Character
Attributes
This is a guide for
those trying to decide which character(s) to pick and specialize
in. There is not substitute for trying characters out yourself
or doing the proper research, but this is a semi-serious, semi-fun
framework that you can use to base a decision on and/or to just
compare and contrast characters.
Warning, these evaluations
are strictly subjective! You should interpret each tick as "more
than others" and a lack of as "less than others."
Criteria
|
Akira
|
Pai
|
Lau
|
Wolf
|
Jeffry
|
Kage
|
Sarah
|
Jacky
|
Shun
|
Lion
|
Aoi
|
Lei
Fei
|
Vanessa
(DS)
|
Vanessa
(MT)
|
Continuous offense |
-
|
x
|
x
|
-
|
-
|
-
|
x
|
x
|
-
|
-
|
-
|
x
|
x
|
x
|
Technical control |
x
|
-
|
-
|
x
|
x
|
-
|
x
|
-
|
x
|
-
|
x
|
x
|
x
|
-
|
Easy to play |
-
|
x
|
x
|
x
|
-
|
-
|
x
|
x
|
-
|
x
|
-
|
x
|
-
|
x
|
Upside depth |
x
|
-
|
-
|
x
|
x
|
x
|
x
|
-
|
x
|
x
|
x
|
x
|
x
|
-
|
Combo strength |
x
|
-
|
x
|
-
|
-
|
x
|
x
|
x
|
x
|
x
|
-
|
x
|
-
|
-
|
R.O. strength |
x
|
-
|
-
|
x
|
x
|
x
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Big damage potential |
x
|
-
|
x
|
x
|
x
|
-
|
-
|
x
|
x
|
-
|
-
|
x
|
x
|
x
|
Variety in attacks |
-
|
-
|
-
|
-
|
x
|
x
|
x
|
-
|
x
|
x
|
x
|
-
|
-
|
-
|
Throwing strength |
x
|
-
|
-
|
x
|
x
|
x
|
-
|
-
|
-
|
x
|
x
|
-
|
x
|
-
|
Overall speed |
x
|
x
|
x
|
-
|
-
|
-
|
x
|
x
|
-
|
x
|
x
|
-
|
-
|
x
|
Defensive depth |
x
|
x
|
-
|
x
|
-
|
x
|
-
|
-
|
x
|
-
|
x
|
-
|
x
|
-
|
Ground game depth |
-
|
x
|
-
|
x
|
x
|
x
|
-
|
-
|
x
|
x
|
x
|
x
|
-
|
-
|
Total ticks |
8
|
5
|
5
|
8
|
7
|
7
|
7
|
5
|
7
|
7
|
7
|
7
|
6
|
4
|
What the criteria
mean:
Continuous offense - Primarily
rating the character's effective canned strings. Quick executing and recovering
attacks considered.
Technical control - Degree
of moves that are difficult to execute and/or use. Examples: Akira's knee,
DLC, Jeffry's TKOD, Wolf's b+K+G -> P+G, etc.
Easy to play - Who is the most
effective character for beginners?
Upside depth - Which
characters will play differently the better you get?
Combo strength -
For combo lovers, in terms of variety, opportunity and damage.
R.O. strength - Characters
who will rely on a R.O. strategy and have more opportunities to R.O. than
others.
Big damage potential
- Characters that have singularly big damage potential from
attacks and throws.
Variety in attacks
- Self explanatory.
Throwing strength - Variety
and damage of throws, including low, back, and catch throws. Hit throws
are not counted in this category as they function more like attacks in
gameplay.
Overall speed - Quickness in
movement, dodging and general execution and recovery of moves.
Defensive depth -
Variety of ways to defend: sabaki, inashi, reversals, etc.
Ground game depth
- Variety and effectiveness in okizeme and uramawari.
Total ticks - Gives an indication
of the "all-roundedness" of the character; a totally meaningless
number.
ice-9; published
November 29, 2001; last updated December 18, 2001
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