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vf5:system
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Table of Contents
Virtua Fighter 5 System
Part 1
Part 2
Appendices
Virtua Fighter 5 System
Part 1
Virtua Fighter 5 System : Part 1
Controls
Joystick
Buttons
Command Input
Character Positions
Standing
Crouching
Back Turned
Side Turned
Stances
Unique Character Stances
On the Ground
Fall Recovery
Rising
Down Positions
Down Attacks
Movement
Walking
Dashing
Crouch Dashing
Jumping
Running
Off the Wall
Defensive Moves
Offensive Moves
Cancelling
Part 2
Virtua Fighter 5 System : Part 2
Attack Mechanics
Attack Properties
Attack Levels
Attack Classes
Return Attacks
Reversal
Inashi
Sabaki
Application of Return Attacks
Hit Types
Guard
Normal Hit
Counter Hit
Recovery Counter Hit
Hit Effects
Advantage or Disadvantage
Knock Down
Stagger
Stumble
Crumple
Slam
Bounce
Sideways Knockdown
Head-Over-Heels Knockdown
Throws
Normal Throw
Guaranteed Throw
Zero Frame Throw
Catch Throw
Hit Throw
Throw Escape (TE)
Side Throw Escapes
Throw Clash
Wall
Wall Types
Wall Hit
Wall Stagger
Mid Air Wall Hit
Keeping Safe
Combos
How to Combo
Damage Scaling
Weight Classes
Stance
One Frame Delay
Strategy
Attack
Defense
Advantage and Disadvantage
Applying Frames
Appendices
Appendices
Command Notation
Stick Motions
Buttons
Practical Usage
Examples
Denoting Stance
Combo Notation
Popular Abbreviations
Original To-Do List
vf5/system.txt · Last modified: 2009/06/30 11:26 by Myke
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