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VIRTUA FIGHTER 4 EVOLUTION GLOSSARY
By Darrius Cole
This is a compilation of information from several sources that I
have organized into a working glossary. I began with the In-game guide
that was originally keyed in by Cephiros_VII. I added information from
The Frames Guide; The Sabaki, Reversal, and Inashi Chart; and VF4
Evolution Ranking Faq, by Myke. I also used the Abbreviation Guide by
Wojciech Dworak (GLC) and posts from various threads throughout the
site. Wherever it is appropriate, links to more in-depth information
are provided.
1-frame delay
When using dash , crouching dash , back dash or
crouching back dash , if you enter the dash command and then
enter an attack command, there will be a delay of one frame even if you
buffer the command. This is called 1-frame delay. But by entering the
directional button portion of the attack command in the first half of
the buffer period (when only directional buttons are recognized), you
can avoid this delay, and launch your attack as quickly as possible.
1P / 2P
Indicates which side you start on. Player 1 (1P) starts on the left,
and Player 2 (2P) starts on the right.
Advantageous
Describes a situation in which you can move before your opponent can.
This usually happens after one character block an attack, or is hit by
an attack.
Active Phase
Hit Phase
VF
Frames Guide the time during which the opponent can
be hit by, guard, or reverse an attack.
A.I. or AI
Artificial Intelligence – Software that governs the actions of the
computer controlled characters. The more sophisticated AI will be a
more difficult opponent.
ARM
Abbreviation for All-Range Movement. By holding down the directional
buttons while walking, you can walk in any direction you want.
Attack attribute
Categories that describes the properties of attack, such as high or
mid.
Attack potential
Describes the part of the move that can do damage to an opponent if it
hits. The opposite of this is damage potential, which is the window
where your opponent can take damage.
Attacking a recovering opponent
Timing an attack to hit an opponent as they are recovering from a fall.
Attacking a rising opponent
Timing an attack to hit an opponent as they are getting up after a
fall.
Back attack
An attack performed while facing away from your opponent.
Back dash
A quick backward movement performed by entering . It's useful
for quickly backing away from an opponent.
Back reversal
Used in command lists. Indicates a move that can reverse an opponent's
attack that uses his or her back, if used with the right timing.
Back side
Usually used to indicate the direction of an evade. The side of the
back foot is called the back side.
Back throw
A throw performed while your opponent is facing away from you.
Beatdown
A hit effect seen with moves such as Lau's The opponent is
slammed into the ground and cannot recover from the fall, giving you an
opportunity to follow up with a down attack. Also, a variety of moves
result in beatdowns when used against a floating opponent. It is
possible to recover from the fall in this case, but the timing is very
difficult to get.
Broken
A character or aspect of a fighting game that is so powerful that it
prevents fair competition at high levels unless both competitors use
that character or aspect. There are no such character/aspects in
VF4/Evo.
BS
Back Stance - Akira
Bokutai
A special move shared by Pai and Lei Fei. Moves listed as 'from
Bokutai' in command list must be performed during this motion.
Bounce
Describes the state immediately following a knockdown. Most low
attacks, and other striking attacks that start from a low posture can
still hit during a bounce.
Bounce combo
A striking attack combo that hits an opponent when they bounce after
being knocked down.
Buffered crouch
Moves such as and can normally only be done from a
crouching position. But because the crouching dash command can replace
the part, you can use it to perform the move from a standing
position. For example, can be entered as .
This is called a buffered crouch.
Buffered stand
After you perform an attack that leaves you in a crouching position,
you can enter the dash (or back dash) command while you are recovering
to put yourself in a standing position as soon as you can move again.
This is called a buffered stand.
Buffering
Performing one attack, then entering the command for the next one
before the first attack is finished is called buffering. This allows
you to perform moves quickly and smoothly.
Busei
VF:Evo
Ranking Faq - The Japanese equivalent of the
American ‘Protector’ rank. One rank above ‘Kensei’ (Sentinel) and one
rank below ‘Teisei’(Guardian). The third rank below HaOh (Champion).
Cancel
Pressing during certain actions will stop the action. Some striking
attacks can also be cancelled.
Catch
Wolf's + grab. Also refers to the state immediately following
the grab, in which Wolf has a grip on his opponent. Movies listed as
'from Catch' in command list must be performed from this position.
Catch position
Abbreviated as CT, A special position for Brad, – Certain moves can
only be performed while in catch position.
Catch throw
(CT) Unlike normal throws, catch throws can grab an opponent who is
beginning a striking attack.
Champion
VF:Evo
Ranking Faq - The American equivalent to the Japanese
‘HaOh’ The highest rank that can be attained in VF4/Evo. Once this rank
is attained it cannot be lost.
Change
Wolf's + move from the Catch position. Also refers to the
state immediately following the move, in which Wolf has a grip on his
opponent from behind. Movies listed as 'from Change' in command list
must be performed from this position.
Charge (Charge attack)
Move that have 'charges' after the command can be charged up by
pressing and holding the buttons. The move will be slower to activate,
but there are various benefits, such as increased damage, different hit
effects and guard breaks. Moves that can be charged are simply called
charge moves.
Choukarou
One of Shun's special stances. Movies listed as 'from Choukarou' in
command list must be performed from this stance.
Closed foot position
Describes the relative positions of your feet and your opponent's feet.
In this case, both characters have the same foot forward so the foot
positions are parallel to each other.
Combo
A chain of guaranteed hits that you can land after you have rendered
your opponent vulnerable (such as hitting them high into the air).
Continuous guard
Describes a situation in which after you guard to block the first
strike of series, you have no choice but to continue guarding for the
second strike. This occurs when attacks follow each other very quickly.
Continuous hits
Describes a situation in which if the first attack hits, the following
attack is also guaranteed to hit.
Counter hit
If a striking attack hits your opponent just as they are beginning an
attack of their own, it becomes a counter hit. There is a slight yellow
flash to indicate the counter, and the hit does more damage then usual.
Many attacks also have different effects when they counter hit.
Counterattack
After you block an opponent's attack, you can respond with an attack of
your own. Certain attacks in this situation are guaranteed to hit,
including throws, which can only be avoided with throw escapes.
CPU
The character controlled by the computer.
Crouching
Describes a character in a low stance. You can crouch down to avoid
high striking attacks and high throws, buy you remain vulnerable to mid
or low striking attacks, and low throws.
Crouching back dash
A short backwards dash performed by entering
. Because you are crouching as you back up, you can avoid high
attacks as you back away.
Crouching dash
A short low dash performed by entering . Because you are
crouching during the dash, you can avoid high attacks as you close in.
Damage
The amount of health depleted when an attack hits. Used to indicate how
powerful an attack is.
Damage adjustment
In this game, the amount of damage inflicted by attacks is adjusted
depending on the circumstances. The amount of damage added or
subtracted is called damage adjustment.
Dan
VF:Evo
Ranking Faq - The series of ranks below the titles and
above ‘kyu ranks’. They run from 1st Dan (lowest) to 10th Dan
(highest).
Daredevil
VF:Evo
Ranking Faq - An honorary title given to Napoleon, a real
player, for winning a national tournament. His A.I. counterpart appears
in VF4:Evo PS2 version however his rank cannot be attained.
Dash
A short quick forward motion performed by entering . It's useful
for quickly closing in on an opponent.
Defeat/Miss System
Stance Lei Fei
Defenseless
Describes a state in which you are not guarding, and there is on input
on the directional buttons.
Defensive
Refers to Defensive Style, one of Vanessa's stances. Commands listed as
'from Defensive Style' must be entered while Vanessa is in this stance.
Deflecting
Describes a move that deflects an opponent's attack, and renders them
immobile for a short period of time.
Delay
Some attack series allow you to alter the timing of your moves by
pausing slightly when you input the commands, to catch your opponent
off guard. This can also be done for rising attacks by pressing
after you begin to move.
Destroyer
VF:Evo
Ranking Faq - The American equivalent of the
Japanese ‘Toushou’ rank. One rank above ‘Slayer’ (Chishou) and one rank
below ‘Sentinel’(Kensei). The fifth rank below Champion (HaOh).
Disadvantageous
Describes a situation in which your opponent can move before you can.
This usually happens after one character blocks an attack, or is hit by
an attack.
Distance
The amount of space between the two characters.
Dokuritsu Shiki
One of Lei Fei's special stances. Moves listed as 'from Dokuritsu
Shiki' in command list must be performed from this stance.
Double foot reversal
Used in command lists. Indicates a move that can reverse an opponent's
double foot attack or jumping attack, if used with the right timing.
Double hand reversal
Used in command lists. Indicates a move that can reverse an opponent's
double hand attack, if used with the right timing.
Down
Describes a character who has been knocked down to the ground by a
striking attack.
Down attack
A follow-up attack that can be performed only when your opponent is
down on the ground.
Down throw
A follow-up throw that can be performed only when your opponent is down
on the ground.
DP
Drink Points (see “Drinks” below)
Drink steal
Also called ‘Sober.’ Describes moves that can reduce the number of
drinks that Shun or Dural have.
Drinks
Shun and Dural have the ability to take drinks after certain moves.
This will increase the number of drinks on their drink counter. With
more drinks, moves will do more damage, and in Shun's case, certain new
moves become available. Other characters can take away his drink points
by doing certain moves.
Drunken Stance
(DR) Stance - Shun
Ducking
(DK) Stance - Brad
Duration
VF
Frames Guide- The length of an entire move, from start to
finish.
Elbow
A striking attack using the elbow. This is sometimes used to represent
a whole category of mid attacks that have similar execution speeds to
Kage's and Lau's attacks.
Elbow reversal
Used in command lists. Indicates a move that can reverse an opponent's
elbow attack, if used with the right timing.
Evade
By pressing or then quickly letting go, you can evade.
moves you toward the front of the screen, and moves you toward the
back of the screen.
Evade Stance
Stance - Lei Fei
Evading Throw Escape (ETE)
An advanced throw escape. By entering an evade command, immediately
followed by one or more throw escapes, you can evade a striking attack while being
ready for a throw(s) at the same time. This is an effective defensive technique to use
against an opponent's Nitaku.
Evading Throw Escape Guard (ETEG)
Similar to the ETE, except you enter and hold Guard before you finally recover.
This prevents a throw-miss animation occurring at the end of the evade, and allows
you to defend against any followup attacks.
Exact recovery
When getting knocked down by an attack, if you recover from the fall at
the exact instant you hit the ground, you can recover more quickly then
the standard recovery. Also, with certain throws or reversals, you can
use exact recovery to avoid taking damage when falling to the ground.
Execution
VF
Frames Guide- The time from the entering of the attack command to
the point just
before it has the potential to do damage.
Face down
Describes how a character is lying on the ground after being knocked
down--in this case, face down on the ground.
Face up
Describes how a character is lying on the ground after being knocked
down--in this case, on his or her back, and facing up.
Facing away
Describes a character standing with his or her back turned to the
opponent.
Failed evade
An evade that does not meet the conditions for a successful evade turns
into a failed evade, which is neither fast nor invulnerable.
Fastest timing
Describes several situations in which you move as quickly as
possible--by completing a delayable series with no delays, or by
attacking the moment your recovery ends, for example.
FC
Forced Crouch
FC
>From Crouching
Feet toward opponent
Describes how a character is lying on the ground after being knocked
down--in this case, with the opponent standing near his or her feet.
Flamingo
(FL) - Sarah's special stance. Movies listed as 'from Flamingo' in
command list must be performed from this stance.
Floater move
A move that allows you to hit your opponent high into the air.
Follow-up
Inflicting additional damage on a floating opponent with a combo or on
a downed opponent with a down attack.
Foot position
Describes how a character is standing. Specifically, it describes which
foot is in front when standing still, as well as the relationship with
the opponent's foot position.
Forced choice
In a situation where you can move before your opponent can, you can
threaten them with two different potential attacks, such as a mid
attack or a high throw. These are difficult to defend against at the
same time, and the opponent is forced to choose how to respond. This is
one of the fundamentals of attacking in this game.
Frame
VF
Frames Guide - The smallest unit of graphics display. In this
game, a frame is
displayed for 1/60 of one second, so frames are used as units of time
for move executions and recovery.
From X
Used in command lists. Indicates a move performed from a certain state,
such as running, evading, or special stances.
Front site
Usually used to indicate the direction of an evade. The side of the
leading foot is called the front side.
Full spinning move
A striking attack that cannot be avoided by evading in either
direction.
Fuzzy Guard
Fuzzy Guarding - A
technique that allows a player to duck a high throw while blocking a
mid attack.
Getting up
Getting up off the ground after getting knocked down.
Getting up (back roll)
One way of getting up after a knockdown. You can hold and press
while you are down to roll away from your opponent while getting
up.
Getting up (in place)
One way of getting up after a knockdown. You can press or while
you are down to simply stand up. This will also happen (with a longer
delay) if you don't enter anything.
Getting up (side-roll)
One way of getting up after a knockdown. You can hold _ and press
while you are down to roll to the side while getting up.
Gladiator
VF:Evo
Ranking Faq - The American equivalent of the
Japanese ‘Ouja’ rank. One rank above ‘Veteran’ (Mosa) and one rank
below ‘Hunter’(Meishou). The eighth rank below Champion (HaOh).
Grab
The state in which Goh has a grip on his opponent, such as after
++. Moves listed as 'from Grab' in command list must be
performed from this state.
Grabbing motion
The first part of a throw, in which you attempt to grab your opponent.
If this grabbing motion makes contact with your opponent, the actual
throwing motion begins.
Guarantee
Indicates a situation in which an attack cannot be blocked or evaded,
and therefore is guaranteed to hit.
Guaranteed throw move
A situation in which you are guaranteed to get a throw, usually after
blocking a powerful attack. In Quest mode, some quest orders require
you to throw your opponent from a guaranteed throw situation. In this
case, you must guard to block the guaranteed throw move, then
counterattack with a high or low throw.
Guard break move
A move that causes a guarding opponent to stagger. Charging moves, when
fully charged, have this effect.
Guard Stun
VF
Frames Guide – Period of time after one blocks an
incoming attack during which he can not move. Normally your guard stun
will end before the attacker is still in recovery.
Guardian
VF:Evo
Ranking Faq - The American equivalent of the Japanese
‘Teisei’ rank. One rank above ‘Protector’ (Busei) and one rank below
‘Hero’(Shou HaOh). The second rank below Champion (HaOh).
Guarding throw escape
An advanced throw escape. By entering a throw escape command during the
recovery time, then pressing and holding , you can have both
commands active to block a striking attack, or escape a throw. But in
most cases, you can only escape throws performed while you are still
recovering.
Gut collapse
A hit effect seen when Akira's counter hits. Your opponent
hunches over and collapses, and they cannot recover from the fall, so
it's a good opportunity for a follow-up attack.
Hai Shik
One of Lei Fei's special stances. Movies listed as 'from Hai Shiki' in
command list must be performed from this stance.
Half spinning move
A striking attack that can be avoided by evading in one direction, but
not the other.
HCB
Half circle back
HCF
Half circle forward
HCR
High crescent – Describes an attack that begins high and has and
circular motion.
HCT
High catch throw – See “catch throw” above
Head collapse
A hit effect seen when Akira's hits. Your opponent
collapses after they get hit in the head, and they cannot recover from
fall, so it's a good opportunity for a follow-up attack.
Head reversal
Used in command lists. Indicates a move that can reverse an opponent's
head attack, if used with the right timing.
Head toward opponent
Describes how a character is lying on the ground after being knocked
down--in this case, with the opponent standing near his or her head.
Heavy down attack
A down attack performed by entering . They are relatively slow,
but do more damage then light down attacks.
Heavyweight
A group of characters who are relatively heavy, and thus less
vulnerable to midair combos. This includes Wolf and Jeffry.
Hero
VF:Evo
Ranking Faq - The American equivalent of the
Japanese ‘Shou HaOh’ rank. One rank above ‘Teisei’ (Guardian) and the
first rank below Champion (HaOh).
High
Describes moves that can be blocked high, and will not hit a crouching
opponent.
High guard
Guarding by standing, and pressing . This will allow you to block
high and mid attacks, but you will take damage from most low attacks.
High throw
A move that can throw a standing opponent.
Hit
Describes an attack that makes contact with your opponent.
Hit check
Looking at the type and success of your last attack and using that
information to determine your next move. The alternative is to follow
up with commands that you may be comfortable with but do not fit the
situation. For example, someone who fails to hit check may backdash out
of habit after floating his opponent instead of adding damage with a
guaranteed combo.
Hit detection
VF
Frames Guide- Also called “hit window.” The part of a move
where an attack will be successful if it makes contact with an opponent
who is not guarding properly.
Hit effect
Describes the effect of a successful attack. There are tree major
types--jolts, staggers and knockdowns.
Hit stun
VF
Frames Guide – Period of time after you are hit during which
you can not move.
Hit-throw
Certain striking attacks that can chain into a throw when they hit, or
are blocked. The resulting throws are called hit-throw.
HS
stance (Shun) – Handstand position
Hunter
VF:Evo
Ranking Faq - The American equivalent of the
Japanese ‘Meishou’ rank. One rank above ‘Gladiator’ (Ouja) and one rank
below ‘Slayer’(Chishou). The seventh rank below Champion (HaOh).
Inashi
VF:Evo
Inashi, Sabaki, and Reversal chart - A move that results in a
parry or deflection if of a specific type of
attack. An inashi will typically do little damage but will often
stagger the opponent leaving them open for an quick attack.
In-place recovery
A type of recovery. You can enter ++ to quickly recover from a
fall in the spot you landed.
Independent System
Stance – Lei Fei
Interrupt
To break into an opponent's attack and stop it with an attack of your
own.
Invulnerability
Describes a state in which you cannot take any damage. A successful
evade is one such situation.
Jaw collapse
A hit effect seen when Vanessa's (from Offensive stance, while
rising from crouch) and Goh's counter hit. It forces your
opponent into a crouching position, and prevents them from moving for a
set time.
Jolt
A type of hit effect, along with knockdown and stagger. Describes the
momentary inability to move after being hit by an attack.
Jumonji Kamae
Kage's Hagakure-ryu You Jumonji Kamae stance.
Jumping/Before landing
Used in command lists. Indicates a move performed while jumping, right
before landing on the ground.
Jumping/In midair
Used in command lists. Indicates a move performed while jumping, at the
top of the jump.
Jumping/While rising
Used in command lists. Indicates a move performed while jumping, at the
very beginning of the jump. Do this by jumping with the directional
buttons, and then entering the command at the same time.
reversal
Used in command lists. Indicates a move that can reverse an opponent's
kicking attack, if used with the right timing.
Kensei
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Sentinel’ rank. One rank above ‘Toushou’ (Destroyer) and one rank
below ‘Busei’(Protector). The third rank below HaOh (Champion).
Knee
A striking attack using the knee. This is sometimes used to represent a
whole category of mid attacks that have similar execution speeds to
Jeffry's knee attack.
Knee reversal
Used in command lists. Indicates a move that can reverse an opponent's
knee attack, if used with the right timing.
Kokei
Lau's special stance. Movies listed as 'from Kokei' in command list
must be performed from this stance.
Koko Shiki
One of Lei Fei's special stances. Movies listed as 'from Koko Shiki' in
command list must be performed from this stance.
Kouten
One of Kage's special movies. Movies listed as 'from Kouten' in command
list must be performed during this motion.
Kuzure
Japanese term meaning ‘crumple’ or ‘collapse’.
Kyu
VF:Evo
Ranking Faq - The first series of Ranks. They run from
10th kyu (lowest) to 1st kyu (highest).
LD
Lying down position (Shun)
Leg collapse
A hit effect seen when Akira's + counter hits. The legs are
hit out from under your opponent, and they cannot recover from the
fall, so it's a good opportunity for a follow-up attack.
Light down attack
A down attack performed by entering or . Compared to
heavy down attacks, light down attacks are quicker, but do less damage.
Lightweight
A group of characters who are relatively light, and are more vulnerable
to midair combos. This includes Aoi, Pai, Sarah and Vanessa.
Linear attack
Describes a straight-on striking attack that has no spinning
properties.
Long-range
Describes the distance between you and your opponent. In this case, the
distance is so far that most attacks cannot reach.
Low
Describes moves that can be blocked low, and cannot be blocked high.
LBF
Low Back Fist (Akira)
LBF
Low Blue Fist (Pai)
Low guard
Guarding by crouching, and pressing . This will allow you to block
low attacks, but you will still take damage from mid attacks.
Low throw
(LT) - A move that can throw a crouching opponent.
Low throw escape
(LTE) A command input that would allow you to avoid damage from a low
throw that would otherwise be successful.
Medium weight
A group of characters with relatively normal weight, and have average
vulnerability to midair combos. This includes Goh, Brad, Lei Fei, Kage,
Shun, Lion, Lau, Jacky and Akira.
Meishou
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Hunter’ rank. One rank above ‘Ouja’ (Gladiator) and one rank below
‘Chishou’(Slayer). The seventh rank below HaOh (Champion).
Meishouho
One of Pai's special movies. Movies listed as 'from Meishouho' in
command list must be performed during this motion.
Mid
Describes an attack that can be blocked high, but cannot be blocked
low.
Midair combo
After an opponent has been hit high into the air, with a striking
attack, they are vulnerable until they hit the ground. During this time
you can follow up with additional striking attacks for a midair combo.
Mid-range
Describes the distance between you and your opponent. In this case, the
distance is just enough for side kicks or other long attacks to reach.
Motion Cut
The Japanese term for the motion. See
Fuzzy Guarding and Motion Cut.
Multiple throw escape
An advanced throw escape. By entering multiple throw escape commands
quickly, you can escape from a variety of throws.
Nehan Shiki
One of Lei Fei's special stances. Movies listed as 'from Nehan Shiki'
in command list must be performed from this stance.
Neutral
Describes a state in which there is no input on the directional
buttons.
Nitaku
In Japanese it means two-choice. It describes a situation where you have enough
advantage (in frames) to force your opponent to choose between defending a mid attack or avoiding a throw. By simply holding Guard to defend the mid will make you vulnerable against the throw. In VF, there is no one simple technique that will successfully defend against both, so forcing a nitaku situation on your opponent is an effective way to attack.
Normal hit
Describes a standard hit, resulting from a striking attack on an
opponent who is not doing anything. Hits during a failed evade, a dash,
or back dash are also normal hits.
Normal stance
A standing position with the right foot forward.
Offensive
Refers to Offensive Style, one of Vanessa's stances. Commands listed as
'from Offensive stance' must be entered while Vanessa is in this
stance.
Offshoot move
Describes a move that follows another one, such as in an attack series
or throw combo.
Okizeme
Strategy concerning attacking a rising opponent.
On opponent's left/right
Used in command lists. Indicates a move performed when you are facing
one of your opponent's sides. Depending on the move, you will need to
be on your opponent's left side, right side, or for some moves, on
either side.
One command
A command that can be entered in one step (no more then one direction,
and only one set of buttons), such as or +.
Open foot position
Describes the relative positions of your feet and your opponent's feet.
In this case, one character has the right foot forward, and the other
has the left foot forward.
Opponent behind
Used in command lists. Indicates a move performed while your opponent
is behind you.
Opponent crouching
Used in command lists. Indicates a move performed when your opponent is
crouching.
Opponent down
Used in command lists. Indicates a move performed when your opponent
has been knocked down.
Opponent facing away
Used in command lists. Indicates a move performed when your opponent is
turned around, and facing away from you.
Opponent's back to wall
Used in command lists. Indicates a move performed when your opponent is
standing with his or her back to the wall.
Ouja
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Gladiator’ rank. One rank above ‘Mosa’ (Veteran) and one rank below
‘Meishou’(Hunter). The eight rank below HaOh (Champion).
Oushin
One of Shun's special stances. Movies listed as 'from Oushin' in
command list must be performed from this stance.
Parrying
Certain moves, such as Aoi's Tenchi In'you stance, have the ability to
parry your opponent's attacks. The moves will vary depending on the
opponent's attack.
Phoenix
VF:Evo
Ranking Faq - An honorary title given to Ohsu Akira, a
real player, for winning a national tournament. His A.I. counterpart
appears in VF4:Evo PS2 version however his rank cannot be attained.
Protector
VF:Evo
Ranking Faq - The American equivalent of the Japanese
‘Busei’ rank. One rank above ‘Sentinel’ (Kensei) and one rank below
‘Guardian’(Teisei). The third rank below Champion (HaOh).
reversal
Used in command lists. Indicates a move that can reverse an opponent's
punching attack, if used with the right timing.
Reach
The distance a move can travel. If you use an attack with a longer
reach, you can hit your opponent from further away.
Recovering
Pressing the directional buttons and other buttons rapidly will shorten
the amount of time you cannot move after you have been knocked down, or
while you are staggering.
Recovering from a fall
You can recover from a fall by pressing ++ or
_++ when you land on the ground, to avoid getting
downed. The former is called in-place recovery, and the latter is
called a side-roll recovery.
Recovery
The brief period of time after you perform an attack, or after you get
hit by an attack, during which you cannot move.
Recovery counter hit
If a striking attack hits your opponent just are they are ending their
own attack, it becomes a recovery counter hit. The damage is increased
slightly, and some moves have different effects. Keep in mind that if
you land a hit at the very end of the recovery period, it will not be
counted as a recovery counter hit.
Reject Wall
One of Wolf's special moves (++), with reversal-like
properties. Wolf also has certain moves that can be entered after he
successfully stops an enemy striking attack with ++.
Reversal
VF:Evo
Inashi, Sabaki, and Reversal chart - A move that allows you to
catch or deflect your opponent's attack, and
counterattack. If your opponent performs a reversible move while your
reversal command is active, you will successfully perform a reversal.
Reversal attribute
VF:Evo
Inashi, Sabaki, and Reversal chart - Every move in the game has a
reversal attribute that determines how it
is affected by reversals. Most moves are sorted into categories such as
punches, kicks, side kicks, etc. In the command lists punches are
listed as , kicks are listed as , and somersaults kicks are
listed as somersaults.
Reversal combo
A series of moves that can chain after a reversal.
Reversal throw escape
An advanced throw escape. By entering a reversal command immediately
followed by a throw escape command, you can have both commands active
to reverse your opponent's striking attack or throw.
Reverse Nitaku
Similar to Nitaku, Reverse Nitaku (RN) applies to the defender, or the player with disadvantage. The defender can choose to attack from disadvantage, which has the chance of beating the attacker's throw. Thus, the two-choice guessing game is essentially reversed on the attacker who is now forced to choose between two choices of attacking or guarding. Of course, if the attacker chooses to attack, then the defender attempting RN will eat a counter hit. So while it may be a large reward, especially if you RN with a big attack, there's always a large risk involved as well.
Reverse stance
A standing position with the left foot forward.
Rising attack
After you have been knocked down, you can press or to attack
while getting up. The former is a mid rising attack, and the latter is
a low rising attack.
Running
When you are far from your opponent, you can enter to run, it's
useful for getting in close quickly.
Sabaki
VF:Evo
Inashi, Sabaki, and Reversal chart - An attack that will deflect
an opponent’s attack at a certain level as
it executes.
Santaku
In Japanese it means three-choice. It's an extension of Nitaku by adding a third choice of a delayed attack. For opponents that regularly ETE against your Nitaku, a delayed attack will catch them during their failed evade.
threats.
Sentinel
VF:Evo
Ranking Faq - The American equivalent of the Japanese
‘Kensei’ rank. One rank above ‘Destroyer’ (Toushou) and one rank below
‘Protector’(Busei). The fourth rank below Champion (HaOh).
Series
Two or more attacks that can be done one after the other. Usually
refers to attacks that won't necessarily continue to hit if the first
one hits.
Series move
An attack that combines two or more moves, such as Akira's +
or Jacky's . Depending on the move, the attacks may not
necessarily continue to hit if the first strike hits.
Setup
VF
Frames Guide - Using the effect of one attack to lead into
another.
Shou HaOh
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Hero’ rank. One rank above ‘Teisei’ (Guardian). The first rank below
HaOh (Champion).
Short-range
Describes the distance between you and your opponent. In this case, the
opponent is close enough to perform throws, and close striking attacks
such as .
Shoulder reversal
Used in command lists. Indicates a move that can reverse an opponent's
shoulder attack, if used with the right timing.
Side kick
A kicking attack aimed at the opponent's gut. This is sometimes used to
represent a whole category of mid attacks that have similar execution
speeds to most characters' .
Side kick reversal
Used in command lists. Indicates a move that can reverse an opponent's
side kick attack, if used with the right timing.
Side throw
A throw performed when you are facing one of your opponent's sides.
Side-roll recovery
A type of recovery. You can recover from a fall by entering
_++, and depending on the direction you entered, you
will recover while rolling toward or away from the screen.
Sitting Position
(ST) Shun – Certain moves can only be done from sitting position.
Slayer
VF:Evo
Ranking Faq - The American equivalent of the Japanese
‘Chishou’ rank. One rank above ‘Hunter’ (Meishou) and one rank below
‘Destroyer’(Toushou). The sixth rank below Champion (HaOh).
Slide Shuffle
One of Jacky's special movies. Movies listed as 'from Slide Shuffle' in
command list must be performed during this motion.
Slipping Left
(SL) - One of Brad's special movies. Movies listed as 'from Slipping
Left' in command list must be performed during this motion.
Slipping Right
(SR) - One of Brad's special movies. Movies listed as 'from Slipping
Right' in command list must be performed during this motion.
Somersault reversal
Used in command lists. Indicates a move that can reverse an opponent's
somersault kick, if used with the right timing.
Special high
Most high attacks do not hit crouching opponents, which makes them very
vulnerable to being stopped by low attacks. Special high attacks,
however, can hit opponents who are performing a low attack, or an
attack that begins from a lower position.
Special low
A low attack that can be blocked with a high guard.
Special mid
A mid attack that can be blocked from a crouching position, but
disrupts the low guard.
Special move
A move that has no attack potential. Most of these special moves allow
for movement, or changing stances.
Special stance
A different fighting stance from the normal position. Most of the
special stances don't allow you to guard, but do allow you to perform
attacks that can only be done from these stances.
Spin kick reversal
Used in command lists. Indicates a move that can reverse an opponent's
spin kick attack, if used with the right timing.
Spinning direction
Certain striking attacks cannot be evaded in one or both directions.
Half-spinning attacks can be avoided by evading away from the spinning
direction, but full spinning attacks cannot be evaded.
SpoD
Stun palm of Doom - A canned sequence (Akira) ++,
+,_
Stagger
A type of hit effect, along with knockdown and jolt. When your
character staggers, a joystick icon will appear on the screen. You can
recover from the stagger to shorten the duration of the effect.
Stagger throw
A type of throw that staggers the opponent, instead of throwing them to
the ground.
Standard stance
The beginning fighting stance, with no special stances active.
Standing
Describes a character standing up, as opposed to crouching. High throws
will work on standing opponents, buy low thrown will not. (There are
certain exceptions, such as hit-throws under limited conditions).
Starting move
The first move in an attack series or combo.
Step Back
One of Jacky's special movies. Movies listed as 'from Step Back' in
command list must be performed during this motion.
Stopping
Aoi's ability to stop in the middle of certain moves by pressing .
This is a type of cancel, specific to Aoi.
Striking attack
An attack, such as a punch or a kick that inflicts damage when it hit
an opponent. With certain exceptions, guarding can block them.
Striking throw escape
An advanced throw escape. When your opponent has a guaranteed throw,
you can buffer a striking attack, immediately followed by a throw
escape. This will allow you to avoid a throw if your opponent enters
the throw command, or perform a striking attack if they do not.
Successful evade
If you enter the evade command while your opponent is starting a
striking attack, and you are not evading into a spinning attack, you
will perform a successful evade--it will be quicker then normal, and
you will be invulnerable for a short time.
Sway Back
One of Brad's special movies. Movies listed as 'from Sway Back' in
command list must be performed during this motion.
Sway Step
Stance (Pai) same as Meishouho
Takedown
The state in which Vanessa is atop her opponent, such as after
+ (from Offensive). Movies listed as 'from Takedown' in
command list must be performed from this state.
Teisei
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Guardian’ rank. One rank above ‘Busei’ (Protector) and one rank below
‘Shou HaOh’(Hero). The second rank below HaOh (Champion).
Tenchi In'you
One of Aoi's special moves. Movies listed as 'from Tenchi In'you' in
command list must be performed from during this motion. Also called
Yin-Yang
Tentouritsu
One of Shun's special stances. Movies listed as 'from Tentouritsu' in
command list must be performed from this stance.
TFT
Ten-foot Toss – A throw - (Kage) +
Tiger Stance
(TG) – Stance (Lau)(Lei)
Threat Stance
One of Jeffry's special moves. Movies listed as 'from Threat Stance' in
command list must be performed from during this motion.
Throw
A type of attack effective against guarding or evading opponents, but
not against opponents beginning a striking attack. If the initial
grabbing motion hits your opponent, the throw will begin.
Throw combo
Describes moves that chain after throws.
Throw escape
By quickly entering the appropriate command after your opponent begins
a throw, you can escape the throw and avoid taking damage. It's
possible to escape from most throws.
TK
Takedown position Vanessa
Toushou
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Destroyer’ rank. One rank above ‘Chishou’ (Slayer) and one rank below
‘Kensei’(Sentinel). The fifth rank below HaOh (Champion).
Tsukami
Stance – (Goh)
Tsuwamono
VF:Evo
Ranking Faq - The Japanese equivalent of the American
‘Warrior’ rank. The first titled rank. One rank above 10th Dan and one
rank below ‘Mosa’(Veteran). The tenth rank below HaOh (Champion).
Turning around
When you are standing with your back to your opponent, you can turn
around by pressing , pressing the directional buttons toward your
opponent, or performing an evade, dash, or crouching dash.
Unblockable move
A movie that cannot be blocked. Unlike guard-break moves, unblockable
moves can directly damage a guarding opponent.
Uramawari
the way of getting behind / to the side of the opponent when he is
rising. Making the opponent rise the wrong way.
Veteran
VF:Evo
Ranking Faq - The American equivalent of the Japanese
‘Mosa’ rank. One rank above ‘Warrior’ (Tsuwamono) and one rank below
‘Gladiator’(Ouja). The ninth rank below Champion (HaOh).
Vital point collapse
A hit effect seen when Wolf's and Aoi's + counter
hit. It forces your opponent into a hunched-over position and pops them
into the air slightly, and is a good opportunity for a follow-up
attack.
Walking
When you enter ,,, or , your character will slowly
walk in that direction. There are other, faster ways of moving around
which are generally more useful.
Wall in back
Used in command lists. Indicates a move that can be used when your
character is standing with his or her back to the wall.
Wall in front
Used in command lists. Indicates a move that can be used when your
character is facing the wall.
Wall move
A striking attack or a special move that uses the wall in some way.
Wall throw
A move that takes advantage of the wall to throw an opponent.
Warrior
VF:Evo
Ranking Faq - The American equivalent of the Japanese
‘Tsuwamono’ rank. The first titled rank. One rank above 10th Dan and
one rank below ‘Veteran’ (Mosa). The tenth rank below Champion (HaOh).
Waza
Japanese term meaning skill or attack prowess.
Weight
Each of the characters has a set weight, which affects how high they
can be hit into the air. This determines their vulnerability to midair
combos.
While rising from a crouch
(WS)- Used in command lists. Indicates a move performed while rising
from a crouch into standing position. From a crouch, let go of the
directional buttons, and then enter the attack command.
Yin-Yang Stance
(YY) Stance (Aoi) – Another name for Tenchi In’you
Zabantetsu
One of Shun's special stances. Moves listed as 'from Zanbantetsu' in
command list must be performed from this stance.
Zenten
One of Kage's special movies. Moves listed as 'from Zenten' in command
list must be performed during this motion.
to be continued?
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