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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Fudousatsu Arata
- Ganryuu
- Karura
- Raijinsatsu
- Senryuugeri
- Soukyuu
- Tsuchikumo
- Tsukikage
- Wall
- Yoroidooshi
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Fudousatsu Arata
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CHCH610
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CHCHDelay the standing by a few frames by doing inorder to refloat650
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CHCHDelay the standing by a few frames by doing inorder to refloat720
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CHCHDelay the standing by a few frames by doing inorder to refloat740
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Ganryuu
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CHCH570
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CHCH620
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CHCH630
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CHCH700
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Karura
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NH590
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NH550
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NH540
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NH610
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NH/\►From Goh onwards to Wolf, a 1 frame delay () is required before is executed. For Jacky, a 1 frame delay () is required before is executed.600
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CHCH710
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CHCH770
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CHCH720
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CHCH680
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CHCH750
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CHCH770
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CHCH810
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Raijinsatsu
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NH540
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NH570
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NH550
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NH680
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NH720
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NH670
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Senryuugeri
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CHCH//510
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CHCH/\►530
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CHCH//► ►630
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Soukyuu
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NH//►Against Jeffry, delay the slightly before doing the shoulderram to net 50pts instead of 43430
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NH/\►Against Wolf, you need to waste 1 frame by doing for the combo to connect.450
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NHAgainst Pai, you need to half charge the to refloat Pai high enough.570
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Tsuchikumo
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NH450
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NH470
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NH630
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Tsukikage
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CHCH710
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CHCH780
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CHCH880
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CHCH/\► ► ►900
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CHCH/\► ► ► ►1000
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CHCH830
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CHCHMust connect late with960
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Wall
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(opp. back to wall)NH600
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(back to wall)NH600
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(wall hit)NHIf opponent fails to fall recover, go for a ground throw to increase damage to 112 pts800
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(wall hit)NHIf opponent fails to fall recover, go for a ground throw to increase damage to 112 pts860
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Yoroidooshi
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NH480
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NHDelay to refloat490
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NHDelay the first to refloat560
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NH550
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