-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Yōgeki
- Shippūzan
- Dōkudaki
- Ura Tsumujigeri
- Sōmenwari
- Kasumi Yaiba
- Engetsugeri
- Furikakato Otoshi
- Fusen Renkyaku
- Ryūbisen
- Ryūgakuha
- Jungyaku Jizai
- Ko'enraku
- ShippūjinShōryūzan
- ShippūjinKusanagigiri
- ShippūjinRyūjin
- JūmonjiKama'itachi
- JūmonjiDōnuki
- JūmonjiSuigetsuhō
- JūmonjiMyō'ōjin
- JūmonjiChiryū
- JūmonjiHi'en
- Back TurnedHairyūsō
- Back TurnedHaisen Sōkyaku
- Back TurnedHangetsugeri
- Back TurnedShin'yōshu
- Back TurnedIn Senpūgeri
- Back Turned JūmonjiUra'ate
- Side Crumple
- Wall Slump
- Wall Splat
- Wall Side Stun
-
Yōgeki
-
CH720
-
CH69 damage and no Sober if is used.711
-
CH700
-
-
Shippūzan
-
NH76 damage on counter hit.693
-
NH621
-
NHReplace with vs Jeffry and Wolf in open stance. 1fk required before vs Wolf in open stance ( or etc).612
-
NH64 damage on counter hit.572
-
-
Dōkudaki
-
CH79 damage and Sobers 1pt if is used.812
-
CH63 damage and no Sober if is used.651
-
-
Ura Tsumujigeri
-
CH/\(BT) ►Against mid and light weights in both stances, and super light weights in open stance, replace with if no wall hit will occur for 1pt more damage.790
-
CHSlight delay on (BT) against lighter characters.520
-
CH460
-
-
Sōmenwari
-
CHRequires wall.1332
-
CHRequires wall.1151
-
CHAlso works from the side on normal hit for 59 damage.662
-
NH441
-
-
Kasumi Yaiba
-
NH631
-
NH69 damage on counter hit.601
-
NH592
-
-
Engetsugeri
-
NH64 damage and no Sober if is used. whiffs in open stance vs mid weights and heavier.661
-
NH601
-
NH580
-
-
Furikakato Otoshi
-
NH571
-
NH470
-
NH460
-
-
Fusen Renkyaku
-
NHExact recovery possible after . Combo not guaranteed. 76 damage and no Sober if is used. Can replace with vs Shun for 74 damage and 1pt extra Sober.771
-
NHExact recovery possible after . Combo not guaranteed.640
-
-
Ryūbisen
-
CH661
-
CHUse to turn back around after550
-
-
Ryūgakuha
-
(maximum charge)NH126 damage on counter hit.1012
-
(maximum charge)NH951
-
(maximum charge)NHAgainst heavyweights, replace with if no wall hit will occur for 1pt more damage950
-
NH81 damage on counter hit.712
-
NHSobers 1pt.651
-
NHAgainst heavyweights, replace with if no wall hit will occur for 1pt more damage.650
-
-
Jungyaku Jizai
-
(back to wall)NHWall stagger can be struggled. Combo not guaranteed. Vs El Blaze, replace with .1452
-
(back to wall)NHWall stagger can be struggled. Combo not guaranteed.1271
-
NH592
-
(side)NH592
-
NH461
-
NH410
-
-
Ko'enraku
-
NH1101
-
NHRequires wall hit somewhere between and (hit) . Damage varies by distance. Does 108 if or cause a wall splat.971
-
NH84 damage and no Sober if is used.861
-
NHMaximum distance combo for ring outs. Timing for varies by weight and should be connected asap. Short dash required before (hit) on some characters. 77 damage if is used, slightly less distance and Sobers 2pts.783
-
-
ShippūjinShōryūzan
-
(Shippūjin)NHIf is used then 59 damage and Sobers 1pt.612
-
(Shippūjin)NH552
-
(Shippūjin)NH451
-
-
ShippūjinKusanagigiri
-
(Shippūjin)NH72 damage and Sober 1pt if is used.742
-
(Shippūjin)NH581
-
-
ShippūjinRyūjin
-
(Shippūjin) (high guard break)NH592
-
(Shippūjin) (high guard break)NH461
-
(Shippūjin) (high guard break)NH441
-
-
JūmonjiKama'itachi
-
(Jūmonji)NH581
-
(Jūmonji)NH480
-
(Jūmonji)NH470
-
-
JūmonjiDōnuki
-
(Jūmonji)CH91 damage and Sobers 1pt if is used.932
-
(Jūmonji)CH75 damage and no Sober if is used.771
-
-
JūmonjiSuigetsuhōSuccessful sabaki against High Punch, High Kick, Mid Punch, or Elbow
-
(Jūmonji) (successful sabaki)NHSlightly delay to cause re-float. 73 damage and Sobers 1pt if is used.752
-
(Jūmonji) (successful sabaki)NH591
-
-
JūmonjiMyō'ōjinSuccessful reversal against High Kick, Side Kick and Knee
-
(Jūmonji) (successful reversal)NH*Reversal damage varies. Replace with if no wall hit will occur for 1pt extra damage.1113
-
(Jūmonji) (successful sabaki)NHReversal damage varies.1025
-
-
JūmonjiChiryūSuccessful reversal against High Punch or Mid Punch
-
(Jūmonji)(successful reversal)NH641
-
(Jūmonji)(successful reversal)NH610
-
-
JūmonjiHi'en
-
(Jūmonji)NHReplace with if no wall hit will occur for 1pt extra damage.741
-
(Jūmonji)NH673
-
-
Back TurnedHairyūsō
-
(BT)NH470
-
-
Back TurnedHaisen Sōkyaku
-
(BT)NH71 damage and no Sober if is used.731
-
(BT)NH65 damage and no Sober if is used.671
-
-
Back TurnedHangetsugeri
-
(BT)NHSmall delay required in open stance (except against Taka).581
-
-
Back TurnedShin'yōshu
-
(BT)NH681
-
(BT)NH561
-
-
Back TurnedIn Senpūgeri
-
(BT)NH730
-
(BT)NH711
-
(BT)NH700
-
-
Back Turned JūmonjiUra'ate
-
(BT) (Jūmonji)NH712
-
(BT) (Jūmonji)NH551
-
-
Side Crumple
-
(side) OR (side)CHSobers 1pt if is used to begin combo. Damage calculated using to cause Side Crumple.880
-
(side) OR (side)CHSobers 1pt (2pts if is used to begin combo). Damage calculated using to cause Side Crumple. Against Akira, short dash required before and replace with .870
-
-
Wall Slump
-
NHSobers 1pt. Wall Slump can be created with various moves , including, /. Damage calculated using to cause Wall Slump. Skip against Taka for 53 damage. Can replace with vs Shun for 70 damage and 1pt extra Sober.720
-
-
Wall Splat
-
NHSobers 1pt. All damages calculated using to cause Wall Splat. Wall Splat can be created with various moves, including, / (BT) / / . Short dash needed before (hit) against Aoi, Shun, Eileen and Blaze. Replace with against Shun, Akira and Blaze for 98 damage. Replace with and skip +(hit) against Taka for 87 damage. Slight pause needed during command against Blaze to increase distance or just replace with for 97 damage.1050
-
-
Wall Side Stun
-
(side)NHWall Side Stun can be created with various moves.1190
-