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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Yōgeki
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CH700
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CH832
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CH79 damage and Sobers 1pt if is used.812
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CH750
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CH720
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CH69 damage and no Sober if is used.711
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Shippūzan
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NH64 damage on counter hit.572
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NHReplace with vs Jeffry and Wolf in open stance. 1fk required before vs Wolf in open stance ( or etc).612
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NH76 damage on counter hit.693
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Dōkudaki
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CH63 damage and no Sober if is used.651
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CH79 damage and Sobers 1pt if is used.812
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Ura Tsumujigeri
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CH460
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CH/\(BT) ► (hit)Sobers 1pt.770
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CH/\(BT) ►Against mid and light weights in both stances, and super light weights in open stance, replace with if no wall hit will occur for 1pt more damage.790
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CHSlight delay on (BT) against lighter characters.520
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Sōmenwari
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NH441
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CHAlso works from the side on normal hit for 59 damage.662
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CHRequires wall.1332
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CHRequires wall.1151
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Kasumi Yaiba
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NH69 damage on counter hit.601
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NH76 damage on counter hit.670
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NH75 damage on counter hit.660
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NH/\►75 damage on counter hit.660
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NH78 damage on counter hit.690
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NH631
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NH592
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Engetsugeri
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NH601
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NH74 damage if is used.760
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NH64 damage and no Sober if is used. whiffs in open stance vs mid weights and heavier.661
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NH580
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Furikakato Otoshi
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NH571
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NH460
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NH470
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Fusen Renkyaku
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NHExact recovery possible after . Combo not guaranteed.640
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NHExact recovery possible after . Combo not guaranteed. 76 damage and no Sober if is used. Can replace with vs Shun for 74 damage and 1pt extra Sober.771
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Ryūbisen
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CHUse to turn back around after550
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CH661
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Ryūgakuha
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NHSobers 1pt.651
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NHAgainst heavyweights, replace with if no wall hit will occur for 1pt more damage.650
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NH81 damage on counter hit.712
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(maximum charge)NH951
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(maximum charge)NHAgainst heavyweights, replace with if no wall hit will occur for 1pt more damage950
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(maximum charge)NH126 damage on counter hit.1012
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Jungyaku Jizai
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NH410
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NH592
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NH461
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(side)NH592
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(side)NHSobers 1pt. for one frame delay required before on Eileen, Blaze and Sarah.640
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(back to wall)NHWall stagger can be struggled. Combo not guaranteed.1271
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(back to wall)NHWall stagger can be struggled. Combo not guaranteed. Vs El Blaze, replace with .1452
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Ko'enraku
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NH84 damage and no Sober if is used.861
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NHvs Aoi, Sarah, Vanessa substitute 6_P with dash-in 2P902
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NHSlightly delay (hit) vs Eileen. 86 damage if is used.880
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NH1101
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NHRequires wall hit somewhere between and (hit) . Damage varies by distance. Does 108 if or cause a wall splat.971
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NHMaximum distance combo for ring outs. Timing for varies by weight and should be connected asap. Short dash required before (hit) on some characters. 77 damage if is used, slightly less distance and Sobers 2pts.783
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ShippūjinShōryūzan
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(Shippūjin)NH552
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(Shippūjin)NH451
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(Shippūjin)NH733
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(Shippūjin)NH69 damage and Sobers 2pts if is used.713
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(Shippūjin)NHIf is used then 59 damage and Sobers 1pt.612
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ShippūjinKusanagigiri
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(Shippūjin)NH581
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(Shippūjin)NH72 damage and Sober 1pt if is used.742
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ShippūjinRyūjin
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(Shippūjin) (high guard break)NH441
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(Shippūjin) (high guard break)NH592
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(Shippūjin) (high guard break)NH461
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JūmonjiKama'itachi
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(Jūmonji)NH581
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(Jūmonji)NH470
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(Jūmonji)NH480
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JūmonjiDōnuki
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(Jūmonji)CH75 damage and no Sober if is used.771
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(Jūmonji)CH91 damage and Sobers 1pt if is used.932
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JūmonjiSuigetsuhōSuccessful sabaki against High Punch, High Kick, Mid Punch, or Elbow
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(Jūmonji) (successful sabaki)NH591
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(Jūmonji) (successful sabaki)NHSlightly delay to cause re-float. 73 damage and Sobers 1pt if is used.752
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JūmonjiMyō'ōjinSuccessful reversal against High Kick, Side Kick and Knee
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(Jūmonji) (successful reversal)NH*Reversal damage varies. Replace with if no wall hit will occur for 1pt extra damage.1113
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(Jūmonji) (successful sabaki)NHReversal damage varies.1025
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(Jūmonji) (successful reversal)NH*Reversal damage varies.1185
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JūmonjiChiryūSuccessful reversal against High Punch or Mid Punch
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(Jūmonji)(successful reversal)NH641
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(Jūmonji)(successful reversal)NH610
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JūmonjiHi'en
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(Jūmonji)NH673
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(Jūmonji)NH843
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(Jūmonji)NHReplace with if no wall hit will occur for 1pt extra damage.741
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(Jūmonji)NH81 damage if is used.820
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Back TurnedHairyūsō
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(BT)NH470
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(BT)NH//(BT)590
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(BT)NH/\(BT)590
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Back TurnedHaisen Sōkyaku
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(BT)NH65 damage and no Sober if is used.671
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(BT)NH852
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(BT)NH81 damage and Sobers 1pt if is used.832
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(BT)NH71 damage and no Sober if is used.731
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Back TurnedHangetsugeri
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(BT)NHSmall delay required in open stance (except against Taka).581
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Back TurnedShin'yōshu
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(BT)NH561
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(BT)NH742
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(BT)NH70 damage and Sobers 1pt if is used.722
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(BT)NH681
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Back TurnedIn Senpūgeri
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(BT)NH711
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(BT)NH700
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(BT)CH982
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(BT)CH94 damage if is used.962
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(BT)NH93 damage on counter hit. Against Pai, replace (BT) with (BT) .780
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(BT)NH730
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Back Turned JūmonjiUra'ate
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(BT) (Jūmonji)NH551
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(BT) (Jūmonji)NH712
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Side Crumple
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(side) OR (side)CHSobers 1pt if is used to begin combo. Damage calculated using to cause Side Crumple.880
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(side) OR (side)CHSobers 2pts (3pts if is used to begin combo). Damage calculated using to cause Side Crumple.950
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(side) OR (side)CHSobers 1pt (2pts if is used to begin combo). Damage calculated using to cause Side Crumple. Against Akira, short dash required before and replace with .870
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Wall Slump
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NHSobers 1pt. Wall Slump can be created with various moves , including, /. Damage calculated using to cause Wall Slump. Skip against Taka for 53 damage. Can replace with vs Shun for 70 damage and 1pt extra Sober.720
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Wall Splat
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NHSobers 1pt. All damages calculated using to cause Wall Splat. Wall Splat can be created with various moves, including, / (BT) / / . Short dash needed before (hit) against Aoi, Shun, Eileen and Blaze. Replace with against Shun, Akira and Blaze for 98 damage. Replace with and skip +(hit) against Taka for 87 damage. Slight pause needed during command against Blaze to increase distance or just replace with for 97 damage.1050
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Wall Side Stun
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(side)NHWall Side Stun can be created with various moves.1190
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