates a move that can reverse an opponent's attack that uses his or her back, if used with the right timing.

Back side

Usually used to indicate the direction of an evade. The side of the back foot is called the back side.

Back throw

A throw performed while your opponent is facing away from you.

Beatdown

A hit effect seen with moves such as Lau's bfP The opponent is slammed into the ground and cannot recover from the fall, giving you an opportunity to follow up with a down attack. Also, a variety of moves result in beatdowns when used against a floating opponent. It is possible to recover from the fall in this case, but the timing is very difficult to get.

Broken

A character or aspect of a fighting game that is so powerful that it prevents fair competition at high levels unless both competitors use that character or aspect. There are no such character/aspects in VF4/Evo.

BS

Back Stance - Akira

Bokutai

A special move shared by Pai and Lei Fei. Moves listed as 'from Bokutai' in command list must be performed during this motion.

Bounce

Describes the state immediately following a knockdown. Most low attacks, and other striking attacks that start from a low posture can still hit during a bounce.

Bounce combo

A striking attack combo that hits an opponent when they bounce after being knocked down.

Buffered crouch

Moves such as DfP and DdfP can normally only be done from a crouching position. But because the crouching dash command can replace the D part, you can use it to perform the move from a standing position. For example, DdfP can be entered as dfdfdfP. This is called a buffered crouch.

Buffered stand

After you perform an attack that leaves you in a crouching position, you can enter the dash (or back dash) command while you are recovering to put yourself in a standing position as soon as you can move again. This is called a buffered stand.

Buffering

Performing one attack, then entering the command for the next one before the first attack is finished is called buffering. This allows you to perform moves quickly and smoothly.

Busei

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Protector’ rank. One rank above ‘Kensei’ (Sentinel) and one rank below ‘Teisei’(Guardian). The third rank below HaOh (Champion).

C

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Cancel

Pressing G during certain actions will stop the action. Some striking attacks can also be cancelled.

Catch

Wolf's fP+G grab. Also refers to the state immediately following the grab, in which Wolf has a grip on his opponent. Movies listed as 'from Catch' in command list must be performed from this position.

Catch position

Abbreviated as CT, A special position for Brad, – Certain moves can only be performed while in catch position.

Catch throw

(CT) Unlike normal throws, catch throws can grab an opponent who is beginning a striking attack.

Champion

VF:Evo Ranking Faq - The American equivalent to the Japanese ‘HaOh’ The highest rank that can be attained in VF4/Evo. Once this rank is attained it cannot be lost.

Change

Wolf's fP+G move from the Catch position. Also refers to the state immediately following the move, in which Wolf has a grip on his opponent from behind. Movies listed as 'from Change' in command list must be performed from this position.

Charge (Charge attack)

Move that have 'charges' after the command can be charged up by pressing and holding the buttons. The move will be slower to activate, but there are various benefits, such as increased damage, different hit effects and guard breaks. Moves that can be charged are simply called charge moves.

Choukarou

One of Shun's special stances. Movies listed as 'from Choukarou' in command list must be performed from this stance.

Closed foot position

Describes the relative positions of your feet and your opponent's feet. In this case, both characters have the same foot forward so the foot positions are parallel to each other.

Combo

A chain of guaranteed hits that you can land after you have rendered your opponent vulnerable (such as hitting them high into the air).

Continuous guard

Describes a situation in which after you guard to block the first strike of series, you have no choice but to continue guarding for the second strike. This occurs when attacks follow each other very quickly.

Continuous hits

Describes a situation in which if the first attack hits, the following attack is also guaranteed to hit.

Counter hit

If a striking attack hits your opponent just as they are beginning an attack of their own, it becomes a counter hit. There is a slight yellow flash to indicate the counter, and the hit does more damage then usual. Many attacks also have different effects when they counter hit.

Counterattack

After you block an opponent's attack, you can respond with an attack of your own. Certain attacks in this situation are guaranteed to hit, including throws, which can only be avoided with throw escapes.

CPU

The character controlled by the computer.

Crouching

Describes a character in a low stance. You can crouch down to avoid high striking attacks and high throws, buy you remain vulnerable to mid or low striking attacks, and low throws.

Crouching back dash

A short backwards dash performed by entering dbdb. Because you are crouching as you back up, you can avoid high attacks as you back away.

Crouching dash

A short low dash performed by entering dfdf. Because you are crouching during the dash, you can avoid high attacks as you close in.

D

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Damage

The amount of health depleted when an attack hits. Used to indicate how powerful an attack is.

Damage adjustment

In this game, the amount of damage inflicted by attacks is adjusted depending on the circumstances. The amount of damage added or subtracted is called damage adjustment.

Dan

VF:Evo Ranking Faq - The series of ranks below the titles and above ‘kyu ranks’. They run from 1st Dan (lowest) to 10th Dan (highest).

Daredevil

VF:Evo Ranking Faq - An honorary title given to Napoleon, a real player, for winning a national tournament. His A.I. counterpart appears in VF4:Evo PS2 version however his rank cannot be attained.

Dash

A short quick forward motion performed by entering ff. It's useful for quickly closing in on an opponent.

Defeat/Miss System

Stance Lei Fei

Defenseless

Describes a state in which you are not guarding, and there is on input on the directional buttons.

Defensive

Refers to Defensive Style, one of Vanessa's stances. Commands listed as 'from Defensive Style' must be entered while Vanessa is in this stance.

Deflecting

Describes a move that deflects an opponent's attack, and renders them immobile for a short period of time.

Delay

Some attack series allow you to alter the timing of your moves by pausing slightly when you input the commands, to catch your opponent off guard. This can also be done for rising attacks by pressing K after you begin to move.

Destroyer

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Toushou’ rank. One rank above ‘Slayer’ (Chishou) and one rank below ‘Sentinel’(Kensei). The fifth rank below Champion (HaOh).

Disadvantageous

Describes a situation in which your opponent can move before you can. This usually happens after one character blocks an attack, or is hit by an attack.

Distance

The amount of space between the two characters.

Dokuritsu Shiki

One of Lei Fei's special stances. Moves listed as 'from Dokuritsu Shiki' in command list must be performed from this stance.

Double foot reversal

Used in command lists. Indicates a move that can reverse an opponent's double foot attack or jumping attack, if used with the right timing.

Double hand reversal

Used in command lists. Indicates a move that can reverse an opponent's double hand attack, if used with the right timing.

Down

Describes a character who has been knocked down to the ground by a striking attack.

Down attack

A follow-up attack that can be performed only when your opponent is down on the ground.

Down throw

A follow-up throw that can be performed only when your opponent is down on the ground.

DP

Drink Points (see “Drinks” below)

Drink steal

Also called ‘Sober.’ Describes moves that can reduce the number of drinks that Shun or Dural have.

Drinks

Shun and Dural have the ability to take drinks after certain moves. This will increase the number of drinks on their drink counter. With more drinks, moves will do more damage, and in Shun's case, certain new moves become available. Other characters can take away his drink points by doing certain moves.

Drunken Stance

(DR) Stance - Shun

Ducking

(DK) Stance - Brad

Duration

VF Frames Guide- The length of an entire move, from start to finish.

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Elbow

A striking attack using the elbow. This is sometimes used to represent a whole category of mid attacks that have similar execution speeds to Kage's fP and Lau's fP attacks.

Elbow reversal

Used in command lists. Indicates a move that can reverse an opponent's elbow attack, if used with the right timing.

Evade

By pressing u or d then quickly letting go, you can evade. d moves you toward the front of the screen, and u moves you toward the back of the screen.

Evade Stance

Stance - Lei Fei

Evading Throw Escape (ETE)

An advanced throw escape. By entering an evade command, immediately followed by one or more throw escapes, you can evade a striking attack while being ready for a throw(s) at the same time. This is an effective defensive technique to use against an opponent's Nitaku.

Evading Throw Escape Guard (ETEG)

Similar to the ETE, except you enter and hold Guard before you finally recover. This prevents a throw-miss animation occurring at the end of the evade, and allows you to defend against any followup attacks.

Exact recovery

When getting knocked down by an attack, if you recover from the fall at the exact instant you hit the ground, you can recover more quickly then the standard recovery. Also, with certain throws or reversals, you can use exact recovery to avoid taking damage when falling to the ground.

Execution

VF Frames Guide- The time from the entering of the attack command to the point just before it has the potential to do damage.

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Face down

Describes how a character is lying on the ground after being knocked down--in this case, face down on the ground.

Face up

Describes how a character is lying on the ground after being knocked down--in this case, on his or her back, and facing up.

Facing away

Describes a character standing with his or her back turned to the opponent.

Failed evade

An evade that does not meet the conditions for a successful evade turns into a failed evade, which is neither fast nor invulnerable.

Fastest timing

Describes several situations in which you move as quickly as possible--by completing a delayable series with no delays, or by attacking the moment your recovery ends, for example.

FC

Forced Crouch

FC

>From Crouching

Feet toward opponent

Describes how a character is lying on the ground after being knocked down--in this case, with the opponent standing near his or her feet.

Flamingo

(FL) - Sarah's special stance. Movies listed as 'from Flamingo' in command list must be performed from this stance.

Floater move

A move that allows you to hit your opponent high into the air.

Follow-up

Inflicting additional damage on a floating opponent with a combo or on a downed opponent with a down attack.

Foot position

Describes how a character is standing. Specifically, it describes which foot is in front when standing still, as well as the relationship with the opponent's foot position.

Forced choice

In a situation where you can move before your opponent can, you can threaten them with two different potential attacks, such as a mid attack or a high throw. These are difficult to defend against at the same time, and the opponent is forced to choose how to respond. This is one of the fundamentals of attacking in this game.

Frame

VF Frames Guide - The smallest unit of graphics display. In this game, a frame is displayed for 1/60 of one second, so frames are used as units of time for move executions and recovery.

From X

Used in command lists. Indicates a move performed from a certain state, such as running, evading, or special stances.

Front site

Usually used to indicate the direction of an evade. The side of the leading foot is called the front side.

Full spinning move

A striking attack that cannot be avoided by evading in either direction.

Fuzzy Guard

Fuzzy Guarding - A technique that allows a player to duck a high throw while blocking a mid attack.

G

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Getting up

Getting up off the ground after getting knocked down.

Getting up (back roll)

One way of getting up after a knockdown. You can hold b and press G while you are down to roll away from your opponent while getting up.

Getting up (in place)

One way of getting up after a knockdown. You can press G or P while you are down to simply stand up. This will also happen (with a longer delay) if you don't enter anything.

Getting up (side-roll)

One way of getting up after a knockdown. You can hold d_u and press G while you are down to roll to the side while getting up.

Gladiator

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Ouja’ rank. One rank above ‘Veteran’ (Mosa) and one rank below ‘Hunter’(Meishou). The eighth rank below Champion (HaOh).

Grab

The state in which Goh has a grip on his opponent, such as after P+KP+G. Moves listed as 'from Grab' in command list must be performed from this state.

Grabbing motion

The first part of a throw, in which you attempt to grab your opponent. If this grabbing motion makes contact with your opponent, the actual throwing motion begins.

Guarantee

Indicates a situation in which an attack cannot be blocked or evaded, and therefore is guaranteed to hit.

Guaranteed throw move

A situation in which you are guaranteed to get a throw, usually after blocking a powerful attack. In Quest mode, some quest orders require you to throw your opponent from a guaranteed throw situation. In this case, you must guard to block the guaranteed throw move, then counterattack with a high or low throw.

Guard break move

A move that causes a guarding opponent to stagger. Charging moves, when fully charged, have this effect.

Guard Stun

VF Frames Guide – Period of time after one blocks an incoming attack during which he can not move. Normally your guard stun will end before the attacker is still in recovery.

Guardian

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Teisei’ rank. One rank above ‘Protector’ (Busei) and one rank below ‘Hero’(Shou HaOh). The second rank below Champion (HaOh).

Guarding throw escape

An advanced throw escape. By entering a throw escape command during the recovery time, then pressing and holding G, you can have both commands active to block a striking attack, or escape a throw. But in most cases, you can only escape throws performed while you are still recovering.

Gut collapse

A hit effect seen when Akira's fffP counter hits. Your opponent hunches over and collapses, and they cannot recover from the fall, so it's a good opportunity for a follow-up attack.

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Hai Shik

One of Lei Fei's special stances. Movies listed as 'from Hai Shiki' in command list must be performed from this stance.

Half spinning move

A striking attack that can be avoided by evading in one direction, but not the other.

HCB

Half circle back

HCF

Half circle forward

HCR

High crescent – Describes an attack that begins high and has and circular motion.

HCT

High catch throw – See “catch throw” above

Head collapse

A hit effect seen when Akira's ddbbP hits. Your opponent collapses after they get hit in the head, and they cannot recover from fall, so it's a good opportunity for a follow-up attack.

Head reversal

Used in command lists. Indicates a move that can reverse an opponent's head attack, if used with the right timing.

Head toward opponent

Describes how a character is lying on the ground after being knocked down--in this case, with the opponent standing near his or her head.

Heavy down attack

A down attack performed by entering uP. They are relatively slow, but do more damage then light down attacks.

Heavyweight

A group of characters who are relatively heavy, and thus less vulnerable to midair combos. This includes Wolf and Jeffry.

Hero

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Shou HaOh’ rank. One rank above ‘Teisei’ (Guardian) and the first rank below Champion (HaOh).

High

Describes moves that can be blocked high, and will not hit a crouching opponent.

High guard

Guarding by standing, and pressing G. This will allow you to block high and mid attacks, but you will take damage from most low attacks.

High throw

A move that can throw a standing opponent.

Hit

Describes an attack that makes contact with your opponent.

Hit check

Looking at the type and success of your last attack and using that information to determine your next move. The alternative is to follow up with commands that you may be comfortable with but do not fit the situation. For example, someone who fails to hit check may backdash out of habit after floating his opponent instead of adding damage with a guaranteed combo.

Hit detection

VF Frames Guide- Also called “hit window.” The part of a move where an attack will be successful if it makes contact with an opponent who is not guarding properly.

Hit effect

Describes the effect of a successful attack. There are tree major types--jolts, staggers and knockdowns.

Hit stun

VF Frames Guide – Period of time after you are hit during which you can not move.

Hit-throw

Certain striking attacks that can chain into a throw when they hit, or are blocked. The resulting throws are called hit-throw.

HS

stance (Shun) – Handstand position

Hunter

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Meishou’ rank. One rank above ‘Gladiator’ (Ouja) and one rank below ‘Slayer’(Chishou). The seventh rank below Champion (HaOh).

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Inashi

VF:Evo Inashi, Sabaki, and Reversal chart - A move that results in a parry or deflection if of a specific type of attack. An inashi will typically do little damage but will often stagger the opponent leaving them open for an quick attack.

In-place recovery

A type of recovery. You can enter P+K+G to quickly recover from a fall in the spot you landed.

Independent System

Stance – Lei Fei

Interrupt

To break into an opponent's attack and stop it with an attack of your own.

Invulnerability

Describes a state in which you cannot take any damage. A successful evade is one such situation.

J

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Jaw collapse

A hit effect seen when Vanessa's K (from Offensive stance, while rising from crouch) and Goh's fK counter hit. It forces your opponent into a crouching position, and prevents them from moving for a set time.

Jolt

A type of hit effect, along with knockdown and stagger. Describes the momentary inability to move after being hit by an attack.

Jumonji Kamae

Kage's Hagakure-ryu You Jumonji Kamae stance.

Jumping/Before landing

Used in command lists. Indicates a move performed while jumping, right before landing on the ground.

Jumping/In midair

Used in command lists. Indicates a move performed while jumping, at the top of the jump.

Jumping/While rising

Used in command lists. Indicates a move performed while jumping, at the very beginning of the jump. Do this by jumping with the directional buttons, and then entering the command at the same time.

K

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K reversal

Used in command lists. Indicates a move that can reverse an opponent's kicking attack, if used with the right timing.

Kensei

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Sentinel’ rank. One rank above ‘Toushou’ (Destroyer) and one rank below ‘Busei’(Protector). The third rank below HaOh (Champion).

Knee

A striking attack using the knee. This is sometimes used to represent a whole category of mid attacks that have similar execution speeds to Jeffry's fK knee attack.

Knee reversal

Used in command lists. Indicates a move that can reverse an opponent's knee attack, if used with the right timing.

Kokei

Lau's special stance. Movies listed as 'from Kokei' in command list must be performed from this stance.

Koko Shiki

One of Lei Fei's special stances. Movies listed as 'from Koko Shiki' in command list must be performed from this stance.

Kouten

One of Kage's special movies. Movies listed as 'from Kouten' in command list must be performed during this motion.

Kuzure

Japanese term meaning ‘crumple’ or ‘collapse’.

Kyu

VF:Evo Ranking Faq - The first series of Ranks. They run from 10th kyu (lowest) to 1st kyu (highest).

L

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LD

Lying down position (Shun)

Leg collapse

A hit effect seen when Akira's dfP+K counter hits. The legs are hit out from under your opponent, and they cannot recover from the fall, so it's a good opportunity for a follow-up attack.

Light down attack

A down attack performed by entering dfP or dfK. Compared to heavy down attacks, light down attacks are quicker, but do less damage.

Lightweight

A group of characters who are relatively light, and are more vulnerable to midair combos. This includes Aoi, Pai, Sarah and Vanessa.

Linear attack

Describes a straight-on striking attack that has no spinning properties.

Long-range

Describes the distance between you and your opponent. In this case, the distance is so far that most attacks cannot reach.

Low

Describes moves that can be blocked low, and cannot be blocked high.

LBF

Low Back Fist (Akira)

LBF

Low Blue Fist (Pai)

Low guard

Guarding by crouching, and pressing G. This will allow you to block low attacks, but you will still take damage from mid attacks.

Low throw

(LT) - A move that can throw a crouching opponent.

Low throw escape

(LTE) A command input that would allow you to avoid damage from a low throw that would otherwise be successful.

M

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Medium weight

A group of characters with relatively normal weight, and have average vulnerability to midair combos. This includes Goh, Brad, Lei Fei, Kage, Shun, Lion, Lau, Jacky and Akira.

Meishou

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Hunter’ rank. One rank above ‘Ouja’ (Gladiator) and one rank below ‘Chishou’(Slayer). The seventh rank below HaOh (Champion).

Meishouho

One of Pai's special movies. Movies listed as 'from Meishouho' in command list must be performed during this motion.

Mid

Describes an attack that can be blocked high, but cannot be blocked low.

Midair combo

After an opponent has been hit high into the air, with a striking attack, they are vulnerable until they hit the ground. During this time you can follow up with additional striking attacks for a midair combo.

Mid-range

Describes the distance between you and your opponent. In this case, the distance is just enough for side kicks or other long attacks to reach.

Motion Cut

The Japanese term for the dfdfG motion. See Fuzzy Guarding and Motion Cut.

Multiple throw escape

An advanced throw escape. By entering multiple throw escape commands quickly, you can escape from a variety of throws.

N

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Nehan Shiki

One of Lei Fei's special stances. Movies listed as 'from Nehan Shiki' in command list must be performed from this stance.

Neutral

Describes a state in which there is no input on the directional buttons.

Nitaku

In Japanese it means two-choice. It describes a situation where you have enough advantage (in frames) to force your opponent to choose between defending a mid attack or avoiding a throw. By simply holding Guard to defend the mid will make you vulnerable against the throw. In VF, there is no one simple technique that will successfully defend against both, so forcing a nitaku situation on your opponent is an effective way to attack.

Normal hit

Describes a standard hit, resulting from a striking attack on an opponent who is not doing anything. Hits during a failed evade, a dash, or back dash are also normal hits.

Normal stance

A standing position with the right foot forward.

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Offensive

Refers to Offensive Style, one of Vanessa's stances. Commands listed as 'from Offensive stance' must be entered while Vanessa is in this stance.

Offshoot move

Describes a move that follows another one, such as in an attack series or throw combo.

Okizeme

Strategy concerning attacking a rising opponent.

On opponent's left/right

Used in command lists. Indicates a move performed when you are facing one of your opponent's sides. Depending on the move, you will need to be on your opponent's left side, right side, or for some moves, on either side.

One command

A command that can be entered in one step (no more then one direction, and only one set of buttons), such as K or fP+G.

Open foot position

Describes the relative positions of your feet and your opponent's feet. In this case, one character has the right foot forward, and the other has the left foot forward.

Opponent behind

Used in command lists. Indicates a move performed while your opponent is behind you.

Opponent crouching

Used in command lists. Indicates a move performed when your opponent is crouching.

Opponent down

Used in command lists. Indicates a move performed when your opponent has been knocked down.

Opponent facing away

Used in command lists. Indicates a move performed when your opponent is turned around, and facing away from you.

Opponent's back to wall

Used in command lists. Indicates a move performed when your opponent is standing with his or her back to the wall.

Ouja

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Gladiator’ rank. One rank above ‘Mosa’ (Veteran) and one rank below ‘Meishou’(Hunter). The eight rank below HaOh (Champion).

Oushin

One of Shun's special stances. Movies listed as 'from Oushin' in command list must be performed from this stance.

P

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Parrying

Certain moves, such as Aoi's Tenchi In'you stance, have the ability to parry your opponent's attacks. The moves will vary depending on the opponent's attack.

Phoenix

VF:Evo Ranking Faq - An honorary title given to Ohsu Akira, a real player, for winning a national tournament. His A.I. counterpart appears in VF4:Evo PS2 version however his rank cannot be attained.

Protector

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Busei’ rank. One rank above ‘Sentinel’ (Kensei) and one rank below ‘Guardian’(Teisei). The third rank below Champion (HaOh).

Preversal

Used in command lists. Indicates a move that can reverse an opponent's punching attack, if used with the right timing.

R

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Reach

The distance a move can travel. If you use an attack with a longer reach, you can hit your opponent from further away.

Recovering

Pressing the directional buttons and other buttons rapidly will shorten the amount of time you cannot move after you have been knocked down, or while you are staggering.

Recovering from a fall

You can recover from a fall by pressing P+K+G or d_uP+K+G when you land on the ground, to avoid getting downed. The former is called in-place recovery, and the latter is called a side-roll recovery.

Recovery

The brief period of time after you perform an attack, or after you get hit by an attack, during which you cannot move.

Recovery counter hit

If a striking attack hits your opponent just are they are ending their own attack, it becomes a recovery counter hit. The damage is increased slightly, and some moves have different effects. Keep in mind that if you land a hit at the very end of the recovery period, it will not be counted as a recovery counter hit.

Reject Wall

One of Wolf's special moves (P+K+G), with reversal-like properties. Wolf also has certain moves that can be entered after he successfully stops an enemy striking attack with P+K+G.

Reversal

VF:Evo Inashi, Sabaki, and Reversal chart - A move that allows you to catch or deflect your opponent's attack, and counterattack. If your opponent performs a reversible move while your reversal command is active, you will successfully perform a reversal.

Reversal attribute

VF:Evo Inashi, Sabaki, and Reversal chart - Every move in the game has a reversal attribute that determines how it is affected by reversals. Most moves are sorted into categories such as punches, kicks, side kicks, etc. In the command lists punches are listed as P, kicks are listed as K, and somersaults kicks are listed as somersaults.

Reversal combo

A series of moves that can chain after a reversal.

Reversal throw escape

An advanced throw escape. By entering a reversal command immediately followed by a throw escape command, you can have both commands active to reverse your opponent's striking attack or throw.

Reverse Nitaku

Similar to Nitaku, Reverse Nitaku (RN) applies to the defender, or the player with disadvantage. The defender can choose to attack from disadvantage, which has the chance of beating the attacker's throw. Thus, the two-choice guessing game is essentially reversed on the attacker who is now forced to choose between two choices of attacking or guarding. Of course, if the attacker chooses to attack, then the defender attempting RN will eat a counter hit. So while it may be a large reward, especially if you RN with a big attack, there's always a large risk involved as well.

Reverse stance

A standing position with the left foot forward.

Rising attack

After you have been knocked down, you can press K or dK to attack while getting up. The former is a mid rising attack, and the latter is a low rising attack.

Running

When you are far from your opponent, you can enter fF to run, it's useful for getting in close quickly.

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Sabaki

VF:Evo Inashi, Sabaki, and Reversal chart - An attack that will deflect an opponent’s attack at a certain level as it executes.

Santaku

In Japanese it means three-choice. It's an extension of Nitaku by adding a third choice of a delayed attack. For opponents that regularly ETE against your Nitaku, a delayed attack will catch them during their failed evade. threats.

Sentinel

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Kensei’ rank. One rank above ‘Destroyer’ (Toushou) and one rank below ‘Protector’(Busei). The fourth rank below Champion (HaOh).

Series

Two or more attacks that can be done one after the other. Usually refers to attacks that won't necessarily continue to hit if the first one hits.

Series move

An attack that combines two or more moves, such as Akira's K+GP or Jacky's fPK. Depending on the move, the attacks may not necessarily continue to hit if the first strike hits.

Setup

VF Frames Guide - Using the effect of one attack to lead into another.

Shou HaOh

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Hero’ rank. One rank above ‘Teisei’ (Guardian). The first rank below HaOh (Champion).

Short-range

Describes the distance between you and your opponent. In this case, the opponent is close enough to perform throws, and close striking attacks such as dP.

Shoulder reversal

Used in command lists. Indicates a move that can reverse an opponent's shoulder attack, if used with the right timing.

Side kick

A kicking attack aimed at the opponent's gut. This is sometimes used to represent a whole category of mid attacks that have similar execution speeds to most characters' dfK.

Side kick reversal

Used in command lists. Indicates a move that can reverse an opponent's side kick attack, if used with the right timing.

Side throw

A throw performed when you are facing one of your opponent's sides.

Side-roll recovery

A type of recovery. You can recover from a fall by entering d_uP+K+G, and depending on the direction you entered, you will recover while rolling toward or away from the screen.

Sitting Position

(ST) Shun – Certain moves can only be done from sitting position.

Slayer

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Chishou’ rank. One rank above ‘Hunter’ (Meishou) and one rank below ‘Destroyer’(Toushou). The sixth rank below Champion (HaOh).

Slide Shuffle

One of Jacky's special movies. Movies listed as 'from Slide Shuffle' in command list must be performed during this motion.

Slipping Left

(SL) - One of Brad's special movies. Movies listed as 'from Slipping Left' in command list must be performed during this motion.

Slipping Right

(SR) - One of Brad's special movies. Movies listed as 'from Slipping Right' in command list must be performed during this motion.

Somersault reversal

Used in command lists. Indicates a move that can reverse an opponent's somersault kick, if used with the right timing.

Special high

Most high attacks do not hit crouching opponents, which makes them very vulnerable to being stopped by low attacks. Special high attacks, however, can hit opponents who are performing a low attack, or an attack that begins from a lower position.

Special low

A low attack that can be blocked with a high guard.

Special mid

A mid attack that can be blocked from a crouching position, but disrupts the low guard.

Special move

A move that has no attack potential. Most of these special moves allow for movement, or changing stances.

Special stance

A different fighting stance from the normal position. Most of the special stances don't allow you to guard, but do allow you to perform attacks that can only be done from these stances.

Spin kick reversal

Used in command lists. Indicates a move that can reverse an opponent's spin kick attack, if used with the right timing.

Spinning direction

Certain striking attacks cannot be evaded in one or both directions. Half-spinning attacks can be avoided by evading away from the spinning direction, but full spinning attacks cannot be evaded.

SpoD

Stun palm of Doom - A canned sequence (Akira) P+K+G, bdfP+G,b_fP

Stagger

A type of hit effect, along with knockdown and jolt. When your character staggers, a joystick icon will appear on the screen. You can recover from the stagger to shorten the duration of the effect.

Stagger throw

A type of throw that staggers the opponent, instead of throwing them to the ground.

Standard stance

The beginning fighting stance, with no special stances active.

Standing

Describes a character standing up, as opposed to crouching. High throws will work on standing opponents, buy low thrown will not. (There are certain exceptions, such as hit-throws under limited conditions).

Starting move

The first move in an attack series or combo.

Step Back

One of Jacky's special movies. Movies listed as 'from Step Back' in command list must be performed during this motion.

Stopping

Aoi's ability to stop in the middle of certain moves by pressing G. This is a type of cancel, specific to Aoi.

Striking attack

An attack, such as a punch or a kick that inflicts damage when it hit an opponent. With certain exceptions, guarding can block them.

Striking throw escape

An advanced throw escape. When your opponent has a guaranteed throw, you can buffer a striking attack, immediately followed by a throw escape. This will allow you to avoid a throw if your opponent enters the throw command, or perform a striking attack if they do not.

Successful evade

If you enter the evade command while your opponent is starting a striking attack, and you are not evading into a spinning attack, you will perform a successful evade--it will be quicker then normal, and you will be invulnerable for a short time.

Sway Back

One of Brad's special movies. Movies listed as 'from Sway Back' in command list must be performed during this motion.

Sway Step

Stance (Pai) same as Meishouho

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Takedown

The state in which Vanessa is atop her opponent, such as after ffP+K (from Offensive). Movies listed as 'from Takedown' in command list must be performed from this state.

Teisei

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Guardian’ rank. One rank above ‘Busei’ (Protector) and one rank below ‘Shou HaOh’(Hero). The second rank below HaOh (Champion).

Tenchi In'you

One of Aoi's special moves. Movies listed as 'from Tenchi In'you' in command list must be performed from during this motion. Also called Yin-Yang

Tentouritsu

One of Shun's special stances. Movies listed as 'from Tentouritsu' in command list must be performed from this stance.

TFT

Ten-foot Toss – A throw - (Kage) bP+G

Tiger Stance

(TG) – Stance (Lau)(Lei)

Threat Stance

One of Jeffry's special moves. Movies listed as 'from Threat Stance' in command list must be performed from during this motion.

Throw

A type of attack effective against guarding or evading opponents, but not against opponents beginning a striking attack. If the initial grabbing motion hits your opponent, the throw will begin.

Throw combo

Describes moves that chain after throws.

Throw escape

By quickly entering the appropriate command after your opponent begins a throw, you can escape the throw and avoid taking damage. It's possible to escape from most throws.

TK

Takedown position Vanessa

Toushou

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Destroyer’ rank. One rank above ‘Chishou’ (Slayer) and one rank below ‘Kensei’(Sentinel). The fifth rank below HaOh (Champion).

Tsukami

Stance – (Goh)

Tsuwamono

VF:Evo Ranking Faq - The Japanese equivalent of the American ‘Warrior’ rank. The first titled rank. One rank above 10th Dan and one rank below ‘Mosa’(Veteran). The tenth rank below HaOh (Champion).

Turning around

When you are standing with your back to your opponent, you can turn around by pressing G, pressing the directional buttons toward your opponent, or performing an evade, dash, or crouching dash.

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Unblockable move

A movie that cannot be blocked. Unlike guard-break moves, unblockable moves can directly damage a guarding opponent.

Uramawari

the way of getting behind / to the side of the opponent when he is rising. Making the opponent rise the wrong way.

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Veteran

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Mosa’ rank. One rank above ‘Warrior’ (Tsuwamono) and one rank below ‘Gladiator’(Ouja). The ninth rank below Champion (HaOh).

Vital point collapse

A hit effect seen when Wolf's fK and Aoi's bdfP+K counter hit. It forces your opponent into a hunched-over position and pops them into the air slightly, and is a good opportunity for a follow-up attack.

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Walking

When you enter B,UB,U,UF or F, your character will slowly walk in that direction. There are other, faster ways of moving around which are generally more useful.

Wall in back

Used in command lists. Indicates a move that can be used when your character is standing with his or her back to the wall.

Wall in front

Used in command lists. Indicates a move that can be used when your character is facing the wall.

Wall move

A striking attack or a special move that uses the wall in some way.

Wall throw

A move that takes advantage of the wall to throw an opponent.

Warrior

VF:Evo Ranking Faq - The American equivalent of the Japanese ‘Tsuwamono’ rank. The first titled rank. One rank above 10th Dan and one rank below ‘Veteran’ (Mosa). The tenth rank below Champion (HaOh).

Waza

Japanese term meaning skill or attack prowess.

Weight

Each of the characters has a set weight, which affects how high they can be hit into the air. This determines their vulnerability to midair combos.

While rising from a crouch

(WS)- Used in command lists. Indicates a move performed while rising from a crouch into standing position. From a crouch, let go of the directional buttons, and then enter the attack command.

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Yin-Yang Stance

(YY) Stance (Aoi) – Another name for Tenchi In’you

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Zabantetsu

One of Shun's special stances. Moves listed as 'from Zanbantetsu' in command list must be performed from this stance.

Zenten

One of Kage's special movies. Moves listed as 'from Zenten' in command list must be performed during this motion.

to be continued?

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