WOLF COMBO FAQ-ver.1.2 ( Final ) for VF4 ver.C- - by Mr. White - This is the final version of the Wolf Hawkfield combo FAQ for Virtua Fighter 4. Bear in mind the SS should be the opening floater for combos involving [] because the knee is not necessarily reliable on that behalf. All weight requirements are in except for a generic outline concerning wall combos. Sequences are escapable/strugleable. All combos are non techrollable or escapable. Feel free to contribute. - Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers. - Revised June 16th 2002 : Added ~ 25 new combos and sequences, bringing the total to ~175 possibilities. Added weight requirements. Reviewed errors. "Final" version. Legend - Knee : - SS : Short shoulder ( +) - SH : Reverse sledgehammer ( + ) - m-SH : Modified reverse sledgehammer ( + ) - SR : Shoulder ram ( ) - CSR : Charged shoulder ram ( [hold ] ) - GS : Giant Swing ( HCF++ ) - HCB : Half circle back - \/ : Open stance - // : Closed stance - [] : Press Punch then Guard immediately. * - [#] : Contains damage points - [SLW] : Super light weight ( Pai, Van, Aoi ) - [LW] : Light weight ( Lion, Shun, Lei, Kage, Sarah ) - [MW] : Middle weight ( Akira, Jacky, Lau ) - [HW] : Heavy weight ( Jeff, Wolf ) - [AW] : All weights ** *!!*In all combos involving [] : the actual command input is "[] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during [] some of the combos will become stance specific or simply cannot be executed. *!!* ** Weight specifications only occur when a combo is executable on a certain weight class and those below it, otherwise it applies to all weights. Sections : - Knee / Short Shoulder Combos [MC] - Knee / Short Shoulder Combos [N] - Knee / Short Shoulder Combos On Crouching Opponents [N] - Charged Shoulder Ram Combos - Elbow Butt Combos ( ) - Arrow Knuckle Real ( ) Combos - Level Back Crush ( Hold + ) Combos - Back Catch Push Combos - Wall Combos - Low Punch Cut - Rising Attacks - Sequences * MC on standing and crouching opponents * º Knee / Short Shoulder Combos : - , [72] - ,, [79] - , [85] [SLW] - Knee/SS [69] - HCB+, [77] - +, [71] - , [86] ~ pickup ( + ) guaranteed after |Best Damage| [AW. HW needs SS starter and // ] - [60] - m-SH [69] - , [75] º Knee / Short Shoulder, : - Knee/SS [76] [AW. HW needs \/ ] - SH [76] - +, [75] [AW. MW & HW need // if Knee is starter ] - , [93] ~ pickup ( + ) guaranteed after |Best Damage| [SLW] - HCB+, [80] [MW] - , [78] [AW. HW needs // ] - ,SH [78] [AW. MW needs // ] - , [69] [LW] - [69] [AW.MW needs \/ ] - [65] º Knee / Short Shoulder, [] : - ,, [84] [MW] - , [79] [LW] - +, [79] [AW. HW in // ] - , [82] [AW. Second whiffs for HW ] - m-SH [80] - [72] - knee/ss [80] - + [72] [MW. Needs // for MW ] - HCB+, [84] [AW. Second whiffs for HW, needs SS starter ] - + [72] [LW] - , [97] ~ pickup ( + ) guaranteed after |Best Damage| [MW] - [71] [MW] º Knee / Short Shoulder, [] , [] : *( Second [] doesnt hit MW unless //. HW cant get hit by second [] ) - [] [75] [SLW] - +, [85] - // [MW. Last kick doesnt hit for MW ] - m-SH [86] - [78] [MW] - , [88] - // |Best Damage| [SLW] - knee/ss [86] - [77] [MW] - [79] [LW] - [84] [SLW] - [79] [MW] - + [79] [SLW] - HCB+ [79] [LW] * Normal hit * º Knee / Short Shoulder Combos : - , [57] - ,, [64] - knee/ss [54] - + [46] [SLW] - HCB+, [62] - [46] - m-SH [54] - +, [56] - [52] [AW. MW & HW in \/ ] - + [46] - , [71] ~ pickup ( + ) guaranteed after |Best Damage| [MW] º Knee / Short Shoulder, : - , [54] [SLW] - +, [60] - // - HCB+, [65] |Best Damage| [SLW] - knee/ss [61] [MW. MW in \/ ] - SH [61] - [50] [MW] - [54] [AW. MW & HW in \/ ] º Knee / Short Shoulder, [] : * ( [] hits HW in // only ) - , [61] [LW] - ,SH [67] - // [MW] - ,+ [58] - // [MW] - [58] [MW] - +, [64] [AW. MW in // ] - HCB+, [69] [MW. MW in \/, second whiffs ] - , [82] ~ pickup ( + ) guaranteed after |Best Damage| [SLW] - knee/ss [65] [MW] - , , [69] [MW. MW in // ] - , [64] [SLW] - , [67] [AW. Second whiffs for HW ] - + [57] [SLW] - + [57] [SLW] - [63] [SLW] º Knee / Short Shoulder, [] , [] : - m-SH [71] |Best Damage| [LW] - [62] [LW] - [65] [LW] - knee/ss [71] |Best Damage| [LW] º Knee / Short Shoulder combos on crouching opponents : *Normal* - , SH [61] - ( // if knee starter ) |Best Damage| [SLW] - [46] - , [55] [SLW] - , [50] [SLW] - m-SH [54] [MW] - [44] [MW. MW in // ] - +, [60] [LW] - [47] [MW] º Charged Shoulder Ram Combos : *MC* - , , [113] |Best Damage| [MW. MW in \/ ] - , SH [110] - HCB+, [111] [AW. Second whiffs for HW [95] ] - m-SH [103] - , [106] [LW] - SS/knee [103] - +, [105] [AW. HW in // ] - [92] - [95] - , [109] - , [111] ~ pickup ( + ) guaranteed after [ combo requires super strict timing - Pai/Van only ] º Charged Shoulder Ram Combos : *Normal* - m-SH [77~83] *Depends on when you hit º Elbow Butt Combos ( ) : - , [N:43] [MC:53] [MW. MW in \/] - , , [N:46] [MC:56] *Second whiffs |Best Damage| [SLW] - +, [N:41] [MC:56] [MW. MW & LW in \/ ] - m-SH [N:35] [MC:45] - HCB+, [N:46] [MC:56] |Best Damage| - SS/Knee [N:35] [MC:45] - [N:29] [MC:39] - [N:28] [MC:38] - [N:30] [MC:40] º Arrow Knuckle Real ( ) : - , [N:70] [MC:87] - , , [N:72] [MC:89] |Best Damage| - knee/ss [N:65] [MC:82] - , [N:65] [MC:82] - , [N:69] [MC:86] - [N:57] [MC:74] - HCB+, [N:71] [MC:88] - +, [N:65] [MC:82] - [N:55] [MC:72] - +, [N:70] [MC:87] - m-SH [N:65] [MC:82] - + [N:65] [82] - \/ - , [N:57] [MC:78] º Level Back Crush ( Hold + ) : - , , [N:82] [MC:97] |Best Damage| - ,+, [N:78] [MC:93] - , , SH [N:81] [MC:96] - , [N:68] [MC:83] - , knee/ss [N:78] [MC:93] º Back catch push ( +,+,+ | +, + ) combos : - knee, , SH [61] [MW] - knee, +, [56] - knee, HCB+, [62] |Best Damage| [SLW] - knee, knee/ss [54] - knee, , [50] - knee, , [57] - knee, , [54] * Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations ) º Wall Combos : *( All these combos work on SLW, to make them work you need to reduce the []'s by 1 per weight class or edit out an excessive maneuver )* Knee/SS, , , combos ( wall hit after 3rd ) : *MC* - , [114] |Best Damage| - [], , , [97] - [], SR [93] - [], m-SH [98] - [], +, [98] - [], knee/SS [98] *Normal* - +, [76] - m-SH [79] - Knee/SS [79] Gen. Wall Combos : *Normal* - , +, [56] - , [], m-SH [65] - Knee/SS, [], +, , m-SH [75] - Knee/ss, 3x[], m-SH [75] - Knee/ss, 3x[], , , [78] |Best Damage| - Knee/ss, 2x[], , [73] - Knee/ss, [], SR [64] - Knee/ss, 2x[], +, [70] - CSR, knee/ss [72] - CSR, + [77] *MC* - Knee/SS, [], +, , m-SH [94] - Knee/ss, 4x[], , [87] - Knee/ss, 3x[],+, [89] - Knee/ss, 4x[], m-SH [94] - CSR, +, , m-SH [120] - CSR, , , SH [112] - CSR, [], + , [113] - CSR, [], SR [113] *Strict timing. Almost looks like a "bug". - CSR, [], + [114] *Very cool looking combo - CSR, 4x [] [116] - CSR, 3x [], m-SH [124] - CSR, , , [139] |Most Damaging| - CSR, 2x [], , , + [139] |Most Damaging| º Low Punch Cut Switch : - Knee, , SH [61] |Best Damage| [MW] - Knee, , +, [60] - Knee, , knee [61] |Best Damage| [MW] º Low Punch Cut : - , , [76] - , HCB+, [80] |Best Damage| - , [70] - , knee/ss [69] - , m-SH [69] - , +, [79] º Rising attack : - Face down/Head away ( single leg slider ) : , SH [35] - Face down/Head towards ( double leg sweep ) : , SH [35] º Sequences ( Escapable ) : - Charged + / Arrow Real (blocked), [20] : -> GS ( or any normal throw ) -> + (wall stagger), +, + [102] -> HCB++, +, /, + sling into wall stagger, +, + [112] - Charged + (wall stagger), +, + [N:92] [MC:107] - + (wall stagger), (flop), : -> , [50] -> SH [48] -> +, [47] - , +, + ( side warp ) - Charged + (blocked or not ), , low throw [ Unblocked:133. Blocked:88 for ++ ] - +, +/, low throw [ struggleable | 120 on ++] - After fully charged blocked + -> do a knee, if it connects refer to the knee/ss MC section for follow-up. - Regular + throw into wall will allow for follow ups ( I recommend , , and , type combos.. ) - Hope this helped. ~175 combos and counting. - Thanks to Sam + Myke + VFDC peeps for the ressources ! - WhiteWolf - Montreal |
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