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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Fudousatsu Arata
- Ganryuu
- Karura
- Raijinsatsu
- Senryuugeri
- Soukyuu
- Tsuchikumo
- Tsukikage
- Wall
- Yoroidooshi
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Fudousatsu Arata
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CHCH610
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CHCHDelay by either doing (as indicated) or in order to refloat the opp.650
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CHCHDelay by either doing (as indicated) or in order to refloat the opp.720
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CHCHDelay by either doing (as indicated) or in order to refloat the opp.740
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Ganryuu
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CHCH570
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CHCH620
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CHCH630
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CHCH700
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Karura
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NHAgainst heavier characters do the combo without any delay between the moves.650
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NH590
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NH550
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NH540
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NH610
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NH/\►From Goh onwards to Wolf, a 1 frame delay () is required before is executed. For Jacky, a 1 frame delay () is required before is executed.600
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CHCH710
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CHCH720
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CHCH680
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CHCH750
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CHCH770
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CHCH810
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Raijinsatsu
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NH540
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NH570
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NH550
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NH680
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NHDelay the standing a bit for this combo to connect.720
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Senryuugeri
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CHCH//510
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CHCH//►580
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Soukyuu
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NHCancel the input buffer with after the standing for executing the standard kick as fast as possible (instead of the combo).410
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NH430
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NH/\►Against Wolf, you need to waste 1 frame by doing for the combo to connect.450
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NH500
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Tsuchikumo
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NH430
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NH450
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NHDo a full forward dash for this combo. Opp. can avoid this combo by doing an exact recovery.470
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Tsukikage
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CHCH710
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CHCH780
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CHCHDo a full forward dash after .880
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CHCH830
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CHCHOnly guaranteed after, for example, directly counter-hitting a rising attacker with960
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Wall
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(opp. back to wall)NH600
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(back to wall)NH600
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(wall hit)NH690
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(wall hit)NH800
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(wall hit)NHDelay by doing to refloat correctly (otherwise opp. can avoid this combo by doing an exact recovery).700
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Yoroidooshi
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NH480
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NHDelay by doing to refloat correctly (otherwise opp. can avoid this combo by doing an exact recovery).490
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