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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Senshippo
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NHDelay last hit to hit Taka OTG in closed stance681
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NHFor Akira611
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Kishitsu Kasensō
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NHneeds CH on Taka ?400
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NH471
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Rakugekishō
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NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Damage if is Counter. with Nh works too601
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Shippo Shōsenshu
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CH/\►More damage For Heavyweights, Jeffrey and Wolf. Open stance only.780
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CH631
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CHFor Taka671
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CH711
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CH/\►►831
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CHThis combo can be done to all lighter weight characters if you input quickly before .
Timing between and will vary per each character.721 -
CH752
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CHAkira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fD doing fast after or await like 0.2s (12f) and press792
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or CHRyusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu
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NH631
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NHNeeds delay until the head of the opponent down at the high of your crouching punch.681
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or CH Opponent againts the wallNHDelay until the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with CH882
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Heimonkyaku
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CH680
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CH710
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Opponents back to the wall.CHSince Akira Use instead of Versus Jeffry and Wolf need to delay or Dash before but very dificult962
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Jōchū
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NH66 with ch411
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Tanhikyaku
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NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
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NHAkira // need or 1fk /\ works
Jacky //\1fk or only open630 -
NH/\DM to Opponent's Back ►►Delay or Versus Akira instead of610
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NH/\OM to Opponent's Back ►►Versus Akira instead of620
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NHFor Taka441
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NH581
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Kōshūtai
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NH521
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Senkyūtai
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Opponents againts the wallCHfor Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/ For Lau Brad y Akira for 91pts932
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Senpūtai
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CHVa, Aoi=small dash on 2P to allow bounce580
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CHAkira, Jacky and Jean needs 0 frames Delay ,720
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CH521
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CHTōsentaiOpponent side turned only need RCH
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CH890
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CH731
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CH791
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Back TurnedKōsenkyaku
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BTCH780
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BTCH/\►For Jeffrey780
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BTCH751
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BTCHVersus Akira, Jacky and Jean without851
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BTCH/\►851
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Sōji Senpū
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NH00
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NHFor Taka01
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NHHeavy middle weights to heavyweights combo581
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Taizan Sōkōshu
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or Full chargeNHSee Side crumple combos section00
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HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
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CH00
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CH870
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CHversus some light characters works too instead of841
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Tozan Honshakyaku
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NHSmall dash required.Timing varies depending on characters. Harder on Blaze, Sarah Pai where you have to delay the .660
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NHFor Jacky and Akira, you have to substitute with a670
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NH541
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Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
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NHTaka combo441
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NHJeffry and Wolf combo501
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NHAkira Combo511
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Opponent back to the wallNHOnly tested on Akira may work in lighter characters671
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or BT () or VS Back Turned OpSide Crumple
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RH832
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RH792
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RH862
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BT () Side Hit Opponent againts the wallNHBoth players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with . OM to put you more front the wall vs Eileen and lights character work better DM1202
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RHCan also be done with RCH on side or with on NH.933
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Wall Splat
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Wall SplatNH380
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Wall SplatNH583
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Wall SplatNHFor some characters like Wolf it seems possible to do the combo only after the throw ?613
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Tōsō Kobikyaku
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NHFor Taka541
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NH611
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/Tenshin Bokutai SōchōshuNeeds Counter Hit
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/CHUse for Ring Out550
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/ Opp back to the wallCH/\ turn opponent's Back and Delay second of
// turn stomach
Jean turn his Back720 -
/CH551
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/CH//1fK ►►621
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