-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Senshippo
- Kishitsu Kasensō
- Rakugekishō
- Shippo Shōsenshu
- or CHRyusei Kōshugeki or Taitō Bōgetsu
- Heimonkyaku
- Jōchū
- Tanhikyaku
- Kōshūtai
- Senkyūtai
- Senpūtai
- CHTōsentai
- Back TurnedKōsenkyaku
- Sōji Senpū
- Taizan Sōkōshu
- Honsui
- Tōkū Rigō Bantaiteitsu
- Tozan Honshakyaku
- Ryūsei Bokutai Sōchōshu
- or BT () or VS Back Turned OpSide Crumple
- Wall Splat
- Tōsō Kobikyaku
- /Tenshin Bokutai Sōchōshu
- Jūchō Teishitsu
-
Senshippo
-
NHFor Akira611
-
NHDelay last hit to hit Taka OTG in closed stance681
-
NHReplace by on Akira. On jean in open stance you need to wait a bit before doing .711
-
-
Kishitsu Kasensō
-
NHneeds CH on Taka ?400
-
NH471
-
NHFor super lights and Aoi it's easy, for other lightweights like Sarah it's a lot harder, you need a small delay on 2P. It works on Lau but it's very hard.591
-
NH610
-
Opponent against the wallNH/\►►770
-
Opponent against the wallNH//►►►780
-
-
Rakugekishō
-
NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Damage if is Counter. with Nh works too601 -
NHwill knock down for combo if the first hit is CH OR if the second hit connects.
Since Sarah to Lion needs 0fD doing fast after await like 0.2s (12f) and press . Works with in NH too661
-
-
Shippo Shōsenshu
-
CH631
-
CHFor Taka671
-
CH711
-
CH752
-
CHEasy to confirm, with very good carry. Wait before entering PKP on EI and BL762
-
CHEasy and with good carry. Wait for PKP on EI and BL791
-
CHAkira, Jacky and Jean needs turn to their backs and harder timing. Seems to need 0fD doing fast after or await like 0.2s (12f) and press792
-
CH831
-
CHWorks on super lights and Aoi, must wait before doing PKP on EI and BL.840
-
CHFor Aoi and Blaze it is preferable to turn to their back for easier timing.880
-
-
or CHRyusei Kōshugeki or Taitō BōgetsuSuccessful Sabaki Add 10 pts with Taitō Bōgetsu
-
NH631
-
NHVersus Jacky use instead of the second works on Jeffry without670
-
NHNeeds delay until the head of the opponent down at the high of your crouching punch. Difficult on Jean691
-
or CH Opponent againts the wallNHDelay until the head of your opponent down at high of low punch a bit more versus Jeffry and Wolf. Tested with CH882
-
-
Heimonkyaku
-
CH680
-
CH710
-
CH731
-
CHNo need timing, in open fail and combo deal 69 dmg751
-
CH761
-
CHTiming vary with distance and character. To do Dash press don't release and press . Hard; not recommended versus most characters so use at your own risk770
-
CH//Dash►►►►►Versus Lion end with 1fK for 79pts and better oki801
-
Opponents back to the wall.CHSince Akira Use instead of Versus Jeffry and Wolf need to delay or Dash before but very dificult962
-
-
Jōchū
-
NH66 with ch411
-
NHNeed 1fk and 0fD471
-
Opponent againts the wallNH590
-
-
Tanhikyaku
-
NHFor Taka441
-
NHDoesn't work well versus Taka. More hits can be added versus most characters. Work in progress450
-
NH581
-
NHNEED TO CHECK WORK IN PROGRESS631
-
NH/\Dash►►►►660
-
NHOn Eileen replace the P with 2P. Better doing very near of the opponent use crouching dash to approach, Can use as ender vs some characters and stance731
-
NHVersus Eileen use or 1fK in open use for 75pts730
-
NHNeed to 1FK the 4P+K (do 664P+K). For some characters it may require to kill more frames. Better use only since Sarah783
-
-
Kōshūtai
-
NH521
-
NHreplace by in open stance on Goh, Brad, Jacky and Jean701
-
-
Senkyūtai
-
CH01
-
CH711
-
Opponents againts the wallCHfor Ei Bl Ao for 93pts
since Sarah to Goh except Lau and Brad pts
/ For Lau Brad y Akira for 91pts932
-
-
Senpūtai
-
CH521
-
NH560
-
NH570
-
CHVa, Aoi=small dash on 2P to allow bounce580
-
CH581
-
CH661
-
CH/\►690
-
CHSince Sarah you need 0 frames Delayed with normal input the combo turns green (escapable)740
-
CH//►751
-
-
CHTōsentaiOpponent side turned only need RCH
-
CH731
-
CH791
-
CH890
-
CHCH950
-
-
Back TurnedKōsenkyaku
-
BTCH751
-
BTCH780
-
BTCH/\►For Jeffrey780
-
BTCH790
-
BTCHVersus Akira, Jacky and Jean without851
-
BTCH/\►851
-
BTCH/\►►Versus Lion and Van can end with for 96pts931
-
-
Sōji Senpū
-
NH00
-
NHFor Taka01
-
NHHeavy middle weights to heavyweights combo581
-
NHSuperlights to midweights combo + Jean versus him can be ender with (Dash) in open631
-
NHSuperlights to midweights combo651
-
-
Taizan Sōkōshu
-
or Full chargeNHSee Side crumple combos section00
-
-
HonsuiOnly grants +15 on Side Recovery Counter, this means you need 0fD
-
CH00
-
CHversus some light characters works too instead of841
-
CH870
-
CHsome heavy characters needs instead of931
-
-
Tōkū Rigō Bantaiteitsu
-
NH681
-
NHSeems to misteriously whiff on Shun even on CH close. In open small delay for Pai and Vanessa for last hit of in open.751
-
-
Tozan Honshakyaku
-
NH541
-
NHAoi and Blaze only combo, Sarah must exact tech roll to avoid it. For El Blaze replace by dash P (harder). End with for easier inputs710
-
NH731
-
Opponent Against WallNH750
-
-
Ryūsei Bokutai SōchōshuGuessing game the opponent can guard down the kick or not fearing the follow up
-
NHTaka combo441
-
NHJeffry and Wolf combo501
-
NHAkira Combo511
-
NHSince Shun to Jean Recommended661
-
NHSince Eileen to Sarah Recommended671
-
Opponent back to the wallNHOnly tested on Akira may work in lighter characters671
-
Opponent back to the wallNHFor Lau and Brad790
-
Opponent back to the wallNHVersus Aoi can insert a after FOR 85pts811
-
Opponent back to the wallNH831
-
-
or BT () or VS Back Turned OpSide Crumple
-
RH792
-
RH832
-
RH862
-
RHALL: / not required to combo in most cases.
GO: Only use / towards his front.
JN: If not using /, slightly delay .
LW except for PA and EL: Slightly delay to combo.
EL: Substitute / for failed evade.880 -
RHCan also be done with RCH on side or with on NH.933
-
BT () Side Hit Opponent againts the wallNHBoth players parallel and very near the wall, needs first hit semicircular cause a wall hit usually with . OM to put you more front the wall vs Eileen and lights character work better DM1202
-
-
Wall Splat
-
Wall SplatNH380
-
Wall SplatNH583
-
Wall SplatNHFor some characters like Wolf it seems possible to do the combo only after the throw ?613
-
-
Tōsō Kobikyaku
-
NHFor Taka541
-
NH611
-
NHFor some character is easier with instead of for 68pts691
-
NHVersus Eileen is easy.760
-
NHAoi Especial easier for 76pts760
-
-
/Tenshin Bokutai SōchōshuNeeds Counter Hit
-
/CH551
-
/CHUse for Ring Out550
-
/CH//1fK ►►621
-
/CHGood versus Vanessa. Shippo Shōsenshu must be input Or instead of671
-
/CH671
-
/CH690
-
/CH731
-
/ Opp back to the wallCHEasier and consistent VS Shun // possible >>>> for 86pts850
-
-
Jūchō Teishitsu
-
CH70pts in Rch. Sarah needs exact roll to avoid. in Rch Pai can avoid with exact roll too761
-
RHLong Dash, you need to timing it.
Use to punish Eileen's
In Closed use as ender820
-