VF4 Evolution Counter Attack Tables
Basically, there are 8 classes of counter attacks, based on speed
of execution. In order from fastest to slowest, they are:
Throw (T)
|
High or Low Throw guaranteed. Frame advantage required: 8 frames.
|
Fast P (F)
|
Aoi, Pai and Sarah's Punch gauranteed*.
Frame advantage required: 11 frames.
|
Medium P (M)
|
All Characters except Wolf and Jeffry's Punch guaranteed*. Frame advantage required: 12 frames.
|
Slow P (S)
|
All Characters Punch guaranteed. Frame advantage required:
13 frames.
|
Elbow (E)
|
Fast attacks like Lau and Kage's Elbow guaranteed. Frame
advantage required: 14 frames.
|
Elbow + (E+)
|
Attacks with slightly longer execution, like middle kicks,
guaranteed. Frame advantage required: 15 ~ 16 frames.
|
Knee (K)
|
Basic Knee kick and similar speed attacks guaranteed.
Frame advantage required: 17 frames.
|
Knee + (K+)
|
Slow, powerful attacks guaranteed.
Frame advantage required: 18 frames and up.
|
*Note about Vanessa's Punch:
Vanessa's punch is basically Elbow class, but she has other attacks
which allow her to Counter Attack at Fast P speed. See Vanessa
section.
For each character, first that character's best attacks at each
speed and P speed are listed, then that character's counterable
attacks. Note that while certain attacks are recommended, those
are not the only attacks guaranteed for that class.
Since DoRiMaGa has included both obvious and obscure commands in
the Counter Tables, I'm led to believe these tables include all
counterable attacks aside from rising attacks.
Akira
P Speed
|
Medium
( recommended) |
E Class
|
(only vs. standing opponents)
|
E+ Class
|
same as above
|
K Class
|
+
+ (release )
+
|
K+ Class
|
same as above
|
|
|
Versus Akira
Attack |
Counter |
|
T
|
|
T
|
|
T (against wall only)
|
|
E
|
|
M
|
|
E
|
|
K+
|
|
E
|
|
E (LT)
|
|
S
|
|
K+
|
|
E
|
(release )
|
T
|
|
S
|
|
K+
|
|
S
|
|
K
|
|
K
|
|
E+
|
|
E+ (LT)
|
(BT)
|
E
|
(BT)
|
K+
|
|
E+
|
|
E
|
Aoi
P Speed
|
Fast
|
E Class
|
|
E+ Class
|
same as above
|
K Class
|
same as above
+
|
K+ Class
|
same as above
|
|
|
Versus Aoi
Attack |
Counter Class |
|
T
|
|
S
|
|
S (If shift to Ying-Yang Evade only HT possible)
|
|
E+ (LT, if shift to Ying-Yang Evade only HT possilbe)
|
|
M
|
|
T
|
|
T
|
|
T
|
|
T
|
|
E+
|
|
E
|
|
E (LT)
|
|
E (LT)
|
|
M
|
|
F
|
|
M
|
|
T
|
|
T
|
|
S
|
|
K+ (LT, if shift to Ying-Yang Evade only HT possible)
|
|
E+ (BT)
|
|
E
|
|
S
|
(Ying-Tang Stance)
|
T
|
(Ying-Tang Stance)
|
T
|
Brad
P Speed
|
Medium
|
E Class
|
+
|
E+ Class
|
same as above
+
|
K Class
|
same as above
|
K+ Class
|
|
|
|
Versus Brad
Attack |
Counter Class |
|
E+
|
|
T
|
|
M
|
|
K
|
|
T
|
|
M
|
|
E+
|
|
E+
|
|
M
|
|
T
|
|
T
|
|
F
|
|
S
|
|
K+
|
|
K+
|
|
T
|
( or )
|
E
|
(Ducking)
|
E+
|
(Ducking)
|
S (E depending on situation)
|
(Sway Back)
|
M (S depending on situation)
|
(BT)
|
E+ (K depending on situation)
|
Goh
P Speed
|
Medium
|
E Class
|
|
E+ Class
|
same as above
+
|
K Class
|
same as above
+
|
K+ Class
|
same as above
|
|
|
Versus Goh
Attack |
Counter Class |
|
T
|
|
E
|
|
T
|
|
M
|
or
|
E+
|
|
T
|
|
E
|
|
T
|
|
T
|
|
F (M depending on situation)
|
|
E+ (LT)
|
|
E+
|
( or )
|
E
|
(BT)
|
T
|
(BT)
|
T (quick input)
|
(BT)
|
T (quick input)
|
Jacky
P Speed
|
Medium
|
E Class
|
|
E+ Class
|
+
|
K Class
|
same as above
|
K+ Class
|
same as above
|
|
|
Versus Jacky
Attack |
Counter Class |
|
M
|
|
T
|
|
E+ (If followed with , no T possible)
|
|
E+ (LT)
|
|
K+
|
|
E+ (LT)
|
(closed stance)
|
T (Only near wall. If followed with , no T possible)
|
|
K+ (LT)
|
|
E+ (if followed with , no T possible)
|
|
E+ (LT)
|
|
K+
|
|
E+
|
|
T
|
|
LT
|
|
K+ (LT)
|
|
HBT (close to wall only)
|
|
E+
|
|
K+ (T needs small dash)
|
|
E
|
|
M
|
|
T (if Jacky shifts to BT, nothing)
|
|
F
|
|
E+
|
|
M
|
|
S
|
|
E+
|
|
K+ (for all moves in this sequence, enter counter quickly)
|
|
S
|
|
T
|
|
K
|
|
T (close to wall only, followed with no counter possible)
|
|
K+
|
|
T (normal hit S counter)
|
|
E+
|
|
T
|
|
T (if cancelled, no counter possible)
|
|
E (if hit, T counter possible)
|
|
T
|
( or )
|
E
|
(BT, closed stance)
|
Same as closed stance
|
(BT)
|
M (input quick)
|
(BT)
|
E
|
(BT)
|
K+
|
|
M
|
|
K+
|
|
E
|
|
E
|
|
M
|
|
S
|
|
T
|
|
S
|
Jeffry
P Speed
|
Slow
recommended |
E Class
|
|
E+ Class
|
+ |
K Class
|
|
K+ Class
|
same as above
|
|
|
Versus Jeffry
Attack |
Counter |
|
T
|
|
T
|
|
E
|
|
T
|
|
T
|
|
S
|
|
S
|
|
E+
|
|
T
|
|
T
|
|
E
|
|
E (LT)
|
|
E
|
|
T
|
|
E
|
|
T
|
(no charge)
|
E
|
|
M
|
(run)
|
K+
|
|
T
|
|
F
|
|
E
|
|
T
|
|
F
|
|
E (LT)
|
(run)
|
Small Down Attack
or Down Throw
|
|
Big Down Attack
or Down Throw
|
( or )
|
E
|
(BT)
|
F
|
(BT)
|
K+
|
Kage
P Speed
|
Medium
recommended |
E Class
|
same as above
|
E+ Class
|
++
+
+
|
K Class
|
same as above
|
K+ Class
|
same as above
|
|
|
Versus Kage
Attack |
Counter Class |
|
T
|
|
E
|
|
T (small dash required)
|
|
E
|
|
T
|
(run)
|
K+
|
|
E (LT)
|
|
K+
|
|
E (last hit only, T available)
|
|
E+
|
|
K+ (T needs small delay)
|
|
K+ (HBT)
|
|
K+
|
|
K+ (LT)
|
|
K+
|
|
E+
|
|
T
|
|
E+
|
|
K+ (T needs small delay)
|
|
K+ (HBT)
|
|
K+
|
|
K+ (T needs small delay)
|
(forward roll)
|
K+ (LT)
|
(backward roll)
|
K+ (LT)
|
(backward roll, forward roll)
|
K+
|
(jumonji stance)
|
T
|
(jumonji stance)
|
E
|
(BT)
|
E+
|
|
E+ (LBT)
|
(BT)
|
K+ (LT)
|
Lau
P Speed
|
Medium
(Slow class, use ) |
E Class
|
|
E+ Class
|
|
K Class
|
+
|
K+ Class
|
as above
|
|
|
Versus Lau
Attack |
Counter |
|
T
|
|
E+
|
|
K+ (LT)
|
|
K+
|
|
S
|
|
K+
|
|
T
|
|
M
|
|
E
|
|
T (BT)
|
|
M
|
|
T
|
|
T
|
|
E+
|
|
K+ (LT)
|
|
K+
|
|
E
|
(while standing)
|
T
|
|
E
|
|
E (LT)
|
|
M
|
|
K+ (LT)
|
|
E+
|
|
E
|
(no charge)
|
M
|
|
T
|
|
E
|
|
K+ (LT)
|
|
T (BT)
|
|
K+
|
( or )
|
P (sometimes E)
|
(tiger stance)
|
K
|
(tiger stance)
|
K
|
(BT)
|
E+
|
(BT)
|
K (LT)
|
(BT)
|
T
|
Note: Lau's Back Turned attacks can also be done
from Tiger Stance, and the recovery properties are the same.
Lei
P Speed
|
Medium
For S class counter, possible
|
E Class
|
same as above
|
E+ Class
|
+
|
K Class
|
same as above
+
|
K+ Class
|
same as above
|
|
|
Versus Lei
Attack |
Counter Class |
|
T
|
|
T
|
|
T (close to wall)
|
|
S
|
|
F
|
|
T
|
|
T
|
|
M
|
|
S
|
|
T
|
|
F
|
|
T (HBT)
|
|
T
|
|
T (HBT)
|
|
M
|
|
E+ (LT)
|
|
T
|
|
T
|
|
K+ (LT)
|
|
(LT)
|
|
T
|
|
T (HBT close to wall)
|
|
T
|
( or )
|
E
|
(Defeat-Miss Stance)
|
K (LT)
|
(Bokutai Stance)
|
T (sometimes F)
|
(Independent Stance)
|
E+
|
(Independent Stance)
|
K (LT)
|
(Independent Stance)
|
T
|
(Independent Stance)
|
E+ (LT)
|
(Independent Stance)
|
E+ (LT)
|
(Evade Stance)
|
S
|
(Evade Stance)
|
K (LT)
|
(Tiger Stance)
|
T
|
(BT)
|
K (LT)
|
Lion
P Speed
|
Medium
For Slow P speed counter, possible.
|
E Class
|
same as above
|
E+ Class
|
same as above
+
+
|
K Class
|
same as above
|
K+ Class
|
same as above
|
|
|
Versus Lion
Attack |
Counter Class |
|
M (depending on condition, S)
|
|
T
|
|
E+ (LT)
|
|
T
|
|
LT
|
|
(LT)
|
|
E+ (LT)
|
|
T
|
|
T
|
|
T
|
|
E+ (LT)
|
|
K+ (LT)
|
|
E+
|
|
M
|
|
K+ (LT)
|
|
K+ (T requires delay)
|
|
E (LT. If followed with , no counter possible)
|
|
S
|
|
T
|
|
T
|
|
T
|
|
T (close to wall only)
|
|
T
|
|
E+
|
|
K+ (LT)
|
|
M (T close to wall only)
|
|
M
|
|
T (HBT)
|
|
K+ (LT)
|
|
T (HBT)
|
|
E (LT)
|
|
E (LT)
|
(BT)
|
T
|
(BT)
|
T
|
(buffered after TA command)
|
F
|
Pai
P Speed
|
F
(When counter is S class, Pai's is applicable) |
E Class
|
(against standing opponents)
|
E+ Class
|
same as above
|
K Class
|
same as above
|
K+ Class
|
same as above
|
|
|
Versus Pai
Attack |
Counter |
|
T
|
|
T
|
|
T
|
|
E
|
|
K
|
|
K+
|
|
M
|
|
M
|
|
T
|
|
T
|
|
T
|
|
K+
|
|
T (close to wall only?)
|
|
T
|
|
F
|
|
F
|
|
M
|
|
T
|
|
T
|
|
T
|
|
E
|
|
F
|
|
T
|
(while standing)
|
T
|
|
S
|
|
E
|
|
S
|
|
F
|
|
E+
|
|
K+
|
|
K
|
|
K+
|
|
T
|
|
K+ (LT)
|
|
K+ (LT)
|
|
T
|
|
K
|
(circular evade stance)
|
T
|
(circular evade stance)
|
E
|
(circular evade stance)
|
K+ (LT)
|
(circular evade stance)
|
P
|
(circular evade stance)
|
K
|
(circular evade stance)
|
T (LT)
|
(circular evade stance)
|
E+
|
(circular evade stance)
|
S
|
(circular evade stance)
|
T
|
(sway step stance)
|
E+
|
(sway step stance)
|
E
|
(sway step stance)
|
K (LT)
|
( or )
|
E+
|
(BT)
|
M
|
(BT)
|
K (LT)
|
Sarah
P Speed
|
Fast
For Mid speed counter, possible.
|
E Class
|
|
E+ Class
|
+
same as above
|
K Class
|
|
K+ Class
|
same as above
|
|
|
Versus Sarah
Attack |
Counter Class |
|
T
|
|
T
|
|
T
|
|
K+ (dash required)
|
|
E+
|
|
E (dash required)
|
|
T
|
|
E
|
|
T
|
|
T
|
|
K+
|
|
E
|
|
E
|
(run)
|
E+
|
|
E
|
( or )
|
E
|
(flamingo stance)
|
T (open stance, close to wall only)
|
(flamingo stance)
|
F
|
(flamingo stance)
|
K+
|
(flamingo stance) or
|
E (T needs dash)
|
(flamingo stance)
|
F (LT?)
|
(BT)
|
E (close to wall only)
|
(BT)
|
E (LT)
|
|
T
|
|
T
|
|
M
|
|
E+
|
|
E+
|
|
E
|
,
|
K
|
|
K+
|
Shun
P Speed
|
Medium
For Fast P speed counter, possible.
|
E Class
|
same as above
|
E+ Class
|
same as above
|
K Class
|
same as above
+
|
K+ Class
|
same as above
|
|
|
Versus Shun
Attack |
Counter Class |
|
F (crouching guard, T)
|
|
S
|
|
T
|
|
S
|
|
F
|
|
S
|
|
S
|
|
S
|
|
S
|
|
T (LT)
|
|
K+ (LT)
|
|
E+
|
|
T (Down Throw or Big Down Attack)
|
|
F (T counter if shift to Drunken Stance)
|
|
T (T counter if shift to Drunken Stance)
|
|
E+ (T counter also possible if hit. Enter counter quickly)
|
|
E+ (LT. Counter possible on hit. Enter counter quickly)
|
|
E
|
|
K+ (throw is difficult, middle kick recommended)
|
|
Small Down Attack
|
|
T (LT)
|
|
S
|
|
K+ (Big Down Attack or Down Throw if falling down)
|
|
S (Small Down Attack or Down Throw if falling down)
|
|
Big Down Attack or Down Throw
|
|
Small Down Attack or Down Throw
|
|
Small Down Attack or Down Throw
|
|
T (Close to wall only)
|
|
T (Close to wall only)
|
|
S
|
|
T (middle kick recommended)
|
|
Big Down Attack or Down Throw
|
( or )
|
M (E, depending on hit)
|
or
|
K+
|
(Sit Down)
|
K+
|
(Sit Down)
|
E+
|
(Lying Down)
|
K
|
(Lying Down)
|
T
|
(Lying Down)
|
Big Down Attack or Down Throw
|
(Lying Down)
|
K+ (Down Attack or Down Throw if falling down)
|
(Lying Down)
|
M (Down Attack or Down Throw if falling down)
|
(Lying Down)
|
Low Hitting Attacks
|
(Lying Down)
|
K+
|
(Drunken Stance)
|
K+ (LT)
|
(Drunken Stance)
|
K (T is difficult, middle kick recommended)
|
(Drunken Stance)
|
Small Down Attack
|
(Drunken Stance)
|
K+ (LT)
|
|
T (HBT close to wall only)
|
(BT)
|
E (on hit T counter possible)
|
(BT)
|
(LT)
|
(BT)
|
T
|
(BT)
|
K+
|
|
K+
|
|
S
|
|
S
|
|
Down Attack
|
|
T
|
|
K
|
|
T
|
|
K+
|
|
K
|
|
K+
|
(Handstand)
|
T
|
Vanessa
P Speed
|
(DS) is E class
(DS) is Fast
(OS) is Medium
(OS) is Fast
|
E Class
|
same as above
(OS)
(OS) +
|
E+ Class
|
same as above
|
K Class
|
same as above
|
K+ Class
|
same as above
|
|
|
Versus Vanessa
Attack |
Counter Class |
Defensive Style |
|
S (sometimes E)
|
|
T
|
|
S (hold forward for counter, T near wall only)
|
|
T (strict timing)
|
|
T (strict timing)
|
|
S (close to wall only)
|
|
S (small dash for T, strict timing)
|
|
T
|
|
T
|
|
S
|
|
S
|
|
E
|
|
T
|
|
K (LT)
|
(hold )
|
T (position dependent)
|
(hold )
|
T (position dependent)
|
(hold )
|
F
|
(hold )
|
F
|
(BT)
|
T
|
(BT)
|
S (on hit T counter possible)
|
(BT)
|
E+
|
( or )
|
E
|
Offensive Style |
|
S
|
|
T
|
|
T
|
|
T
|
|
T
|
(while standing)
|
M
|
|
S (if guarded deep, E)
|
|
S (if guarded deep, E)
|
|
S (if guarded deep, E)
|
|
M
|
|
M
|
|
S
|
(BT)
|
T
|
(BT)
|
S (on hit T counter possible)
|
(BT)
|
E+
|
(hold )
|
E+
|
(hold )
|
E+
|
( or )
|
E
|
Wolf
P Speed
|
Slow
recommended |
E Class
|
|
E+ Class
|
|
K Class
|
+ (hit) +
|
K+ Class
|
+
|
|
|
Versus Wolf
Attack |
Counter Class |
|
T
|
|
T
|
|
T
|
|
K+
|
|
E+
|
|
T
|
|
F
|
|
K+ (LT)
|
|
E
|
|
E (LT)
|
|
T
|
|
T
|
|
Big Down Attack or Down Throw
|
(run)
|
F
|
|
M
|
|
K+ (LT)
|
|
S
|
|
E
|
(BT)
|
K (LT)
|
(BT)
|
T
|
Document translated from DoRiMaGa by spotlite
Format and editing by Myke
|
Last Updated 2002/10/19 |
|