WOLF COMBO FAQ


-ver.1.2 ( Final ) for VF4 ver.C-
- by Mr. White -



This is the final version of the Wolf Hawkfield combo FAQ for Virtua Fighter 4.
Bear in mind the SS should be the opening floater for combos involving P[G] because the knee is not necessarily reliable on that behalf. All weight requirements are in except for a generic outline concerning wall combos. Sequences are escapable/strugleable. All combos are non techrollable or escapable. Feel free to contribute.

- Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers.
- Revised June 16th 2002 : Added ~ 25 new combos and sequences, bringing the total to ~175 possibilities. Added weight requirements. Reviewed errors. "Final" version.




Legend

- Knee : fK
- SS : Short shoulder ( bfP+K)
- SH : Reverse sledgehammer ( Df+P )
- m-SH : Modified reverse sledgehammer ( dfdff+P )
- SR : Shoulder ram ( bfP )
- CSR : Charged shoulder ram ( bfP [hold P] )
- GS : Giant Swing ( HCF+P+G )
- HCB : Half circle back
- \/ : Open stance
- // : Closed stance
- P[G] : Press Punch then Guard immediately. *
- [#] : Contains damage points
- [SLW] : Super light weight ( Pai, Van, Aoi )
- [LW] : Light weight ( Lion, Shun, Lei, Kage, Sarah )
- [MW] : Middle weight ( Akira, Jacky, Lau )
- [HW] : Heavy weight ( Jeff, Wolf )
- [AW] : All weights **

*!!*In all combos involving P[G] : the actual command input is "FP[G] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during P[G] some of the combos will become stance specific or simply cannot be executed. *!!*
** Weight specifications only occur when a combo is executable on a certain weight class and those below it, otherwise it applies to all weights.




Sections :

- Knee / Short Shoulder Combos [MC]
- Knee / Short Shoulder Combos [N]
- Knee / Short Shoulder Combos On Crouching Opponents [N]
- Charged Shoulder Ram Combos
- Elbow Butt Combos ( bP )
- Arrow Knuckle Real ( bdfP ) Combos
- Level Back Crush ( Hold P+K ) Combos
- Back Catch Push Combos
- Wall Combos
- Low Punch Cut
- Rising Attacks
- Sequences





* MC on standing and crouching opponents *

º Knee / Short Shoulder Combos :


- P,K [72]

- P,P,P [79]

- K,K [85] [SLW]

- Knee/SS [69]

- HCB+P,P [77]

- bK+G,K [71]

- bP,uP [86] ~ pickup ( dP+G ) guaranteed after bP |Best Damage|
[AW. HW needs SS starter and // ]

- fdK [60]

- m-SH [69]

- fP,P [75]



º Knee / Short Shoulder, dP :


- Knee/SS [76] [AW. HW needs \/ ]

- SH [76]

- bK+G,K [75] [AW. MW & HW need // if Knee is starter ]

- bP,uP [93] ~ pickup ( dP+G ) guaranteed after bP |Best Damage|
[SLW]

- HCB+P,P [80] [MW]

- fP,P [78] [AW. HW needs // ]

- dP,SH [78] [AW. MW needs // ]

- dP,dK [69] [LW]

- DdfP [69] [AW.MW needs \/ ]

- dK [65]



º Knee / Short Shoulder, P[G] :


- FP,P,P [84] [MW]

- FP,K [79] [LW]

- bK+G,K [79] [AW. HW in // ]

- fP,P [82] [AW. Second P whiffs for HW ]

- m-SH [80]

- fdK [72]

- knee/ss [80]

- dfP+K [72] [MW. Needs // for MW ]

- HCB+P,P [84] [AW. Second P whiffs for HW, needs SS starter ]

- fP+K [72] [LW]

- bP,uP [97] ~ pickup ( dP+G ) guaranteed after bP |Best Damage|
[MW]

- dbP [71] [MW]



º Knee / Short Shoulder, P[G] , P[G] :

*( Second P[G] doesnt hit MW unless //. HW cant get hit by second P[G] )

- P[G] [75] [SLW]

- bK+G,K [85] - // [MW. Last kick doesnt hit for MW ]

- m-SH [86]

- fP [78] [MW]

- fP,P [88] - // |Best Damage| [SLW]

- knee/ss [86]

- dK [77] [MW]

- dbP [79] [LW]

- dfK [84] [SLW]

- fdK [79] [MW]

- fP+K [79] [SLW]

- HCB+P [79] [LW]





* Normal hit *

º Knee / Short Shoulder Combos :


- FP,K [57]

- FP,P,P [64]

- knee/ss [54]

- dfP+K [46] [SLW]

- HCB+P,P [62]

- fdK [46]

- m-SH [54]

- bK+G,K [56]

- dfK [52] [AW. MW & HW in \/ ]

- fP+K [46]

- bP,uP [71] ~ pickup ( dP+G ) guaranteed after bP |Best Damage|
[MW]


º Knee / Short Shoulder, dP :


- dP,dK [54] [SLW]

- bK+G,K [60] - //

- HCB+P,P [65] |Best Damage| [SLW]

- knee/ss [61] [MW. MW in \/ ]

- SH [61]

- dK [50] [MW]

- Ddf [54] [AW. MW & HW in \/ ]



º Knee / Short Shoulder, P[G] :

* ( P[G] hits HW in // only )


- dP,DdfP [61] [LW]

- dP,SH [67] - // [MW]

- dP,bK+G [58] - // [MW]

- DfP [58] [MW]

- bK+G,K [64] [AW. MW in // ]

- HCB+P,P [69] [MW. MW in \/, second P whiffs ]

- bP,uP [82] ~ pickup ( dP+G ) guaranteed after bP |Best Damage| [SLW]

- knee/ss [65] [MW]

- FP,P ,P [69] [MW. MW in // ]

- FP,K [64] [SLW]

- fP,P [67] [AW. Second P whiffs for HW ]

- dfP+K [57] [SLW]

- fP+K [57] [SLW]

- dfK [63] [SLW]



º Knee / Short Shoulder, P[G] , P[G] :


- m-SH [71] |Best Damage| [LW]

- dK [62] [LW]

- fdK [65] [LW]

- knee/ss [71] |Best Damage| [LW]





º Knee / Short Shoulder combos on crouching opponents :

*Normal*


- dP, SH [61] - ( // if knee starter ) |Best Damage| [SLW]

- fdK [46]

- dP,fP [55] [SLW]

- dP,dK [50] [SLW]

- m-SH [54] [MW]

- fP [44] [MW. MW in // ]

- bK+G,K [60] [LW]

- dK [47] [MW]





º Charged Shoulder Ram Combos :

*MC*


- FP,P ,P [113] |Best Damage| [MW. MW in \/ ]

- dP, SH [110]

- HCB+P,P [111] [AW. Second P whiffs for HW [95] ]

- m-SH [103]

- FP,K [106] [LW]

- SS/knee [103]

- bK+G,K [105] [AW. HW in // ]

- dK [92]

- fdK [95]

- fP,P [109]

- bP,uK [111] ~ pickup ( dP+G ) guaranteed after bP [ combo requires super strict timing - Pai/Van only ]


º Charged Shoulder Ram Combos :

*Normal*


- m-SH [77~83] *Depends on when you hit





º Elbow Butt Combos ( bP ) :


- FP,K [N:43] [MC:53] [MW. MW in \/]

- FP,P ,P [N:46] [MC:56] *Second P whiffs |Best Damage| [SLW]

- fK+G,K [N:41] [MC:56] [MW. MW & LW in \/ ]

- m-SH [N:35] [MC:45]

- HCB+P,P [N:46] [MC:56] |Best Damage|

- SS/Knee [N:35] [MC:45]

- fP [N:29] [MC:39]

- dK [N:28] [MC:38]

- fdK [N:30] [MC:40]





º Arrow Knuckle Real ( bdfP ) :


- bP, dfP [N:70] [MC:87]

- FP,P ,P [N:72] [MC:89] |Best Damage|

- knee/ss [N:65] [MC:82]

- P,K [N:65] [MC:82]

- fP,P [N:69] [MC:86]

- DdfP [N:57] [MC:74]

- HCB+P,P [N:71] [MC:88]

- bK+G,K [N:65] [MC:82]

- fdK [N:55] [MC:72]

- fP+K,dfP [N:70] [MC:87]

- m-SH [N:65] [MC:82]

- K+G [N:65] [82] - \/

- dP,dK [N:57] [MC:78]





º Level Back Crush ( Hold P+K ) :


- fP,fP ,P [N:82] [MC:97] |Best Damage|

- fP,bK+G,K [N:78] [MC:93]

- fP,dP , SH [N:81] [MC:96]

- fP,fdK [N:68] [MC:83]

- fP, knee/ss [N:78] [MC:93]





º Back catch push ( fP+G,fP+G,fP+G | bbP+G, fP+G ) combos :


- knee, dP , SH [61] [MW]

- knee, bK+G, K [56]

- knee, HCB+P,P [62] |Best Damage| [SLW]

- knee, knee/ss [54]

- knee, dP ,dK [50]

- knee, P, K [57]

- knee, dP, DdfP [54]

* Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations )





º Wall Combos :

*( All these combos work on SLW, to make them work you need to reduce the P[G]'s by 1 per weight class or edit out an excessive maneuver )*


Knee/SS, FP, P, P combos ( wall hit after 3rd P) :

*MC*

- bP, uP [114] |Best Damage|

- P[G], FP, P, P [97]

- P[G], SR [93]

- P[G], m-SH [98]

- P[G], bK+G, K [98]

- P[G], knee/SS [98]

*Normal*

- bK+G, K [76]

- m-SH [79]

- Knee/SS [79]



Gen. Wall Combos :


*Normal*


- K, bK+G, K [56]

- K, P[G], m-SH [65]

- Knee/SS, P[G], bK+G, K, m-SH [75]

- Knee/ss, 3xP[G], m-SH [75]

- Knee/ss, 3xP[G], FP ,P ,P [78] |Best Damage|

- Knee/ss, 2xP[G], fP, P [73]

- Knee/ss, P[G], SR [64]

- Knee/ss, 2xP[G], bK+G, K [70]

- CSR, knee/ss [72]

- CSR, K+G [77]


*MC*


- Knee/SS, P[G], bK+G, K, m-SH [94]

- Knee/ss, 4xP[G], FP ,P [87]

- Knee/ss, 3xP[G],bK+G, K [89]

- Knee/ss, 4xP[G], m-SH [94]

- CSR, bK+G, K, m-SH [120]

- CSR, dP , dP , SH [112]

- CSR, P[G], bK+G ,K [113]

- CSR, P[G], SR [113] *Strict timing. Almost looks like a "bug".

- CSR, P [G], K+G [114] *Very cool looking combo

- CSR, 4xP [G] [116]

- CSR, 3xP [G], m-SH [124]

- CSR, K, K, uP [139] |Most Damaging|

- CSR, 2xP [G], K, K, bfK+G [139] |Most Damaging|





º Low Punch Cut Switch :


- Knee, dP, SH [61] |Best Damage| [MW]

- Knee, dP, bK+G, K [60]

- Knee, dP, knee [61] |Best Damage| [MW]


º Low Punch Cut :


- bP, P, K [76]

- bP, HCB+P, P [80] |Best Damage|

- bP, fP [70]

- bP, knee/ss [69]

- bP, m-SH [69]

- bP, bK+G, K [79]





º Rising attack :

- Face down/Head away ( single leg slider ) : dKKK, SH [35]

- Face down/Head towards ( double leg sweep ) : dKKK, SH [35]





º Sequences ( Escapable ) :


- Charged P+K / Arrow Real (blocked), bP [20] :
-> GS ( or any normal throw )
-> P+G (wall stagger), bK+G, P+G [102]
-> HCB+P+G, P+G, b/fG, dP+G sling into wall stagger, bK+G, P+G [112]

- Charged P+K (wall stagger), bK+G, P+G [N:92] [MC:107]

- fP+K (wall stagger), bP (flop), dP :
-> fP, P [50]
-> SH [48]
-> bK+G, K [47]

- ufP, fP+G, dbK+G ( side warp )

- Charged P+K (blocked or not ), fP, low throw [ Unblocked:133. Blocked:88 for dfP+K+G ]

- fK+G, fP+K/DFP, low throw [ struggleable | 120 on dfP+K+G]

- After fully charged blocked P+K -> do a knee, if it connects refer to the knee/ss MC section for follow-up.

- Regular P+G throw into wall will allow for follow ups ( I recommend FP, P, P and fP, P type combos.. )






- Hope this helped. ~175 combos and counting.
- Thanks to Sam + Myke + VFDC peeps for the ressources !




- WhiteWolf - Montreal


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