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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Rising Upper
- Sharp Shoot
- High Kick
- &Sawk Klab & Last Shot
- Dtee Sawk Dtrohng
- Jumping Dtee Sawk Bon
- Kao Loy
- (Ducking)Sting Upper
- (Ducking)Crush Knee Kick
- (Sway Back) & (Slipping)Mighty Knee Upper & Piercing Knee
- & (Slipping)Cross Counter Hook & Dtee Sawk Lang
- (back turned)Face Crush Elbow
- Side - Middle Kick
- Wall - Stop Kick
- Wall - Jackal Straight
- (Slipping)Wall - Dtee Sawk Lang
- (Neck Clinch)Wall - Gohk Kor Dtae Kao~Teep
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Rising Upper*Add 1 to Sober value from whenever it is optional.
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CHBest damage on Taka at long range.561
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CH762
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CHUniversal combo802
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CH/\► (back turned) ► (dash) ►841
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CH//► (back turned) ► (dash)851
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Sharp Shoot
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CH531
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CHDelay on Jeffry.591
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High Kick
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CH761
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CHEvade unnecessary on Eileen, Pai, Lau, Sarah, Akira, and Lei.862
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CHEvade unnecessary on Eileen, Pai, Lau, Sarah, Akira, and Lei.871
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CH872
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&Sawk Klab & Last Shot-5 points of damage for Last Shot; When is a natural combo, add 16 points of damage.
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orNHLast Shot must counter hit on Taka to launch.532
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orNH542
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Dtee Sawk Dtrohng
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CH541
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CH551
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Jumping Dtee Sawk Bon
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NH431
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NH442
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Kao Loy
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NH712
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NH752
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(Ducking)Sting UpperIf both hits combo, add 16 points of damage.
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(Ducking)NH531
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(Ducking)NHDash required for Jeffry and Wolf; Enter Slipping towards the opponent's back.672
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(Ducking)NHTiming for varies by the opp. weight class.741
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(Ducking)NH//(dash) ► (back turned) ►Timing for varies by the opp. weight class; Delay on Pai in the Open Foot Position.751
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(Ducking)Crush Knee Kick*Advancing forward.
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(Ducking)NH661
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(Ducking)NH/\(dash) ►671
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(Sway Back) & (Slipping)Mighty Knee Upper & Piercing KneeWhen using (Slipping) , add 5 points of damage.
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(Sway Back) or (Slipping)NH461
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(Sway Back) or (Slipping)NH721
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& (Slipping)Cross Counter Hook & Dtee Sawk LangAdd 1 to Sober value from (Slipping) .
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or (Slipping)NH812
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or (Slipping)NHFastest timing on Taka; Closed Foot Position only on Taka from Cross Counter Hook.822
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or (Slipping)NH832
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(back turned)Face Crush ElbowOnly launches Taka on Counter
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(back turned)NH572
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(back turned)NH642
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(back turned)NHDash required before on JE652
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Side - Middle Kick
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CHDash required for on some characters; Pending update.962
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CHDash required for on some characters; Possible to end with from Taka's back only; Pending update.970
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Wall - Stop Kick
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(wall stagger)NH1022
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(wall stagger)NH1092
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Wall - Jackal StraightGuaranteed following (Ducking) wall stagger.
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NH00
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(Slipping)Wall - Dtee Sawk LangGuaranteed following and wall staggers; Add 1 to Sober value from wall stagger.
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(Slipping)NH03
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(Slipping)NHDelay .03
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(Slipping)NHDelay .04
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(Neck Clinch)Wall - Gohk Kor Dtae Kao~Teep
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(Neck Clinch)NH/\712
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(Neck Clinch)NHSlip towards Brad's chest.873
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