Lei Fei Dojo
Lei Fei general strategy and select moves:
Best Moves Summary
- [DM] PP+K
- uf+K+G - PP - [IN] K+G or tech roll trap
- [TG] P - b+PP
- df, df+PP
- [IN] d+K
- [DM] P+K - b+PP fully charged and abuse
- d+P - throw abuse
Anti Close Quarters, ie Anti Okizeme/Mid/Throw game
Lei is fairly limited in what he is able to do in this department. Most
of his moves aren't that fast at close range. This scenario is when the
opponent has iniative and is in throw range. Lei Fei is much stronger
in his stances or outside throw range. These are the best options:
"(u|d)+P+K+G"
This dodge attack is a good mid option.You'll enter IN stance to auto-reverse
the opponents retaliation punch or you can execute a IN stance flowchart.
"(uf or df)+P+K, P "
dodges many attacks and sets up TG flowcharts.
"b, f+P+K" - b+PP - etc
Best used to counter throw or high attack. Cause head crumble and hits
high. Followup with 80% combo and do MTE if you miss.
"qcf+P+K"
Same as "b, f+P", however this move will sabaki all high/mid punch attacks.
Will cause a Head Crumble on hit. Think Lau and Akira.
"d+P "
Unfortunately you need this move sometimes. Throw possible on MC. Its
considered cheesy if you abuse so use selectively. Used as a defensive
stop move to regain initiative.
"uf+K+G"
Will counter most moves after you block. Lei's best mid attacking move.
Followup with flop combo.
"d+P+K "
Good jab which will initiate an EV flowchart. Sabaki or sweep for okizeme.
At close range you're vulnerable to "d+P" but you have iniative if this
move is blocked.
"f+K"
To initiate TG stance sabaki flowchart
Medium/Long Range
u+K+G
u+K
f, f+P
f, f+K+G
[IN] P
[DM] P+K
Select Throw + Combo:
df+P+G - df, df, PP - K+G - d+K
Counter Attacking after blocking Low attack
uf+K+G - PP
df, df + PP - d+P+K, P
Select High Attacks
PP [IN]
[DM] PP+K
f, f +P
Select Mid Attacks
uf+K+G
df, df+P
df, df+P
Select Low Attacks
d+K+G - df, df+PP - d+P+K, P
MC d+P - df+P+G - df, df+PP - K+G
d+P
Anti Mid rising and good low attack
[IN] d+K - [DM] K - [IN] d+P+K+G - [DM] PP+K - f, f+K - [IN] K+G
Anti rise and block
[DM] P+K - b+PP -f, f(dash) - d+P+K+G - [DM] P+K - f, f+K - [IN] K - [IN]
K+G
Anti Low attack
f, f+K+G
Anti Throw, Jab, High attacks
b, f+P+K - b+PP -f, f(dash) - d+P+K+G - [DM] P+K - f, f+K - [IN] K - [IN]
K+G
QCF+P - b+PP -f, f(dash) - d+P+K+G - [DM] P+K - f, f+K - [IN] K - [IN]
K+G
"QCF+P" sabaki for HP and HE
Sabaki Low Punch
IN stance auto reversal
[TG] K (on sabaki)
Best Throw Setup Moves. throw guaranteed on MC
d+P
df, df+P
Head Crumble Moves:
b, f+P+K
QCF+P
[TG] P
[DM] P+K (on MC or Fully Charged)
Stomach Crumble Moves
(MC)b+P
(MC)b+PP
(MC)df, df+P
(MC) [DM] P+K, P
(MC) [DM] P+K, PP
(MC)P+K, PP
(MC)D, f+P
Leg Crumble Moves
[IN] d+K
Guard Break
[DM] P+K (fully charged at long range)
Stagger Moves
f, f+K
[IN] K+G
[TG] K
Flop Moves
uf+K+G
uf+K (wait a bit before you do combo)
df+P+G (throw)
Float moves
(MC) df, df, P
df, df, PP
(MC) [DM] K
(MC) (u)+P+K+G
(MC) [DM] PP+K
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